Base Game YMAP props appear in CodeWalker but not in-game?

I’m trying to edit some props in the backyard of a house near the Golf Course/Playboy Mansion. The props all appear as intended in Codewalker. However in-game a number of them do not appear, despite the YMAP data being unaltered.

When selecting the props in Codewalker, it says theyre in “bh1_30_strm_1

Tying that into OpenIV there are 3 files matching this name - 1 in x64l, 1 in patchday1 and 1 in patchday2

There are also 2 files named “hei_bh1_30_strm_1”

I’ve tried opening and editing all 5 versions in Codewalker to see if I can make these missing props appear but not had any luck.

Done a fresh install, reinstalled trainers, toggled on and off MP maps, everything I can think of. First time I’ve encountered this problem, made edits to YMAP files many times before. Props elsewhere in the map appear fine.

I guess as a start, which version of the YMAP from which directory would the game be using and should I be focusing on.

Hope that makes sense? Any help greatly appreciated. Will do my best to provide more info if I can.

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make sure you started a new project and set the DLC to the latest updated for FiveM, I’d try tuners. then do the same thing you did and make a manifest them stream it as you normally would a map.
also, certain stuff from story mode may now show up in FiveM for whatever reason

Nevermind I figured it out. The missing props were set to “Low Priority” so do not show up in-game bc of a bug. If anyone else gets the same issue, someone made a mod to fix the props so they’ll show up here

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