Advanced Configurable Farmer Job [QB/QBOX/ESX]

Dive into the world of a simple farmer, gather crops and sell it for money!

Features

  • Highly Configurable
  • Easily Add Locations
  • Highly Optimized (0.00ms Idle & 0.00 ~ 0.09 ms Active)
  • Usage of Targeting Script for more immersive experience
  • Smooth Animations

Download

GitHub
Tebex if you want to support my work

Preview

Code is accessible Yes
Subscription-based No
Lines (approximately) ~700
Requirements ox_lib
Support Yes
8 Likes

Problem with buying the items from the shop, When we try purchase something out the shop it takes money and doesn’t give item, No errors either.

What inventory are you using?

ox inventory

Make sure that you have the item on your data/items.lua

Hi !

Do you by pure chance think that it is possible to implement a counter of items sold?

I can’t do it on my script but you seem more advanced than me because you have the menu that allows you to sell 1 by 1 or even in groups

I ask this because I try to limit the breakage of the economy of crazy farmers (those who can do 5-6 hours of runs I mean by the farmer job) I want to limit that he cannot sell x items per day max as it does not break the economy of the server

Definitely possible

1 Like

I found a little bug, when a player change his job, the script doesn’t detect so need to restart the script to find the things to do and if he change after a restart he can still uproot the plants

When restarting the script the blips go twice

1 Like

What framework are you using?

Qbcore

the github doesnt work