0xC64A06D939F826F5 execution failing

0xC64A06D939F826F5

reference link

  1. Client (production/canary) and FXServer version
    Production & Canary. Any FXServer
  2. What you expected to happen
    To the execution not result in a fail (it has working before)
  3. What actually happens
    The native execution fails
  4. Category of bug (eg. client, server, weapons, peds, native)
    Client/Native
  5. Reproducible steps, preferably with example script(s)
    Just run this piece of code:

local success,uVar0,uVar1,iVar2 = N_0xc64a06d939f826f5()

Results in:

This problem started somewhere during the last 30 days (maybe 40 days). I’m not sure when this started because i was taking sometime off these days.
I have been using this native for a long time in Nightclubs without any trouble!
I don’t think this issue is related to the game build, but just in case: i’m using the 2372 build

more pointer stuff probably

worrying how nobody else hit this again tho :smiley:

Execution of this native was unintentionally broken by this commit: fix(scripting/five): pointer argument safety improvements · citizenfx/fivem@275182f (github.com)

An updated definition compatible with the safety improvements above has been proposed, will ping this topic once the fix is fully incorporated :blush:

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It should be taken into the current ‘canary’ release by now, this’ll trickle down into further channels as the release train moves on.

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