Add native to hinder players from getting back up again automatically, when ragdolled

It’s useful for a custom death system I’m making.
SetPedToRagdoll has a lot of twitching & networking issues, therefore I need this.

Does SetEnableBoundAnkles work for your purpose?

No it did not change anything.

Works fine for me stopping ragdolled players from standing up, you probably have to call SetEnableHandcuffs first

Even if that worked, which I might try.
It will force the hands and legs to be tied, which still isn’t ideal, isn’t it?

Don’t believe so, just stops you drawing a weapon and getting back up if you fall

Doesn’t stop the twitching still. It does seem however to remove the “getting up” effect.

Also it seems to really f up the ragdolling in some cases. Making them twitch even more.

how about this? ResetPedRagdollTimer - FiveM Natives @ Cfx.re Docs

Thats for keeping the ragdoll on the ground.
However it still desyncs and the other clients see the player standing up all the time.