<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
    <SlotNavigateOrder>
    <Item>
        <WeaponSlots>
            <Item>
                <OrderNumber value="300" />
                <Entry>SLOT_G2</Entry>
            </Item>
        </WeaponSlots>
    </Item>
    </SlotNavigateOrder>

    <Infos>
        <Item>
			<Infos>
			<Item type="CWeaponInfo">
			  <Name>WEAPON_G2</Name>
			  <Model>markomods-g2</Model>
			  <Audio>AUDIO_ITEM_PISTOL</Audio>
			  <Slot>SLOT_G2</Slot>
			  <DamageType>BULLET</DamageType>
			  <Explosion>
				<Default>DONTCARE</Default>
				<HitCar>DONTCARE</HitCar>
				<HitTruck>DONTCARE</HitTruck>
				<HitBike>DONTCARE</HitBike>
				<HitBoat>DONTCARE</HitBoat>
				<HitPlane>DONTCARE</HitPlane>
			  </Explosion>
			  <FireType>INSTANT_HIT</FireType>
			  <WheelSlot>WHEEL_PISTOL</WheelSlot>
			  <Group>GROUP_PISTOL</Group>
			  <AmmoInfo ref="AMMO_PISTOL" />
			  <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
			  <ClipSize value="12" />
			  <AccuracySpread value="1.500000" />
			  <AccurateModeAccuracyModifier value="0.500000" />
			  <RunAndGunAccuracyModifier value="2.000000" />
			  <RunAndGunAccuracyMaxModifier value="1.000000" />
			  <RecoilAccuracyMax value="1.000000" />
			  <RecoilErrorTime value="3.300000" />
			  <RecoilRecoveryRate value="1.000000" />
			  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
			  <MinHeadShotDistanceAI value="1000.000000" />
			  <MaxHeadShotDistanceAI value="1000.000000" />
			  <HeadShotDamageModifierAI value="1000.000000" />
			  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
			  <MinHeadShotDistancePlayer value="5.000000" />
			  <MaxHeadShotDistancePlayer value="40.000000" />
			  <HeadShotDamageModifierPlayer value="20.000000" />
			  <Damage value="26.000000" />
			  <DamageTime value="0.000000" />
			  <DamageTimeInVehicle value="0.000000" />
			  <DamageTimeInVehicleHeadShot value="0.000000" />
			  <HitLimbsDamageModifier value="0.500000" />
			  <NetworkHitLimbsDamageModifier value="0.800000" />
			  <LightlyArmouredDamageModifier value="0.750000" />
			  <Force value="50.000000" />
			  <ForceHitPed value="125.000000" />
			  <ForceHitVehicle value="750.000000" />
			  <ForceHitFlyingHeli value="750.000000" />
			  <OverrideForces>
				<Item>
				  <BoneTag>BONETAG_HEAD</BoneTag>
				  <ForceFront value="100.000000" />
				  <ForceBack value="80.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_NECK</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="70.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_THIGH</BoneTag>
				  <ForceFront value="40.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_THIGH</BoneTag>
				  <ForceFront value="40.000000" />
				  <ForceBack value="1.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_L_CALF</BoneTag>
				  <ForceFront value="70.000000" />
				  <ForceBack value="80.000000" />
				</Item>
				<Item>
				  <BoneTag>BONETAG_R_CALF</BoneTag>
				  <ForceFront value="60.000000" />
				  <ForceBack value="100.000000" />
				</Item>
			  </OverrideForces>
			  <ForceMaxStrengthMult value="1.000000" />
			  <ForceFalloffRangeStart value="0.000000" />
			  <ForceFalloffRangeEnd value="50.000000" />
			  <ForceFalloffMin value="1.000000" />
			  <ProjectileForce value="0.000000" />
			  <FragImpulse value="250.000000" />
			  <Penetration value="0.010000" />
			  <VerticalLaunchAdjustment value="0.000000" />
			  <DropForwardVelocity value="0.000000" />
			  <Speed value="2000.000000" />
			  <BulletsInBatch value="1" />
			  <BatchSpread value="0.000000" />
			  <ReloadTimeMP value="-1.000000" />
			  <ReloadTimeSP value="-1.000000" />
			  <VehicleReloadTime value="1.000000" />
			  <AnimReloadRate value="1.000000" />
			  <BulletsPerAnimLoop value="1" />
			  <TimeBetweenShots value="0.370000" />
			  <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
			  <SpinUpTime value="0.000000" />
			  <SpinTime value="0.000000" />
			  <SpinDownTime value="0.000000" />
			  <AlternateWaitTime value="-1.000000" />
			  <BulletBendingNearRadius value="0.000000" />
			  <BulletBendingFarRadius value="0.750000" />
			  <BulletBendingZoomedRadius value="0.375000" />
			  <FirstPersonBulletBendingNearRadius value="0.000000" />
			  <FirstPersonBulletBendingFarRadius value="0.750000" />
			  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
			  <Fx>
				<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
				<FlashFx>muz_pistol</FlashFx>
				<FlashFxAlt />
				<FlashFxFP>muz_pistol_fp</FlashFxFP>
				<FlashFxAltFP />
				<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
				<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
				<MuzzleSmokeFxMinLevel value="0.300000" />
				<MuzzleSmokeFxIncPerShot value="0.100000" />
				<MuzzleSmokeFxDecPerSec value="0.275000" />
				<ShellFx>eject_pistol</ShellFx>
				<ShellFxFP>eject_pistol_fp</ShellFxFP>
				<TracerFx>bullet_tracer</TracerFx>
				<PedDamageHash>BulletSmall</PedDamageHash>
				<TracerFxChanceSP value="0.200000" />
				<TracerFxChanceMP value="0.750000" />
				<FlashFxChanceSP value="1.000000" />
				<FlashFxChanceMP value="1.000000" />
				<FlashFxAltChance value="0.000000" />
				<FlashFxScale value="0.800000" />
				<FlashFxLightEnabled value="true" />
				<FlashFxLightCastsShadows value="false" />
				<FlashFxLightOffsetDist value="0.000000" />
				<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
				<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
				<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
				<FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
				<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
				<GroundDisturbFxEnabled value="false" />
				<GroundDisturbFxDist value="5.000000" />
				<GroundDisturbFxNameDefault />
				<GroundDisturbFxNameSand />
				<GroundDisturbFxNameDirt />
				<GroundDisturbFxNameWater />
				<GroundDisturbFxNameFoliage />
			  </Fx>
			  <InitialRumbleDuration value="150" />
			  <InitialRumbleIntensity value="0.200000" />
			  <InitialRumbleIntensityTrigger value="0.850000" />
			  <RumbleDuration value="95" />
			  <RumbleIntensity value="0.200000" />
			  <RumbleIntensityTrigger value="0.800000" />
			  <RumbleDamageIntensity value="1.000000" />
			  <InitialRumbleDurationFps value="150" />
			  <InitialRumbleIntensityFps value="1.000000" />
			  <RumbleDurationFps value="95" />
			  <RumbleIntensityFps value="1.000000" />
			  <NetworkPlayerDamageModifier value="1.000000" />
			  <NetworkPedDamageModifier value="1.000000" />
			  <NetworkHeadShotPlayerDamageModifier value="2.000000" />
			  <LockOnRange value="55.000000" />
			  <WeaponRange value="120.000000" />
			  <BulletDirectionOffsetInDegrees value="0.000000" />
			  <AiSoundRange value="-1.000000" />
			  <AiPotentialBlastEventRange value="-1.000000" />
			  <DamageFallOffRangeMin value="40.000000" />
			  <DamageFallOffRangeMax value="120.000000" />
			  <DamageFallOffModifier value="0.300000" />
			  <VehicleWeaponHash />
			  <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
			  <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
			  <CoverReadyToFireCameraHash />
			  <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
			  <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
			  <AlternativeOrScopedCameraHash />
			  <RunAndGunAlternativeOrScopedCameraHash />
			  <CinematicShootingAlternativeOrScopedCameraHash />
			  <CameraFov value="45.000000" />
			  <FirstPersonScopeFov value="30.00000"/>
			  <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
			  <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0010" />
			  <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
			  <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
			  <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
			  <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
			  <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
			  <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
			  <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
			  <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
			  <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
			  <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
			  <ZoomFactorForAccurateMode value="1.300000" />
			  <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
			  <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
			  <AccuracyOffsetShakeHash />
			  <MinTimeBetweenRecoilShakes value="150" />
			  <RecoilShakeAmplitude value="1.000000" />
			  <ExplosionShakeAmplitude value="-1.000000" />
			  <IkRecoilDisplacement value="0.01" />
			  <IkRecoilDisplacementScope value="0.005" />
			  <IkRecoilDisplacementScaleBackward value="1.0" />
			  <IkRecoilDisplacementScaleVertical value="0.4" />
			  <ReticuleHudPosition x="0.000000" y="0.000000" />
			  <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
			  <AimProbeLengthMin value="0.300000" />
			  <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
			  <AimProbeLengthMax value="0.275000" />
			  <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
			  <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
			  <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
			  <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
			  <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
			  <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
			  <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
			  <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
			  <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
			  <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
			  <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
			  <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
			  <TorsoAimOffset x="-1.300000" y="0.550000" />
			  <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
			  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
			  <ReticuleMinSizeStanding value="0.650000" />
			  <ReticuleMinSizeCrouched value="0.550000" />
			  <ReticuleScale value="0.300000" />
			  <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
			  <FirstPersonReticuleStyleHash />
			  <PickupHash>PICKUP_WEAPON_G2</PickupHash>
			  <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
			  <HumanNameHash>WT_G2</HumanNameHash>
			  <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
			  <StatName>G2</StatName>
			  <KnockdownCount value="3" />
			  <KillshotImpulseScale value="1.000000" />
			  <NmShotTuningSet>Normal</NmShotTuningSet>
			  <AttachPoints>
				<Item>
					<AttachBone>WAPClip</AttachBone>
					<Components>
						<Item>
							<Default value="true"/>
							<Name>COMPONENT_G2_CLIP_01</Name>
						</Item>
					</Components>
				</Item>
			  </AttachPoints>
			  <GunFeedBone />
			  <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
			  <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
			  <TintSpecValues ref="TINT_DEFAULT" />
			  <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
			  <ReloadUpperBodyFixupExpressionData ref="default" />
			  <AmmoDiminishingRate value="3" />
			  <AimingBreathingAdditiveWeight value="1.000000" />
			  <FiringBreathingAdditiveWeight value="1.000000" />
			  <StealthAimingBreathingAdditiveWeight value="1.000000" />
			  <StealthFiringBreathingAdditiveWeight value="1.000000" />
			  <AimingLeanAdditiveWeight value="1.000000" />
			  <FiringLeanAdditiveWeight value="1.000000" />
			  <StealthAimingLeanAdditiveWeight value="1.000000" />
			  <StealthFiringLeanAdditiveWeight value="1.000000" />
			  <ExpandPedCapsuleRadius value="0.000000" />
			  <AudioCollisionHash />
			  <HudDamage value="26" />
			  <HudSpeed value="40" />
			  <HudCapacity value="10" />
			  <HudAccuracy value="40" />
			  <HudRange value="25" />
			</Item>
			</Infos>
        </Item>
    </Infos>
    <Name>AR</Name>
</CWeaponInfoBlob>