Audio file globbing does not seem to work

I’m structuring my cars in a globbing way and provide the following lines in fxmanifest

files {
    'data/**/*.meta',
    'data/**/*.xml',
    'data/**/*.dat',
    'data/**/*.ytyp',
    'data/**/audioconfig/*_game.dat*',
    'data/**/audioconfig/*_sounds.dat*',
    'data/**/sfx/dlc_*/*.awc',
}

data_file 'HANDLING_FILE'                   'data/**/handling*.meta'
data_file 'VEHICLE_LAYOUTS_FILE'            'data/**/vehiclelayouts*.meta'
data_file 'VEHICLE_METADATA_FILE'           'data/**/vehicles*.meta'
data_file 'CARCOLS_FILE'                    'data/**/carcols*.meta'
data_file 'VEHICLE_VARIATION_FILE'          'data/**/carvariations*.meta'
data_file 'CONTENT_UNLOCKING_META_FILE'     'data/**/*unlocks.meta'
data_file 'PTFXASSETINFO_FILE'              'data/**/ptfxassetnfo.meta'

-- Customs sounds
data_file 'AUDIO_GAMEDATA'                  'data/**/audioconfig/*_game.dat'
data_file 'AUDIO_SOUNDDATA'                 'data/**/audioconfig/*_sounds.dat'
data_file 'AUDIO_WAVEPACK'                  'data/**/sfx/dlc_*/'

Unfortunately this leads cars with custom sounds to not have any sound.

Does anyone have some hints?

Well man I only can help you only with car metas. Because with sounds I cannot even “stream it” for no reason.

data_file 'HANDLING_FILE' 'data/**/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/**/vehicles.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts.meta'
data_file 'CARCOLS_FILE' 'data/**/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/**/carvariations.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/**/textures.meta'

files {
'data/**/vehiclelayouts.meta',
'data/**/vehicles.meta',
'data/**/handling.meta',
'data/**/carcols.meta',
'data/**/carvariations.meta',    
'data/**/dlctext.meta',
'data/**/textures.meta',  
'data/**/contentunlocks.meta',
}

I’ve the models and textures in Stream

Audio files cannot be globbed persay. You can have them in a single resource you can do a “mass call” for the dat151s and such, but you have to data_file each item 10,54,151 individually and the dlc_ file.

So for an example:

files {
    'data/**/audioconfig/*_amp.dat*',
    'data/**/audioconfig/*_game.dat*',
    'data/**/audioconfig/*_sounds.dat*',
    'data/**/sfx/dlc_*/*.awc',
}

data_file 'AUDIO_WAVEPACK' 'data/**/sfx/dlc_car1'
data_file 'AUDIO_SYNTHDATA' 'data/**/audioconfig/car1_amp.dat'
data_file 'AUDIO_GAMEDATA' 'data/**/audioconfig/car1_game.dat'
data_file 'AUDIO_SOUNDDATA' 'data/**/audioconfig/car1_sounds.dat'

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