I keep getting “Awaiting Scripts” on the loading screen. Does anyone have a solution for this issue? Hence I do know that this will have bugs and etc, just wondering if someone has a possible fix cause I see some people have it working
Question for the Map Editor:
Would this support people using map replacements (like Liberty City)?
We have a full replacement map, and are working exclusively through Codewalker.
If we could use this tool, it would be fantastic!
Absolutely. The amount of flexibility we aim to provide through this tooling should allow for that.
looking forward to test it out
Thank you this is awesome
This is amazing, can’t wait to try it. What will this world editor do? Will it be like CodeWalker, and allows us to edit YMAPS, YTYPS, etc? My biggest annoyance with CodeWalker is having to restart it every time I export my models. Live light editing would be amazing too, but don’t want to get too carried away…
Yes, it aims to provide similar capabilities. However, one does not have to replace the other. In contrast to CodeWalker, everything would be server and usability focused, as well as tight in-game integration.
That’s great, would really streamline the process.
I hope we can spawn/detect world objetcs/buildings in this update like in codewalker, using natives we can’t spawn most of buildings or building parts right now
Great work guys!!
this is honestly game changing
thank you so much, this UI will really help us
I appreciate your work, thanks
Awesome will be very helpful
great kit i love it
Brilliant work!
Very impressive and in-depth, reminds me of UE4!
how do i open it
this is awesome!!!, one question, there is a way to import a server already made it? i have a custom esx server, so how can i import it? (basically to not doing all again)
I am extremely excited to see what FxDK’s world editor is all about!
This is very very nice. Thank you