Just trying to add a wanted level to the player after they hold up a store. I’m not exactly sure what the code would look like for that, can anyone help me? (Working in esx with the esx_holdup and esx_advancedholdup)
Sort of got it working. It doesn’t set the level when you commit the robbery but if you commit a small crime it immediately goes up to 3 (which is what I specified in the code)
SetPlayerWantedLevel(xPlayer.source, 3, false)
SetPlayerWantedLevelNow(xPlayer.source, false)
So basically the first line works but the second doesn’t. I get this error:
[ script:esx_holdup] SCRIPT ERROR: @esx_holdup/server/main.lua:52: attempt to call a nil value (global 'SetPlayerWantedLevelNow')
Hi,
Have you tried using
SetFakeWantedLevel( fakeWantedLevel --[[ integer ]] )?
This sets the Wanted level just visually. I’m guessing thats what you want to achieve here.
Native Reference: SetFakeWantedLevel - FiveM Natives @ Cfx.re Docs
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Thanks for the response ![]()
I’m actually trying to do the real wanted level with AI police since my human police force is lacking right now lol
You are calling the natives from a server side resource, which does not have access to the SetPlayerWantedLevelNow native

