Ayccoe's HUD

A fully reimagined in-game HUD built for simplicity, performance, and deep customization. Every component is configurable through a structured permissions and settings system, allowing server owners to define exactly what players can control while maintaining a consistent visual identity.

The HUD supports multiple styles, color modes, and measurement preferences, alongside advanced gameplay systems such as stress effects, cinematic mode, and adaptive vehicle/compass behavior. A built-in edit mode allows players (when permitted) to reposition HUD elements individually, creating a fully personalized layout experience.

Designed with flexibility in mind, the system also includes dynamic visibility rules, vehicle-aware HUD components, electric vehicle support, and extensive localization through centralized label management.

  • Modern HUD system with sharp or round UI styles
  • Fully configurable permission-based customization system
  • Player edit mode for repositioning individual HUD components
  • Color system with full theme and component-level control
  • Monochrome or colorful display modes
  • Cinematic mode with toggleable cinematic bars
  • Perspective mode support for improved widescreen usability
  • Adaptive compass system (camera or character-based)
  • Speedometer unit switching (KM/H or MPH)
  • Dynamic visibility controls for all major HUD components
  • Advanced stress system with effects, blur, and shaking thresholds
  • Optional stress relief system over time
  • Weapon stress filtering with whitelist support
  • Vehicle-aware HUD behavior with electric vehicle detection
  • Performance mode for reduced resource usage
  • Fully localized UI via centralized label configuration
  • Comprehensive weapon name mapping for UI consistency
  • Weather and compass labeling system for world immersion
  • Compatible with QBCore, QBox, ESX, vRP

Purchase Here:
Source Available
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PREVIEW
DOCUMENTS

Support is available via our Discord

ftn

Explore our Web Store for a wide selection of clothing, peds, props, and scripts.

store

Code is accessible Yes
Subscription-based No
Lines (approximately) 7800
Requirements QBCore or ESX or Qbox
Support Yes
3 Likes

Very clean design, good job! Is this entire source available?

1 Like

Hi there,

Thank you so much.

As stated on the store page, due to previous intellectual property concerns, the UI source code is not publicly available and is only shared in limited circumstances. Aside from the UI source, the complete Lua source code is included.

1 Like

Is there a way to force a fixed layout? So that players can’t edit it from the defaults set for example

1 Like

Yes,
Every option in settings menu is permission based. You can disable the edit mode entirely so players can’t edit the layout.

Thats great that you’ve thought of that, most people just do the frontend and end there, great.

1 Like

Insanely Clean props to you!

1 Like

This HUD looks incredibly clean and modern

1 Like

I’ve missed clean content like this

1 Like

Gotta admit this is clean hud design, great work :+1:t2:

1 Like

looks great but the food and drink are to small. if you made those bigger and more visible i would totally buy this

1 Like

In our recent update, we added a settings option that allows players to easily toggle between medium and large text and icon sizes. Of course, you can also lock in a specific option or set a default size directly in the config.