DXS Creator For FiveM | All in one creator | Create whole server with one script
Overview
DXS Creator is an ESX/QBCore in-game creator suite for FiveM. It lets admins build and manage gameplay points and UIs (blips, jobs, stashes, garages, dealerships, harvest/process/sale points, zones, robberies, banks, door locks, and boss menus) from a single menu.
Features
- Blip Creator : sprite/color selection, name, coords, scale, opacity, radius, create/edit list.
- Blip Editor : list, edit, and delete existing blips.
- Jobs Creator : create/update/delete jobs, manage ranks and salaries.
- Boss Menu Creator : create boss menu points per job with allowed grades and marker settings.
- Stash Creator : job/grade access, slots/weight, coords, list management.
- Garage Creator : selection/spawn coords, heading, job/grade access, garage type, impound fine, vehicle list.
- Dealership Creator : dealership setup (type, money type, job lock, resell/test drive), coords, ped/marker options, catalog management.
- Harvest Point Creator : harvest time, animations, tool requirements, marker/npc/object, reward items.
- Process Point Creator : process time, animations, marker/npc/object, required items and result items.
- Shop Creator (Sale Points) : buy/sell shop types, items list, marker/npc/object, black money toggle.
- Zone Creator : color/opacity, center coords, radius, zone options (exit/shoot/melee/jump/wall), kill/death UI, auto revive, max speed, weapon on entry.
- Robbery Creator : multi-step robberies with timer, police alert jobs, minigame steps (type/difficulty/item/coords), and rewards.
- Bank Creator : bank locations and labels (NPC interaction).
- Door Lock Creator : door selection, lock state, auto-lock, distances, prompts, passcodes, key items, job/grade access, alarms/alerts.
- Toggles + inputs for:
- carry dead
- carry alive (with accept prompt)
- carry command
- crouch + key
- finger point + key
- hands up + key
- take hostage + key
- rob dead
- rob alive
- rob command
- Language : UI/notification language (
en,fr,es,ar)
Player-Facing UIs
- Bank UI : deposits, withdrawals, transfers, society funds, PIN setup, ATM support.
- Dealership Shop : category browsing, preview stats, color selection, test drive, purchase.
- Garage UI : view and spawn owned vehicles.
- Sale UI : buy/sell items at sale points.
- Robbery Minigame Overlay : used by multi-step robberies.
Dependencies
- utk_hackdependency
- utk_fingerprint
- fivem-drilling
Update 1.3
Version 1.3 released with all issue solved
- Extended settings save/load so these options are persisted in DB.
- Synced these settings live to all players after admin saves.
- Implemented carry system:
- dead-player carry
- alive-player carry with accept/decline prompt.
- Implemented crouch toggle by configured key.
- Implemented finger-point toggle by configured key.
- Implemented hands-up toggle and server state sync.
- Implemented hostage flow (target must be hands-up).
- Implemented rob flow with alive/dead permission checks.
- Added command support:
- configurable carry command
- configurable rob command
- default aliases
/roband/steal.
- Added runtime cleanup logic for carry/hostage on disconnect/state breaks.
- Realigned the Server Settings layout so each checkbox group is properly paired with its related command/key input.
Update 1.4
Robbery Creator Features
- Multi-Step System : Create complex robberies with multiple stages (e.g., hacking, drilling, looting).
- Customizable Timers : Set specific durations for each robbery to control difficulty.
- Police Alert Integration : Configure which police jobs receive alerts and set up automated dispatch notifications.
- Minigame Support : Integrated minigames for different robbery steps (hacking, lockpicking, etc.).
- Requirement System : Define specific items required to start or progress through a robbery.
- Reward Configuration : Set up multiple reward items with varying amounts for successful robberies.
- Dynamic Cooldowns : Manage how often specific robbery locations can be hit.
Bank Creator Features
- Location Management : Easily set bank interaction points, blips, and labels.
- NPC/Marker Interaction : Choose between a static world marker or a spawned NPC (Ped) for bank access.
- Ped Customization : Select specific Ped models and scenarios (like holding a clipboard) for the bank teller.
- Fixed Grounding : Peds now spawn perfectly on the ground surface without clipping.
- Bank UI Integration : Full support for deposits, withdrawals, transfers, and society fund management.
- ATM Support : Option to sync or add custom ATM locations across the map.
Server Settings Features
- Discord Webhooks : Configure dedicated webhook URLs for every creator module (logs for banks, robberies, etc.).
- Player Interaction Toggles :
- Carry System : Toggle carrying for both dead and alive players (with acceptance prompts).
- Crouch & Finger Point : Enable or disable basic movement and gesture features.
- Hands Up & Hostage : Toggle specialized animations and “Take Hostage” mechanics.
- Carry System : Toggle carrying for both dead and alive players (with acceptance prompts).
- Robbery & Stealing :
- Toggle the ability to rob dead or alive players.
- Customizable command aliases (e.g.,
/rob,/steal).
- Customizable command aliases (e.g.,
- Toggle the ability to rob dead or alive players.
- Keybinding Configuration : Set default keys for various server-wide interactions.
- Framework Compatibility : Switch between ESX and QBCore settings from a single interface.
Purchase
Tebex : Click me
Preview
Youtube : Click me
Documentation
Gitbook : Click me
Support
Discord : Click me
Up to 80% off on all scripts don’t miss this opportunity!
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 39000 |
| Requirements | Esx/Qbcore |
| Support | Yes |









