- 4 Different Jetpack Models
- Fully Configurable Speeds & Effects
- Ability to make Jetpack ARMED, allowing missiles to deploy from them.
PURCHASE FOR ONLY $5 USD
FULLY ARMED!
- Deploy missiles while flying, lock onto Vehicles & Peds and fire away!
- Missiles will track what you have highlighted, and seek the vehicle or ped until destroyed or out of range.
- Optional per jetpack model or launch sequence.
MULTIPLE MODELS
- Select your style, with 4 differently themed models fitting any need!
- Each model has it’s configured particles
Contains config for ESX, QBCore & QBox Configurable Items & includes item-images.
['default'] = {
item = 'jetpack_default',
prop = `jetpack_sw`,
rockets = true,
pos = vector3(0.10, -0.215, 0.0),
rot = vector3(0.0, 90.0, 0.0),
effects = {
{
name = "veh_backfire",
pos = vector3(-0.29, -0.22, -0.135), -- UP/DOWN, FORWARD/BACK, LEFT/RIGHT
rot = vector3(4.0, 90.0, -90.0),
scale = 0.5,
},
{
name = "veh_backfire",
pos = vector3(-0.29, -0.22, 0.135), -- UP/DOWN, FORWARD/BACK, LEFT/RIGHT
rot = vector3(4.0, 90.0, -90.0),
scale = 0.5,
},
}
},
|
|
| Code is accessible |
No |
| Subscription-based |
No |
| Lines (approximately) |
~600 |
| Requirements |
ox_lib |
| Support |
Yes |
1 Like
Super cool and priced really competitively, nice one!
1 Like
This is very unique, creative and full of personality. well done dude 10/10
1 Like
Zehaava
4
All settings are now fully configurable!
Update v3.1
For support join our discord! (and receive 50% off by making a ticket before purchase if you have any questions)
Config.Keybinds = {
MoveUp = 'S', -- Key to ascend/move up
MoveDown = 'Z', -- Key to descend/move down
MoveForward = 'SPACE', -- Key to move forward
Land = 'X', -- Key to initiate landing sequence
FireRocket = 'E', -- Key to fire homing rocket (if pack supports rockets)
}
-- Rocket/Missile Configuration
Config.Rockets = {
Cooldown = 2000, -- Cooldown between rocket shots (milliseconds)
Speed = 250.0, -- Rocket flight speed
Lifetime = 8000, -- How long the rocket lives before despawning (milliseconds)
TrackingDelay = 350, -- Delay before rocket starts tracking target (milliseconds)
HitRadius = 8.0, -- Distance at which rocket detonates near target
ArmingDelay = 200, -- Delay before rocket can explode on collision (milliseconds)
ExplosionType = 81, -- Explosion type (see GTA explosion types)
ExplosionDamage = 1.0, -- Explosion damage multiplier
}
-- Targeting Configuration
Config.Targeting = {
MaxDistance = 200.0, -- Maximum lock-on distance
ConeAngle = 0.8, -- Lock-on cone (0.8 = ~35-40 degrees, higher = narrower)
PrioritizeVehicles = true, -- Check vehicles first, then peds
}
-- Landing Configuration
Config.Landing = {
MaxHeight = 100.0, -- Maximum height above ground to initiate landing
TouchdownHeight = 5.0, -- Height at which landing completes
InvincibilityDuration = 3000, -- How long player is invincible after landing (milliseconds)
}