This resource is for protecting your server against the fivem dupe glitch !
There’s a method to bypass the server’s duplicate license checking by using two fivem instances and connect to the server at the same time
Here’s a resource to prevent this from happening, it compatible with both QBCore and ESX frameworks
It checks the duplicate license after the player chooses his character
The newer versions checks the duplicate license while connecting to the server and you still can bypass it by connecting with two instances at the same time because when connecting the netId isn’t assigned yet.