Anyone know how to use the native "PLAY_SOUND_FROM_ENTITY(...)" function?

I’ve only gotten a few sounds to play, but the majority of sounds don’t seem to work.
An example of one that does work is:
PlaySoundFromEntity(GetSoundId(), "POLICE_CRASH", ped, "PAPARAZZO_03A", 0, 0)
But this one doesn’t:
PlaySoundFromEntity(GetSoundId(), "BUS_HORN", ped, "CAR_STEAL_1_SOUNDSET", 0, 0)

I’m getting all of my sound names and set names from here: https://pastebin.com/f2A7vTj0

Really want to figure this out, but there’s not many posts on google that I can find that helps with my problem. Thanks in advance guys!

1 Like

Might have to use REQUEST_SCRIPT_AUDIO_BANK - Cfx.re Docs.