I get this message everytime i add a new job that contains the nil ‘ESX’
can someone help me out ?
Here by the script:
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local HasAlreadyEnteredMarker = false
local LastPad = nil
local LastAction = nil
local LastPadData = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = nil
local ClickedInsideMarker = false
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx_teleportpads:hasEnteredMarker')
AddEventHandler('esx_teleportpads:hasEnteredMarker', function(currentPad, padData)
CurrentAction = 'pad.' .. string.lower(currentPad)
CurrentActionMsg = padData.Text
CurrentActionData = { padData = padData }
end)
RegisterNetEvent('esx_teleportpads:hasExitedMarker')
AddEventHandler('esx_teleportpads:hasExitedMarker', function()
ESX.UI.Menu.CloseAll()
CurrentAction = nil
ClickedInsideMarker = false
end)
-- Draw marker
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
for pad, padData in pairs(Config.Pads) do
if GetDistanceBetweenCoords(coords, padData.Marker.x, padData.Marker.y, padData.Marker.z, true) < Config.DrawDistance then
DrawMarker(Config.Marker.Type, padData.Marker.x, padData.Marker.y, padData.Marker.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local isInMarker, currentPad, currentAction, currentPadData = false, nil, nil, nil
for pad,padData in pairs(Config.Pads) do
if GetDistanceBetweenCoords(coords, padData.Marker.x, padData.Marker.y, padData.Marker.z, true) < (Config.Marker.x * 1.5) then
isInMarker, currentPad, currentAction, currentPadData = true, pad, 'pad.' .. string.lower(pad), padData
end
end
local hasExited = false
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastPad ~= currentPad or LastAction ~= currentAction)) then
if (LastPad ~= nil and LastAction ~= nil) and (LastPad ~= currentPad or LastAction ~= currentAction) then
TriggerEvent('esx_teleportpads:hasExitedMarker', LastPad, LastAction)
hasExited = true
end
HasAlreadyEnteredMarker = true
LastPad, LastAction, LastPadData = currentPad, currentAction, currentPadData
TriggerEvent('esx_teleportpads:hasEnteredMarker', currentPad, currentPadData)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_teleportpads:hasExitedMarker', LastPad, LastAction)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if CurrentAction ~= nil then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, Keys['E']) then
if ClickedInsideMarker == false then
ClickedInsideMarker = true
ESX.Game.Teleport(PlayerPedId(), CurrentActionData.padData.TeleportPoint, function()
SetEntityHeading(PlayerPedId(), CurrentActionData.padData.TeleportPoint.h)
end)
end
end
else
Citizen.Wait(500)
end
end
end)