Advanced Illness & Treatment System
Preview: : https://youtu.be/usnwkGGfu_M
Tebex URL : https://enyo.tebex.io/package/7008518
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Works great with ESX and QBCore and any QBCore based frameworks.
Overview
Bring your roleplay world to life with an evolving medical system. Characters aren’t just instantly injured or healed — they can develop illnesses that linger, show visible symptoms, and steadily worsen if ignored. Every cough, limp, or fever becomes part of the story, creating tension, urgency, and opportunities for meaningful interactions with doctors and other players.
Core Features
Dynamic Illness System
- Players can contract illnesses in different ways:
- From environmental conditions (rain, snow, heat, smog, cold water).
- From injuries (gunshots, stabbings, falls, car accidents, melee fights).
- From random infections (based on server-configurable chance).
- From contagion (spread to nearby players depending on illness).
- Visual Symptoms in Real Time: coughing, sneezing, limping, staggering, vomiting, holding stomach, and more.
- Illnesses are persistent until cured by correct medical treatment.
- Neglecting symptoms will progressively worsen the condition.
Interactive Medical Roleplay
- Doctors are real players, not NPCs.
- Use advanced medical tools:
- Pulse Oximeter – check oxygen levels.
- Thermometer – check body temperature.
- Blood Pressure Cuff – check blood pressure.
- MRI Scanner – scan for internal injuries or infections.
- In-game Medical Guidebook helps doctors study symptoms and prescribe treatments.
Treatment & Prescriptions
- Doctors can prescribe specific medicines (pills or injections).
- Patients must take prescribed medication.
- Correct treatment fully cures the illness.
- Wrong medication? The illness worsens, making recovery harder.
Real Consequences
- Illnesses worsen if ignored, forcing patients to seek medical care.
- Wrong prescriptions or neglect lead to health complications.
- Contagious illnesses spread with every contact.
- High-stakes gameplay: doctors must diagnose carefully, mistakes can cost lives.
Why Choose This Script?
Immersive & Unique Roleplay – Adds depth with persistent, visual, and contagious illness mechanics.
Progressive Illness System – Sickness doesn’t kill instantly; it worsens until treated.
Doctor-Centered Gameplay – Makes EMS/Doctors vital for player survival.
Fully Configurable – Illness triggers, symptoms, medicines, payouts, and hospital settings are all editable in Config.
Standalone & Optimized – Works with ESX and QBCore.
Plug & Play Ready – Simple installation, works out-of-the-box.
Preview: https://youtu.be/usnwkGGfu_M
Tebex URL : https://enyo.tebex.io/package/7008518
Code is accessible | No - Partially with editable client and server files |
Subscription-based | No |
Lines (approximately) | 4000 |
Requirements | ESX / QBCore or QBCore Based Framework |
Support | Yes |