[ 312] [ FiveM] MainThrd/ --- BEGIN LOGGING AT Thu Dec 23 20:36:35 2021 --- [ 875] [ FiveM] MainThrd/ hello from "C:\Users\Shadow\AppData\Local\FiveM\FiveM.exe" [ 890] [ FiveM] MainThrd/ Got ros:launcher process - pid 5356 [ 1375] [ GTAProcess] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\Shadow\AppData\Local\FiveM\FiveM.exe" [ 1437] [ ROSLauncher] MainThrd/ hello from "C:\Users\Shadow\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_ROSLauncher" ros:launcher --parent_pid=14992 "C:\program files\rockstar games\launcher\launcher.exe" -noRecogniser [ 1469] [ GTAProcess] MainThrd/ hello from "C:\Users\Shadow\AppData\Local\FiveM\FiveM.exe" [ 1531] [ ROSLauncher] MainThrd/ launcher! "C:\Users\Shadow\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_ROSLauncher" ros:launcher --parent_pid=14992 "C:\program files\rockstar games\launcher\launcher.exe" -noRecogniser [ 1828] [ ROSLauncher] MainThrd/ Replacing function table list entry 0x140a51000 with 0x140a51000 [ 2234] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\Shadow\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_SteamChild.exe" -steamparent:3024 [ 2234] [ SteamChild] MainThrd/ Initializing Steam parent. [ 2250] [ ROSLauncher] 5780/ Got ROS service - pid 3516 [ 2281] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. [ 2406] [ SteamChild] MainThrd/ Initializing Steam parent: Initializing presence. [ 2406] [ SteamChild] MainThrd/ Initializing Steam parent: Attempting to run processes. [ 2672] [ ROSService] MainThrd/ hello from "C:\Users\Shadow\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_ROSService" ros:service [ 2812] [ ROSService] MainThrd/ service! "C:\Users\Shadow\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_ROSService" ros:service [ 2828] [ ROSService] MainThrd/ Replacing function table list entry 0x14005f000 with 0x14005f000 [ 2984] [ ROSService] MainThrd/ SetServiceStatus: 4 [ 3203] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\Shadow\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_SteamChild.exe" -steamchild:14992 [ 3203] [ SteamChild] MainThrd/ game parent PID: 14992 [ 3219] [ SteamChild] MainThrd/ waiting for process to exit... [ 3937] [ ROSLauncher] 8596/ SC JS message: SetLauncherVersions -> {"launcher":"1.0.33.319","socialclub":"2.0.9.0"} [ 3953] [ ROSLauncher] 8596/ SC JS message: SetSettings -> {"machine":{"global":{"createDesktopShortcuts":true,"createStartMenuShortcuts":true,"defaultInstallationPath":"","defaultLanguage":"","lastSysInfoSendDate":1640215097},"titles":{"lanoire":{"adapter":"Default","ambientOcclusion":"YES","anisotropicFiltering":1,"antialiasing":0,"environmentMap":"Quality","facialQuality":"Quality","fullScreen":"NO","interfaceSize":"Normal","keyboard":"US","language":"English","lightingQuality":"Quality","lodQuality":"Quality","renderer":"DirectX 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[ 6281] [ GTAProcess] MainThrd/ pre-gameload component lovely-script [ 6281] [ GTAProcess] MainThrd/ pre-gameload component vfs:impl:rage [ 6281] [ GTAProcess] MainThrd/ pre-gameload component glue [ 6281] [ GTAProcess] MainThrd/ pre-gameload component loading-screens:five [ 6281] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:lua [ 6281] [ GTAProcess] MainThrd/ pre-gameload component handling-loader:five [ 6281] [ GTAProcess] MainThrd/ pre-gameload component nui:gsclient [ 6281] [ GTAProcess] MainThrd/ pre-gameload component citizen:devtools [ 6281] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:mono [ 6297] [ GTAProcess] MainThrd/ pre-gameload component nui:profiles [ 6297] [ GTAProcess] MainThrd/ pre-gameload component tool:formats [ 6297] [ GTAProcess] MainThrd/ pre-gameload component citizen:mod-loader:five [ 6297] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:metadata:lua [ 6297] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:v8node [ 6297] [ GTAProcess] MainThrd/ pre-gameload component fxdk:main [ 6297] [ GTAProcess] MainThrd/ pre-gameload component citizen:playernames:five [ 6297] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:lua54 [ 6297] [ GTAProcess] MainThrd/ pre-gameload component discord [ 6297] [ GTAProcess] MainThrd/ pre-gameload component devtools:five [ 6297] [ GTAProcess] MainThrd/ pre-gameload component tool:vehrec [ 6297] [ GTAProcess] MainThrd/ pre-gameload component adhesive [ 14750] [ GTAProcess] Render/ Creating backbuffer. [ 14750] [ GTAProcess] Render/ Done creating backbuffer. [ 15000] [ GTAProcess] Render/ ^2The following two Present errors are perfectly normal and are to work around a bug in ENBSeries.^7 [ 15000] [ GTAProcess] Render/ [ 15015] [ GTAProcess] Render/ IDXGISwapChain::Present failed: 887a0001 [ 15031] [ GTAProcess] Render/ IDXGISwapChain::Present failed: 887a0001 [ 15719] [ ROSLauncher] 8596/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2021-12-23T14:36:40+00:00","preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":72484280,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"} [ 15719] [ ROSLauncher] 8596/ SC JS message: SetGameLaunchState -> {"launchState":"prelaunch","message":"","titleName":"gta5"} [ 15719] [ ROSLauncher] 8596/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2021-12-23T14:36:40+00:00","preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":72484280,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"} [ 15719] [ ROSLauncher] 8596/ SC JS message: SetGameLaunchState -> {"launchState":"running","message":"","titleName":"gta5"} [ 30859] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay20NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY19NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY18NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY17NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY16NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY15NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY14NGCRC:/content.xml [ 30875] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY13NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY12NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY11NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY10NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchday9NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY8NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay7NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay6NGCRC:/content.xml [ 30890] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay5NGCRC:/content.xml [ 30906] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay4NGCRC:/content.xml [ 30906] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay3NGCRC:/content.xml [ 30906] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2bNGCRC:/content.xml [ 30906] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2NGCRC:/content.xml [ 30906] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay1NGCRC:/content.xml [ 30922] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpPatchesNGCRC:/content.xml [ 31562] [ GTAProcess] MainThrd/ NullInitializeGraphics [ 31937] [ GTAProcess] MainThrd/ ^2Opening \\.\pipe\GTAVLauncher_Pipe, waiting for launcher to load... [ 31937] [ GTAProcess] MainThrd/ ^2Launcher gave all-clear - waiting for pipe. [ 31937] [ GTAProcess] MainThrd/ ^2Launcher is fine, continuing to initialize! [ 32078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_CORE init functions [ 36594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (52 total) [ 36594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking InitSystem INIT_CORE init (1 out of 52) [ 36594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderLib INIT_CORE init (2 out of 52) [ 36922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_CORE init (3 out of 52) [ 36953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_CORE init (4 out of 52) [ 36953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_CORE init (5 out of 52) [ 37015] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_CORE init (6 out of 52) [ 37015] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_CORE init (7 out of 52) [ 37015] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_CORE init (8 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_CORE init (9 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_CORE init (10 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCullZones INIT_CORE init (11 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExpensiveProcessDistributer INIT_CORE init (12 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_CORE init (13 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CutSceneManagerWrapper INIT_CORE init (14 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAnimSceneManager INIT_CORE init (15 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortalTracker INIT_CORE init (16 out of 52) [ 37297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_CORE init (17 out of 52) [ 37437] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_CORE init (18 out of 52) [ 37437] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_CORE init (19 out of 52) [ 37437] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPlantMgr INIT_CORE init (20 out of 52) [ 37672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderHairSort INIT_CORE init (21 out of 52) [ 37672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_CORE init (22 out of 52) [ 37672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_CORE init (23 out of 52) [ 37672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_CORE init (24 out of 52) [ 38265] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_CORE init (25 out of 52) [ 38265] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoRecording INIT_CORE init (26 out of 52) [ 38265] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlayback INIT_CORE init (27 out of 52) [ 38265] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlaybackThumbnailManager INIT_CORE init (28 out of 52) [ 38265] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_CORE init (29 out of 52) [ 38484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFrontendStatsMgr INIT_CORE init (30 out of 52) [ 38484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControllerLabelMgr INIT_CORE init (31 out of 52) [ 38484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_CORE init (32 out of 52) [ 38484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_CORE init (33 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_CORE init (34 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_CORE init (35 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_CORE init (36 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_CORE init (37 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_CORE init (38 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWaypointRecording INIT_CORE init (39 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_CORE init (40 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskClassInfoManager INIT_CORE init (41 out of 52) [ 39140] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTuningManager INIT_CORE init (42 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAppDataMgr INIT_CORE init (43 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetRespawnMgr INIT_CORE init (44 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAgitatedManager INIT_CORE init (45 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioActionManager INIT_CORE init (46 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_CORE init (47 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPostScan INIT_CORE init (48 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr INIT_CORE init (49 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_CORE init (50 out of 52) [ 39187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CIplCullBox INIT_CORE init (51 out of 52) [ 39203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking perfClearingHouse INIT_CORE init (52 out of 52) [ 39203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (11 total) [ 39203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScene INIT_CORE init (1 out of 11) [ 39828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_CORE init (2 out of 11) [ 39844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_CORE init (3 out of 11) [ 40156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInit INIT_CORE init (4 out of 11) [ 40156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_CORE init (5 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_CORE init (6 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLightManager INIT_CORE init (7 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLights INIT_CORE init (8 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AmbientLights INIT_CORE init (9 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_CORE init (10 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_CORE init (11 out of 11) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (21 total) [ 40234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_CORE init (1 out of 21) [ 40234] [ GTAProcess] MainThrd/ loading AUDIO_SOUNDDATA menuAud:/x64/audio/dlcAWXM2018_sounds.dat. [ 40250] [ GTAProcess] MainThrd/ done loading menuAud:/x64/audio/dlcAWXM2018_sounds.dat in data file mounter class audMetadataDataFileMounter. [ 40250] [ GTAProcess] MainThrd/ loading AUDIO_WAVEPACK menuaud:/x64/audio/sfx/dlc_AWXM2018. [ 40250] [ GTAProcess] MainThrd/ done loading menuaud:/x64/audio/sfx/dlc_AWXM2018 in data file mounter class `private: static void __cdecl audNorthAudioEngine::RegisterDataFileMounters(void)'::`2'::audWavePackDataFileMounter. [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking cStoreScreenMgr INIT_CORE init (2 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorUI INIT_CORE init (3 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WatermarkRenderer INIT_CORE init (4 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMousePointer INIT_CORE init (5 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTextInputBox INIT_CORE init (6 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x602ee6e2 INIT_CORE init (7 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_CORE init (8 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_CORE init (9 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WarningScreen INIT_CORE init (10 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_CORE init (11 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_CORE init (12 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_CORE init (13 out of 21) [ 40250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameStreamMgr INIT_CORE init (14 out of 21) [ 40312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4d167300 INIT_CORE init (15 out of 21) [ 40312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMetaDataStore INIT_CORE init (16 out of 21) [ 40312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayCoordinator INIT_CORE init (17 out of 21) [ 40312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorInterface INIT_CORE init (18 out of 21) [ 40312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking UI3DDrawManager INIT_CORE init (19 out of 21) [ 40328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4f916676 INIT_CORE init (20 out of 21) [ 40328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCreditsText INIT_CORE init (21 out of 21) [ 40328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_CORE init functions! [ 68547] [ GTAProcess] CrBrowserMain/ Uncaught SyntaxError: Illegal return statement (https://runtime.fivem.net/loadscreen/spotlight.js?2:1) [ 68609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_BEFORE_MAP_LOADED init functions [ 68609] [ GTAProcess] MainThrd/ Loading default meta overrides (total: 0) [ 68609] [ GTAProcess] MainThrd/ Done loading default meta overrides! [ 68609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (31 total) [ 68609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_BEFORE_MAP_LOADED init (1 out of 31) [ 68609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_BEFORE_MAP_LOADED init (2 out of 31) [ 68609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_BEFORE_MAP_LOADED init (3 out of 31) [ 68609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_BEFORE_MAP_LOADED init (4 out of 31) [ 68656] [ GTAProcess] MainThrd/ Loading 254 handling entries from commoncrc:/data/handling.meta [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking INSTANCESTORE INIT_BEFORE_MAP_LOADED init (5 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_BEFORE_MAP_LOADED init (6 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMapTypesStore INIT_BEFORE_MAP_LOADED init (7 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo INIT_BEFORE_MAP_LOADED init (8 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPatrolRoutes INIT_BEFORE_MAP_LOADED init (9 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_BEFORE_MAP_LOADED init (10 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_BEFORE_MAP_LOADED init (11 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_BEFORE_MAP_LOADED init (12 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_BEFORE_MAP_LOADED init (13 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_BEFORE_MAP_LOADED init (14 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_BEFORE_MAP_LOADED init (15 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_BEFORE_MAP_LOADED init (16 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_BEFORE_MAP_LOADED init (17 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_BEFORE_MAP_LOADED init (18 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTVPlaylistManager INIT_BEFORE_MAP_LOADED init (19 out of 31) [ 68656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientModelSetManager INIT_BEFORE_MAP_LOADED init (20 out of 31) [ 68687] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLadderMetadataManager INIT_BEFORE_MAP_LOADED init (21 out of 31) [ 68687] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_BEFORE_MAP_LOADED init (22 out of 31) [ 68750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CConditionalAnimManager INIT_BEFORE_MAP_LOADED init (23 out of 31) [ 68781] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleMetadataMgr INIT_BEFORE_MAP_LOADED init (24 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRandomEventManager INIT_BEFORE_MAP_LOADED init (25 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCrimeInformationManager INIT_BEFORE_MAP_LOADED init (26 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWitnessInformationManager INIT_BEFORE_MAP_LOADED init (27 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortal INIT_BEFORE_MAP_LOADED init (28 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking LightEntityMgr INIT_BEFORE_MAP_LOADED init (29 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AnimBlackboard INIT_BEFORE_MAP_LOADED init (30 out of 31) [ 68859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitBeforeMapLoaded INIT_BEFORE_MAP_LOADED init (31 out of 31) [ 69797] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_11_build+hi.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69812] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_11_build.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69812] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_11_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69812] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_12_build_01+hidr.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69812] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_12_build_01.ydr.oldver: no streaming module (does this file even belong in stream?) [ 69812] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_12_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69844] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_lod_01_06_10_11_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 69844] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_lod_01_06_10_11_children.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69859] [ GTAProcess] MainThrd/ can't register faux_pack45:/id2_lod_09_12_13_children.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69937] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_00b_lockups.ydr.oldver: no streaming module (does this file even belong in stream?) [ 69937] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_00b_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_build+hi.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_build.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_build1+hidr.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_build1.ydr.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_build2+hidr.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_build2.ydr.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_03_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_04_bld_03+hidr.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_04_bld_03.ydr.oldver: no streaming module (does this file even belong in stream?) [ 69953] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_04_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69984] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_13_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 69984] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_13_slod_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 69984] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_13_stripsgn.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70031] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_lod_13_18_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70031] [ GTAProcess] MainThrd/ can't register faux_pack45:/sc1_lod_13_18_children.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_09_office_bd_02.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_09_slod1_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_bld3c+hidr.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_bld3c.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_builds+hi.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_builds.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_night.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_night_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70125] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_12_slod1_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70140] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_lod_01_02_08_09_10_11_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70140] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_lod_01_02_08_09_10_11_children.ydd.previous: no streaming module (does this file even belong in stream?) [ 70140] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_lod_06_06b_13_14_children.ydd.original: no streaming module (does this file even belong in stream?) [ 70140] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_lod_slod3.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70140] [ GTAProcess] MainThrd/ can't register faux_pack45:/ss1_lod_slod3_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70250] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_14_build1.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70250] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_14_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70265] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_35_campusgnd.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70265] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_35_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70265] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_35_pav+hi.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70265] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_35_pav.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70297] [ GTAProcess] MainThrd/ can't register faux_pack46:/bh1_lod_29_35_36_children.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70547] [ GTAProcess] MainThrd/ can't register faux_pack46:/dt1_02_ground.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70640] [ GTAProcess] MainThrd/ can't register faux_pack46:/dt1_lod_01_02_09_10_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70875] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_16_build+hi.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70875] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_16_build.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70875] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_16_build1+hidr.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70890] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_16_build1.ydr.oldver: no streaming module (does this file even belong in stream?) [ 70890] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_16_lod.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70906] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_lod_08_09_16_17_18_children.ydd.oldver: no streaming module (does this file even belong in stream?) [ 70906] [ GTAProcess] MainThrd/ can't register faux_pack46:/hw1_lod_08_09_16_17_18_children.ytd.oldver: no streaming module (does this file even belong in stream?) [ 70953] [ GTAProcess] MainThrd/ can't register faux_pack47:/prop_weeds_nxg09.ydr.disabled.NBVisual: no streaming module (does this file even belong in stream?) [ 72797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_BEFORE_MAP_LOADED init functions! [ 73797] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140d92098 (2) took 671msec [ 75156] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408cf618 (53) took 1367msec [ 77953] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1407bfa90 (56) took 2746msec [ 78062] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408f8dbc (24) took 81msec [ 78312] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408fab38 (33) took 184msec [ 78422] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140df1188 (38) took 101msec [ 78500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_AFTER_MAP_LOADED init functions [ 78500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (29 total) [ 78500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_AFTER_MAP_LOADED init (1 out of 29) [ 78500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_AFTER_MAP_LOADED init (2 out of 29) [ 78500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CEventDataManager INIT_AFTER_MAP_LOADED init (3 out of 29) [ 78515] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_AFTER_MAP_LOADED init (4 out of 29) [ 78515] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_AFTER_MAP_LOADED init (5 out of 29) [ 78515] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_AFTER_MAP_LOADED init (6 out of 29) [ 78515] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_AFTER_MAP_LOADED init (7 out of 29) [ 78531] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_AFTER_MAP_LOADED init (8 out of 29) [ 78531] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_AFTER_MAP_LOADED init (9 out of 29) [ 78547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_AFTER_MAP_LOADED init (10 out of 29) [ 78547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_AFTER_MAP_LOADED init (11 out of 29) [ 78547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_AFTER_MAP_LOADED init (12 out of 29) [ 78547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_AFTER_MAP_LOADED init (13 out of 29) [ 78547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_AFTER_MAP_LOADED init (14 out of 29) [ 78547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleModelInfo INIT_AFTER_MAP_LOADED init (15 out of 29) [ 78844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_AFTER_MAP_LOADED init (16 out of 29) [ 78844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_AFTER_MAP_LOADED init (17 out of 29) [ 78859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldHeightMap INIT_AFTER_MAP_LOADED init (18 out of 29) [ 78859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldWaterHeight INIT_AFTER_MAP_LOADED init (19 out of 29) [ 78875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAnimationManager INIT_AFTER_MAP_LOADED init (20 out of 29) [ 78875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAudioManager INIT_AFTER_MAP_LOADED init (21 out of 29) [ 78875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_AFTER_MAP_LOADED init (22 out of 29) [ 78875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_AFTER_MAP_LOADED init (23 out of 29) [ 79406] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_AFTER_MAP_LOADED init (24 out of 29) [ 79484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_AFTER_MAP_LOADED init (25 out of 29) [ 79500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_AFTER_MAP_LOADED init (26 out of 29) [ 79500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CThePopMultiplierAreas INIT_AFTER_MAP_LOADED init (27 out of 29) [ 79500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_AFTER_MAP_LOADED init (28 out of 29) [ 79531] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProceduralInfo INIT_AFTER_MAP_LOADED init (29 out of 29) [ 79547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (2 total) [ 79547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_AFTER_MAP_LOADED init (1 out of 2) [ 79797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_AFTER_MAP_LOADED init (2 out of 2) [ 79828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_AFTER_MAP_LOADED init functions! [ 79828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_SESSION init functions [ 80156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (5 total) [ 80156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_SESSION init (1 out of 5) [ 80156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreaming INIT_SESSION init (2 out of 5) [ 80156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFocusEntityMgr INIT_SESSION init (3 out of 5) [ 80156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_SESSION init (4 out of 5) [ 80172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_SESSION init (5 out of 5) [ 80172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (84 total) [ 80172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo::Init INIT_SESSION init (1 out of 84) [ 80172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CInstanceListAssetLoader::Init INIT_SESSION init (2 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_SESSION init (3 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioPointManagerInitSession INIT_SESSION init (4 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderPhaseCascadeShadowsInterface INIT_SESSION init (5 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_SESSION init (6 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_SESSION init (7 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_SESSION init (8 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_SESSION init (9 out of 84) [ 81031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskRecover INIT_SESSION init (10 out of 84) [ 81047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_SESSION init (11 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAssistedMovementRouteStore INIT_SESSION init (12 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBuses INIT_SESSION init (13 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_SESSION init (14 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControlMgr INIT_SESSION init (15 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_SESSION init (16 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_SESSION init (17 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_SESSION init (18 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_SESSION init (19 out of 84) [ 81078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CJunctions INIT_SESSION init (20 out of 84) [ 81094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathZoneManager INIT_SESSION init (21 out of 84) [ 81094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMessages INIT_SESSION init (22 out of 84) [ 81094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_SESSION init (23 out of 84) [ 81094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_SESSION init (24 out of 84) [ 81094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathFind INIT_SESSION init (25 out of 84) [ 81094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_SESSION init (26 out of 84) [ 81312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_SESSION init (27 out of 84) [ 81359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedPopulation INIT_SESSION init (28 out of 84) [ 81359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPerformance INIT_SESSION init (29 out of 84) [ 81359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_SESSION init (30 out of 84) [ 81359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleAILodManager INIT_SESSION init (31 out of 84) [ 81359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_SESSION init (32 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_SESSION init (33 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_SESSION init (34 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupManager INIT_SESSION init (35 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_SESSION init (36 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_SESSION init (37 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProcObjectMan INIT_SESSION init (38 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_SESSION init (39 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRestart INIT_SESSION init (40 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScaleformMgr INIT_SESSION init (41 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSlownessZonesManager INIT_SESSION init (42 out of 84) [ 81375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_SESSION init (43 out of 84) [ 81422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_SESSION init (44 out of 84) [ 81422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CActionManager INIT_SESSION init (45 out of 84) [ 81453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderTargetMgr INIT_SESSION init (46 out of 84) [ 81453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_SESSION init (47 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_SESSION init (48 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptCars INIT_SESSION init (49 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPeds INIT_SESSION init (50 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptEntities INIT_SESSION init (51 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_SESSION init (52 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_SESSION init (53 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_SESSION init (54 out of 84) [ 81594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_SESSION init (55 out of 84) [ 81609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_SESSION init (56 out of 84) [ 81625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CUserDisplay INIT_SESSION init (57 out of 84) [ 81625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_SESSION init (58 out of 84) [ 81625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_SESSION init (59 out of 84) [ 82234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDispatchData INIT_SESSION init (60 out of 84) [ 82234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRoadBlock INIT_SESSION init (61 out of 84) [ 82234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWeaponManager INIT_SESSION init (62 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptedGunTaskMetadataMgr INIT_SESSION init (63 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleCombatAvoidanceArea INIT_SESSION init (64 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatInfoMgr INIT_SESSION init (65 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatDirector INIT_SESSION init (66 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleChaseDirector INIT_SESSION init (67 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBoatChaseDirector INIT_SESSION init (68 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTacticalAnalysis INIT_SESSION init (69 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCoverFinder INIT_SESSION init (70 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWorldPoints INIT_SESSION init (71 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwTimer INIT_SESSION init (72 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_SESSION init (73 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_SESSION init (74 out of 84) [ 82484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInitLevel INIT_SESSION init (75 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameSituation INIT_SESSION init (76 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetRequestManager INIT_SESSION init (77 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetStreamer INIT_SESSION init (78 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSituationalClipSetStreamer INIT_SESSION init (79 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClipDictionaryStoreInterface INIT_SESSION init (80 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRiots INIT_SESSION init (81 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCover INIT_SESSION init (82 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr::ClassInit INIT_SESSION init (83 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_SESSION init (84 out of 84) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (17 total) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CText INIT_SESSION init (1 out of 17) [ 82500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_SESSION init (2 out of 17) [ 82578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_SESSION init (3 out of 17) [ 82625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_SESSION init (4 out of 17) [ 82625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMultiplayerChat INIT_SESSION init (5 out of 17) [ 82625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExplosionManager INIT_SESSION init (6 out of 17) [ 82625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupDataManager INIT_SESSION init (7 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreaming INIT_SESSION init (8 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDecoratorInterface INIT_SESSION init (9 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_SESSION init (10 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGestureManager INIT_SESSION init (11 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTexLod INIT_SESSION init (12 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitSession INIT_SESSION init (13 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_SESSION init (14 out of 17) [ 82640] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraContentWrapper INIT_SESSION init (15 out of 17) [ 82672] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBeachCRC:/content.xml [ 82687] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBeachCRC:/common/data/handling.meta [ 82734] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmasCRC:/content.xml [ 82750] [ GTAProcess] MainThrd/ Loading content XML: dlcMPValentinesCRC:/content.xml [ 82797] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlcMPValentinesCRC:/common/data/handling.meta [ 82844] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBusinessCRC:/content.xml [ 82906] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBusinessCRC:/common/data/handling.meta [ 83031] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBusiness2CRC:/content.xml [ 83094] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpBusiness2CRC:/common/data/handling.meta [ 83156] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHipsterCRC:/content.xml [ 83187] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlcMPHipsterCRC:/common/data/handling.meta [ 83281] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpIndependenceCRC:/content.xml [ 83344] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpIndependenceCRC:/common/data/handling.meta [ 83390] [ GTAProcess] MainThrd/ Loading content XML: dlcMPPilotCRC:/content.xml [ 83422] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMpPilotCRC:/common/data/handling.meta [ 83500] [ GTAProcess] MainThrd/ Loading content XML: dlcMPLTSCRC:/content.xml [ 83562] [ GTAProcess] MainThrd/ Loading 3 handling entries from dlcMPLTSCRC:/common/data/handling.meta [ 83640] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2CRC:/content.xml [ 83687] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpChristmas2CRC:/common/data/handling.meta [ 83750] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHeistCRC:/content.xml [ 83890] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlcMPHeistCRC:/common/data/handling.meta [ 84156] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxeCRC:/content.xml [ 84234] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxeCRC:/common/data/handling.meta [ 84344] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxe2CRC:/content.xml [ 84437] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxe2CRC:/common/data/handling.meta [ 84500] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpReplayCRC:/content.xml [ 84531] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowriderCRC:/content.xml [ 84640] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLowriderCRC:/common/data/handling.meta [ 84812] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHalloweenCRC:/content.xml [ 84844] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlcMPHalloweenCRC:/common/data/handling.meta [ 84890] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpApartmentCRC:/content.xml [ 85015] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpApartmentCRC:/common/data/handling.meta [ 85140] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpxmas_604490CRC:/content.xml [ 85172] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpxmas_604490CRC:/common/data/handling.meta [ 85219] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpJanuary2016CRC:/content.xml [ 85234] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlc_mpJanuary2016CRC:/common/data/handling.meta [ 85328] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpValentines2CRC:/content.xml [ 85344] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpValentines2CRC:/common/data/handling.meta [ 85375] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowrider2CRC:/content.xml [ 85453] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlc_mpLowrider2CRC:/common/data/handling.meta [ 85594] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpExecutiveCRC:/content.xml [ 85672] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpExecutiveCRC:/common/data/handling.meta [ 85812] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpStuntCRC:/content.xml [ 85875] [ GTAProcess] MainThrd/ Loading 15 handling entries from dlc_mpStuntCRC:/common/data/handling.meta [ 86031] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBikerCRC:/content.xml [ 86219] [ GTAProcess] MainThrd/ Loading 21 handling entries from dlc_mpBikerCRC:/common/data/handling.meta [ 86500] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpImportExportCRC:/content.xml [ 86609] [ GTAProcess] MainThrd/ Loading 23 handling entries from dlc_mpImportExportCRC:/common/data/handling.meta [ 86859] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSpecialRacesCRC:/content.xml [ 86906] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpSpecialRacesCRC:/common/data/handling.meta [ 86969] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpGunRunningCRC:/content.xml [ 87187] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpGunRunningCRC:/common/data/handling.meta [ 87703] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAirRacesCRC:/content.xml [ 87828] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSmugglerCRC:/content.xml [ 87969] [ GTAProcess] MainThrd/ Loading 19 handling entries from dlc_mpSmugglerCRC:/common/data/handling.meta [ 88312] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2017CRC:/content.xml [ 88578] [ GTAProcess] MainThrd/ Loading 29 handling entries from dlc_mpChristmas2017CRC:/common/data/handling.meta [ 89078] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAssaultCRC:/content.xml [ 89140] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlc_mpassaultCRC:/common/data/handling.meta [ 89281] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBattleCRC:/content.xml [ 89437] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpBattleCRC:/common/data/handling.meta [ 89797] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2018CRC:/content.xml [ 90234] [ GTAProcess] MainThrd/ Loading 33 handling entries from dlc_mpChristmas2018CRC:/common/data/handling.meta [ 90969] [ GTAProcess] MainThrd/ Loading content XML: dlcSPUpgradeCRC:/content.xml [ 91062] [ GTAProcess] MainThrd/ Loading 12 handling entries from dlcSPUpgrade:/common/data/handling.meta [ 95078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_SESSION init (16 out of 17) [ 95078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngineDLC INIT_SESSION init (17 out of 17) [ 95687] [ GTAProcess] MainThrd/ Loading mounted data files (total: 150) [ 95687] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95687] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95687] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95687] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95687] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack6:/. [ 95687] [ GTAProcess] MainThrd/ done loading faux_pack6:/ in data file mounter class CfxCacheMounter. [ 95687] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95687] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95687] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack7:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack7:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_sandy_palms:/x64/nve_sandy_palms.ityp. [ 95703] [ GTAProcess] MainThrd/ done loading nve_sandy_palms:/x64/nve_sandy_palms.ityp in data file mounter class CfxProxyItypMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack8:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack8:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack9:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack9:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack10:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack10:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack11:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack11:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack12:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack12:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack13:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack13:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack14:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack14:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95703] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack15:/. [ 95703] [ GTAProcess] MainThrd/ done loading faux_pack15:/ in data file mounter class CfxCacheMounter. [ 95703] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack16:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack16:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack17:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack17:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack19:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack19:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack20:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack20:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack21:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack21:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack22:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack22:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack23:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack23:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95719] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack24:/. [ 95719] [ GTAProcess] MainThrd/ done loading faux_pack24:/ in data file mounter class CfxCacheMounter. [ 95719] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack25:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack25:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack26:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack26:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack27:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack27:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack28:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack28:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack29:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack29:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack30:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack30:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack31:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack31:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack32:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack32:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack33:/. [ 95734] [ GTAProcess] MainThrd/ done loading faux_pack33:/ in data file mounter class CfxCacheMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95734] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95734] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack34:/. [ 95750] [ GTAProcess] MainThrd/ done loading faux_pack34:/ in data file mounter class CfxCacheMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95750] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack35:/. [ 95750] [ GTAProcess] MainThrd/ done loading faux_pack35:/ in data file mounter class CfxCacheMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95750] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack36:/. [ 95750] [ GTAProcess] MainThrd/ done loading faux_pack36:/ in data file mounter class CfxCacheMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95750] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack37:/. [ 95750] [ GTAProcess] MainThrd/ done loading faux_pack37:/ in data file mounter class CfxCacheMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95750] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack38:/. [ 95750] [ GTAProcess] MainThrd/ done loading faux_pack38:/ in data file mounter class CfxCacheMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95750] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack39:/. [ 95750] [ GTAProcess] MainThrd/ done loading faux_pack39:/ in data file mounter class CfxCacheMounter. [ 95750] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95750] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_boathouse_sign.ityp. [ 95750] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_boathouse_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_burgershot_lights.ityp. [ 95750] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_burgershot_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_carwash_lights.ityp. [ 95750] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_carwash_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/city_lights.ityp. [ 95750] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/city_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/city_props.ityp. [ 95750] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/city_props.ityp in data file mounter class CfxProxyItypMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_commonsigns.ityp. [ 95750] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_commonsigns.ityp in data file mounter class CfxProxyItypMounter. [ 95750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/dinerupnatom_meta.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/dinerupnatom_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_volumecaster_headlight.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_volumecaster_headlight.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/hospital_mtz_sign.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/hospital_mtz_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/letons_neons.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/letons_neons.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_liquorblaine_lights.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_liquorblaine_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/sc1_14_sign.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/sc1_14_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_luckypluck_lights.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_luckypluck_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/maze_cityhall_meta.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/maze_cityhall_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_city_neons_1.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_city_neons_1.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_paletobar_lights.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_paletobar_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_robsliquor_lights.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_robsliquor_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/rongas_hood_meta.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/rongas_hood_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/rongas_highway_meta.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/rongas_highway_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/showroom_leds.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/showroom_leds.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/traffic_messageboard.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/traffic_messageboard.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/traffic_arrowboard.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/traffic_arrowboard.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/traffic_signs.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/traffic_signs.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/upnatom_sign.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/upnatom_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_vanillaunicorn_lights.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_vanillaunicorn_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/laserlight.ityp. [ 95765] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/laserlight.ityp in data file mounter class CfxProxyItypMounter. [ 95765] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_volumecaster.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_volumecaster.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/wax_bulbs.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/wax_bulbs.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_xerogas_lights.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_xerogas_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_ammu_sign.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_ammu_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_arena_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_arena_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_chopshop_sign.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_chopshop_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_bahama_lights.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_bahama_lights.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/nve_bishop_ufo.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/nve_bishop_ufo.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/mall_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/mall_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/bhgas_signs.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/bhgas_signs.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/casino_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/casino_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/dashhound_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/dashhound_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/hood_sign.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/hood_sign.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/hookies_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/hookies_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/ltdgrove_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/ltdgrove_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve_animatedlights:/x64/sstorage_meta.ityp. [ 95781] [ GTAProcess] MainThrd/ done loading nve_animatedlights:/x64/sstorage_meta.ityp in data file mounter class CfxProxyItypMounter. [ 95781] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95781] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95781] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack41:/. [ 95781] [ GTAProcess] MainThrd/ done loading faux_pack41:/ in data file mounter class CfxCacheMounter. [ 95781] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack42:/. [ 95797] [ GTAProcess] MainThrd/ done loading faux_pack42:/ in data file mounter class CfxCacheMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack43:/. [ 95797] [ GTAProcess] MainThrd/ done loading faux_pack43:/ in data file mounter class CfxCacheMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack44:/. [ 95797] [ GTAProcess] MainThrd/ done loading faux_pack44:/ in data file mounter class CfxCacheMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack45:/. [ 95797] [ GTAProcess] MainThrd/ done loading faux_pack45:/ in data file mounter class CfxCacheMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE faux_pack46:/. [ 95797] [ GTAProcess] MainThrd/ done loading faux_pack46:/ in data file mounter class CfxCacheMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading EXPLOSIONFX_FILE nve:/common/data/effects/explosionfx.dat. [ 95797] [ GTAProcess] MainThrd/ done loading nve:/common/data/effects/explosionfx.dat in data file mounter class CVfxExplosionFileMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 95797] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 95797] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpbeach/carcols.meta. [ 95797] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpbeach/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95812] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpbiker/carcols.meta. [ 95812] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpbiker/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95812] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpbusiness/carcols.meta. [ 95812] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpbusiness/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95812] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpbusiness2/carcols.meta. [ 95812] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpbusiness2/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95812] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpexecutive/carcols.meta. [ 95812] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpexecutive/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95812] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpgunrunning/carcols.meta. [ 95844] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpgunrunning/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95844] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpheist/carcols.meta. [ 95859] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpheist/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95859] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mphipster/carcols.meta. [ 95875] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mphipster/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95875] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpimportexport/carcols.meta. [ 95922] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpimportexport/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95922] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpluxe2/carcols.meta. [ 95937] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpluxe2/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95937] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mppilot/carcols.meta. [ 95937] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mppilot/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95937] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpsmuggler/carcols.meta. [ 95969] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpsmuggler/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95969] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpspecialraces/carcols.meta. [ 95969] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpspecialraces/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 95969] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpstunt/carcols.meta. [ 96000] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpstunt/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96000] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpchristmas2017/carcols.meta. [ 96078] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpchristmas2017/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96078] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpassault/carcols.meta. [ 96125] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpassault/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96125] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpapartment/carcols.meta. [ 96140] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpapartment/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96140] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpbattle/carcols.meta. [ 96172] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpbattle/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96172] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpchristmas2018/carcols.meta. [ 96297] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpchristmas2018/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96297] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpvalentines2/carcols.meta. [ 96297] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpvalentines2/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96297] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpvinewood/carcols.meta. [ 96406] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpvinewood/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96406] [ GTAProcess] MainThrd/ loading CARCOLS_FILE nve_carcols:/data/mpheist3/carcols.meta. [ 96515] [ GTAProcess] MainThrd/ done loading nve_carcols:/data/mpheist3/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 96515] [ GTAProcess] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 96515] [ GTAProcess] MainThrd/ Loaded apa_ch2_04_1.ybn (id 10585) [ 96515] [ GTAProcess] MainThrd/ Loaded bh1_06_0.ybn (id 1367) [ 96515] [ GTAProcess] MainThrd/ Loaded bh1_09_0.ybn (id 1379) [ 96515] [ GTAProcess] MainThrd/ Loaded bh1_46_0.ybn (id 1499) [ 96531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 96531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64552, when there are only 2876 vertices. [ 96531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 96531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 62 vertices. [ 96531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 96531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4740, when there are only 3557 vertices. [ 96531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 96531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65416, when there are only 646 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1722, when there are only 1266 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65278, when there are only 4131 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 555, when there are only 400 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65507, when there are only 1908 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65408, when there are only 1689 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 5380, when there are only 2662 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1234, when there are only 771 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1405, when there are only 981 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 380 edge reference is invalid. It leads to vertex 65320, when there are only 4341 vertices. [ 96547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 96547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 56 vertices. [ 96562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 96562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 6474, when there are only 6046 vertices. [ 96562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 96578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65533, when there are only 861 vertices. [ 96578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 96578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63717, when there are only 3866 vertices. [ 96578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 96578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64111, when there are only 2500 vertices. [ 96578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 96578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1507, when there are only 1483 vertices. [ 96578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 96578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64842, when there are only 5375 vertices. [ 96594] [ GTAProcess] MainThrd/ Loaded bh1_47_0.ybn (id 1503) [ 96594] [ GTAProcess] MainThrd/ Loaded bh1_49_0.ybn (id 1511) [ 96594] [ GTAProcess] MainThrd/ Loaded bh1_49_1.ybn (id 1512) [ 96594] [ GTAProcess] MainThrd/ Loaded bh1_49_2.ybn (id 1513) [ 96594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_0.ybn. [ 96594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64775, when there are only 1285 vertices. [ 96594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 96594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 2219, when there are only 2005 vertices. [ 96594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 96594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 1914, when there are only 1594 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65394, when there are only 284 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1157, when there are only 1040 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61590, when there are only 3014 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 113, when there are only 58 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 4494, when there are only 4303 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65437, when there are only 290 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64632, when there are only 2601 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 64409, when there are only 4054 vertices. [ 96609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 96609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 55, when there are only 42 vertices. [ 96625] [ GTAProcess] MainThrd/ Loaded bh1_49_3.ybn (id 1514) [ 96625] [ GTAProcess] MainThrd/ Loaded bh1_rd_21.ybn (id 1533) [ 96625] [ GTAProcess] MainThrd/ Loaded bt1_02_0.ybn (id 934) [ 96625] [ GTAProcess] MainThrd/ Loaded bt1_03_0.ybn (id 937) [ 96625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 96625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65041, when there are only 5093 vertices. [ 96625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 96625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64020, when there are only 5521 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2075 edge reference is invalid. It leads to vertex 65065, when there are only 8594 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 37, when there are only 36 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65405, when there are only 919 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 677 edge reference is invalid. It leads to vertex 65273, when there are only 3709 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65525, when there are only 27 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 64989, when there are only 2424 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3044, when there are only 1992 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 259 edge reference is invalid. It leads to vertex 65422, when there are only 1289 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11, when there are only 11 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 90 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_21.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 62022, when there are only 2315 vertices. [ 96640] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_21.ybn. [ 96640] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96640] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65532, when there are only 60 vertices. [ 96656] [ GTAProcess] MainThrd/ Loaded ch2_03c_2.ybn (id 6880) [ 96656] [ GTAProcess] MainThrd/ Loaded ch2_04_1.ybn (id 6899) [ 96656] [ GTAProcess] MainThrd/ Loaded ch3_03_0.ybn (id 7362) [ 96656] [ GTAProcess] MainThrd/ Loaded cinerama_col.ybn (id 12550) [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64552, when there are only 2876 vertices. [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2168, when there are only 1920 vertices. [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 62 vertices. [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4740, when there are only 3557 vertices. [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 600, when there are only 457 vertices. [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 65507, when there are only 2768 vertices. [ 96672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 937, when there are only 611 vertices. [ 96687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65374, when there are only 950 vertices. [ 96687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1179, when there are only 831 vertices. [ 96687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1811, when there are only 1007 vertices. [ 96687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64979, when there are only 1528 vertices. [ 96687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 96687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 700, when there are only 621 vertices. [ 96687] [ GTAProcess] MainThrd/ Loaded dt1_03_0.ybn (id 403) [ 96687] [ GTAProcess] MainThrd/ Loaded dt1_05_0.ybn (id 411) [ 96687] [ GTAProcess] MainThrd/ Loaded dt1_05_woffm_1.ybn (id 418) [ 96687] [ GTAProcess] MainThrd/ Loaded dt1_10_0.ybn (id 440) [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 65314, when there are only 5182 vertices. [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64878, when there are only 5454 vertices. [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65316, when there are only 2987 vertices. [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65259, when there are only 2894 vertices. [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65472, when there are only 743 vertices. [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 330 edge reference is invalid. It leads to vertex 65493, when there are only 2143 vertices. [ 96703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 96703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 414 edge reference is invalid. It leads to vertex 1971, when there are only 1690 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 108 edge reference is invalid. It leads to vertex 65465, when there are only 2227 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 65512, when there are only 4013 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65054, when there are only 3914 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64782, when there are only 3352 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 64411, when there are only 4735 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65211, when there are only 4837 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 64698, when there are only 2266 vertices. [ 96719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 96719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65534, when there are only 67 vertices. [ 96734] [ GTAProcess] MainThrd/ Loaded dt1_20_0.ybn (id 471) [ 96734] [ GTAProcess] MainThrd/ Loaded dt1_rd1_4.ybn (id 497) [ 96734] [ GTAProcess] MainThrd/ Loaded hei_bh1_09_0.ybn (id 10102) [ 96734] [ GTAProcess] MainThrd/ Loaded hei_dt1_03_0.ybn (id 9551) [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 51, when there are only 48 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 624 edge reference is invalid. It leads to vertex 65522, when there are only 5222 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65241, when there are only 1587 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64958, when there are only 1891 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 6474, when there are only 6046 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65533, when there are only 861 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63717, when there are only 3866 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64111, when there are only 2500 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1507, when there are only 1483 vertices. [ 96750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 96750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64842, when there are only 5375 vertices. [ 96765] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_rd1_4.ybn. [ 96765] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96765] [ GTAProcess] ResourcePlacementThr/ Details: Poly 76 edge reference is invalid. It leads to vertex 65383, when there are only 2281 vertices. [ 96765] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_rd1_4.ybn. [ 96765] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96765] [ GTAProcess] ResourcePlacementThr/ Details: Poly 927 edge reference is invalid. It leads to vertex 65471, when there are only 1555 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 65314, when there are only 5182 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64878, when there are only 5454 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65253, when there are only 2987 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65259, when there are only 2894 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65472, when there are only 743 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 337 edge reference is invalid. It leads to vertex 65455, when there are only 2139 vertices. [ 96781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 96781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 478 edge reference is invalid. It leads to vertex 1964, when there are only 1690 vertices. [ 96797] [ GTAProcess] MainThrd/ Loaded hei_dt1_20_0.ybn (id 9568) [ 96797] [ GTAProcess] MainThrd/ Loaded hei_sm_16_0.ybn (id 10162) [ 96797] [ GTAProcess] MainThrd/ Loaded hei_vb_34_2.ybn (id 10210) [ 96797] [ GTAProcess] MainThrd/ Loaded hi@ch3_03_15.ybn (id 7399) [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 51, when there are only 48 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 624 edge reference is invalid. It leads to vertex 65522, when there are only 5222 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65241, when there are only 1587 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64958, when there are only 1891 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_03_15.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 85 edge reference is invalid. It leads to vertex 65352, when there are only 4846 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_03_15.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 166, when there are only 158 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 817 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64318, when there are only 3110 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 24, when there are only 24 vertices. [ 96812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 96812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 61, when there are only 38 vertices. [ 96828] [ GTAProcess] MainThrd/ Loaded hi@hw1_09_0.ybn (id 540) [ 96828] [ GTAProcess] MainThrd/ Loaded hidt1_rd1_9.ybn (id 12551) [ 96828] [ GTAProcess] MainThrd/ Loaded hw1_02_0.ybn (id 523) [ 96828] [ GTAProcess] MainThrd/ Loaded hw1_09_0.ybn (id 541) [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_09_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 62914, when there are only 5589 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_09_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3633, when there are only 3521 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 103 edge reference is invalid. It leads to vertex 63426, when there are only 9275 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3536, when there are only 2498 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 678 edge reference is invalid. It leads to vertex 65535, when there are only 3291 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 84, when there are only 68 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 96844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65276, when there are only 4321 vertices. [ 96844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 96859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1110 edge reference is invalid. It leads to vertex 5131, when there are only 2222 vertices. [ 96859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 96859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 288 edge reference is invalid. It leads to vertex 65515, when there are only 1299 vertices. [ 96859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 96859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 690 edge reference is invalid. It leads to vertex 64654, when there are only 11510 vertices. [ 96859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 96859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 645 edge reference is invalid. It leads to vertex 63705, when there are only 9127 vertices. [ 96859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 96859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 167 edge reference is invalid. It leads to vertex 60804, when there are only 4497 vertices. [ 96859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 96859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 65452, when there are only 480 vertices. [ 96875] [ GTAProcess] MainThrd/ Loaded id2_07_0.ybn (id 793) [ 96875] [ GTAProcess] MainThrd/ Loaded kt1_06_0.ybn (id 1592) [ 96875] [ GTAProcess] MainThrd/ Loaded sc1_18_0.ybn (id 230) [ 96875] [ GTAProcess] MainThrd/ Loaded sc1_rd_17.ybn (id 315) [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_06_0.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 65520, when there are only 1066 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_06_0.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65388, when there are only 1969 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_18_0.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65462, when there are only 1190 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_18_0.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 757, when there are only 730 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65527, when there are only 2648 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 954 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65317, when there are only 771 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64319, when there are only 2045 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 218 edge reference is invalid. It leads to vertex 65508, when there are only 925 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65338, when there are only 175 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 206 edge reference is invalid. It leads to vertex 65520, when there are only 2004 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 96890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96890] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65299, when there are only 1988 vertices. [ 96890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 96906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 48 vertices. [ 96906] [ GTAProcess] MainThrd/ Loaded sm_16_0.ybn (id 1755) [ 96906] [ GTAProcess] MainThrd/ Loaded ss1_01_0.ybn (id 955) [ 96906] [ GTAProcess] MainThrd/ Loaded ss1_rd1_0.ybn (id 1015) [ 96906] [ GTAProcess] MainThrd/ Loaded ss1_rd1_4.ybn (id 1022) [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 817 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64318, when there are only 3110 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 24, when there are only 24 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 61, when there are only 38 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 1023, when there are only 1014 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 1897, when there are only 1791 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65523, when there are only 88 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65523, when there are only 88 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6917, when there are only 2816 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 417, when there are only 299 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64644, when there are only 1483 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65311, when there are only 3386 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 63420, when there are only 4208 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 96922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65527, when there are only 32 vertices. [ 96922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 96937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 11, when there are only 9 vertices. [ 96937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 96937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65533, when there are only 114 vertices. [ 96953] [ GTAProcess] MainThrd/ Loaded v_policehub.ybn (id 8465) [ 96953] [ GTAProcess] MainThrd/ Loaded vb_34_2.ybn (id 1935) [ 96953] [ GTAProcess] MainThrd/ Loaded vb_34_7.ybn (id 1940) [ 96953] [ GTAProcess] MainThrd/ Loaded vb_35_0.ybn (id 1950) [ 96953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 96953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 65490, when there are only 708 vertices. [ 96953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 96953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 55, when there are only 44 vertices. [ 96953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 96953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64688, when there are only 3076 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 2991, when there are only 2202 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 144, when there are only 136 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65535, when there are only 44 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 65528, when there are only 957 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2242, when there are only 2237 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4593, when there are only 2109 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65417, when there are only 1705 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3375, when there are only 1542 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 125, when there are only 110 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65532, when there are only 18 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_policehub.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65535, when there are only 205 vertices. [ 96969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_policehub.ybn. [ 96969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 96969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 1452 vertices. [ 97094] [ GTAProcess] MainThrd/ Loading mounted data files (total: 1) [ 97094] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST nve:/data/v_utility.ityp. [ 97094] [ GTAProcess] MainThrd/ Removing existing #typ v_utility [ 97094] [ GTAProcess] MainThrd/ done loading nve:/data/v_utility.ityp in data file mounter class CfxProxyItypMounter. [ 97094] [ GTAProcess] MainThrd/ Loading mounted data files (total: 1) [ 97094] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 97094] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 97094] [ GTAProcess] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 97094] [ GTAProcess] MainThrd/ Loaded apa_ch2_04_1.ybn (id 10585) [ 97094] [ GTAProcess] MainThrd/ Loaded bh1_06_0.ybn (id 1367) [ 97094] [ GTAProcess] MainThrd/ Loaded bh1_09_0.ybn (id 1379) [ 97094] [ GTAProcess] MainThrd/ Loaded bh1_46_0.ybn (id 1499) [ 97094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64552, when there are only 2876 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 62 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4740, when there are only 3557 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65416, when there are only 646 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1722, when there are only 1266 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 6474, when there are only 6046 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65533, when there are only 861 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63717, when there are only 3866 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64111, when there are only 2500 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1507, when there are only 1483 vertices. [ 97109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 97109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64842, when there are only 5375 vertices. [ 97125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65278, when there are only 4131 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 555, when there are only 400 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65507, when there are only 1908 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65408, when there are only 1689 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 5380, when there are only 2662 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1234, when there are only 771 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1405, when there are only 981 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 380 edge reference is invalid. It leads to vertex 65320, when there are only 4341 vertices. [ 97140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 97140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 56 vertices. [ 97156] [ GTAProcess] MainThrd/ Loaded bh1_47_0.ybn (id 1503) [ 97156] [ GTAProcess] MainThrd/ Loaded bh1_49_0.ybn (id 1511) [ 97156] [ GTAProcess] MainThrd/ Loaded bh1_49_1.ybn (id 1512) [ 97156] [ GTAProcess] MainThrd/ Loaded bh1_49_2.ybn (id 1513) [ 97156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_0.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64775, when there are only 1285 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 2219, when there are only 2005 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 1914, when there are only 1594 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65394, when there are only 284 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1157, when there are only 1040 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61590, when there are only 3014 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 113, when there are only 58 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 4494, when there are only 4303 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65437, when there are only 290 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64632, when there are only 2601 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 64409, when there are only 4054 vertices. [ 97172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 97172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 55, when there are only 42 vertices. [ 97203] [ GTAProcess] MainThrd/ Loaded bh1_49_3.ybn (id 1514) [ 97203] [ GTAProcess] MainThrd/ Loaded bh1_rd_21.ybn (id 1533) [ 97203] [ GTAProcess] MainThrd/ Loaded bt1_02_0.ybn (id 934) [ 97203] [ GTAProcess] MainThrd/ Loaded bt1_03_0.ybn (id 937) [ 97203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 97203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65041, when there are only 5093 vertices. [ 97203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 97203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64020, when there are only 5521 vertices. [ 97203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 97203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2075 edge reference is invalid. It leads to vertex 65065, when there are only 8594 vertices. [ 97203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 97203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 37, when there are only 36 vertices. [ 97203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 97203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65405, when there are only 919 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 677 edge reference is invalid. It leads to vertex 65273, when there are only 3709 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65525, when there are only 27 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 64989, when there are only 2424 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3044, when there are only 1992 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 259 edge reference is invalid. It leads to vertex 65422, when there are only 1289 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11, when there are only 11 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 90 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_21.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 62022, when there are only 2315 vertices. [ 97219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_21.ybn. [ 97219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65532, when there are only 60 vertices. [ 97234] [ GTAProcess] MainThrd/ Loaded ch2_03c_2.ybn (id 6880) [ 97234] [ GTAProcess] MainThrd/ Loaded ch2_04_1.ybn (id 6899) [ 97234] [ GTAProcess] MainThrd/ Loaded ch3_03_0.ybn (id 7362) [ 97234] [ GTAProcess] MainThrd/ Loaded cinerama_col.ybn (id 12550) [ 97234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 97234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64552, when there are only 2876 vertices. [ 97234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 97234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2168, when there are only 1920 vertices. [ 97234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 97234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 62 vertices. [ 97234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 97234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4740, when there are only 3557 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 600, when there are only 457 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 65507, when there are only 2768 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 937, when there are only 611 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65374, when there are only 950 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1179, when there are only 831 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1811, when there are only 1007 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64979, when there are only 1528 vertices. [ 97250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 97250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 700, when there are only 621 vertices. [ 97265] [ GTAProcess] MainThrd/ Loaded dt1_03_0.ybn (id 403) [ 97265] [ GTAProcess] MainThrd/ Loaded dt1_05_0.ybn (id 411) [ 97265] [ GTAProcess] MainThrd/ Loaded dt1_05_woffm_1.ybn (id 418) [ 97265] [ GTAProcess] MainThrd/ Loaded dt1_10_0.ybn (id 440) [ 97265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97265] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 65314, when there are only 5182 vertices. [ 97265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97265] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64878, when there are only 5454 vertices. [ 97265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97265] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65316, when there are only 2987 vertices. [ 97265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65259, when there are only 2894 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65472, when there are only 743 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 330 edge reference is invalid. It leads to vertex 65493, when there are only 2143 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 414 edge reference is invalid. It leads to vertex 1971, when there are only 1690 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 108 edge reference is invalid. It leads to vertex 65465, when there are only 2227 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 65512, when there are only 4013 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65054, when there are only 3914 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64782, when there are only 3352 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 64411, when there are only 4735 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65211, when there are only 4837 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 64698, when there are only 2266 vertices. [ 97281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 97281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65534, when there are only 67 vertices. [ 97297] [ GTAProcess] MainThrd/ Loaded dt1_20_0.ybn (id 471) [ 97297] [ GTAProcess] MainThrd/ Loaded dt1_rd1_4.ybn (id 497) [ 97297] [ GTAProcess] MainThrd/ Loaded hei_bh1_09_0.ybn (id 10102) [ 97297] [ GTAProcess] MainThrd/ Loaded hei_dt1_03_0.ybn (id 9551) [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 51, when there are only 48 vertices. [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 624 edge reference is invalid. It leads to vertex 65522, when there are only 5222 vertices. [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65241, when there are only 1587 vertices. [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64958, when there are only 1891 vertices. [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 6474, when there are only 6046 vertices. [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65533, when there are only 861 vertices. [ 97312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 97312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63717, when there are only 3866 vertices. [ 97328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 97328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64111, when there are only 2500 vertices. [ 97328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 97328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1507, when there are only 1483 vertices. [ 97328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 97328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64842, when there are only 5375 vertices. [ 97328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_rd1_4.ybn. [ 97328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 76 edge reference is invalid. It leads to vertex 65383, when there are only 2281 vertices. [ 97328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_rd1_4.ybn. [ 97328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 927 edge reference is invalid. It leads to vertex 65471, when there are only 1555 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 65314, when there are only 5182 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64878, when there are only 5454 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65253, when there are only 2987 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65259, when there are only 2894 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65472, when there are only 743 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 337 edge reference is invalid. It leads to vertex 65455, when there are only 2139 vertices. [ 97344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 97344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 478 edge reference is invalid. It leads to vertex 1964, when there are only 1690 vertices. [ 97359] [ GTAProcess] MainThrd/ Loaded hei_dt1_20_0.ybn (id 9568) [ 97359] [ GTAProcess] MainThrd/ Loaded hei_sm_16_0.ybn (id 10162) [ 97359] [ GTAProcess] MainThrd/ Loaded hei_vb_34_2.ybn (id 10210) [ 97359] [ GTAProcess] MainThrd/ Loaded hi@ch3_03_15.ybn (id 7399) [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 97375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 51, when there are only 48 vertices. [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 97375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 624 edge reference is invalid. It leads to vertex 65522, when there are only 5222 vertices. [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 97375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65241, when there are only 1587 vertices. [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 97375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64958, when there are only 1891 vertices. [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_03_15.ybn. [ 97375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 85 edge reference is invalid. It leads to vertex 65352, when there are only 4846 vertices. [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_03_15.ybn. [ 97375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 166, when there are only 158 vertices. [ 97375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 97390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 817 vertices. [ 97390] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 97390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64318, when there are only 3110 vertices. [ 97390] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 97390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 24, when there are only 24 vertices. [ 97390] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 97390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 61, when there are only 38 vertices. [ 97390] [ GTAProcess] MainThrd/ Loaded hi@hw1_09_0.ybn (id 540) [ 97390] [ GTAProcess] MainThrd/ Loaded hidt1_rd1_9.ybn (id 12551) [ 97390] [ GTAProcess] MainThrd/ Loaded hw1_02_0.ybn (id 523) [ 97390] [ GTAProcess] MainThrd/ Loaded hw1_09_0.ybn (id 541) [ 97406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_09_0.ybn. [ 97406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 62914, when there are only 5589 vertices. [ 97406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_09_0.ybn. [ 97406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3633, when there are only 3521 vertices. [ 97406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 97406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 103 edge reference is invalid. It leads to vertex 63426, when there are only 9275 vertices. [ 97406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 97406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3536, when there are only 2498 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 678 edge reference is invalid. It leads to vertex 65535, when there are only 3291 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 84, when there are only 68 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65276, when there are only 4321 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1110 edge reference is invalid. It leads to vertex 5131, when there are only 2222 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 288 edge reference is invalid. It leads to vertex 65515, when there are only 1299 vertices. [ 97422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 97422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 690 edge reference is invalid. It leads to vertex 64654, when there are only 11510 vertices. [ 97437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 97437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 645 edge reference is invalid. It leads to vertex 63705, when there are only 9127 vertices. [ 97437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 97437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 167 edge reference is invalid. It leads to vertex 60804, when there are only 4497 vertices. [ 97437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 97437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 65452, when there are only 480 vertices. [ 97453] [ GTAProcess] MainThrd/ Loaded id2_07_0.ybn (id 793) [ 97453] [ GTAProcess] MainThrd/ Loaded kt1_06_0.ybn (id 1592) [ 97453] [ GTAProcess] MainThrd/ Loaded sc1_18_0.ybn (id 230) [ 97453] [ GTAProcess] MainThrd/ Loaded sc1_rd_17.ybn (id 315) [ 97453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_06_0.ybn. [ 97453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 65520, when there are only 1066 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_06_0.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65388, when there are only 1969 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_18_0.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65462, when there are only 1190 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_18_0.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 757, when there are only 730 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65527, when there are only 2648 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 954 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65317, when there are only 771 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64319, when there are only 2045 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 218 edge reference is invalid. It leads to vertex 65508, when there are only 925 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65338, when there are only 175 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 206 edge reference is invalid. It leads to vertex 65520, when there are only 2004 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65299, when there are only 1988 vertices. [ 97469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 97469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 48 vertices. [ 97484] [ GTAProcess] MainThrd/ Loaded sm_16_0.ybn (id 1755) [ 97484] [ GTAProcess] MainThrd/ Loaded ss1_01_0.ybn (id 955) [ 97484] [ GTAProcess] MainThrd/ Loaded ss1_rd1_0.ybn (id 1015) [ 97484] [ GTAProcess] MainThrd/ Loaded ss1_rd1_4.ybn (id 1022) [ 97484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 97484] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 817 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64318, when there are only 3110 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 24, when there are only 24 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 61, when there are only 38 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 1023, when there are only 1014 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 1897, when there are only 1791 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65523, when there are only 88 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65523, when there are only 88 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6917, when there are only 2816 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 417, when there are only 299 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64644, when there are only 1483 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65311, when there are only 3386 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 63420, when there are only 4208 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65527, when there are only 32 vertices. [ 97500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 97500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 11, when there are only 9 vertices. [ 97515] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 97515] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97515] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65533, when there are only 114 vertices. [ 97515] [ GTAProcess] MainThrd/ Loaded v_policehub.ybn (id 8465) [ 97531] [ GTAProcess] MainThrd/ Loaded vb_34_2.ybn (id 1935) [ 97531] [ GTAProcess] MainThrd/ Loaded vb_34_7.ybn (id 1940) [ 97531] [ GTAProcess] MainThrd/ Loaded vb_35_0.ybn (id 1950) [ 97531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 97531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 65490, when there are only 708 vertices. [ 97531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 97531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 55, when there are only 44 vertices. [ 97531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 97531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64688, when there are only 3076 vertices. [ 97531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 97531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 2991, when there are only 2202 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 144, when there are only 136 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65535, when there are only 44 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 65528, when there are only 957 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2242, when there are only 2237 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4593, when there are only 2109 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65417, when there are only 1705 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3375, when there are only 1542 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 125, when there are only 110 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65532, when there are only 18 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_policehub.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65535, when there are only 205 vertices. [ 97547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_policehub.ybn. [ 97547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 97547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 1452 vertices. [ 97578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_SESSION init functions! [ 97828] [ GTAProcess] MainThrd/ ^2Game finished loading! [ 97844] [ GTAProcess] MainThrd/ Creating script environments for _cfx_internal [ 100219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 100219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 100219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65276, when there are only 4321 vertices. [ 100219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 100219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 100219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1110 edge reference is invalid. It leads to vertex 5131, when there are only 2222 vertices. [ 100219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 100219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 100219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 288 edge reference is invalid. It leads to vertex 65515, when there are only 1299 vertices. [ 100672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_fan_03_b.ydr. [ 100672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 100672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65526, when there are only 690 vertices. [ 100875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_bush_lrg_04b.ydr. [ 100875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 100875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65132, when there are only 800 vertices. [ 101297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_bush_lrg_04d.ydr. [ 101297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 101297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 421, when there are only 336 vertices. [ 102406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_huge_01a.ydr. [ 102406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 102406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 96 edge reference is invalid. It leads to vertex 105, when there are only 71 vertices. [ 102687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_birch_03b.ydr. [ 102687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 102687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65517, when there are only 116 vertices. [ 103109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_cedar_02.ydr. [ 103109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 103109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65528, when there are only 57 vertices. [ 103140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_cedar_04.ydr. [ 103140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 103140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65528, when there are only 67 vertices. [ 103187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_w_r_cedar_01.ydr. [ 103187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 103187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65481, when there are only 62 vertices. [ 104656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_rus_olive.ydr. [ 104656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 104656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65518, when there are only 69 vertices. [ 104687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_mquite_01.ydr. [ 104687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 104687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 93, when there are only 92 vertices. [ 105484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_billboard_05.ydr. [ 105500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 105500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 84, when there are only 64 vertices. [ 105500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_billboard_05.ydr. [ 105500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 105500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65473, when there are only 217 vertices. [ 105828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_billboard_03.ydr. [ 105828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 105828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65485, when there are only 201 vertices. [ 106531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_med_01b.ydr. [ 106531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 106531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65522, when there are only 234 vertices. [ 106625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset foxdeal04.ydr. [ 106625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 106625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65041, when there are only 2845 vertices. [ 106890] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_radiomast01.ydr. [ 106890] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 106906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65483, when there are only 553 vertices. [ 106984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset metropolis.ydr. [ 106984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 106984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 180, when there are only 120 vertices. [ 107234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cnb.ydr. [ 107234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 107234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 777 edge reference is invalid. It leads to vertex 65415, when there are only 3760 vertices. [ 107312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_radiomast02.ydr. [ 107312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 107312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65228, when there are only 220 vertices. [ 107437] [ GTAProcess] MainThrd/ No such command me. [ 107469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tower777.ydr. [ 107469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 107469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 27 edge reference is invalid. It leads to vertex 3370, when there are only 3051 vertices. [ 107531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_huge_01b.ydr. [ 107531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 107531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 96 edge reference is invalid. It leads to vertex 105, when there are only 71 vertices. [ 107984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset wax.ydr. [ 107984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 107984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 541 edge reference is invalid. It leads to vertex 2298, when there are only 2223 vertices. [ 108140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset foxdeal01.ydr. [ 108140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65531, when there are only 76 vertices. [ 108140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset foxdeal01.ydr. [ 108140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 1877, when there are only 1330 vertices. [ 108234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_maple_02.ydr. [ 108234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 93, when there are only 92 vertices. [ 108437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_oak_01.ydr. [ 108437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 144, when there are only 136 vertices. [ 108437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_oak_01.ydr. [ 108437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 86, when there are only 83 vertices. [ 108453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_sm_01d.ydr. [ 108453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65532, when there are only 776 vertices. [ 108578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_sm_01e.ydr. [ 108578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65533, when there are only 758 vertices. [ 108594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_pine_01.ydr. [ 108594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65495, when there are only 54 vertices. [ 108594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_lficus_05.ydr. [ 108594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 145, when there are only 105 vertices. [ 108672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_birch_01.ydr. [ 108672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65506, when there are only 70 vertices. [ 108734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_olive_01.ydr. [ 108734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 108734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 100, when there are only 52 vertices. [ 110562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_park_ticket_01.ydr. [ 110562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 110562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65525, when there are only 60 vertices. [ 110672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_billboard_01.ydr. [ 110672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 110672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 292, when there are only 272 vertices. [ 110703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_blue_pool_2.ydr. [ 110703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 110703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_lficus_06.ydr. [ 111125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 56 edge reference is invalid. It leads to vertex 88, when there are only 68 vertices. [ 111187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset halloween.ydr. [ 111203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2575, when there are only 1722 vertices. [ 111265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_wide_yellow_doubled.ydr. [ 111265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111265] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_blue_pool.ydr. [ 111328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_fan_03_a.ydr. [ 111422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65526, when there are only 580 vertices. [ 111609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_green_pool_2.ydr. [ 111609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_blue_pool_3.ydr. [ 111672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_pink_pool.ydr. [ 111687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_cast_cnt.ydr. [ 111953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 111953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset citibank.ydr. [ 111953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 89, when there are only 52 vertices. [ 111969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_fan_04_d.ydr. [ 111969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 63 vertices. [ 112187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset inv_light_long_orange.ydr. [ 112187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 112328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vtower.ydr. [ 112328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 339, when there are only 180 vertices. [ 112547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_cast_lsc.ydr. [ 112547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 112687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset staples.ydr. [ 112687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58471, when there are only 7608 vertices. [ 112750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fox_infoscreen1.ydr. [ 112750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 177, when there are only 116 vertices. [ 112828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fox_metro_advertstand3.ydr. [ 112828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 343, when there are only 208 vertices. [ 112828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset inv_light_long_wide_orange.ydr. [ 112828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 112859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset wilshire.ydr. [ 112859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65363, when there are only 1970 vertices. [ 112859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hulu.ydr. [ 112859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 22, when there are only 12 vertices. [ 112906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_cast_theatre.ydr. [ 112906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 112906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset laserlight_off.ydr. [ 112906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 112906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset wells_fargo.ydr. [ 112906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8041, when there are only 3745 vertices. [ 112969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset inv_light_short_pinkishred_novolum.ydr. [ 112969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 112984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_cast_kiffl.ydr. [ 112984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_cast_kiffl_2.ydr. [ 113000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_wide_yellow_low.ydr. [ 113000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58, when there are only 40 vertices. [ 113015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset inv_light_red_wide.ydr. [ 113015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 304, when there are only 195 vertices. [ 113015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_wind_cast_6.ydr. [ 113015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_wind_cast_7.ydr. [ 113015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_maple_03.ydr. [ 113015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65506, when there are only 53 vertices. [ 113015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset inv_light_purple.ydr. [ 113015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_wide_yellow.ydr. [ 113031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_wind_cast_4.ydr. [ 113031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_wind_cast_5.ydr. [ 113031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_wind_cast_8.ydr. [ 113140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_pink_pool_2.ydr. [ 113140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_purple_pool_pb.ydr. [ 113187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset korap.ydr. [ 113234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63809, when there are only 4584 vertices. [ 113250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_short_blue_caps.ydr. [ 113250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113390] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_long_blue_caps_pb.ydr. [ 113390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ford.ydr. [ 113437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 17652, when there are only 11702 vertices. [ 113469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_wide_white_small.ydr. [ 113469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_short_blue_caps_2.ydr. [ 113500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_short_pink_caps.ydr. [ 113656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_sign.ydr. [ 113672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13502, when there are only 6204 vertices. [ 113703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset light_cast_wiz.ydr. [ 113703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset long_purple_pool_2.ydr. [ 113703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset inv_light_long_pinkishred.ydr. [ 113703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_wide_blue_caps_2.ydr. [ 113703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lamp_wide_yellow_small.ydr. [ 113703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 44, when there are only 40 vertices. [ 113734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset laserlight_arena_off.ydr. [ 113734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices. [ 113734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_palm_fan_04_c.ydr. [ 113734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 53, when there are only 48 vertices. [ 113765] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_tree_lficus_02.ydr. [ 113765] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 104, when there are only 98 vertices. [ 113812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset forum.ydr. [ 113812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 113812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6227, when there are only 2285 vertices. [ 114359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_desert_iron_01.ydr. [ 114359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 114359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 77 vertices. [ 114375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset prop_rus_olive_wint.ydr. [ 114390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 114390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 63, when there are only 63 vertices. [ 123640] [ GTAProcess] MainThrd/ Changing video mode. [ 123640] [ GTAProcess] MainThrd/ Changing video mode success: 0. [ 123656] [ GTAProcess] Render/ Creating backbuffer. [ 123656] [ GTAProcess] Render/ Done creating backbuffer. [ 123656] [ GTAProcess] Render/ Changing video mode. [ 123656] [ GTAProcess] Render/ Changing video mode success: 1. [ 129156] [ GTAProcess] MainThrd/ GetMounterForUri: Not an absolute URL with fragment [ 129265] [ GTAProcess] MainThrd/ Could not find dependency yarn for resource webpack. [ 129937] [ GTAProcess] MainThrd/ can't register compcache:/ServerSidedRoadPack/content.xml: no streaming module (does this file even belong in stream?) [ 130125] [ GTAProcess] MainThrd/ can't register compcache:/ServerSidedRoadPack/setup2.xml: no streaming module (does this file even belong in stream?) [ 130219] [ GTAProcess] MainThrd/ can't register compcache:/brezze_mrpd/Visit - leakinghub.com.txt: no streaming module (does this file even belong in stream?) [ 130422] [ GTAProcess] MainThrd/ can't register compcache:/station24/Station24.cwproj: no streaming module (does this file even belong in stream?) [ 130422] [ GTAProcess] MainThrd/ can't register compcache:/station24/Visit - leakinghub.com.txt: no streaming module (does this file even belong in stream?) [ 130500] [ GTAProcess] MainThrd/ Loading mounted data files (total: 168) [ 130500] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/swatec135/vehiclelayouts.meta. [ 130500] [ GTAProcess] MainThrd/ done loading resources:/swatec135/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130500] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/statepolice/handling.meta. [ 130500] [ GTAProcess] MainThrd/ Loading 1 handling entries from resources:/statepolice/handling.meta [ 130500] [ GTAProcess] MainThrd/ done loading resources:/statepolice/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130500] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/statepolice/vehiclelayouts.meta. [ 130500] [ GTAProcess] MainThrd/ done loading resources:/statepolice/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130500] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/statepolice/riot/handling.meta. [ 130500] [ GTAProcess] MainThrd/ Failed to load DLC handling file resources:/statepolice/riot/handling.meta [ 130515] [ GTAProcess] MainThrd/ done loading resources:/statepolice/riot/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/statepolice/riot/vehiclelayouts.meta. [ 130515] [ GTAProcess] MainThrd/ done loading resources:/statepolice/riot/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/newsasppack/handling.meta. [ 130515] [ GTAProcess] MainThrd/ Loading 7 handling entries from resources:/newsasppack/handling.meta [ 130515] [ GTAProcess] MainThrd/ done loading resources:/newsasppack/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/newsasppack/vehiclelayouts.meta. [ 130515] [ GTAProcess] MainThrd/ done loading resources:/newsasppack/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cessna/common/handling.meta. [ 130515] [ GTAProcess] MainThrd/ Loading 1 handling entries from resources:/cessna/common/handling.meta [ 130515] [ GTAProcess] MainThrd/ done loading resources:/cessna/common/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/k9pack2/handling.meta. [ 130515] [ GTAProcess] MainThrd/ Loading 2 handling entries from resources:/k9pack2/handling.meta [ 130515] [ GTAProcess] MainThrd/ done loading resources:/k9pack2/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/k9pack2/vehiclelayouts.meta. [ 130515] [ GTAProcess] MainThrd/ done loading resources:/k9pack2/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130515] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/velocityeng/handling.meta. [ 130531] [ GTAProcess] MainThrd/ Loading 1 handling entries from resources:/velocityeng/handling.meta [ 130531] [ GTAProcess] MainThrd/ done loading resources:/velocityeng/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130531] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/velocityeng/vehiclelayouts.meta. [ 130531] [ GTAProcess] MainThrd/ done loading resources:/velocityeng/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130531] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/k9/handling.meta. [ 130531] [ GTAProcess] MainThrd/ Loading 3 handling entries from resources:/k9/handling.meta [ 130547] [ GTAProcess] MainThrd/ done loading resources:/k9/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/k9/vehiclelayouts.meta. [ 130547] [ GTAProcess] MainThrd/ done loading resources:/k9/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/mustang/handling.meta. [ 130547] [ GTAProcess] MainThrd/ Loading 6 handling entries from resources:/mustang/handling.meta [ 130547] [ GTAProcess] MainThrd/ done loading resources:/mustang/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/RedNeckK9Pack2/handling.meta. [ 130547] [ GTAProcess] MainThrd/ Failed to load DLC handling file resources:/RedNeckK9Pack2/handling.meta [ 130547] [ GTAProcess] MainThrd/ done loading resources:/RedNeckK9Pack2/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/RedNeckK9Pack2/vehiclelayouts.meta. [ 130547] [ GTAProcess] MainThrd/ done loading resources:/RedNeckK9Pack2/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/mrap/handling.meta. [ 130547] [ GTAProcess] MainThrd/ Loading 2 handling entries from resources:/mrap/handling.meta [ 130547] [ GTAProcess] MainThrd/ done loading resources:/mrap/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/mrap/vehiclelayouts.meta. [ 130547] [ GTAProcess] MainThrd/ done loading resources:/mrap/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/amrpack/handling.meta. [ 130547] [ GTAProcess] MainThrd/ Loading 4 handling entries from resources:/amrpack/handling.meta [ 130547] [ GTAProcess] MainThrd/ done loading resources:/amrpack/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/amrpack/vehiclelayouts.meta. [ 130547] [ GTAProcess] MainThrd/ done loading resources:/amrpack/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130547] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/RealAITraffic/handling.meta. [ 130547] [ GTAProcess] MainThrd/ Failed to load DLC handling file resources:/RealAITraffic/handling.meta [ 130562] [ GTAProcess] MainThrd/ done loading resources:/RealAITraffic/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/SAHPpack/handling.meta. [ 130562] [ GTAProcess] MainThrd/ Loading 13 handling entries from resources:/SAHPpack/handling.meta [ 130562] [ GTAProcess] MainThrd/ done loading resources:/SAHPpack/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/SAHPpack/vehiclelayouts.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/SAHPpack/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/bearcat_b/data/vehiclelayouts.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/bearcat_b/data/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/e450ambo/handling.meta. [ 130562] [ GTAProcess] MainThrd/ Loading 1 handling entries from resources:/e450ambo/handling.meta [ 130562] [ GTAProcess] MainThrd/ done loading resources:/e450ambo/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/e450ambo/vehiclelayouts.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/e450ambo/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/swatec135/vehicles.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/swatec135/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/swatec135/carcols.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/swatec135/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/swatec135/carvariations.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/swatec135/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/m700a/weaponarchetypes.meta. [ 130562] [ GTAProcess] MainThrd/ done loading resources:/m700a/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 130562] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/m700a/weaponanimations.meta. [ 130609] [ GTAProcess] MainThrd/ done loading resources:/m700a/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 130609] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/m700a/weaponcomponents.meta. [ 130609] [ GTAProcess] MainThrd/ Could not add data_file resources:/m700a/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 130625] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/m700a/weaponcomponents.meta. [ 130625] [ GTAProcess] MainThrd/ done loading resources:/m700a/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 130625] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/m700a/weapon_m700.meta. [ 130625] [ GTAProcess] MainThrd/ done loading resources:/m700a/weapon_m700.meta in data file mounter class CWeaponInfoDataFileMounter. [ 130625] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/m700a/weapons.meta. [ 130625] [ GTAProcess] MainThrd/ done loading resources:/m700a/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 130625] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/statepolice/vehicles.meta. [ 130625] [ GTAProcess] MainThrd/ done loading resources:/statepolice/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130625] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/statepolice/carcols.meta. [ 130687] [ GTAProcess] MainThrd/ done loading resources:/statepolice/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130687] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/statepolice/carvariations.meta. [ 130687] [ GTAProcess] MainThrd/ done loading resources:/statepolice/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130687] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/statepolice/riot/vehicles.meta. [ 130703] [ GTAProcess] MainThrd/ ^1Error: Failed to parse resources:/statepolice/riot/vehicles.meta in rage::parManager::LoadFromStructure(const char*, ...). Make sure this is a well-formed XML/PSO file. [ 130703] [ GTAProcess] MainThrd/ ^7done loading resources:/statepolice/riot/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130703] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/newsasppack/vehicles.meta. [ 130750] [ GTAProcess] MainThrd/ done loading resources:/newsasppack/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130750] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/newsasppack/carcols.meta. [ 130797] [ GTAProcess] MainThrd/ done loading resources:/newsasppack/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130797] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/newsasppack/carvariations.meta. [ 130797] [ GTAProcess] MainThrd/ done loading resources:/newsasppack/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130797] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/hellcatBB/carcols.meta. [ 130797] [ GTAProcess] MainThrd/ done loading resources:/hellcatBB/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130797] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/hellcatBB/vehicles.meta. [ 130797] [ GTAProcess] MainThrd/ done loading resources:/hellcatBB/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130797] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/hellcatBB/carvariations.meta. [ 130812] [ GTAProcess] MainThrd/ done loading resources:/hellcatBB/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130812] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE brezze_mrpd. [ 130812] [ GTAProcess] MainThrd/ done loading brezze_mrpd in data file mounter class CfxCacheMounter. [ 130812] [ GTAProcess] MainThrd/ loading DLCTEXT_FILE resources:/cessna/common/dlctext.meta. [ 130812] [ GTAProcess] MainThrd/ Could not add data_file resources:/cessna/common/dlctext.meta - invalid type DLCTEXT_FILE. [ 130812] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUT_FILE resources:/cessna/common/vehiclelayout.meta. [ 130812] [ GTAProcess] MainThrd/ Could not add data_file resources:/cessna/common/vehiclelayout.meta - invalid type VEHICLE_LAYOUT_FILE. [ 130812] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cessna/common/vehicles.meta. [ 130812] [ GTAProcess] MainThrd/ done loading resources:/cessna/common/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130812] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cessna/common/carvariations.meta. [ 130812] [ GTAProcess] MainThrd/ done loading resources:/cessna/common/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130812] [ GTAProcess] MainThrd/ loading CONTENT_UNLOCKING_META_FILE resources:/cessna/common/caraddoncontentunlocks.meta. [ 130828] [ GTAProcess] MainThrd/ done loading resources:/cessna/common/caraddoncontentunlocks.meta in data file mounter class CExtraContentFileMounter. [ 130828] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/k9pack2/vehicles.meta. [ 130828] [ GTAProcess] MainThrd/ done loading resources:/k9pack2/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130828] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/k9pack2/carcols.meta. [ 130828] [ GTAProcess] MainThrd/ done loading resources:/k9pack2/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130828] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/k9pack2/carvariations.meta. [ 130828] [ GTAProcess] MainThrd/ done loading resources:/k9pack2/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130828] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/velocityeng/vehicles.meta. [ 130828] [ GTAProcess] MainThrd/ done loading resources:/velocityeng/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130828] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/velocityeng/carcols.meta. [ 130844] [ GTAProcess] MainThrd/ done loading resources:/velocityeng/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130844] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/velocityeng/carvariations.meta. [ 130844] [ GTAProcess] MainThrd/ done loading resources:/velocityeng/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130844] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/k9/vehicles.meta. [ 130844] [ GTAProcess] MainThrd/ done loading resources:/k9/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130844] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/k9/carcols.meta. [ 130844] [ GTAProcess] MainThrd/ done loading resources:/k9/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130844] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/k9/carvariations.meta. [ 130844] [ GTAProcess] MainThrd/ done loading resources:/k9/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130859] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/mustang/vehicles.meta. [ 130859] [ GTAProcess] MainThrd/ done loading resources:/mustang/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130859] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/mustang/carcols.meta. [ 130859] [ GTAProcess] MainThrd/ done loading resources:/mustang/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130859] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/mustang/carvariations.meta. [ 130859] [ GTAProcess] MainThrd/ done loading resources:/mustang/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130859] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 130859] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 130859] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/RedNeckK9Pack2/vehicles.meta. [ 130859] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0xd638e95c [ 130859] [ GTAProcess] MainThrd/ Couldn't find handling for hash d638e95c - returning ADDER instead! [ 130859] [ GTAProcess] MainThrd/ done loading resources:/RedNeckK9Pack2/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130859] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/RedNeckK9Pack2/carcols.meta. [ 130875] [ GTAProcess] MainThrd/ done loading resources:/RedNeckK9Pack2/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130875] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/RedNeckK9Pack2/carvariations.meta. [ 130875] [ GTAProcess] MainThrd/ done loading resources:/RedNeckK9Pack2/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130875] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/pitbull/data/vehicles.meta. [ 130875] [ GTAProcess] MainThrd/ done loading resources:/pitbull/data/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130875] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/pitbull/data/carcols.meta. [ 130890] [ GTAProcess] MainThrd/ done loading resources:/pitbull/data/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130890] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/pitbull/data/carvariations.meta. [ 130890] [ GTAProcess] MainThrd/ done loading resources:/pitbull/data/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130890] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/um2020fpiu/carcols.meta. [ 130890] [ GTAProcess] MainThrd/ done loading resources:/um2020fpiu/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130890] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/um2020fpiu/vehicles.meta. [ 130890] [ GTAProcess] MainThrd/ done loading resources:/um2020fpiu/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130890] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/um2020fpiu/carvariations.meta. [ 130890] [ GTAProcess] MainThrd/ done loading resources:/um2020fpiu/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130890] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 130890] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 130890] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE station24. [ 130890] [ GTAProcess] MainThrd/ done loading station24 in data file mounter class CfxCacheMounter. [ 130890] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/mrap/vehicles.meta. [ 130890] [ GTAProcess] MainThrd/ done loading resources:/mrap/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130890] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/mrap/carcols.meta. [ 130906] [ GTAProcess] MainThrd/ done loading resources:/mrap/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130906] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/mrap/carvariations.meta. [ 130906] [ GTAProcess] MainThrd/ done loading resources:/mrap/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130906] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/p226a/weaponarchetypes.meta. [ 130906] [ GTAProcess] MainThrd/ done loading resources:/p226a/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 130906] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/p226a/weaponanimations.meta. [ 130906] [ GTAProcess] MainThrd/ done loading resources:/p226a/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 130906] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/p226a/weaponcomponents.meta. [ 130906] [ GTAProcess] MainThrd/ Could not add data_file resources:/p226a/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 130906] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/p226a/weaponcomponents.meta. [ 130906] [ GTAProcess] MainThrd/ done loading resources:/p226a/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 130906] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/p226a/weapon_p226.meta. [ 130906] [ GTAProcess] MainThrd/ done loading resources:/p226a/weapon_p226.meta in data file mounter class CWeaponInfoDataFileMounter. [ 130922] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/p226a/weapons.meta. [ 130922] [ GTAProcess] MainThrd/ done loading resources:/p226a/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 130922] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/amrpack/vehicles.meta. [ 130922] [ GTAProcess] MainThrd/ done loading resources:/amrpack/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130922] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/amrpack/carcols.meta. [ 130937] [ GTAProcess] MainThrd/ done loading resources:/amrpack/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130937] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/amrpack/carvariations.meta. [ 130937] [ GTAProcess] MainThrd/ done loading resources:/amrpack/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130937] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/SAHPpack/vehicles.meta. [ 130937] [ GTAProcess] MainThrd/ done loading resources:/SAHPpack/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130953] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/SAHPpack/carcols.meta. [ 130953] [ GTAProcess] MainThrd/ done loading resources:/SAHPpack/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130953] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/SAHPpack/carvariations.meta. [ 130953] [ GTAProcess] MainThrd/ done loading resources:/SAHPpack/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130953] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/bearcat_b/data/vehicles.meta. [ 130953] [ GTAProcess] MainThrd/ done loading resources:/bearcat_b/data/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 130969] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/bearcat_b/data/carcols.meta. [ 130969] [ GTAProcess] MainThrd/ done loading resources:/bearcat_b/data/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 130969] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/bearcat_b/data/carvariations.meta. [ 130969] [ GTAProcess] MainThrd/ done loading resources:/bearcat_b/data/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 130969] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/mm-mp9b/weaponarchetypes.meta. [ 130969] [ GTAProcess] MainThrd/ done loading resources:/mm-mp9b/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 130969] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/mm-mp9b/weaponanimations.meta. [ 131062] [ GTAProcess] MainThrd/ done loading resources:/mm-mp9b/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131062] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/mm-mp9b/weaponcomponents.meta. [ 131062] [ GTAProcess] MainThrd/ Could not add data_file resources:/mm-mp9b/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131062] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/mm-mp9b/weaponcomponents.meta. [ 131062] [ GTAProcess] MainThrd/ done loading resources:/mm-mp9b/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131062] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/mm-mp9b/weapon_mp9a.meta. [ 131062] [ GTAProcess] MainThrd/ done loading resources:/mm-mp9b/weapon_mp9a.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131062] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/e450ambo/vehicles.meta. [ 131062] [ GTAProcess] MainThrd/ done loading resources:/e450ambo/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 131078] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/e450ambo/carcols.meta. [ 131078] [ GTAProcess] MainThrd/ done loading resources:/e450ambo/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 131078] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/e450ambo/carvariations.meta. [ 131078] [ GTAProcess] MainThrd/ done loading resources:/e450ambo/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 131078] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/mp5a/weaponarchetypes.meta. [ 131078] [ GTAProcess] MainThrd/ done loading resources:/mp5a/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131078] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/mp5a/weaponanimations.meta. [ 131172] [ GTAProcess] MainThrd/ done loading resources:/mp5a/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131172] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/mp5a/weaponcomponents.meta. [ 131172] [ GTAProcess] MainThrd/ Could not add data_file resources:/mp5a/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131172] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/mp5a/weaponcomponents.meta. [ 131172] [ GTAProcess] MainThrd/ done loading resources:/mp5a/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131172] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/mp5a/weapon_mp5.meta. [ 131172] [ GTAProcess] MainThrd/ done loading resources:/mp5a/weapon_mp5.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131172] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/mp5a/weapons.meta. [ 131187] [ GTAProcess] MainThrd/ done loading resources:/mp5a/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131187] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/mk18b/weaponarchetypes.meta. [ 131187] [ GTAProcess] MainThrd/ done loading resources:/mk18b/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131187] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/mk18b/weaponanimations.meta. [ 131281] [ GTAProcess] MainThrd/ done loading resources:/mk18b/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131281] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/mk18b/weaponcomponents.meta. [ 131297] [ GTAProcess] MainThrd/ Could not add data_file resources:/mk18b/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131297] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/mk18b/weaponcomponents.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mk18b/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/mk18b/weapon_mk18b.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mk18b/weapon_mk18b.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/mk18b/weapons.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mk18b/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/mcx/weapons.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mcx/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/mcx/weaponarchetypes.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mcx/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/mcx/weaponanimations.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mcx/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading CONTENT_UNLOCKING_META_FILE resources:/mcx/contentunlocks.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mcx/contentunlocks.meta in data file mounter class CExtraContentFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading LOADOUTS_FILE resources:/mcx/loadouts.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mcx/loadouts.meta in data file mounter class CExtraContentFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS resources:/mcx/weaponcomponents.meta. [ 131297] [ GTAProcess] MainThrd/ Could not add data_file resources:/mcx/weaponcomponents.meta - invalid type WEAPON_COMPONENTS. [ 131297] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/mm_mm4/weaponarchetypes.meta. [ 131297] [ GTAProcess] MainThrd/ done loading resources:/mm_mm4/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131297] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/mm_mm4/weaponanimations.meta. [ 131390] [ GTAProcess] MainThrd/ done loading resources:/mm_mm4/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131390] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/mm_mm4/weaponcomponents.meta. [ 131390] [ GTAProcess] MainThrd/ Could not add data_file resources:/mm_mm4/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131390] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/mm_mm4/weaponcomponents.meta. [ 131390] [ GTAProcess] MainThrd/ done loading resources:/mm_mm4/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131390] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/mm_mm4/weapon_mm4.meta. [ 131390] [ GTAProcess] MainThrd/ done loading resources:/mm_mm4/weapon_mm4.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131390] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/mm_mm4/weapons.meta. [ 131406] [ GTAProcess] MainThrd/ done loading resources:/mm_mm4/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131406] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/HK416B/weaponarchetypes.meta. [ 131406] [ GTAProcess] MainThrd/ done loading resources:/HK416B/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131406] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/HK416B/weaponanimations.meta. [ 131500] [ GTAProcess] MainThrd/ done loading resources:/HK416B/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131500] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/HK416B/weaponcomponents.meta. [ 131500] [ GTAProcess] MainThrd/ Could not add data_file resources:/HK416B/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131500] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/HK416B/weaponcomponents.meta. [ 131500] [ GTAProcess] MainThrd/ done loading resources:/HK416B/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131500] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/HK416B/weapon_fbiarb.meta. [ 131500] [ GTAProcess] MainThrd/ done loading resources:/HK416B/weapon_fbiarb.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131500] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/HK416B/weapons.meta. [ 131500] [ GTAProcess] MainThrd/ done loading resources:/HK416B/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131500] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/g17a/weaponarchetypes.meta. [ 131500] [ GTAProcess] MainThrd/ done loading resources:/g17a/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131500] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/g17a/weaponanimations.meta. [ 131609] [ GTAProcess] MainThrd/ done loading resources:/g17a/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131609] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/g17a/weaponcomponents.meta. [ 131609] [ GTAProcess] MainThrd/ Could not add data_file resources:/g17a/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131609] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/g17a/weaponcomponents.meta. [ 131609] [ GTAProcess] MainThrd/ done loading resources:/g17a/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131609] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/g17a/weapon_g17.meta. [ 131609] [ GTAProcess] MainThrd/ done loading resources:/g17a/weapon_g17.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131609] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/g17a/weapons.meta. [ 131609] [ GTAProcess] MainThrd/ done loading resources:/g17a/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131609] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/g19rmr/weaponarchetypes.meta. [ 131625] [ GTAProcess] MainThrd/ done loading resources:/g19rmr/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131625] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/g19rmr/weaponanimations.meta. [ 131719] [ GTAProcess] MainThrd/ done loading resources:/g19rmr/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131719] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/g19rmr/weaponcomponents.meta. [ 131719] [ GTAProcess] MainThrd/ Could not add data_file resources:/g19rmr/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131719] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/g19rmr/weaponcomponents.meta. [ 131719] [ GTAProcess] MainThrd/ done loading resources:/g19rmr/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131719] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/g19rmr/weapon_g19.meta. [ 131719] [ GTAProcess] MainThrd/ done loading resources:/g19rmr/weapon_g19.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131719] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/g19rmr/weapons.meta. [ 131719] [ GTAProcess] MainThrd/ done loading resources:/g19rmr/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131719] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/FBIAR15b/weaponarchetypes.meta. [ 131734] [ GTAProcess] MainThrd/ done loading resources:/FBIAR15b/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131734] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/FBIAR15b/weaponanimations.meta. [ 131828] [ GTAProcess] MainThrd/ done loading resources:/FBIAR15b/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131828] [ GTAProcess] MainThrd/ loading WEAPON_COMPONENTS_FILE resources:/FBIAR15b/weaponcomponents.meta. [ 131828] [ GTAProcess] MainThrd/ Could not add data_file resources:/FBIAR15b/weaponcomponents.meta - invalid type WEAPON_COMPONENTS_FILE. [ 131828] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/FBIAR15b/weaponcomponents.meta. [ 131844] [ GTAProcess] MainThrd/ done loading resources:/FBIAR15b/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 131844] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/FBIAR15b/weapon_fbiarb.meta. [ 131844] [ GTAProcess] MainThrd/ done loading resources:/FBIAR15b/weapon_fbiarb.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131844] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/FBIAR15b/weapons.meta. [ 131844] [ GTAProcess] MainThrd/ done loading resources:/FBIAR15b/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131844] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/ec145med/vehicles.meta. [ 131844] [ GTAProcess] MainThrd/ done loading resources:/ec145med/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 131844] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/ec145med/carcols.meta. [ 131844] [ GTAProcess] MainThrd/ done loading resources:/ec145med/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 131844] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/ec145med/carvariations.meta. [ 131844] [ GTAProcess] MainThrd/ done loading resources:/ec145med/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 131859] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/tark_new_sasp/stream/xs_x18dlc_int_mod.ytyp. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/stream/xs_x18dlc_int_mod.ytyp in data file mounter class CfxProxyItypMounter. [ 131859] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/tark_new_sasp/stream/ex_int_office_02b_dlc.ytyp. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/stream/ex_int_office_02b_dlc.ytyp in data file mounter class CfxProxyItypMounter. [ 131859] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/tark_new_sasp/stream/ch_dlc_int_02_ch.ytyp. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/stream/ch_dlc_int_02_ch.ytyp in data file mounter class CfxProxyItypMounter. [ 131859] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/tark_new_sasp/stream/bkr_biker_dlc_int_ware05.ytyp. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/stream/bkr_biker_dlc_int_ware05.ytyp in data file mounter class CfxProxyItypMounter. [ 131859] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/tark_new_sasp/stream/ch_prop_ch_casino_trophies.ytyp. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/stream/ch_prop_ch_casino_trophies.ytyp in data file mounter class CfxProxyItypMounter. [ 131859] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/tark_new_sasp/stream/tark_davispd.ytyp. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/stream/tark_davispd.ytyp in data file mounter class CfxProxyItypMounter. [ 131859] [ GTAProcess] MainThrd/ loading AUDIO_GAMEDATA resources:/tark_new_sasp/audio/tark_new_sasp_col_game.dat151. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/audio/tark_new_sasp_col_game.dat151 in data file mounter class audMetadataDataFileMounter. [ 131859] [ GTAProcess] MainThrd/ loading AUDIO_DYNAMIXDATA resources:/tark_new_sasp/audio/tark_new_sasp_col_mix.dat15. [ 131859] [ GTAProcess] MainThrd/ done loading resources:/tark_new_sasp/audio/tark_new_sasp_col_mix.dat15 in data file mounter class audMetadataDataFileMounter. [ 131859] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 131859] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 131859] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE tark_new_sasp. [ 131875] [ GTAProcess] MainThrd/ done loading tark_new_sasp in data file mounter class CfxCacheMounter. [ 131875] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/flashbang/data/weaponarchetypes.meta. [ 131875] [ GTAProcess] MainThrd/ done loading resources:/flashbang/data/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 131875] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/flashbang/data/weaponanimations.meta. [ 131875] [ GTAProcess] MainThrd/ done loading resources:/flashbang/data/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 131875] [ GTAProcess] MainThrd/ loading LOADOUTS_FILE resources:/flashbang/data/loadouts.meta. [ 131875] [ GTAProcess] MainThrd/ done loading resources:/flashbang/data/loadouts.meta in data file mounter class CExtraContentFileMounter. [ 131875] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/flashbang/data/weapons.meta. [ 131875] [ GTAProcess] MainThrd/ done loading resources:/flashbang/data/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 131875] [ GTAProcess] MainThrd/ loading PED_PERSONALITY_FILE resources:/flashbang/data/pedpersonality.meta. [ 131890] [ GTAProcess] MainThrd/ done loading resources:/flashbang/data/pedpersonality.meta in data file mounter class CPedModelMetaDataFileMounter. [ 131890] [ GTAProcess] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 131890] [ GTAProcess] MainThrd/ Loaded apa_ch2_04_1.ybn (id 10585) [ 131890] [ GTAProcess] MainThrd/ Loaded bh1_06_0.ybn (id 1367) [ 131890] [ GTAProcess] MainThrd/ Loaded bh1_09_0.ybn (id 1379) [ 131890] [ GTAProcess] MainThrd/ Loaded bh1_30_0.ybn (id 1419) [ 131922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 131922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64552, when there are only 2876 vertices. [ 131922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 131922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 62 vertices. [ 131922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_04_1.ybn. [ 131922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4740, when there are only 3557 vertices. [ 131937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 131937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65416, when there are only 646 vertices. [ 131937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 131937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1722, when there are only 1266 vertices. [ 131953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 131953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 6474, when there are only 6046 vertices. [ 131984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 131984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65533, when there are only 861 vertices. [ 132000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 132000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63717, when there are only 3866 vertices. [ 132000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 132000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64111, when there are only 2500 vertices. [ 132000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 132000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1507, when there are only 1483 vertices. [ 132015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_09_0.ybn. [ 132015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64842, when there are only 5375 vertices. [ 132015] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132015] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132015] [ GTAProcess] ResourcePlacementThr/ Details: Poly 146 edge reference is invalid. It leads to vertex 65087, when there are only 3810 vertices. [ 132031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51, when there are only 26 vertices. [ 132031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1191, when there are only 1081 vertices. [ 132047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64637, when there are only 2950 vertices. [ 132062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65410, when there are only 2379 vertices. [ 132062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65531, when there are only 58 vertices. [ 132062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 132062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 68 vertices. [ 132078] [ GTAProcess] MainThrd/ Loaded bh1_46_0.ybn (id 1499) [ 132078] [ GTAProcess] MainThrd/ Loaded bh1_47_0.ybn (id 1503) [ 132078] [ GTAProcess] MainThrd/ Loaded bh1_49_0.ybn (id 1511) [ 132078] [ GTAProcess] MainThrd/ Loaded bh1_49_1.ybn (id 1512) [ 132094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 132094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 4494, when there are only 4303 vertices. [ 132094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 132094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65437, when there are only 290 vertices. [ 132094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 132094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64632, when there are only 2601 vertices. [ 132094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 132094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 64409, when there are only 4054 vertices. [ 132094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 132109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 55, when there are only 42 vertices. [ 132109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_0.ybn. [ 132109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64775, when there are only 1285 vertices. [ 132109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 132109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 2219, when there are only 2005 vertices. [ 132109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 132109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 1914, when there are only 1594 vertices. [ 132109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_1.ybn. [ 132109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65394, when there are only 284 vertices. [ 132125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65278, when there are only 4131 vertices. [ 132125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 555, when there are only 400 vertices. [ 132125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65507, when there are only 1908 vertices. [ 132125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65408, when there are only 1689 vertices. [ 132125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 5380, when there are only 2662 vertices. [ 132140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1234, when there are only 771 vertices. [ 132140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1405, when there are only 981 vertices. [ 132140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 380 edge reference is invalid. It leads to vertex 65320, when there are only 4341 vertices. [ 132140] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 132140] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132140] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 56 vertices. [ 132156] [ GTAProcess] MainThrd/ Loaded bh1_49_2.ybn (id 1513) [ 132156] [ GTAProcess] MainThrd/ Loaded bh1_49_3.ybn (id 1514) [ 132156] [ GTAProcess] MainThrd/ Loaded bh1_rd_21.ybn (id 1533) [ 132156] [ GTAProcess] MainThrd/ Loaded bt1_02_0.ybn (id 934) [ 132156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 132156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65041, when there are only 5093 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64020, when there are only 5521 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2075 edge reference is invalid. It leads to vertex 65065, when there are only 8594 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_02_0.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 37, when there are only 36 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1157, when there are only 1040 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61590, when there are only 3014 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_2.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 113, when there are only 58 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 64989, when there are only 2424 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3044, when there are only 1992 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 132172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 259 edge reference is invalid. It leads to vertex 65422, when there are only 1289 vertices. [ 132172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 132187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11, when there are only 11 vertices. [ 132187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_49_3.ybn. [ 132187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 90 vertices. [ 132187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_21.ybn. [ 132187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 62022, when there are only 2315 vertices. [ 132187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_21.ybn. [ 132187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65532, when there are only 60 vertices. [ 132187] [ GTAProcess] MainThrd/ Loaded bt1_03_0.ybn (id 937) [ 132187] [ GTAProcess] MainThrd/ Loaded ch2_03c_2.ybn (id 6880) [ 132187] [ GTAProcess] MainThrd/ Loaded ch2_04_1.ybn (id 6899) [ 132203] [ GTAProcess] MainThrd/ Loaded ch3_03_0.ybn (id 7362) [ 132203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 132203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65405, when there are only 919 vertices. [ 132203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 132203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 677 edge reference is invalid. It leads to vertex 65273, when there are only 3709 vertices. [ 132203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bt1_03_0.ybn. [ 132203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65525, when there are only 27 vertices. [ 132203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 132203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64552, when there are only 2876 vertices. [ 132203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 132203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2168, when there are only 1920 vertices. [ 132219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 132219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 62 vertices. [ 132219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_04_1.ybn. [ 132219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4740, when there are only 3557 vertices. [ 132234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 600, when there are only 457 vertices. [ 132234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 65507, when there are only 2768 vertices. [ 132234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 937, when there are only 611 vertices. [ 132234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65374, when there are only 950 vertices. [ 132250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1179, when there are only 831 vertices. [ 132250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1811, when there are only 1007 vertices. [ 132250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64979, when there are only 1528 vertices. [ 132250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_03_0.ybn. [ 132250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 700, when there are only 621 vertices. [ 132250] [ GTAProcess] MainThrd/ Loaded cinerama_col.ybn (id 12550) [ 132250] [ GTAProcess] MainThrd/ Loaded dt1_03_0.ybn (id 403) [ 132265] [ GTAProcess] MainThrd/ Loaded dt1_05_0.ybn (id 411) [ 132265] [ GTAProcess] MainThrd/ Loaded dt1_05_woffm_1.ybn (id 418) [ 132265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132265] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 65314, when there are only 5182 vertices. [ 132265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132265] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64878, when there are only 5454 vertices. [ 132265] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132265] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65316, when there are only 2987 vertices. [ 132281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65259, when there are only 2894 vertices. [ 132281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65472, when there are only 743 vertices. [ 132281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 330 edge reference is invalid. It leads to vertex 65493, when there are only 2143 vertices. [ 132281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_03_0.ybn. [ 132281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 414 edge reference is invalid. It leads to vertex 1971, when there are only 1690 vertices. [ 132297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 132297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 108 edge reference is invalid. It leads to vertex 65465, when there are only 2227 vertices. [ 132297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 132297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 65512, when there are only 4013 vertices. [ 132297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 132297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65054, when there are only 3914 vertices. [ 132312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 132312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64782, when there are only 3352 vertices. [ 132312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_05_0.ybn. [ 132312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 64411, when there are only 4735 vertices. [ 132328] [ GTAProcess] MainThrd/ Loaded dt1_10_0.ybn (id 440) [ 132328] [ GTAProcess] MainThrd/ Loaded dt1_20_0.ybn (id 471) [ 132328] [ GTAProcess] MainThrd/ Loaded dt1_rd1_4.ybn (id 497) [ 132328] [ GTAProcess] MainThrd/ Loaded hei_bh1_09_0.ybn (id 10102) [ 132328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_rd1_4.ybn. [ 132328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 76 edge reference is invalid. It leads to vertex 65383, when there are only 2281 vertices. [ 132344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_rd1_4.ybn. [ 132344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 927 edge reference is invalid. It leads to vertex 65471, when there are only 1555 vertices. [ 132344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 132344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65211, when there are only 4837 vertices. [ 132344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 132344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 64698, when there are only 2266 vertices. [ 132359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 132359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65534, when there are only 67 vertices. [ 132359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 132359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 51, when there are only 48 vertices. [ 132359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 132359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 624 edge reference is invalid. It leads to vertex 65522, when there are only 5222 vertices. [ 132359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 132359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65241, when there are only 1587 vertices. [ 132375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_20_0.ybn. [ 132375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64958, when there are only 1891 vertices. [ 132375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 132375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 6474, when there are only 6046 vertices. [ 132375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 132375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65533, when there are only 861 vertices. [ 132375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 132375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63717, when there are only 3866 vertices. [ 132375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 132375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64111, when there are only 2500 vertices. [ 132375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 132390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1507, when there are only 1483 vertices. [ 132390] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_09_0.ybn. [ 132390] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132390] [ GTAProcess] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64842, when there are only 5375 vertices. [ 132406] [ GTAProcess] MainThrd/ Loaded hei_ch1_01_16.ybn (id 10427) [ 132406] [ GTAProcess] MainThrd/ Loaded hei_dt1_03_0.ybn (id 9551) [ 132406] [ GTAProcess] MainThrd/ Loaded hei_dt1_19_0.ybn (id 9565) [ 132406] [ GTAProcess] MainThrd/ Loaded hei_dt1_20_0.ybn (id 9568) [ 132422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 132422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 51, when there are only 48 vertices. [ 132422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 132422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 624 edge reference is invalid. It leads to vertex 65522, when there are only 5222 vertices. [ 132422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 132422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65241, when there are only 1587 vertices. [ 132422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_20_0.ybn. [ 132422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64958, when there are only 1891 vertices. [ 132422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_19_0.ybn. [ 132422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 804, when there are only 730 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 65314, when there are only 5182 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64878, when there are only 5454 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65253, when there are only 2987 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65259, when there are only 2894 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65472, when there are only 743 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 337 edge reference is invalid. It leads to vertex 65455, when there are only 2139 vertices. [ 132437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_03_0.ybn. [ 132453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 478 edge reference is invalid. It leads to vertex 1964, when there are only 1690 vertices. [ 132453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_16.ybn. [ 132453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 493, when there are only 444 vertices. [ 132469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_16.ybn. [ 132469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 489, when there are only 444 vertices. [ 132469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_16.ybn. [ 132469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2308, when there are only 1707 vertices. [ 132469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_16.ybn. [ 132469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65410, when there are only 2475 vertices. [ 132469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_16.ybn. [ 132469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65532, when there are only 72 vertices. [ 132484] [ GTAProcess] MainThrd/ Loaded hei_heist_police_dlc.ybn (id 9521) [ 132484] [ GTAProcess] MainThrd/ Loaded hei_sm_16_0.ybn (id 10162) [ 132484] [ GTAProcess] MainThrd/ Loaded hei_vb_34_2.ybn (id 10210) [ 132484] [ GTAProcess] MainThrd/ Loaded hi@bh1_30_4.ybn (id 1424) [ 132500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 132500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 817 vertices. [ 132500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 132500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64318, when there are only 3110 vertices. [ 132500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 132500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 24, when there are only 24 vertices. [ 132500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_16_0.ybn. [ 132500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 61, when there are only 38 vertices. [ 132500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_30_4.ybn. [ 132500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65324, when there are only 7651 vertices. [ 132500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_30_4.ybn. [ 132500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 284, when there are only 284 vertices. [ 132531] [ GTAProcess] MainThrd/ Loaded hi@bh1_30_5.ybn (id 1425) [ 132531] [ GTAProcess] MainThrd/ Loaded hi@ch3_03_15.ybn (id 7399) [ 132531] [ GTAProcess] MainThrd/ Loaded hi@hei_ch1_01_4.ybn (id 10473) [ 132531] [ GTAProcess] MainThrd/ Loaded hi@hei_dt1_19_0.ybn (id 9566) [ 132531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_03_15.ybn. [ 132531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 85 edge reference is invalid. It leads to vertex 65352, when there are only 4846 vertices. [ 132547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_03_15.ybn. [ 132547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 166, when there are only 158 vertices. [ 132547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_30_5.ybn. [ 132547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65400, when there are only 3370 vertices. [ 132609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch1_01_4.ybn. [ 132609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3877, when there are only 3009 vertices. [ 132609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch1_01_4.ybn. [ 132609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65215, when there are only 5163 vertices. [ 132609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch1_01_4.ybn. [ 132609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64618, when there are only 2823 vertices. [ 132609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch1_01_4.ybn. [ 132609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 129 edge reference is invalid. It leads to vertex 2401, when there are only 2395 vertices. [ 132625] [ GTAProcess] MainThrd/ Loaded hi@hw1_09_0.ybn (id 540) [ 132625] [ GTAProcess] MainThrd/ Loaded hidt1_rd1_9.ybn (id 12551) [ 132640] [ GTAProcess] MainThrd/ Loaded hw1_02_0.ybn (id 523) [ 132640] [ GTAProcess] MainThrd/ Loaded hw1_09_0.ybn (id 541) [ 132656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_09_0.ybn. [ 132656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 62914, when there are only 5589 vertices. [ 132656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_09_0.ybn. [ 132656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3633, when there are only 3521 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 103 edge reference is invalid. It leads to vertex 63426, when there are only 9275 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3536, when there are only 2498 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 678 edge reference is invalid. It leads to vertex 65535, when there are only 3291 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_02_0.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 84, when there are only 68 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 690 edge reference is invalid. It leads to vertex 64654, when there are only 11510 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 645 edge reference is invalid. It leads to vertex 63705, when there are only 9127 vertices. [ 132687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 132687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 167 edge reference is invalid. It leads to vertex 60804, when there are only 4497 vertices. [ 132703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hidt1_rd1_9.ybn. [ 132703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 65452, when there are only 480 vertices. [ 132719] [ GTAProcess] MainThrd/ Loaded id2_07_0.ybn (id 793) [ 132719] [ GTAProcess] MainThrd/ Loaded kt1_06_0.ybn (id 1592) [ 132719] [ GTAProcess] MainThrd/ Loaded mrpd_col.ybn (id 12555) [ 132719] [ GTAProcess] MainThrd/ Loaded sc1_18_0.ybn (id 230) [ 132734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65427, when there are only 402 vertices. [ 132734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65459, when there are only 147 vertices. [ 132734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65403, when there are only 112 vertices. [ 132734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57989, when there are only 5354 vertices. [ 132734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 214 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65411, when there are only 312 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65513, when there are only 50 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 531, when there are only 370 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mrpd_col.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65507, when there are only 40 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 206 edge reference is invalid. It leads to vertex 65520, when there are only 2004 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65299, when there are only 1988 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_07_0.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 48 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_06_0.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 65520, when there are only 1066 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_06_0.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65388, when there are only 1969 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_18_0.ybn. [ 132750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65462, when there are only 1190 vertices. [ 132750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_18_0.ybn. [ 132765] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132765] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 757, when there are only 730 vertices. [ 132765] [ GTAProcess] MainThrd/ Loaded sc1_rd_17.ybn (id 315) [ 132765] [ GTAProcess] MainThrd/ Loaded sm_16_0.ybn (id 1755) [ 132765] [ GTAProcess] MainThrd/ Loaded ss1_01_0.ybn (id 955) [ 132765] [ GTAProcess] MainThrd/ Loaded ss1_rd1_0.ybn (id 1015) [ 132765] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 132765] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132765] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 817 vertices. [ 132765] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 132765] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64318, when there are only 3110 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 132781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 24, when there are only 24 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sm_16_0.ybn. [ 132781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 61, when there are only 38 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 132781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65527, when there are only 2648 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 132781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 954 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 132781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65317, when there are only 771 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 132781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64319, when there are only 2045 vertices. [ 132781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 218 edge reference is invalid. It leads to vertex 65508, when there are only 925 vertices. [ 132797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_rd_17.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65338, when there are only 175 vertices. [ 132797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65311, when there are only 3386 vertices. [ 132797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 63420, when there are only 4208 vertices. [ 132797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65527, when there are only 32 vertices. [ 132797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 11, when there are only 9 vertices. [ 132797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_01_0.ybn. [ 132797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65533, when there are only 114 vertices. [ 132812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 132812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 1023, when there are only 1014 vertices. [ 132812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 132812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 1897, when there are only 1791 vertices. [ 132812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 132812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65523, when there are only 88 vertices. [ 132812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_0.ybn. [ 132812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65523, when there are only 88 vertices. [ 132828] [ GTAProcess] MainThrd/ Loaded ss1_rd1_4.ybn (id 1022) [ 132828] [ GTAProcess] MainThrd/ Loaded station24_col.ybn (id 12556) [ 132828] [ GTAProcess] MainThrd/ Loaded station24_foundation_col.ybn (id 12557) [ 132828] [ GTAProcess] MainThrd/ Loaded station24_shell_col.ybn (id 12558) [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 127 edge reference is invalid. It leads to vertex 65283, when there are only 16472 vertices. [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_foundation_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 62438, when there are only 1973 vertices. [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_shell_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 281 edge reference is invalid. It leads to vertex 2592, when there are only 2068 vertices. [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_shell_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65022, when there are only 1749 vertices. [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_shell_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 72 edge reference is invalid. It leads to vertex 2651, when there are only 1169 vertices. [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_shell_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65437, when there are only 500 vertices. [ 132859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_shell_col.ybn. [ 132859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65519, when there are only 22 vertices. [ 132875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset station24_shell_col.ybn. [ 132875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 65530, when there are only 41 vertices. [ 132875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 132875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6917, when there are only 2816 vertices. [ 132875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 132875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 417, when there are only 299 vertices. [ 132875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_rd1_4.ybn. [ 132875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64644, when there are only 1483 vertices. [ 132890] [ GTAProcess] MainThrd/ Loaded tark_new_sasp_col.ybn (id 12559) [ 132890] [ GTAProcess] MainThrd/ Loaded v_policehub.ybn (id 8465) [ 132890] [ GTAProcess] MainThrd/ Loaded vb_34_2.ybn (id 1935) [ 132890] [ GTAProcess] MainThrd/ Loaded vb_34_7.ybn (id 1940) [ 132906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_policehub.ybn. [ 132906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65535, when there are only 205 vertices. [ 132906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_policehub.ybn. [ 132906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65510, when there are only 1452 vertices. [ 132906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 132906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 65490, when there are only 708 vertices. [ 132906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 132906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 55, when there are only 44 vertices. [ 132906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 132922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64688, when there are only 3076 vertices. [ 132922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 132922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 2991, when there are only 2202 vertices. [ 132922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 132922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 144, when there are only 136 vertices. [ 132922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_34_7.ybn. [ 132922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65535, when there are only 44 vertices. [ 132937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 335, when there are only 144 vertices. [ 132937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65533, when there are only 48 vertices. [ 132937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65302, when there are only 983 vertices. [ 132937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63312, when there are only 2379 vertices. [ 132937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2410, when there are only 1724 vertices. [ 132937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 410, when there are only 312 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63838, when there are only 2506 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64812, when there are only 472 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65473, when there are only 763 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61144, when there are only 7656 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 864, when there are only 662 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8421, when there are only 6062 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 664 edge reference is invalid. It leads to vertex 65220, when there are only 2250 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65371, when there are only 314 vertices. [ 132953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 726, when there are only 602 vertices. [ 132969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 24 vertices. [ 132969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tark_new_sasp_col.ybn. [ 132969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65148, when there are only 244 vertices. [ 132969] [ GTAProcess] MainThrd/ Loaded vb_35_0.ybn (id 1950) [ 132984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 132984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 65528, when there are only 957 vertices. [ 132984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 132984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2242, when there are only 2237 vertices. [ 132984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 132984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4593, when there are only 2109 vertices. [ 132984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 132984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65417, when there are only 1705 vertices. [ 132984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 132984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3375, when there are only 1542 vertices. [ 133000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 133000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 133000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 125, when there are only 110 vertices. [ 133000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_35_0.ybn. [ 133000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 133000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65532, when there are only 18 vertices. [ 133906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 133906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 133906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65276, when there are only 4321 vertices. [ 133906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 133906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 133906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1110 edge reference is invalid. It leads to vertex 5131, when there are only 2222 vertices. [ 190531] [ GTAProcess] Window Watchdog/ Error: FiveM has stopped responding [ 190531] [ GTAProcess] Window Watchdog/ The game stopped responding for too long and needs to be restarted. When asking for help, please click 'Save information' and upload the file that is saved when you click the button. [ 190531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_09_0.ybn. [ 190531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 190531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 288 edge reference is invalid. It leads to vertex 65515, when there are only 1299 vertices.