Advanced Vehicle Engine Sounds System
Video review
Transform your server’s immersion with a professional engine sound management system, advanced permissions, and seamless multiplayer synchronization.
Key Features
- Advanced Permission System with User/VIP/Admin tiers and job-based access
- Multiplayer Synchronization - Other players hear custom sounds
- Vehicle Persistence - Sounds automatically apply when entering vehicles
- ox_lib Integration - Modern context menus with real-time preview
- Performance Optimized - Client-focused with efficient sync
Requirements
- ox_lib (Latest version required)
- FiveM (Recommended build)
- Framework: ESX, QBCore, or Standalone
Quick Setup
- Download & extract to your resources folder
- Ensure dependencies in server.cfg:
ensure ox_lib
ensure ox_as_engine_sounds
- Configure permissions via ACE or job-based system
- Restart server and use
/enginesoundsin any vehicle
Permission Tiers
| Tier | Saved Vehicles | Access |
|---|---|---|
| User | 3 vehicles | Basic categories |
| VIP | 10 vehicles | Extended categories |
| Admin | Unlimited | All sounds + management |
What You Get
150+ professionally recorded engine sounds
Jobs and ace permission based access control system
Live multiplayer synchronization
ox_lib context menu integration
Vehicle persistence & auto-apply
Sound preview & one-click reset
ESX/QBCore job integration
Regular updates & active support
Usage
- Enter any vehicle and use
/enginesoundsor F9 keybind - Browse accessible sound categories
- Preview sounds before applying
- One-click apply with automatic saving
- Reset to default anytime
Ready to elevate your server’s vehicle experience? This comprehensive system provides professional-grade engine sound management with the flexibility and performance your server needs.
Store
Note: Requires ox_lib resource. Compatible with ESX, QBCore, and standalone frameworks.
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 1100+ |
| Requirements | ox_lib |
| Support | Yes |

