Advanced Kiosk System

:shopping: SMZI_Kiosk — Advanced RP Kiosk System

SMZI_Kiosk was designed to solve a common RP limitation: commerce that stops when no one is working.
The system preserves immersion while maintaining economic continuity.

Core use case
When no employee is in service, players can still buy essential items through a kiosk.
When an employee is on duty, kiosk access is automatically disabled.

What makes it different

  • Place kiosks anywhere, per shop and per location
  • Per-kiosk item selection (different stock per LTD / 24/7)
  • Optional stock reduction on purchase
  • Optional society money integration
  • Automatic employee on/off service restriction
  • Category filtering and item search
  • Clean, modern UI focused on fast interaction

Designed for RP servers
This is not a simple shop UI.
It is a fallback commerce system that preserves immersion, economy balance, and employee relevance.

Framework compatibility
ESX, QBCore, Qbox, ND, OX (via smzi_bridge)

Links
Tebex: SMZI Store
Docs: https://docs.smzi.fr
Discord: SMZI – FiveM & Web


Enjoy!

Code is accessible No
Subscription-based No
Lines (approximately) 4000+
Requirements smzi_bridge
Support Yes
5 Likes

Very … futuristic! Ice-T’s Cyberpunk Paradise could use something like this. Nice work!

– Dan

1 Like

Thank you very much! I appreciate it!
I’m currently adding new features to it such as adding money to the society, removing items from shop stock, disable the kiosk if someone is in service in the shop.

Also I plan on making 2 addons.

1 Like

Star Citizen GO GO GO

1 Like