[ADDON] [PROPS] Coca plants

Hi,
these are my new coca growing props :face_holding_back_tears: maybe someone will use it.

OLD VERSION

OLD VERSION:
Features:

  • coca prop in three stages

Preview:

In time

Size

preview

GIF

collisions


Download:
bzzz_cocaplant.zip (7.6 MB)
or Tebex.





NEW VERSION
Image 1

Image 2

List of props:

  • 3x stages for coca growing
  • 3x stages for coca growing with pot
  • empty pot
  • empty basket and basket with coca leaves
Max. vertices

Purchase: Tebex

29 Likes

Nice !

1 Like

Looks dope ! :slight_smile:

1 Like

THANK YOUUUUU! Merry xmas

2 Likes

Curious which ones the big one?

Great work as always! Thank you for the free release.

1 Like

@Beauflexx Red with brown leaves

lol i meant a,b,c ill just get them on my PC with open IV <3 thank you thou! was looking for something like this!

1 Like

Very awesome!

1 Like

Once again, another awesome free prop release! Thank you :santa:

1 Like

Very nice

1 Like

Hi love, maybe possible props for weed growing stuff please? Like a leds lights, 600w lights, fans, filters?

Hi @International_system
Aren’t these props already in the game? :thinking:



Or you can send me images of what the props should look like. I’m not very experienced in growing weed :sweat_smile:

Some props here:
https://bzzz.tebex.io/package/4990935
https://bzzz.tebex.io/package/5445088

Im coding a drug script, going to be recommending people to come here to get your props for their server. I really like them

1 Like

For some reason the last level seems invisible to me

hi there where do there spawn in?

The new version has been added.
The props now have fewer vertices.


Tebex

can yu help me use these props. im trying to use poppy prop for poppy field

It’s very easy.

Add the resource among your other resources and start it in server.cfg. Then restart the server.

In your scripts, use the requisition names based on the ydr file names.

For example: name.ydr
you’ll use ‘name’ in the script.

If you’re streaming requisites in an existing resource, remember to edit the fxmanifest. You must add 1 line to load ytyp file there.

@Snuwee40