Does this replace the combat pistol? The documentation would suggest this but I’m curious if police could just use a command to active this?
Hey is this Spray working on NPCs ?
how can i make as a item?
Could you make it add-on instead of replace?
It is addon
?? The documentation says it replaces Combat Pistol
i own the resource, and from what I can see it doesn’t https://i.imgur.com/WnrDpbs.png
So I’m assuming this is just outdated then
I will buy it then ty
Any plans to update it to be configurable between an item or command? Or both?
You can make it an item because it’s a weapon
Could we look into an update to stop these spammed warnings? Believe it involves adding a check regarding culling or something.
Pepper spray has been spraying out of guns recently. Very weird. Any ideas?
i got it to work but it randomly broke the other day and wont work again. hopefully we get an update
Anyone know why it wont work after I’ve edited the config? Not changed anyting apart from one value and now just refuses to work?
Summary of latest updates
v1.0 to v1.8
- Optimization
- Added option to self decontamination with decontamination spray when you are gassed General Configuration - rytrak.fr Documentation
- Added a new permission system (ace) General Configuration - rytrak.fr Documentation
- Added a configuration to modify the gassing multiplier General Configuration - rytrak.fr Documentation
- Added a configuration to block access to a vehicle when a person is gassed General Configuration - rytrak.fr Documentation
- Add an export to check if the player is gassed General Exports - rytrak.fr Documentation
- Possibility to modify the keys deactivated when you are gassed from the cl_utils.lua file
- Added a new configuration to set the key deactivation when you are gassed General Configuration - rytrak.fr Documentation
- Fix the onesync problem below (other person’s weapon starting to emit the spray)
- ESX and QBCore in the script has been completely overhauled. The framework library is no longer called in the script. To use a framework, please see our how-to videos by following the link below.
- Added a new configuration UseFramework following the above update, it allows (if enabled) to remove the command to give the weapon /pepperspray for example.
- Small modification to the WeaponWheelName variable to make it more understandable
incroyable
Is anyone having issues getting the gasmask feature to work on more than just Mask = FirstNumber, example ; [1] = {1}?? I can only seem to get it working for just that one category and first item in there, so even with [1] = {1, 2, 3}, only 1 works, not 2 and 3. Nor does replacing the [1] with say, five, so [5] = {10}, which should be bags and parachutes, doesnt work at all. Its like the back end is only allowing [1] (mask) and so wondering if this is intended or no, as the docs and initial cfg had more that 1 mask listed AND more than 1 category…