it also has issue with using that widely know tow script
as your bed it not set as what ever bone the script uses i guess.
This is the bone the script uses
local boneIndex = GetEntityBoneIndexByName(vehicleHandle, âmisc_zâ)
you must be running the newer copy of TBU scrip. His newer stuff is encrypted and i wont be losing control of a script thats paid for.
Or your just running your own thing.
He said Theebu im running Theebu and its not working with it. That is my pointâŚ
I went and made some edits to the script as the bones his older script uses vs his newer script uses are different. Now it checked the truck and uses bone*config per truck so i can use more then just the basic trucks his script was set for.
UPDATE: I plan on updating the Flatbed, when testing I noticed the âFlying Scuffâ with the truck this is due cause to the chassis on the back clipping. I will cut it and also put more equipment in the vehicle as well as a livery and a different style of lighting.
is there a specific way to set the vehicle up in zmodeler? I have a truck base i would love to turn into a tow truck and have modeled a flatbed just not sure how or what i need to do in zmod to make this work.