arrest_client.lua looks like [0_1475337699227_arrest_client.lua](Uploaden van 100%)
arrest_server.lua looks like [0_1475337735978_arrest_server.lua](Uploaden van 100%)
arrest_client.lua looks like [0_1475337699227_arrest_client.lua](Uploaden van 100%)
arrest_server.lua looks like [0_1475337735978_arrest_server.lua](Uploaden van 100%)
client
function checkWantedLevel(name, WantedLevel)
TriggerClientEvent(name, command, CheckPlayerWantedLevel)
if commandEntered == "/wanted "..playerName) then
GetPlayerWantedLevel(WantedLevel)
if GetPlayerWantedLevel then
TriggerEvent('chatMessage', ..name.. " has a wanted level of " ..GetPlayerWantedLevel.. "!") -- This works only when followed up by the default guide: http://wiki.kanersps.pw/#Basic%20Scripting --> See change of chat resource!
else cancelEvent()
end
function tazed (player, weapon)
weapon = "stun_gun"
if IsHitBy(weapon) then
local player = GetPlayerPed(-1)
FreezeEntityPosition(player, true) then
SetPedToRagdollWithFall(player, PlayerPed)
if IsPedRagdoll(GetPlayerPed(-1))
function arrest(commandEntered, player)
TriggerClientEvent(arrest, command, player)
if commandEntered("/arrest" ..PlayerName) then
local playerName = GetPlayerName(source)
local arrestPed = TaskArrestPed(player, target)
if IsPedBeingArrested(player) = true then
PlayEntityAnim("random@arrests@busted")
elseif IsPedCuffed = true then
PlayEntityAnim("get_up@cuffed")
else cancelEvent()
end
end
addEventHandler(arrest, thePlayer)
server
local players = GetElementType ( "player" ) -- get a table of all the players in the server
for theKey,player in ipairs(players) do -- use a generic for loop to step through each player
local level = GetWantedLevel ( player ) -- get the wanted level of the player
if ( level > (WantedLevel) ) then -- if the player has any stars, announce it in the chat:
print ( GetPlayerName ( name ) .. " has a wanted level of " .. level .. " stars!" )
end
end
I have try everything
Not sure if the the top of the script is supposed to be client or it is an accident it is there?
its a incident because I try to upload the files but dit not accept it
client is the client script and server is the server script
I’m trying to fix the exact same problem with the exact same script. so far what ive gotten is that in the server side lua file that GetElementType isnt a thing and should actually be getElementsByType and a few other things like that. as of current its still broken for the server im trying to fix it for but this is a link to something that helped me very much. https://wiki.multitheftauto.com/wiki/GetPlayerWantedLevel
@JonnyFortino This is not MTA http://www.dev-c.com/nativedb/func/info/e28e54788ce8f12d
@Policefilip This is not even close to being a valid script
--client
function checkWantedLevel(name, WantedLevel)
TriggerClientEvent(name, command, CheckPlayerWantedLevel)
if commandEntered == "/wanted "..playerName) then
GetPlayerWantedLevel(WantedLevel)
if GetPlayerWantedLevel then
TriggerEvent('chatMessage', ..name.. " has a wanted level of " ..GetPlayerWantedLevel.. "!") -- This works only when followed up by the default guide: http://wiki.kanersps.pw/#Basic%20Scripting --> See change of chat resource!
else
cancelEvent()
end
function tazed (player, weapon)
weapon = "stun_gun"
if IsHitBy(weapon) then
local player = GetPlayerPed(-1)
FreezeEntityPosition(player, true) then -- Wtf is this then?
SetPedToRagdollWithFall(player, PlayerPed)
if IsPedRagdoll(GetPlayerPed(-1))
function arrest(commandEntered, player)
TriggerClientEvent(arrest, command, player)
if commandEntered("/arrest" ..PlayerName) then
local playerName = GetPlayerName(source)
local arrestPed = TaskArrestPed(player, target)
if IsPedBeingArrested(player) = true then
PlayEntityAnim("random@arrests@busted")
elseif IsPedCuffed = true then
PlayEntityAnim("get_up@cuffed")
else
cancelEvent()
end
end
addEventHandler(arrest, thePlayer)
--server
local players = GetElementType ( "player" ) -- Not a thing!
for theKey,player in ipairs(players) do
local level = GetWantedLevel( player ) -- GetWantedLevel is not a thing in 5R ( on server )
if ( level > (WantedLevel) ) then
print ( GetPlayerName ( name ) .. " has a wanted level of " .. level .. " stars!" )
end
end
I guess the script that we were trying to use for the server was for something like lspdfr but idk.
Honestly what we were looking for is just to press z and play the Multiplayer cuff animation. But thanks for helping us realize that the script wont work at all.