I’m currently developing on a OneSync server with Luxart Control. When changing the vehicle sounds for police cars to something other than vanilla police car sounds, the police cars get a distant ambient siren even when sirens are off. Anyone know a fix for this?
Citizen.CreateThread(function()
StartAudioScene("CHARACTER_CHANGE_IN_SKY_SCENE")
while true do
Citizen.Wait(0)
Citizen.InvokeNative(0x552369F549563AD5, false)
end
end)
That will remove ambient sounds - annoying sirens included
2 Likes
It works thanks a ton!
where do you put that code?