Hello for the anti-weapon in vehicles it works well depending on the vehicle but for some it doesn’t work as for the paragon2 after I haven’t yet tested all the armed vehicles
Think you need to wind your neck in. You are clearly very narrow minded. FailRP has a very broad definition and varies significantly between servers, games, communities etc.
Any one of the variables in the OPs resource could be cause to call failure of role play.
I understand what Dr. WalterWhite is saying, but i do not fully agree with him.
In RP exceeding speed limits, killing people with a vehicle and using vehicle weapons are all possible. What you try to reach is blocking the stupid kids from doing stupid things with it, but good RP’ers are able to use 400kmph, VDM in a good way.
My suggestion is to add a “new player” tag option to make all your options available for new players only.
It’s a decent script, and works well in most cases.
Our server is not whitelisted and so people join just to fuck around and cause chaos.
One issue I do have is that this script only works for cars that are stock.
I spawned in a stock version of a car I own and it works perfect, if I get the upgraded version out of my garage it beats the system.
We’re not. It’s a custom framework.
Looking through the code, there didn’t seem to be any dependencies in it needing ESX I could be wrong know, I’m just a noob at dev stuff