Ambient Sirens?

I’m currently developing on a OneSync server with Luxart Control. When changing the vehicle sounds for police cars to something other than vanilla police car sounds, the police cars get a distant ambient siren even when sirens are off. Anyone know a fix for this?

Citizen.CreateThread(function()
	StartAudioScene("CHARACTER_CHANGE_IN_SKY_SCENE")
	while true do
		Citizen.Wait(0)
		Citizen.InvokeNative(0x552369F549563AD5, false)
	end
end)	

That will remove ambient sounds - annoying sirens included

2 Likes

It works thanks a ton!

where do you put that code?