This is nothing that is planned and I don’t want to press even more framework stuff into this script.
If you really want that, you could check if a player logged out and just get all his vehicle plates and delete them. It is not that difficult.
This is kind of a mixed bag. I haven’t heard of this in quite a while (and I have several customers with 100+ players on their servers).
Since I personally don’t use MLOs and can only check in with my customers, we kind of got this rule of thumb:
If you need your vehicle parked in an MLO, make sure the “original” building at that point doesn’t have any collision in that place.
I remember one customer with a PDM MLO that flipped exactly two vehicles (that was a year or longer ago though). All the other ones inside there were totally fine. These two vehicles where standing where the original wall of the default PDM was.
So if you have e.g. an underground garage and there was nothing else there (empty space), you should have no problems at all
Of course they stay. The script has no perception of such things (and doesn’t need to). A saved vehicle will always stay where it is. No matter who is online or who isn’t.
If you “don’t want that”, then I can only tell you to get a script where stealing player vehicles is not possible. Or something similar.
hey i fix car copy but there’s another problem player’s car lock statue can’t save .when player lock their car and disconnect. i can open other player’s car
Hey I paid for the script a few days ago I love it so far but how can I get the cars to go into the garage without popping out again I’m using Loaf garage along with the housing script I can dv the cars now so they don’t come back but I’m having issues with keeping them in the garage and not coming back out until we pick that car to drive
The readme contains everything you need to know on what to change regarding this problem.
The only time it doesn’t work is when e.g. in your case a garage is encrypted and doesn’t give you access to the functions you need to change. then you might need to contact the respective creator and ask for events etc. Whatever helps. But you need access to DeleteVehicle or DeleteEntity in that script to change it.
I have several other customers using loaf’s garage and they managed to change it accordingly.
If you need more support, please also check the readme again (first paragraph).
Of course!
And even if there should be any problems, check the readme for necessary changes and proper support.
(some qb versions are quite inconsistent in their use of some functions and I simply can’t cover them all in the readme xD)