Advanced Melee Effects - Fully Configurable
Config:
Bring a new level of immersion to melee fights with fully customizable melee effects.
Adjust intensity and visual feedback based on weapon type, delivering a more realistic and responsive melee experience.
Link: [Tebex]
Key Features:
- Standalone: No requirements—easy to install and integrate.
- Efficient: No constant threads, running only on essential base events.
- Stable & Consistent: Advanced data handling to ensure smooth performance.
- 4 Configurable Intensity Levels: Customize each melee weapon’s effect intensity through the easy-to-use config file.
- Weapon-Based Effects: Assign different intensity levels to any melee weapon of your choice.
- Optimized: Minimal-No impact on client resmon.
Intensity Levels Breakdown:
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Level 1 (Low Intensity):
- Recommended for: Weak hits (fists, small objects).
- Effects: Light screen shake, mild blur, and a faint screen tint.
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Level 2 (Medium Intensity):
- Recommended for: Medium-impact weapons (e.g., nightstick).
- Effects: Moderate screen shake, stronger blur, and a distinct red tint.
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Level 3 (Medium-High Intensity):
- Recommended for: Heavy blunt weapons (e.g., bat, crowbar).
- Effects: Strong shake, heavy blur, and an intense red tint.
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Level 4 (High Intensity):
- Recommended for: High-damage weapons (e.g., machete, axe, or one-hit weapons).
- Effects: Intense shake, maximum blur, and a severe red tint for maximum impact.
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Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 150 |
Requirements | None |
Support | Yes |