<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CPedModelInfo__PersonalityDataList>
  <MovementModeUnholsterData>
    <Item>
      <Name>UNHOLSTER_UNARMED</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>unarmed_holster_1h</Clip>
        </Item>
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_2H_MELEE</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>2h_melee_holster_1h</Clip>
        </Item>
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_1H</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>1h_holster_1h</Clip>
        </Item>        
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_2H</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>2h_holster_1h</Clip>
        </Item>        
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_MINIGUN</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>mini_holster_1h</Clip>
        </Item>       
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_UNARMED_STEALTH</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>unarmed_holster_1h</Clip>
        </Item>        
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>unarmed_holster_1h</Clip>
        </Item>
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_1H_STEALTH</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>1h_holster_1h</Clip>
        </Item>
      </UnholsterClips>
    </Item>
    <Item>
      <Name>UNHOLSTER_2H_STEALTH</Name>
      <UnholsterClips>
        <Item>
          <Weapons>
            <Item>WEAPON_G2</Item>
          </Weapons>
          <Clip>2h_holster_1h</Clip>
        </Item>
      </UnholsterClips>
    </Item>
  </MovementModeUnholsterData>
  <MovementModes>
    <Item>
      <Name>DEFAULT_ACTION</Name>
      <MovementModes>
        <Item>
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="true"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>          
        </Item>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="true"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>
        </Item>
      </MovementModes>
      <LastBattleEventHighEnergyStartTime value="0.00000000"/>
      <LastBattleEventHighEnergyEndTime value="5.00000000"/>
    </Item>
    <Item>
      <Name>MP_FEMALE_ACTION</Name>
      <MovementModes>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="true"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>          
        </Item>
        <Item>         
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="true"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>         
        </Item>
      </MovementModes>
      <LastBattleEventHighEnergyStartTime value="0.00000000"/>
      <LastBattleEventHighEnergyEndTime value="5.00000000"/>
    </Item>
    <Item>
      <Name>MICHAEL_ACTION</Name>
      <MovementModes>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="true"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>         
        </Item>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="true"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>         
        </Item>
      </MovementModes>
      <LastBattleEventHighEnergyStartTime value="0.00000000"/>
      <LastBattleEventHighEnergyEndTime value="5.00000000"/>
    </Item>
    <Item>
      <Name>FRANKLIN_ACTION</Name>
      <MovementModes>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="false"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>          
        </Item>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="false"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>         
        </Item>
      </MovementModes>
      <LastBattleEventHighEnergyStartTime value="0.00000000"/>
      <LastBattleEventHighEnergyEndTime value="5.00000000"/>
    </Item>
    <Item>
      <Name>TREVOR_ACTION</Name>
      <MovementModes>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="false"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>          
        </Item>
        <Item>          
          <Item>
            <Weapons>
              <Item>WEAPON_G2</Item>
            </Weapons>
            <ClipSets>
              <Item>
                <MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
                <WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
                <WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
                <UpperBodyShadowExpressionEnabled value="true"/>
                <UpperBodyFeatheredLeanEnabled value="true"/>
                <UseWeaponAnimsForGrip value="false"/>
                <UseLeftHandIk value="false"/>
                <IdleTransitionBlendOutTime value="0.50000000"/>
                <IdleTransitions>
                  <Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
                </IdleTransitions>
                <UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
                <UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
              </Item>
            </ClipSets>
          </Item>         
        </Item>
      </MovementModes>
      <LastBattleEventHighEnergyStartTime value="0.00000000"/>
      <LastBattleEventHighEnergyEndTime value="5.00000000"/>
    </Item>
  </MovementModes>
</CPedModelInfo__PersonalityDataList>