Hello, I get this error while changing clothes as a cop. I already reinstaled esx_service and esx_policejob and I can’t fix this error.
Thank you
Hello, I get this error while changing clothes as a cop. I already reinstaled esx_service and esx_policejob and I can’t fix this error.
Thank you
check in config if you forget any , ) or any sympol of this tape or copy paste your config from police
i dont think is from police menu !
i think is from service police inside config.lua is must look like:
Config.MaxInService = -1 – How much people can be in service at once?
I changed Config.MaxInService to “20” and now I can equip the bulletproof vest and the orange reflective vest, however when I switch between the options on the police vestuary menu I get this error:
Config = {}
Config.DrawDistance = 10.0 -- How close do you need to be for the markers to be drawn (in GTA units).
Config.MarkerType = {Cloakrooms = 20, Armories = 21, BossActions = 22, Vehicles = 36, Helicopters = 34}
Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5}
Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.EnablePlayerManagement = true -- Enable if you want society managing.
Config.EnableArmoryManagement = true
Config.EnableESXIdentity = true -- Enable if you're using esx_identity.
Config.EnableLicenses = true -- Enable if you're using esx_license.
Config.EnableHandcuffTimer = true -- Enable handcuff timer? will unrestrain player after the time ends.
Config.HandcuffTimer = 10 * 60000 -- 10 minutes.
Config.EnableJobBlip = true -- Enable blips for cops on duty, requires esx_society.
Config.EnableCustomPeds = false -- Enable custom peds in cloak room? See Config.CustomPeds below to customize peds.
Config.EnableESXService = true -- Enable esx service?
Config.MaxInService = 20 -- How much people can be in service at once?
Config.Locale = 'en'
Config.PoliceStations = {
LSPD = {
Blip = {
Coords = vector3(425.1, -979.5, 30.7),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(452.6, -992.8, 30.6)
},
Armories = {
vector3(451.7, -980.1, 30.6)
},
Vehicles = {
{
Spawner = vector3(454.6, -1017.4, 28.4),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0},
{coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0},
{coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0},
{coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0}
}
},
{
Spawner = vector3(473.3, -1018.8, 28.0),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
{coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
}
}
},
Helicopters = {
{
Spawner = vector3(461.1, -981.5, 43.6),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0}
}
}
},
BossActions = {
vector3(448.4, -973.2, 30.6)
}
}
}
Config.AuthorizedWeapons = {
recruit = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 1500},
{weapon = 'WEAPON_FLASHLIGHT', price = 80}
},
officer = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
sergeant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
lieutenant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
boss = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
}
}
Config.AuthorizedVehicles = {
car = {
recruit = {},
officer = {
{model = 'police3', price = 20000}
},
sergeant = {
{model = 'policet', price = 18500},
{model = 'policeb', price = 30500}
},
lieutenant = {
{model = 'riot', price = 70000},
{model = 'fbi2', price = 60000}
},
boss = {}
},
helicopter = {
recruit = {},
officer = {},
sergeant = {},
lieutenant = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
boss = {
{model = 'polmav', props = {modLivery = 0}, price = 100000}
}
}
}
Config.CustomPeds = {
shared = {
{label = 'Sheriff Ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'},
{label = 'Police Ped', maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'}
},
recruit = {},
officer = {},
sergeant = {},
lieutenant = {},
boss = {
{label = 'SWAT Ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'}
}
}
-- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uniforms = {
recruit = {
male = {
tshirt_1 = 59, tshirt_2 = 1,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = 46, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 36, tshirt_2 = 1,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = 45, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
officer = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
sergeant = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 1,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 1,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
lieutenant = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
boss = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 3,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 3,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
bullet_wear = {
male = {
bproof_1 = 11, bproof_2 = 1
},
female = {
bproof_1 = 13, bproof_2 = 1
}
},
gilet_wear = {
male = {
tshirt_1 = 59, tshirt_2 = 1
},
female = {
tshirt_1 = 36, tshirt_2 = 1
}
}
}
Config.EnableESXService = false – Enable esx service
make it false
I did that and now I don’t get the error, however I can’t change clothes. Also, while using true or false I can’t see the PlayerManagement’s blip, and I rather use TRUE because I want people to know how many cops are working.
add scoreboard *
maxservice always -1 thats mean 0police police. cause after -1 is the 0 and 0 in program language is the 1
-1= 0
0= 1
1= 2
etc…
if you have maxservice = 20 that mean the 21 police make the job to work…comblicate just make it -1
I edited to “-1” and I can’t change clothes and I can’t see the blip to manage the players (recruit, fire, manage society money, …)
Hello, I think that the only option is just reinstaling esx_service and esx_policejob. The same goes to the sql files. Thank you.
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