AddBlipForArea with SetBlipAsShortRange does not display correctly

1. Client (production/canary) and FXServer version

  • Client: 22591 (Update channel: release)
  • Server: tx: v8.0.1 | fx: b22443/Win

2. What you expected to happen

  • The “area blip” should only be visible when you get close to it.
  • If you use any other type of blip, such as “addBlipCoord” or variations, it works correctly.

4. What actually happens

  • I can see the blip on the minimap even though far away; it shouldn’t appear.
  • If I have several blips (area) they all appear with the same problem (I’ve created several blips to show in video).

5. Category of bug (eg. client, server, weapons, peds, native)

  • Client and Blips

6. Reproducible steps, preferably with example script(s)

You can use this script:

local blip = AddBlipForArea(54.7225, -1773.2985, 22.1081, 500.0, 400.0)
SetBlipColour(blip, 0xff0000ff)
SetBlipDisplay(blip, 2) -- Both minimap and map (any which shows on minimap and map has the problem)
SetBlipRotation(blip, 0)
SetBlipAsShortRange(blip, true) --This is the problem?

If someone is reading this thread, please help confirm whether the bug also occurs.

Thanks