[$1] [Standalone] Melee Effects 💥

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Advanced Melee Effects - Fully Configurable

Config:

Bring a new level of immersion to melee fights with fully customizable melee effects.

Adjust intensity and visual feedback based on weapon type, delivering a more realistic and responsive melee experience.

Link: [Tebex]

Key Features:

  • Standalone: No requirements—easy to install and integrate.
  • Efficient: No constant threads, running only on essential base events.
  • Stable & Consistent: Advanced data handling to ensure smooth performance.
  • 4 Configurable Intensity Levels: Customize each melee weapon’s effect intensity through the easy-to-use config file.
  • Weapon-Based Effects: Assign different intensity levels to any melee weapon of your choice.
  • Optimized: Minimal-No impact on client resmon.

Intensity Levels Breakdown:

  • Level 1 (Low Intensity):

    • Recommended for: Weak hits (fists, small objects).
    • Effects: Light screen shake, mild blur, and a faint screen tint.
  • Level 2 (Medium Intensity):

    • Recommended for: Medium-impact weapons (e.g., nightstick).
    • Effects: Moderate screen shake, stronger blur, and a distinct red tint.
  • Level 3 (Medium-High Intensity):

    • Recommended for: Heavy blunt weapons (e.g., bat, crowbar).
    • Effects: Strong shake, heavy blur, and an intense red tint.
  • Level 4 (High Intensity):

    • Recommended for: High-damage weapons (e.g., machete, axe, or one-hit weapons).
    • Effects: Intense shake, maximum blur, and a severe red tint for maximum impact.

Enjoy :slightly_smiling_face: be sure to check out my other work

Code is accessible No
Subscription-based No
Lines (approximately) 150
Requirements None
Support Yes
3 Likes

Hi, just bought the melee, is is possible to make more levels?
And will it only show progress when its player vs players?

1 Like

Hey, thanks!

I can add more levels soon sure
And It should trigger when hit by both players and NPC’s

I have updated this feature and released it for free