[ 0] [ DumpServer] 5512/ DumpServer is active and waiting. [ 16] [ FiveM] MainThrd/ --- BEGIN LOGGING AT Thu Nov 12 18:54:05 2020 --- [ 297] [ FiveM] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\tamme\AppData\Local\FiveM\FiveM.exe" [ 312] [ FiveM] MainThrd/ hello from "C:\Users\tamme\AppData\Local\FiveM\FiveM.exe" [ 406] [ FiveM] MainThrd/ Got ros:launcher process - pid 12284 [ 578] [ ROSLauncher] MainThrd/ hello from "C:\Users\tamme\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_ROSLauncher" ros:launcher --parent_pid=16840 "C:\program files\rockstar games\launcher\launcher.exe" -noRecogniser [ 672] [ ROSLauncher] MainThrd/ launcher! "C:\Users\tamme\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_ROSLauncher" ros:launcher --parent_pid=16840 "C:\program files\rockstar games\launcher\launcher.exe" -noRecogniser [ 719] [ ROSLauncher] MainThrd/ Replacing function table list entry 0x140a11000 with 0x140a11000 [ 812] [ GTAProcess] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\tamme\AppData\Local\FiveM\FiveM.exe" [ 844] [ GTAProcess] MainThrd/ hello from "C:\Users\tamme\AppData\Local\FiveM\FiveM.exe" [ 1344] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\tamme\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamparent:13376 [ 1344] [ SteamChild] MainThrd/ Initializing Steam parent. [ 1359] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. [ 1453] [ SteamChild] MainThrd/ Initializing Steam parent: Initializing presence. [ 1453] [ SteamChild] MainThrd/ Initializing Steam parent: Attempting to run processes. [ 1594] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\tamme\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamchild:16840 [ 1594] [ SteamChild] MainThrd/ game parent PID: 16840 [ 1609] [ SteamChild] MainThrd/ waiting for process to exit... [ 1781] [ GTAProcess] MainThrd/ Replacing function table list entry 0x142e1c000 with 0x142e1c000 [ 1781] [ GTAProcess] MainThrd/ pre-gameload component fx [ 1781] [ GTAProcess] MainThrd/ pre-gameload component rage:allocator:five [ 1797] [ GTAProcess] MainThrd/ pre-gameload component steam [ 1797] [ GTAProcess] MainThrd/ pre-gameload component vfs:core [ 1797] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:core [ 1812] [ GTAProcess] MainThrd/ pre-gameload component http-client [ 1812] [ GTAProcess] MainThrd/ pre-gameload component rage:scripting:five [ 1812] [ GTAProcess] MainThrd/ pre-gameload component scripting:gta [ 1828] [ GTAProcess] MainThrd/ pre-gameload component conhost:v2 [ 1828] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:core [ 1828] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:client [ 1844] [ GTAProcess] MainThrd/ pre-gameload component rage:device:five [ 1844] [ GTAProcess] MainThrd/ pre-gameload component rage:nutsnbolts:five [ 1859] [ GTAProcess] MainThrd/ Skipping XAudio2 patches - XAudio 2.7 is present. [ 1859] [ GTAProcess] MainThrd/ pre-gameload component rage:input:five [ 1875] [ GTAProcess] MainThrd/ pre-gameload component rage:graphics:five [ 1875] [ GTAProcess] MainThrd/ pre-gameload component gta:core:five [ 1891] [ GTAProcess] MainThrd/ pre-gameload component gta:game:five [ 1891] [ GTAProcess] MainThrd/ pre-gameload component gta:mission-cleanup:five [ 1906] [ GTAProcess] MainThrd/ pre-gameload component rage:formats:x [ 1906] [ GTAProcess] MainThrd/ pre-gameload component gta:streaming:five [ 1906] [ GTAProcess] MainThrd/ >16 GiB of system RAM, increasing streaming allocator size to 2 GiB [ 1922] [ GTAProcess] MainThrd/ pre-gameload component citizen:level-loader:five [ 1922] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:gta [ 1922] [ GTAProcess] MainThrd/ pre-gameload component font-renderer [ 1937] [ GTAProcess] MainThrd/ [FontRenderer] Initializing DirectWrite. 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V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:29:46+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 5594] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay20NGCRC:/content.xml [ 5594] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY19NGCRC:/content.xml [ 5609] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY18NGCRC:/content.xml [ 5609] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY17NGCRC:/content.xml [ 5625] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY16NGCRC:/content.xml [ 5625] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY15NGCRC:/content.xml [ 5625] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY14NGCRC:/content.xml [ 5641] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY13NGCRC:/content.xml [ 5641] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY12NGCRC:/content.xml [ 5656] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY11NGCRC:/content.xml [ 5656] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY10NGCRC:/content.xml [ 5672] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchday9NGCRC:/content.xml [ 5672] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY8NGCRC:/content.xml [ 5687] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay7NGCRC:/content.xml [ 5687] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay6NGCRC:/content.xml [ 5703] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay5NGCRC:/content.xml [ 5703] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay4NGCRC:/content.xml [ 5719] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay3NGCRC:/content.xml [ 5719] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2bNGCRC:/content.xml [ 5734] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2NGCRC:/content.xml [ 5734] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay1NGCRC:/content.xml [ 5734] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpPatchesNGCRC:/content.xml [ 6250] [ GTAProcess] MainThrd/ NullInitializeGraphics [ 6562] [ GTAProcess] MainThrd/ ^2Opening GTAVLauncher_Pipe, waiting for launcher to load... [ 8672] [ GTAProcess] MainThrd/ ^2Launcher gave all-clear - waiting for pipe. [ 8687] [ GTAProcess] MainThrd/ ^2Launcher is fine, continuing to initialize! [ 8781] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_CORE init functions [ 8781] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (52 total) [ 8797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking InitSystem INIT_CORE init (1 out of 52) [ 8797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderLib INIT_CORE init (2 out of 52) [ 8859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_CORE init (3 out of 52) [ 8875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_CORE init (4 out of 52) [ 8891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_CORE init (5 out of 52) [ 8937] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_CORE init (6 out of 52) [ 8937] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_CORE init (7 out of 52) [ 8953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_CORE init (8 out of 52) [ 9156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_CORE init (9 out of 52) [ 9156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_CORE init (10 out of 52) [ 9172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCullZones INIT_CORE init (11 out of 52) [ 9187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExpensiveProcessDistributer INIT_CORE init (12 out of 52) [ 9187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_CORE init (13 out of 52) [ 9203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CutSceneManagerWrapper INIT_CORE init (14 out of 52) [ 9203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAnimSceneManager INIT_CORE init (15 out of 52) [ 9219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortalTracker INIT_CORE init (16 out of 52) [ 9219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_CORE init (17 out of 52) [ 9297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_CORE init (18 out of 52) [ 9297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_CORE init (19 out of 52) [ 9312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPlantMgr INIT_CORE init (20 out of 52) [ 9469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderHairSort INIT_CORE init (21 out of 52) [ 9484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_CORE init (22 out of 52) [ 9500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_CORE init (23 out of 52) [ 9500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_CORE init (24 out of 52) [ 9641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_CORE init (25 out of 52) [ 9641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoRecording INIT_CORE init (26 out of 52) [ 9656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlayback INIT_CORE init (27 out of 52) [ 9672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlaybackThumbnailManager INIT_CORE init (28 out of 52) [ 9672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_CORE init (29 out of 52) [ 9812] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFrontendStatsMgr INIT_CORE init (30 out of 52) [ 9812] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControllerLabelMgr INIT_CORE init (31 out of 52) [ 9828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_CORE init (32 out of 52) [ 9828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_CORE init (33 out of 52) [ 10312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_CORE init (34 out of 52) [ 10312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_CORE init (35 out of 52) [ 10328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_CORE init (36 out of 52) [ 10328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_CORE init (37 out of 52) [ 10344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_CORE init (38 out of 52) [ 10359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWaypointRecording INIT_CORE init (39 out of 52) [ 10359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_CORE init (40 out of 52) [ 10375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskClassInfoManager INIT_CORE init (41 out of 52) [ 10375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTuningManager INIT_CORE init (42 out of 52) [ 10391] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAppDataMgr INIT_CORE init (43 out of 52) [ 10391] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetRespawnMgr INIT_CORE init (44 out of 52) [ 10406] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAgitatedManager INIT_CORE init (45 out of 52) [ 10422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioActionManager INIT_CORE init (46 out of 52) [ 10422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_CORE init (47 out of 52) [ 10437] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPostScan INIT_CORE init (48 out of 52) [ 10437] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr INIT_CORE init (49 out of 52) [ 10453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_CORE init (50 out of 52) [ 10469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CIplCullBox INIT_CORE init (51 out of 52) [ 10469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking perfClearingHouse INIT_CORE init (52 out of 52) [ 10484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (11 total) [ 10484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScene INIT_CORE init (1 out of 11) [ 10547] [ ROSLauncher] 2948/ SC JS message: SetGameLaunchState -> {"launchState":"prelaunch","message":"","titleName":"gta5"} [ 10547] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 10828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_CORE init (2 out of 11) [ 10844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_CORE init (3 out of 11) [ 11016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInit INIT_CORE init (4 out of 11) [ 11031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_CORE init (5 out of 11) [ 11047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_CORE init (6 out of 11) [ 11062] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLightManager INIT_CORE init (7 out of 11) [ 11062] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLights INIT_CORE init (8 out of 11) [ 11078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AmbientLights INIT_CORE init (9 out of 11) [ 11078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_CORE init (10 out of 11) [ 11094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_CORE init (11 out of 11) [ 11109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (21 total) [ 11109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_CORE init (1 out of 21) [ 11125] [ GTAProcess] MainThrd/ loading AUDIO_SOUNDDATA xm18:/x64/audio/dlcAWXM2018_sounds.dat. [ 11125] [ GTAProcess] MainThrd/ done loading xm18:/x64/audio/dlcAWXM2018_sounds.dat in data file mounter class audMetadataDataFileMounter. [ 11125] [ GTAProcess] MainThrd/ loading AUDIO_WAVEPACK xm18:/x64/audio/sfx/dlc_AWXM2018. [ 11141] [ GTAProcess] MainThrd/ done loading xm18:/x64/audio/sfx/dlc_AWXM2018 in data file mounter class `private: static void __cdecl audNorthAudioEngine::RegisterDataFileMounters(void)'::`2'::audWavePackDataFileMounter. [ 11156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking cStoreScreenMgr INIT_CORE init (2 out of 21) [ 11156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorUI INIT_CORE init (3 out of 21) [ 11172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WatermarkRenderer INIT_CORE init (4 out of 21) [ 11172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMousePointer INIT_CORE init (5 out of 21) [ 11187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTextInputBox INIT_CORE init (6 out of 21) [ 11187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x602ee6e2 INIT_CORE init (7 out of 21) [ 11203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_CORE init (8 out of 21) [ 11203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_CORE init (9 out of 21) [ 11219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WarningScreen INIT_CORE init (10 out of 21) [ 11234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_CORE init (11 out of 21) [ 11234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_CORE init (12 out of 21) [ 11250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_CORE init (13 out of 21) [ 11250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameStreamMgr INIT_CORE init (14 out of 21) [ 11266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4d167300 INIT_CORE init (15 out of 21) [ 11266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMetaDataStore INIT_CORE init (16 out of 21) [ 11281] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayCoordinator INIT_CORE init (17 out of 21) [ 11297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorInterface INIT_CORE init (18 out of 21) [ 11297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking UI3DDrawManager INIT_CORE init (19 out of 21) [ 11312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4f916676 INIT_CORE init (20 out of 21) [ 11328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCreditsText INIT_CORE init (21 out of 21) [ 11328] [ GTAProcess] UV loop: httpClient/ Getting auth ticket for pipe appID 218 - should be 218. [ 11344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_CORE init functions! [ 13281] [ GTAProcess] UV loop: httpClient/ Server feature policy is [color_server_names][mumble_voice_prerelease][new_interior_hash][onesync][onesync_big][onesync_medium][onesync_plus][platinum][subdir_file_mapping] [ 15156] [ GTAProcess] UV loop: httpClient/ Required resources: sessionmanager monitor mapmanager chat spawnmanager fivem mysql-async essentialmode esplugin_mysql es_extended NativeUILua_Reloaded esx_menu_default mhacking dpemotes highlife highlife_assets highlife_mapping highlife_vehicles gcphone dchat HInventory SpatialSound compass lscustoms yarn webpack screenshot-basic HighLife_2.0 [ 16297] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\tamme\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamparent:13376 [ 16297] [ SteamChild] MainThrd/ Initializing Steam parent. [ 16312] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. [ 16375] [ SteamChild] MainThrd/ Initializing Steam parent: Initializing presence. [ 16375] [ SteamChild] MainThrd/ Initializing Steam parent: Attempting to run processes. [ 16594] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\tamme\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamchild:16840 [ 16594] [ SteamChild] MainThrd/ game parent PID: 16840 [ 16609] [ SteamChild] MainThrd/ waiting for process to exit... [ 16687] [ GTAProcess] Render/ ^2Received connectOK: ServerID 650, SlotID 128, HostID 65535 [ 16750] [ GTAProcess] Render/ ^2Network connected, triggering initial game load... [ 16828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_BEFORE_MAP_LOADED init functions [ 16828] [ GTAProcess] MainThrd/ Loading default meta overrides (total: 0) [ 16844] [ GTAProcess] MainThrd/ Done loading default meta overrides! [ 16844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (31 total) [ 16859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_BEFORE_MAP_LOADED init (1 out of 31) [ 16859] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_BEFORE_MAP_LOADED init (2 out of 31) [ 16875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_BEFORE_MAP_LOADED init (3 out of 31) [ 16875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_BEFORE_MAP_LOADED init (4 out of 31) [ 16891] [ GTAProcess] MainThrd/ Loading 254 handling entries from commoncrc:/data/handling.meta [ 16891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking INSTANCESTORE INIT_BEFORE_MAP_LOADED init (5 out of 31) [ 16906] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_BEFORE_MAP_LOADED init (6 out of 31) [ 16906] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMapTypesStore INIT_BEFORE_MAP_LOADED init (7 out of 31) [ 16922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo INIT_BEFORE_MAP_LOADED init (8 out of 31) [ 16922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPatrolRoutes INIT_BEFORE_MAP_LOADED init (9 out of 31) [ 16937] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_BEFORE_MAP_LOADED init (10 out of 31) [ 16937] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_BEFORE_MAP_LOADED init (11 out of 31) [ 16953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_BEFORE_MAP_LOADED init (12 out of 31) [ 16953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_BEFORE_MAP_LOADED init (13 out of 31) [ 16969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_BEFORE_MAP_LOADED init (14 out of 31) [ 16969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_BEFORE_MAP_LOADED init (15 out of 31) [ 16984] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_BEFORE_MAP_LOADED init (16 out of 31) [ 16984] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_BEFORE_MAP_LOADED init (17 out of 31) [ 17000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_BEFORE_MAP_LOADED init (18 out of 31) [ 17000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTVPlaylistManager INIT_BEFORE_MAP_LOADED init (19 out of 31) [ 17000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientModelSetManager INIT_BEFORE_MAP_LOADED init (20 out of 31) [ 17016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLadderMetadataManager INIT_BEFORE_MAP_LOADED init (21 out of 31) [ 17016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_BEFORE_MAP_LOADED init (22 out of 31) [ 17031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CConditionalAnimManager INIT_BEFORE_MAP_LOADED init (23 out of 31) [ 17031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleMetadataMgr INIT_BEFORE_MAP_LOADED init (24 out of 31) [ 17047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRandomEventManager INIT_BEFORE_MAP_LOADED init (25 out of 31) [ 17047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCrimeInformationManager INIT_BEFORE_MAP_LOADED init (26 out of 31) [ 17062] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWitnessInformationManager INIT_BEFORE_MAP_LOADED init (27 out of 31) [ 17062] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortal INIT_BEFORE_MAP_LOADED init (28 out of 31) [ 17078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking LightEntityMgr INIT_BEFORE_MAP_LOADED init (29 out of 31) [ 17078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AnimBlackboard INIT_BEFORE_MAP_LOADED init (30 out of 31) [ 17094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitBeforeMapLoaded INIT_BEFORE_MAP_LOADED init (31 out of 31) [ 17094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_BEFORE_MAP_LOADED init functions! [ 17297] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140d92098 (2) took 142msec [ 17453] [ GTAProcess] CrBrowserMain/ A cookie associated with a cross-site resource at http://cdn.highliferoleplay.net/ was set without the `SameSite` attribute. A future release of Chrome will only deliver cookies with cross-site requests if they are set with `SameSite=None` and `Secure`. You can review cookies in developer tools under Application>Storage>Cookies and see more details at https://www.chromestatus.com/feature/5088147346030592 and https://www.chromestatus.com/feature/5633521622188032. (@game/ui/root.html:0) [ 17500] [ GTAProcess] CrBrowserMain/ Unable to fetch music array (https://cdn.highliferoleplay.net/fivem/loading_screen/10-cab71a5c0ed1bb81a675.js:1) [ 17500] [ GTAProcess] CrBrowserMain/ Unable to fetch music array (https://cdn.highliferoleplay.net/fivem/loading_screen/10-cab71a5c0ed1bb81a675.js:1) [ 17531] [ GTAProcess] CrBrowserMain/ Uncaught (in promise) TypeError: Cannot read property 'length' of undefined (https://cdn.highliferoleplay.net/fivem/loading_screen/component---src-pages-index-js-c8f6c25cd09224aad193.js:1) [ 17547] [ GTAProcess] CrBrowserMain/ Uncaught (in promise) TypeError: Cannot read property 'length' of undefined (https://cdn.highliferoleplay.net/fivem/loading_screen/component---src-pages-index-js-c8f6c25cd09224aad193.js:1) [ 17625] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408cf618 (53) took 332msec [ 19719] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1407bfa90 (56) took 2089msec [ 19844] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408f8dbc (24) took 94msec [ 20000] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408fab38 (33) took 125msec [ 20062] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140df1188 (38) took 56msec [ 20094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_AFTER_MAP_LOADED init functions [ 20109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (29 total) [ 20109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_AFTER_MAP_LOADED init (1 out of 29) [ 20125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_AFTER_MAP_LOADED init (2 out of 29) [ 20125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CEventDataManager INIT_AFTER_MAP_LOADED init (3 out of 29) [ 20125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_AFTER_MAP_LOADED init (4 out of 29) [ 20141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_AFTER_MAP_LOADED init (5 out of 29) [ 20141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_AFTER_MAP_LOADED init (6 out of 29) [ 20141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_AFTER_MAP_LOADED init (7 out of 29) [ 20156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_AFTER_MAP_LOADED init (8 out of 29) [ 20156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_AFTER_MAP_LOADED init (9 out of 29) [ 20172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_AFTER_MAP_LOADED init (10 out of 29) [ 20172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_AFTER_MAP_LOADED init (11 out of 29) [ 20172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_AFTER_MAP_LOADED init (12 out of 29) [ 20187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_AFTER_MAP_LOADED init (13 out of 29) [ 20187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_AFTER_MAP_LOADED init (14 out of 29) [ 20203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleModelInfo INIT_AFTER_MAP_LOADED init (15 out of 29) [ 20203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_AFTER_MAP_LOADED init (16 out of 29) [ 20203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_AFTER_MAP_LOADED init (17 out of 29) [ 20219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldHeightMap INIT_AFTER_MAP_LOADED init (18 out of 29) [ 20219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldWaterHeight INIT_AFTER_MAP_LOADED init (19 out of 29) [ 20234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAnimationManager INIT_AFTER_MAP_LOADED init (20 out of 29) [ 20234] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAudioManager INIT_AFTER_MAP_LOADED init (21 out of 29) [ 20250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_AFTER_MAP_LOADED init (22 out of 29) [ 20250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_AFTER_MAP_LOADED init (23 out of 29) [ 20703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_AFTER_MAP_LOADED init (24 out of 29) [ 22250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_AFTER_MAP_LOADED init (25 out of 29) [ 22266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_AFTER_MAP_LOADED init (26 out of 29) [ 22266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CThePopMultiplierAreas INIT_AFTER_MAP_LOADED init (27 out of 29) [ 22266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_AFTER_MAP_LOADED init (28 out of 29) [ 22297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProceduralInfo INIT_AFTER_MAP_LOADED init (29 out of 29) [ 22312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (2 total) [ 22312] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_AFTER_MAP_LOADED init (1 out of 2) [ 22453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_AFTER_MAP_LOADED init (2 out of 2) [ 22484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_AFTER_MAP_LOADED init functions! [ 22484] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_SESSION init functions [ 23016] [ GTAProcess] MainThrd/ can't register compcache:/highlife_vehicles/global.gxt2: no streaming module (does this file even belong in stream?) [ 23156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (5 total) [ 23156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_SESSION init (1 out of 5) [ 23156] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreaming INIT_SESSION init (2 out of 5) [ 23172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFocusEntityMgr INIT_SESSION init (3 out of 5) [ 23172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_SESSION init (4 out of 5) [ 23187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_SESSION init (5 out of 5) [ 23187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (84 total) [ 23187] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo::Init INIT_SESSION init (1 out of 84) [ 23203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CInstanceListAssetLoader::Init INIT_SESSION init (2 out of 84) [ 23641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_SESSION init (3 out of 84) [ 23641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioPointManagerInitSession INIT_SESSION init (4 out of 84) [ 23656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderPhaseCascadeShadowsInterface INIT_SESSION init (5 out of 84) [ 23656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_SESSION init (6 out of 84) [ 23656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_SESSION init (7 out of 84) [ 23672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_SESSION init (8 out of 84) [ 23672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_SESSION init (9 out of 84) [ 23687] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskRecover INIT_SESSION init (10 out of 84) [ 23687] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_SESSION init (11 out of 84) [ 23703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAssistedMovementRouteStore INIT_SESSION init (12 out of 84) [ 23703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBuses INIT_SESSION init (13 out of 84) [ 23703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_SESSION init (14 out of 84) [ 23719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControlMgr INIT_SESSION init (15 out of 84) [ 23719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_SESSION init (16 out of 84) [ 23734] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_SESSION init (17 out of 84) [ 23734] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_SESSION init (18 out of 84) [ 23734] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_SESSION init (19 out of 84) [ 23750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CJunctions INIT_SESSION init (20 out of 84) [ 23750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathZoneManager INIT_SESSION init (21 out of 84) [ 23766] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMessages INIT_SESSION init (22 out of 84) [ 23766] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_SESSION init (23 out of 84) [ 23766] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_SESSION init (24 out of 84) [ 23781] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathFind INIT_SESSION init (25 out of 84) [ 23781] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_SESSION init (26 out of 84) [ 23875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_SESSION init (27 out of 84) [ 23922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedPopulation INIT_SESSION init (28 out of 84) [ 23937] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPerformance INIT_SESSION init (29 out of 84) [ 23937] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_SESSION init (30 out of 84) [ 23953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleAILodManager INIT_SESSION init (31 out of 84) [ 23953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_SESSION init (32 out of 84) [ 23953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_SESSION init (33 out of 84) [ 23969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_SESSION init (34 out of 84) [ 23969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupManager INIT_SESSION init (35 out of 84) [ 23984] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_SESSION init (36 out of 84) [ 23984] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_SESSION init (37 out of 84) [ 24000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProcObjectMan INIT_SESSION init (38 out of 84) [ 24000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_SESSION init (39 out of 84) [ 24016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRestart INIT_SESSION init (40 out of 84) [ 24016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScaleformMgr INIT_SESSION init (41 out of 84) [ 24016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSlownessZonesManager INIT_SESSION init (42 out of 84) [ 24031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_SESSION init (43 out of 84) [ 24031] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_SESSION init (44 out of 84) [ 24047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CActionManager INIT_SESSION init (45 out of 84) [ 24047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderTargetMgr INIT_SESSION init (46 out of 84) [ 24062] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_SESSION init (47 out of 84) [ 24062] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_SESSION init (48 out of 84) [ 24078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptCars INIT_SESSION init (49 out of 84) [ 24078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPeds INIT_SESSION init (50 out of 84) [ 24078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptEntities INIT_SESSION init (51 out of 84) [ 24094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_SESSION init (52 out of 84) [ 24094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_SESSION init (53 out of 84) [ 24109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_SESSION init (54 out of 84) [ 24109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_SESSION init (55 out of 84) [ 24125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_SESSION init (56 out of 84) [ 24125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CUserDisplay INIT_SESSION init (57 out of 84) [ 24125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_SESSION init (58 out of 84) [ 24141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_SESSION init (59 out of 84) [ 24344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDispatchData INIT_SESSION init (60 out of 84) [ 24344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRoadBlock INIT_SESSION init (61 out of 84) [ 24359] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWeaponManager INIT_SESSION init (62 out of 84) [ 24516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptedGunTaskMetadataMgr INIT_SESSION init (63 out of 84) [ 24531] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleCombatAvoidanceArea INIT_SESSION init (64 out of 84) [ 24531] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatInfoMgr INIT_SESSION init (65 out of 84) [ 24547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatDirector INIT_SESSION init (66 out of 84) [ 24547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleChaseDirector INIT_SESSION init (67 out of 84) [ 24547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBoatChaseDirector INIT_SESSION init (68 out of 84) [ 24562] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTacticalAnalysis INIT_SESSION init (69 out of 84) [ 24562] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCoverFinder INIT_SESSION init (70 out of 84) [ 24562] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWorldPoints INIT_SESSION init (71 out of 84) [ 24578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwTimer INIT_SESSION init (72 out of 84) [ 24578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_SESSION init (73 out of 84) [ 24578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_SESSION init (74 out of 84) [ 24594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInitLevel INIT_SESSION init (75 out of 84) [ 24594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameSituation INIT_SESSION init (76 out of 84) [ 24609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetRequestManager INIT_SESSION init (77 out of 84) [ 24609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetStreamer INIT_SESSION init (78 out of 84) [ 24609] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSituationalClipSetStreamer INIT_SESSION init (79 out of 84) [ 24625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClipDictionaryStoreInterface INIT_SESSION init (80 out of 84) [ 24625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRiots INIT_SESSION init (81 out of 84) [ 24641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCover INIT_SESSION init (82 out of 84) [ 24641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr::ClassInit INIT_SESSION init (83 out of 84) [ 24641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_SESSION init (84 out of 84) [ 24656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (17 total) [ 24656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CText INIT_SESSION init (1 out of 17) [ 24656] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_SESSION init (2 out of 17) [ 24672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_SESSION init (3 out of 17) [ 24672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_SESSION init (4 out of 17) [ 24687] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMultiplayerChat INIT_SESSION init (5 out of 17) [ 24687] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExplosionManager INIT_SESSION init (6 out of 17) [ 24703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupDataManager INIT_SESSION init (7 out of 17) [ 24703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreaming INIT_SESSION init (8 out of 17) [ 24703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDecoratorInterface INIT_SESSION init (9 out of 17) [ 24719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_SESSION init (10 out of 17) [ 24719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGestureManager INIT_SESSION init (11 out of 17) [ 24719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTexLod INIT_SESSION init (12 out of 17) [ 24734] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitSession INIT_SESSION init (13 out of 17) [ 24734] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_SESSION init (14 out of 17) [ 24750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraContentWrapper INIT_SESSION init (15 out of 17) [ 24750] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBeachCRC:/content.xml [ 24766] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBeachCRC:/common/data/handling.meta [ 24766] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmasCRC:/content.xml [ 24766] [ GTAProcess] MainThrd/ Loading content XML: dlcMPValentinesCRC:/content.xml [ 24781] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlcMPValentinesCRC:/common/data/handling.meta [ 24812] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBusinessCRC:/content.xml [ 24875] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBusinessCRC:/common/data/handling.meta [ 24953] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBusiness2CRC:/content.xml [ 25016] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpBusiness2CRC:/common/data/handling.meta [ 25078] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHipsterCRC:/content.xml [ 25094] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlcMPHipsterCRC:/common/data/handling.meta [ 25156] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpIndependenceCRC:/content.xml [ 25203] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpIndependenceCRC:/common/data/handling.meta [ 25266] [ GTAProcess] MainThrd/ Loading content XML: dlcMPPilotCRC:/content.xml [ 25281] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMpPilotCRC:/common/data/handling.meta [ 25359] [ GTAProcess] MainThrd/ Loading content XML: dlcMPLTSCRC:/content.xml [ 25406] [ GTAProcess] MainThrd/ Loading 3 handling entries from dlcMPLTSCRC:/common/data/handling.meta [ 25484] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2CRC:/content.xml [ 25516] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpChristmas2CRC:/common/data/handling.meta [ 25578] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHeistCRC:/content.xml [ 25703] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlcMPHeistCRC:/common/data/handling.meta [ 25922] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxeCRC:/content.xml [ 26000] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxeCRC:/common/data/handling.meta [ 26094] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxe2CRC:/content.xml [ 26141] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxe2CRC:/common/data/handling.meta [ 26187] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpReplayCRC:/content.xml [ 26203] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowriderCRC:/content.xml [ 26297] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLowriderCRC:/common/data/handling.meta [ 26406] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHalloweenCRC:/content.xml [ 26437] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlcMPHalloweenCRC:/common/data/handling.meta [ 26453] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpApartmentCRC:/content.xml [ 26547] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpApartmentCRC:/common/data/handling.meta [ 26641] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpxmas_604490CRC:/content.xml [ 26656] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpxmas_604490CRC:/common/data/handling.meta [ 26687] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpJanuary2016CRC:/content.xml [ 26719] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlc_mpJanuary2016CRC:/common/data/handling.meta [ 26781] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpValentines2CRC:/content.xml [ 26781] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpValentines2CRC:/common/data/handling.meta [ 26797] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowrider2CRC:/content.xml [ 26875] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlc_mpLowrider2CRC:/common/data/handling.meta [ 26984] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpExecutiveCRC:/content.xml [ 27047] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpExecutiveCRC:/common/data/handling.meta [ 27125] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpStuntCRC:/content.xml [ 27172] [ GTAProcess] MainThrd/ Loading 15 handling entries from dlc_mpStuntCRC:/common/data/handling.meta [ 27297] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBikerCRC:/content.xml [ 27437] [ GTAProcess] MainThrd/ Loading 21 handling entries from dlc_mpBikerCRC:/common/data/handling.meta [ 27625] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpImportExportCRC:/content.xml [ 27719] [ GTAProcess] MainThrd/ Loading 23 handling entries from dlc_mpImportExportCRC:/common/data/handling.meta [ 27906] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSpecialRacesCRC:/content.xml [ 27937] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpSpecialRacesCRC:/common/data/handling.meta [ 27969] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpGunRunningCRC:/content.xml [ 28125] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpGunRunningCRC:/common/data/handling.meta [ 28484] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAirRacesCRC:/content.xml [ 28562] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSmugglerCRC:/content.xml [ 28656] [ GTAProcess] MainThrd/ Loading 19 handling entries from dlc_mpSmugglerCRC:/common/data/handling.meta [ 28875] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2017CRC:/content.xml [ 29062] [ GTAProcess] MainThrd/ Loading 29 handling entries from dlc_mpChristmas2017CRC:/common/data/handling.meta [ 29391] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAssaultCRC:/content.xml [ 29437] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlc_mpassaultCRC:/common/data/handling.meta [ 29547] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBattleCRC:/content.xml [ 29656] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpBattleCRC:/common/data/handling.meta [ 29875] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2018CRC:/content.xml [ 30203] [ GTAProcess] MainThrd/ Loading 33 handling entries from dlc_mpChristmas2018CRC:/common/data/handling.meta [ 30656] [ GTAProcess] MainThrd/ Loading content XML: dlcSPUpgradeCRC:/content.xml [ 30719] [ GTAProcess] MainThrd/ Loading 12 handling entries from dlcSPUpgrade:/common/data/handling.meta [ 33109] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_SESSION init (16 out of 17) [ 33125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngineDLC INIT_SESSION init (17 out of 17) [ 33219] [ GTAProcess] MainThrd/ Loading mounted data files (total: 21) [ 33219] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/highlife_vehicles/meta/vehicle_layouts.meta. [ 33234] [ GTAProcess] MainThrd/ done loading resources:/highlife_vehicles/meta/vehicle_layouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 33234] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/highlife_vehicles/meta/handling.meta. [ 33297] [ GTAProcess] MainThrd/ Loading 659 handling entries from resources:/highlife_vehicles/meta/handling.meta [ 33312] [ GTAProcess] MainThrd/ done loading resources:/highlife_vehicles/meta/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 33312] [ GTAProcess] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/highlife_assets/meta/weaponcomponents.meta. [ 33312] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/meta/weaponcomponents.meta in data file mounter class CWeaponComponentDataFileMounter. [ 33312] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/highlife_assets/meta/weaponarchetypes.meta. [ 33328] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/meta/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 33328] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/highlife_assets/meta/weaponanimations.meta. [ 33344] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/meta/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 33344] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/highlife_assets/meta/weaponaddons.meta. [ 33344] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/meta/weaponaddons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 33359] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/highlife_assets/meta/weapons.meta. [ 33437] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/meta/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 33453] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/highlife_assets/stream/props/highlife_props.ytyp. [ 33453] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/stream/props/highlife_props.ytyp in data file mounter class CfxProxyItypMounter. [ 33453] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/highlife_assets/stream/gaspump_fix/v_utility.ytyp. [ 33469] [ GTAProcess] MainThrd/ Removing existing #typ v_utility [ 33469] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/stream/gaspump_fix/v_utility.ytyp in data file mounter class CfxProxyItypMounter. [ 33469] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/highlife_assets/stream/props/trees/resized_trees.ytyp. [ 33484] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/stream/props/trees/resized_trees.ytyp in data file mounter class CfxProxyItypMounter. [ 33484] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/highlife_assets/stream/props/prison/prison_props.ytyp. [ 33484] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/stream/props/prison/prison_props.ytyp in data file mounter class CfxProxyItypMounter. [ 33500] [ GTAProcess] MainThrd/ loading PEDSTREAM_FILE resources:/highlife_assets/ymt/a_c_shepherd.ymt. [ 33500] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/ymt/a_c_shepherd.ymt in data file mounter class CPedVariationStreamFileMounter. [ 33500] [ GTAProcess] MainThrd/ loading FIVEM_LOVES_YOU_341B23A2F0E0F131 resources:/highlife_assets/ymt/popgroups.ymt. [ 33516] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/ymt/popgroups.ymt in data file mounter class CPopulationDataFileMounter. [ 33516] [ GTAProcess] MainThrd/ loading PED_METADATA_FILE resources:/highlife_assets/meta/peds.meta. [ 33516] [ GTAProcess] MainThrd/ done loading resources:/highlife_assets/meta/peds.meta in data file mounter class CPedModelMetaDataFileMounter. [ 33531] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE highlife_assets. [ 33531] [ GTAProcess] MainThrd/ done loading highlife_assets in data file mounter class CfxCacheMounter. [ 33531] [ GTAProcess] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/highlife_mapping/meta/interiorproxies.meta. [ 33547] [ GTAProcess] MainThrd/ done loading resources:/highlife_mapping/meta/interiorproxies.meta in data file mounter class CfxProxyInteriorOrderMounter. [ 33547] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 33562] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 33562] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE highlife_mapping. [ 33562] [ GTAProcess] MainThrd/ done loading highlife_mapping in data file mounter class CfxCacheMounter. [ 33578] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/highlife_vehicles/meta/carcols.meta. [ 33672] [ GTAProcess] MainThrd/ done loading resources:/highlife_vehicles/meta/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 33687] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/highlife_vehicles/meta/vehicles.meta. [ 33766] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x670b5a14 [ 33766] [ GTAProcess] MainThrd/ Couldn't find handling for hash 670b5a14 - returning ADDER instead! [ 33766] [ GTAProcess] MainThrd/ done loading resources:/highlife_vehicles/meta/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 33781] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/highlife_vehicles/meta/carvariations.meta. [ 33781] [ GTAProcess] MainThrd/ done loading resources:/highlife_vehicles/meta/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 33781] [ GTAProcess] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 33812] [ GTAProcess] MainThrd/ Loaded apa_v_mp_stilts_b.ybn (id 10580) [ 33828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_13_0.ybn. [ 33828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65533, when there are only 33 vertices. [ 33844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_13_0.ybn. [ 33844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2659, when there are only 973 vertices. [ 33859] [ GTAProcess] MainThrd/ Loaded bh1_13_0.ybn (id 1388) [ 33859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 33859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 121 edge reference is invalid. It leads to vertex 65519, when there are only 1982 vertices. [ 33875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 33875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65396, when there are only 1430 vertices. [ 33891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 33891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3187, when there are only 2021 vertices. [ 33906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 33906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64522, when there are only 1923 vertices. [ 33922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 33922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 2131, when there are only 1164 vertices. [ 33937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 33937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65234, when there are only 1271 vertices. [ 33953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 33953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4061, when there are only 1659 vertices. [ 33969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 33969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65271, when there are only 970 vertices. [ 33969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 33984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 33984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 1574, when there are only 1422 vertices. [ 33984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 34000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1090, when there are only 743 vertices. [ 34000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 34016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65439, when there are only 1047 vertices. [ 34016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 34031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64993, when there are only 1052 vertices. [ 34047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 34047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65526, when there are only 16 vertices. [ 34062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 34062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1054, when there are only 484 vertices. [ 34078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 34078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 357, when there are only 314 vertices. [ 34094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_01_0.ybn. [ 34094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 191 edge reference is invalid. It leads to vertex 65496, when there are only 1068 vertices. [ 34109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_01_0.ybn. [ 34109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3222, when there are only 1290 vertices. [ 34125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 34125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64943, when there are only 1497 vertices. [ 34141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 34141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3197, when there are only 2694 vertices. [ 34141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 34156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 209, when there are only 175 vertices. [ 34156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 34172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 238, when there are only 175 vertices. [ 34172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 34187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65535, when there are only 30 vertices. [ 34187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 34187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 64095, when there are only 2238 vertices. [ 34203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 34203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1409, when there are only 1073 vertices. [ 34219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 34219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64991, when there are only 1768 vertices. [ 34234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 34250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2020, when there are only 1039 vertices. [ 34250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 34266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64489, when there are only 2015 vertices. [ 34266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 34266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65528, when there are only 67 vertices. [ 34281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 34281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 3970, when there are only 2018 vertices. [ 34297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 34297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65388, when there are only 209 vertices. [ 34312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 34312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65075, when there are only 1291 vertices. [ 34328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 34328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65525, when there are only 160 vertices. [ 34344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 34359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 239 edge reference is invalid. It leads to vertex 65397, when there are only 2689 vertices. [ 34359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 34375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 2328, when there are only 2323 vertices. [ 34375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 34391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3386 edge reference is invalid. It leads to vertex 1892, when there are only 1862 vertices. [ 34391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 34391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 686, when there are only 646 vertices. [ 34406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 34406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 65534, when there are only 4325 vertices. [ 34422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 34422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63890, when there are only 2554 vertices. [ 34437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 34437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 2864, when there are only 2603 vertices. [ 34453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 34453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65529, when there are only 16 vertices. [ 34469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 34469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 901 edge reference is invalid. It leads to vertex 65416, when there are only 5360 vertices. [ 34484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 34484] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34484] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 6723, when there are only 5581 vertices. [ 34484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 34500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65515, when there are only 44 vertices. [ 34500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset e_49_church_int.ybn. [ 34500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64894, when there are only 439 vertices. [ 34516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 34516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65493, when there are only 1457 vertices. [ 34531] [ GTAProcess] MainThrd/ Loaded bh1_rd_23.ybn (id 1535) [ 34531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 34531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64704, when there are only 2599 vertices. [ 34547] [ GTAProcess] MainThrd/ Loaded ch1_04_8.ybn (id 6205) [ 34547] [ GTAProcess] MainThrd/ Loaded cs1_01_0.ybn (id 2226) [ 34562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 34562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2194, when there are only 2166 vertices. [ 34562] [ GTAProcess] MainThrd/ Loaded cs1_09_0.ybn (id 2574) [ 34578] [ GTAProcess] MainThrd/ Loaded cs1_16_0.ybn (id 3583) [ 34578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 34578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4715, when there are only 2667 vertices. [ 34594] [ GTAProcess] MainThrd/ Loaded cs2_01_5.ybn (id 3685) [ 34594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 34594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64587, when there are only 1613 vertices. [ 34609] [ GTAProcess] MainThrd/ Loaded cs4_05_0.ybn (id 5435) [ 34609] [ GTAProcess] MainThrd/ Loaded cs6_03_0.ybn (id 8047) [ 34609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 34625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 308 edge reference is invalid. It leads to vertex 64853, when there are only 8890 vertices. [ 34625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 34641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 34641] [ GTAProcess] MainThrd/ Loaded dt1_06_0.ybn (id 425) [ 34641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 34656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 34656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 34672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65515, when there are only 28 vertices. [ 34672] [ GTAProcess] MainThrd/ Loaded e_49_church_int.ybn (id 12550) [ 34672] [ GTAProcess] MainThrd/ Loaded fwy_01_5.ybn (id 341) [ 34687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 34687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65439, when there are only 68 vertices. [ 34687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 34703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65321, when there are only 3839 vertices. [ 34703] [ GTAProcess] MainThrd/ Loaded hei_ch1_01_32.ybn (id 10445) [ 34719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 34719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64835, when there are only 4254 vertices. [ 34719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 34734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 552, when there are only 407 vertices. [ 34734] [ GTAProcess] MainThrd/ Loaded hei_cs6_03_0.ybn (id 12551) [ 34750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 34750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65451, when there are only 2159 vertices. [ 34750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 34766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 64 edge reference is invalid. It leads to vertex 65347, when there are only 2452 vertices. [ 34766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 34781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63245, when there are only 1375 vertices. [ 34781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 34781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 220 edge reference is invalid. It leads to vertex 64138, when there are only 4689 vertices. [ 34797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 34797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 64343, when there are only 3197 vertices. [ 34812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 34812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65242, when there are only 2063 vertices. [ 34828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 34828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 62, when there are only 60 vertices. [ 34844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_13_0.ybn. [ 34844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6935, when there are only 5821 vertices. [ 34859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_13_0.ybn. [ 34859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63180, when there are only 3383 vertices. [ 34859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_04_1.ybn. [ 34875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65269, when there are only 2769 vertices. [ 34875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_01_5.ybn. [ 34891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65238, when there are only 6858 vertices. [ 34891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_01_5.ybn. [ 34891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62939, when there are only 1885 vertices. [ 34906] [ GTAProcess] MainThrd/ Loaded hei_dt1_12_0.ybn (id 9562) [ 34906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_09_0.ybn. [ 34922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 162 edge reference is invalid. It leads to vertex 64222, when there are only 2545 vertices. [ 34922] [ GTAProcess] MainThrd/ Loaded hei_dt1_19_0.ybn (id 9565) [ 34922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_09_0.ybn. [ 34937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 77 edge reference is invalid. It leads to vertex 65522, when there are only 2184 vertices. [ 34937] [ GTAProcess] MainThrd/ Loaded hei_dt1_22_0.ybn (id 9574) [ 34953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn. [ 34953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64243, when there are only 7399 vertices. [ 34953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn. [ 34969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63287, when there are only 1675 vertices. [ 34969] [ GTAProcess] MainThrd/ Loaded hei_heist_police_dlc.ybn (id 9521) [ 34969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn. [ 34984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 34984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65524, when there are only 611 vertices. [ 34984] [ GTAProcess] MainThrd/ Loaded hei_id2_14_0.ybn (id 9816) [ 35000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 35000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 65445, when there are only 5356 vertices. [ 35000] [ GTAProcess] MainThrd/ Loaded hei_kt1_11_0.ybn (id 10138) [ 35016] [ GTAProcess] MainThrd/ Loaded hei_sm_13_0.ybn (id 10151) [ 35016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 35016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3348, when there are only 3340 vertices. [ 35031] [ GTAProcess] MainThrd/ Loaded hei_sm_16_0.ybn (id 10162) [ 35031] [ GTAProcess] MainThrd/ Loaded hei_vb_34_2.ybn (id 10210) [ 35047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 35047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 262, when there are only 238 vertices. [ 35047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 35062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65363, when there are only 170 vertices. [ 35062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 35078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 62 edge reference is invalid. It leads to vertex 65002, when there are only 6226 vertices. [ 35078] [ GTAProcess] MainThrd/ Loaded hi@apa_v_mp_stilts_b.ybn (id 10581) [ 35094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 35094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61886, when there are only 3334 vertices. [ 35094] [ GTAProcess] MainThrd/ Loaded hi@bh1_13_0.ybn (id 1389) [ 35109] [ GTAProcess] MainThrd/ Loaded hi@ch1_04_1.ybn (id 6208) [ 35109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 35109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65139, when there are only 1778 vertices. [ 35125] [ GTAProcess] MainThrd/ Loaded hi@cs1_01_5.ybn (id 2254) [ 35125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 35125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 231, when there are only 223 vertices. [ 35141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_03_0.ybn. [ 35141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 306 edge reference is invalid. It leads to vertex 64850, when there are only 8898 vertices. [ 35156] [ GTAProcess] MainThrd/ Loaded hi@cs1_09_0.ybn (id 2605) [ 35156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_03_0.ybn. [ 35156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 35172] [ GTAProcess] MainThrd/ Loaded hi@cs1_16_4.ybn (id 3600) [ 35172] [ GTAProcess] MainThrd/ Loaded hi@cs2_01_10.ybn (id 3692) [ 35172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_03_0.ybn. [ 35187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 35187] [ GTAProcess] MainThrd/ Loaded hi@cs2_01_8.ybn (id 3701) [ 35203] [ GTAProcess] MainThrd/ Loaded hi@cs6_03_0.ybn (id 8054) [ 35203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 35203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58920, when there are only 5206 vertices. [ 35219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 35219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 23 edge reference is invalid. It leads to vertex 65453, when there are only 2924 vertices. [ 35219] [ GTAProcess] MainThrd/ Loaded hi@dt1_06_0.ybn (id 426) [ 35234] [ GTAProcess] MainThrd/ Loaded hi@hei_ch1_01_13.ybn (id 10459) [ 35234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 35234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 308 edge reference is invalid. It leads to vertex 64853, when there are only 8890 vertices. [ 35250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 35250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 35266] [ GTAProcess] MainThrd/ Loaded hi@hei_cs6_03_0.ybn (id 12552) [ 35266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 35266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 35281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_22_0.ybn. [ 35281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1513 edge reference is invalid. It leads to vertex 65005, when there are only 12100 vertices. [ 35297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_22_0.ybn. [ 35297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 4472, when there are only 4235 vertices. [ 35297] [ GTAProcess] MainThrd/ Loaded hi@hei_dt1_12_0.ybn (id 9563) [ 35312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_22_0.ybn. [ 35312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 65514, when there are only 511 vertices. [ 35328] [ GTAProcess] MainThrd/ Loaded hi@hei_dt1_19_0.ybn (id 9566) [ 35328] [ GTAProcess] MainThrd/ Loaded hi@hei_dt1_22_0.ybn (id 9575) [ 35328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_kt1_11_0.ybn. [ 35344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 419 edge reference is invalid. It leads to vertex 65362, when there are only 12653 vertices. [ 35344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_kt1_11_0.ybn. [ 35344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5685, when there are only 2676 vertices. [ 35359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_12_0.ybn. [ 35359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 23 edge reference is invalid. It leads to vertex 65398, when there are only 3991 vertices. [ 35375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_28_0.ybn. [ 35375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 284 edge reference is invalid. It leads to vertex 65383, when there are only 8823 vertices. [ 35391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_28_0.ybn. [ 35391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 41 edge reference is invalid. It leads to vertex 65136, when there are only 4127 vertices. [ 35406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_b_0.ybn. [ 35406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 65365, when there are only 3395 vertices. [ 35406] [ GTAProcess] MainThrd/ Loaded hi@hei_heist_police_dlc.ybn (id 9522) [ 35422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_b_0.ybn. [ 35422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 56 edge reference is invalid. It leads to vertex 65514, when there are only 107 vertices. [ 35422] [ GTAProcess] MainThrd/ Loaded hi@hei_id2_14_1.ybn (id 9818) [ 35437] [ GTAProcess] MainThrd/ Loaded hi@hei_kt1_11_0.ybn (id 10139) [ 35437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@kt1_12_0.ybn. [ 35437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 256 edge reference is invalid. It leads to vertex 65535, when there are only 3704 vertices. [ 35453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 35453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 979 edge reference is invalid. It leads to vertex 65380, when there are only 11590 vertices. [ 35469] [ GTAProcess] MainThrd/ Loaded hi@hei_sm_16_0.ybn (id 10163) [ 35469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 35469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35484] [ GTAProcess] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 64971, when there are only 3822 vertices. [ 35484] [ GTAProcess] MainThrd/ Loaded hi@hw1_12_0.ybn (id 549) [ 35484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 35484] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 65 edge reference is invalid. It leads to vertex 3581, when there are only 3431 vertices. [ 35500] [ GTAProcess] MainThrd/ Loaded hi@hw1_28_0.ybn (id 593) [ 35500] [ GTAProcess] MainThrd/ Loaded hi@id2_21_b_0.ybn (id 864) [ 35516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 35516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65374, when there are only 2349 vertices. [ 35531] [ GTAProcess] MainThrd/ Loaded hi@kt1_12_0.ybn (id 1614) [ 35531] [ GTAProcess] MainThrd/ Loaded hi@lr_cs4_10_0.ybn (id 12110) [ 35531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 35531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 308 edge reference is invalid. It leads to vertex 64853, when there are only 8890 vertices. [ 35547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 35547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 35562] [ GTAProcess] MainThrd/ Loaded hi@lr_cs6_03_0.ybn (id 12153) [ 35562] [ GTAProcess] MainThrd/ Loaded hi@lr_cs6_04_1.ybn (id 12170) [ 35562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 35578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 35578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_02_0.ybn. [ 35578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 178 edge reference is invalid. It leads to vertex 64892, when there are only 11887 vertices. [ 35594] [ GTAProcess] MainThrd/ Loaded hi@lr_sc1_02_0.ybn (id 9964) [ 35594] [ GTAProcess] MainThrd/ Loaded hi@sc1_03_0.ybn (id 171) [ 35609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_02_0.ybn. [ 35609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 344 edge reference is invalid. It leads to vertex 65183, when there are only 3728 vertices. [ 35609] [ GTAProcess] MainThrd/ Loaded hi@sc1_05_0.ybn (id 177) [ 35625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_21_2.ybn. [ 35625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 209 edge reference is invalid. It leads to vertex 63428, when there are only 2751 vertices. [ 35625] [ GTAProcess] MainThrd/ Loaded hi@sc1_21_2.ybn (id 244) [ 35641] [ GTAProcess] MainThrd/ Loaded hi@sc1_34_0.ybn (id 283) [ 35641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_34_0.ybn. [ 35641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 58 edge reference is invalid. It leads to vertex 1211, when there are only 1126 vertices. [ 35656] [ GTAProcess] MainThrd/ Loaded hi@sm_16_0.ybn (id 1753) [ 35656] [ GTAProcess] MainThrd/ Loaded hi@ss1_12_0.ybn (id 992) [ 35672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_12_0.ybn. [ 35672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1725 edge reference is invalid. It leads to vertex 65222, when there are only 1259 vertices. [ 35672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_12_0.ybn. [ 35687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 963 vertices. [ 35687] [ GTAProcess] MainThrd/ Loaded hw1_12_0.ybn (id 550) [ 35703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 35703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65492, when there are only 97 vertices. [ 35719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 35719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65476, when there are only 1204 vertices. [ 35719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 35734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65320, when there are only 2938 vertices. [ 35734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_21_b_0.ybn. [ 35734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65442, when there are only 704 vertices. [ 35750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset id2_21_b_0.ybn. [ 35750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 909 edge reference is invalid. It leads to vertex 2803, when there are only 1757 vertices. [ 35766] [ GTAProcess] MainThrd/ Loaded hw1_28_0.ybn (id 594) [ 35766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_autoscool.ybn. [ 35766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13925, when there are only 11147 vertices. [ 35781] [ GTAProcess] MainThrd/ Loaded id2_21_b_0.ybn (id 865) [ 35781] [ GTAProcess] MainThrd/ Loaded int_autoscool.ybn (id 12553) [ 35797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_hotdogs.ybn. [ 35797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3514, when there are only 2912 vertices. [ 35812] [ GTAProcess] MainThrd/ Loaded int_hotdogs.ybn (id 12554) [ 35828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_luxury.ybn. [ 35828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 63965, when there are only 2931 vertices. [ 35859] [ GTAProcess] MainThrd/ Loaded int_luxury.ybn (id 12555) [ 35859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_magazel1.ybn. [ 35859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 637, when there are only 310 vertices. [ 35891] [ GTAProcess] MainThrd/ Loaded int_magazel1.ybn (id 12556) [ 35922] [ GTAProcess] MainThrd/ Loaded int_prison_main.ybn (id 12557) [ 35922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_sheriff.ybn. [ 35937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 133 edge reference is invalid. It leads to vertex 64015, when there are only 12850 vertices. [ 35953] [ GTAProcess] MainThrd/ Loaded int_sheriff.ybn (id 12558) [ 35953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_taxi.ybn. [ 35969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 44, when there are only 28 vertices. [ 35969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_taxi.ybn. [ 35984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 35984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62643, when there are only 3543 vertices. [ 35984] [ GTAProcess] MainThrd/ Loaded int_taxi.ybn (id 12559) [ 36000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_wnews.ybn. [ 36000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 45 edge reference is invalid. It leads to vertex 5924, when there are only 5089 vertices. [ 36016] [ GTAProcess] MainThrd/ Loaded int_wnews.ybn (id 12560) [ 36031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_12_0.ybn. [ 36031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 210 edge reference is invalid. It leads to vertex 65518, when there are only 1040 vertices. [ 36047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_12_0.ybn. [ 36047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2114, when there are only 1984 vertices. [ 36062] [ GTAProcess] MainThrd/ Loaded kt1_12_0.ybn (id 1615) [ 36062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset larrys_col.ybn. [ 36062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3038, when there are only 2578 vertices. [ 36078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset larrys_col.ybn. [ 36078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 163, when there are only 104 vertices. [ 36078] [ GTAProcess] MainThrd/ Loaded larrys_col.ybn (id 12561) [ 36094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 36094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64599, when there are only 2544 vertices. [ 36109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 36109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4180, when there are only 2400 vertices. [ 36125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 36125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 36125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 36141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 686, when there are only 646 vertices. [ 36141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 36156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 65534, when there are only 4325 vertices. [ 36156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 36156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63890, when there are only 2554 vertices. [ 36172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 36172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 2864, when there are only 2603 vertices. [ 36187] [ GTAProcess] MainThrd/ Loaded lr_cs4_10_1.ybn (id 12112) [ 36187] [ GTAProcess] MainThrd/ Loaded lr_cs6_03_0.ybn (id 12162) [ 36187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 36203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65529, when there are only 16 vertices. [ 36203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 36203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 69, when there are only 54 vertices. [ 36219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 36219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64527, when there are only 1401 vertices. [ 36234] [ GTAProcess] MainThrd/ Loaded lr_cs6_04_0.ybn (id 12179) [ 36234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 36234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 63009, when there are only 1952 vertices. [ 36250] [ GTAProcess] MainThrd/ Loaded lr_sc1_02_0.ybn (id 9965) [ 36250] [ GTAProcess] MainThrd/ Loaded lr_supermod_int.ybn (id 9980) [ 36250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset retssal_bobo_col.ybn. [ 36266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 45155, when there are only 29204 vertices. [ 36297] [ GTAProcess] MainThrd/ Loaded retssal_bobo_col.ybn (id 12562) [ 36328] [ GTAProcess] MainThrd/ Loaded sc1_03_0.ybn (id 173) [ 36359] [ GTAProcess] MainThrd/ Loaded sc1_05_0.ybn (id 179) [ 36375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 36375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 242 edge reference is invalid. It leads to vertex 174, when there are only 173 vertices. [ 36391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 36391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 3590, when there are only 3079 vertices. [ 36406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 36406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 50 edge reference is invalid. It leads to vertex 1832, when there are only 1827 vertices. [ 36422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 36422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1235 edge reference is invalid. It leads to vertex 2026, when there are only 2021 vertices. [ 36422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 36437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 44, when there are only 44 vertices. [ 36437] [ GTAProcess] MainThrd/ Loaded sc1_21_0.ybn (id 247) [ 36453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_34_0.ybn. [ 36453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 1091, when there are only 1091 vertices. [ 36453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63753, when there are only 962 vertices. [ 36469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36484] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36484] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64877, when there are only 800 vertices. [ 36484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36484] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2334, when there are only 1133 vertices. [ 36500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65178, when there are only 440 vertices. [ 36516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 3226, when there are only 3200 vertices. [ 36531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65507, when there are only 32 vertices. [ 36531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 923, when there are only 604 vertices. [ 36547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 289, when there are only 166 vertices. [ 36562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 289, when there are only 166 vertices. [ 36578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 215, when there are only 166 vertices. [ 36594] [ GTAProcess] MainThrd/ Loaded sc1_34_0.ybn (id 285) [ 36594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65346, when there are only 608 vertices. [ 36609] [ GTAProcess] MainThrd/ Loaded slb2k11_sandymedical_col.ybn (id 12563) [ 36609] [ GTAProcess] MainThrd/ Loaded sm_16_0.ybn (id 1755) [ 36609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65532, when there are only 208 vertices. [ 36625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 22677, when there are only 12976 vertices. [ 36641] [ GTAProcess] MainThrd/ Loaded ss1_12_0.ybn (id 994) [ 36656] [ GTAProcess] MainThrd/ Loaded v_bahama.ybn (id 8438) [ 36656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 36656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 923, when there are only 604 vertices. [ 36672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_diner.ybn. [ 36672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 253 edge reference is invalid. It leads to vertex 65341, when there are only 1979 vertices. [ 36672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65511, when there are only 188 vertices. [ 36687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65524, when there are only 160 vertices. [ 36703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65494, when there are only 156 vertices. [ 36719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65527, when there are only 132 vertices. [ 36734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65510, when there are only 90 vertices. [ 36750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 94, when there are only 78 vertices. [ 36750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65485, when there are only 214 vertices. [ 36766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65528, when there are only 90 vertices. [ 36781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65518, when there are only 52 vertices. [ 36797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65503, when there are only 80 vertices. [ 36812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65502, when there are only 80 vertices. [ 36828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65493, when there are only 80 vertices. [ 36844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 131, when there are only 80 vertices. [ 36844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65515, when there are only 362 vertices. [ 36859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 80 vertices. [ 36875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65533, when there are only 68 vertices. [ 36891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 157, when there are only 122 vertices. [ 36906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 107, when there are only 88 vertices. [ 36922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65513, when there are only 122 vertices. [ 36937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 110, when there are only 80 vertices. [ 36953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 76, when there are only 66 vertices. [ 36953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 86, when there are only 80 vertices. [ 36969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 36984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 103, when there are only 80 vertices. [ 36984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 36984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 475, when there are only 408 vertices. [ 37000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 37000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65506, when there are only 66 vertices. [ 37016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 37016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65494, when there are only 66 vertices. [ 37031] [ GTAProcess] MainThrd/ Loaded v_comedy.ybn (id 8466) [ 37031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 37031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 179, when there are only 110 vertices. [ 37047] [ GTAProcess] MainThrd/ Loaded v_gabz_diner.ybn (id 12564) [ 37047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 37062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 66 vertices. [ 37062] [ GTAProcess] MainThrd/ Loaded v_gabz_pillbox.ybn (id 12565) [ 37078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 37078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 80, when there are only 66 vertices. [ 37078] [ GTAProcess] MainThrd/ Loaded v_sheriff.ybn (id 8562) [ 37094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 37094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 135, when there are only 110 vertices. [ 37109] [ GTAProcess] MainThrd/ Loaded v_sheriff2.ybn (id 8563) [ 37109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_sheriff2.ybn. [ 37109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 616, when there are only 616 vertices. [ 37125] [ GTAProcess] MainThrd/ Loaded v_sheriff_hp.ybn (id 12566) [ 37125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_sheriff_hp.ybn. [ 37125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 37141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65329, when there are only 4196 vertices. [ 37141] [ GTAProcess] MainThrd/ Loaded vb_34_2.ybn (id 1935) [ 42094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_SESSION init functions! [ 42266] [ GTAProcess] MainThrd/ ^2Game finished loading! [ 42297] [ GTAProcess] MainThrd/ HostState transitioning from HS_IDLE to HS_LOADED [ 42344] [ GTAProcess] MainThrd/ HostState transitioning from HS_LOADED to HS_START_HOSTING [ 42453] [ GTAProcess] MainThrd/ HostState transitioning from HS_START_HOSTING to HS_HOSTING [ 42469] [ GTAProcess] MainThrd/ HostState transitioning from HS_HOSTING to HS_HOSTING_NET_GAME [ 43078] [ GTAProcess] MainThrd/ HostState transitioning from HS_HOSTING_NET_GAME to HS_HOSTED [ 43094] [ GTAProcess] MainThrd/ Creating script environments for _cfx_internal [ 43094] [ GTAProcess] MainThrd/ Creating script environments for sessionmanager [ 43109] [ GTAProcess] MainThrd/ Creating script environments for monitor [ 43109] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43109] [ GTAProcess] MainThrd/ Creating script environments for mapmanager [ 43125] [ GTAProcess] MainThrd/ Creating script environments for chat [ 43125] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43141] [ GTAProcess] MainThrd/ Creating script environments for spawnmanager [ 43141] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43156] [ GTAProcess] MainThrd/ Creating script environments for fivem [ 43156] [ GTAProcess] MainThrd/ Creating script environments for mysql-async [ 43156] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43172] [ GTAProcess] MainThrd/ Creating script environments for essentialmode [ 43172] [ GTAProcess] MainThrd/ Creating script environments for es_extended [ 43172] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43187] [ GTAProcess] MainThrd/ Creating script environments for NativeUILua_Reloaded [ 43187] [ GTAProcess] MainThrd/ Github download : https://github.com/iTexZoz/NativeUILua-Reloaded/releases [ 43187] [ GTAProcess] MainThrd/ [Feature Suggestions] and [Frequently asked question] : https://github.com/iTexZoz/NativeUILua-Reloaded/issues/9 [ 43203] [ GTAProcess] MainThrd/ NativeUILua-Reloaded wiki : https://github.com/iTexZoz/NativeUILua-Reloaded/wiki [ 43203] [ GTAProcess] MainThrd/ Github download : https://github.com/iTexZoz/NativeUILua-Reloaded/releases [ 43219] [ GTAProcess] MainThrd/ [Feature Suggestions] and [Frequently asked question] : https://github.com/iTexZoz/NativeUILua-Reloaded/issues/9 [ 43219] [ GTAProcess] MainThrd/ NativeUILua-Reloaded wiki : https://github.com/iTexZoz/NativeUILua-Reloaded/wiki [ 43219] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43234] [ GTAProcess] MainThrd/ Creating script environments for esx_menu_default [ 43234] [ GTAProcess] MainThrd/ Creating script environments for mhacking [ 43234] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43250] [ GTAProcess] MainThrd/ Creating script environments for dpemotes [ 43266] [ GTAProcess] CrBrowserMain/ Autofocus processing was blocked because a document already has a focused element. (@game/ui/root.html:0) [ 43281] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43281] [ GTAProcess] MainThrd/ Creating script environments for highlife [ 43297] [ GTAProcess] MainThrd/ Github download : https://github.com/iTexZoz/NativeUILua-Reloaded/releases [ 43312] [ GTAProcess] MainThrd/ [Feature Suggestions] and [Frequently asked question] : https://github.com/iTexZoz/NativeUILua-Reloaded/issues/9 [ 43312] [ GTAProcess] MainThrd/ NativeUILua-Reloaded wiki : https://github.com/iTexZoz/NativeUILua-Reloaded/wiki [ 43328] [ GTAProcess] MainThrd/ ^3HighLife proudly powered by RageUI - https://github.com/iTexZoz/RageUI^0 [ 43375] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43391] [ GTAProcess] MainThrd/ Creating script environments for highlife_assets [ 43391] [ GTAProcess] MainThrd/ Creating script environments for highlife_vehicles [ 43406] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43406] [ GTAProcess] MainThrd/ Creating script environments for gcphone [ 43406] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43422] [ GTAProcess] MainThrd/ Creating script environments for dchat [ 43422] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43437] [ GTAProcess] MainThrd/ Creating script environments for HInventory [ 43453] [ GTAProcess] MainThrd/ Github download : https://github.com/iTexZoz/NativeUILua-Reloaded/releases [ 43453] [ GTAProcess] MainThrd/ [Feature Suggestions] and [Frequently asked question] : https://github.com/iTexZoz/NativeUILua-Reloaded/issues/9 [ 43469] [ GTAProcess] MainThrd/ NativeUILua-Reloaded wiki : https://github.com/iTexZoz/NativeUILua-Reloaded/wiki [ 43469] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43469] [ GTAProcess] MainThrd/ Creating script environments for SpatialSound [ 43484] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43484] [ GTAProcess] MainThrd/ Creating script environments for compass [ 43500] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43500] [ GTAProcess] MainThrd/ Creating script environments for lscustoms [ 43516] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43516] [ GTAProcess] CrBrowserMain/ NUI: page loaded, events set. (@monitor/scripts/warn.html:188) [ 43516] [ GTAProcess] MainThrd/ Creating script environments for screenshot-basic [ 43547] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 43547] [ GTAProcess] MainThrd/ type fivem gametype [ 43547] [ GTAProcess] MainThrd/ type HighLife_2.0 map [ 43562] [ GTAProcess] MainThrd/ Dropping duplicate player for netID 650 (slotID 128). [ 43562] [ GTAProcess] MainThrd/ ^3ersavona^7 (ID: ^3538^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 43578] [ GTAProcess] MainThrd/ Dropping duplicate player for netID 650 (slotID 128). [ 43734] [ GTAProcess] CrBrowserMain/ A preload for 'nui://highlife/nui/dmv/page-data/app-data.json' is found, but is not used because the request headers do not match. (@highlife/nui/dmv/app-d0968137fdde9a33291e.js:2) [ 43734] [ GTAProcess] CrBrowserMain/ A preload for 'nui://highlife/nui/dmv/page-data/index/page-data.json' is found, but is not used because the request headers do not match. (@highlife/nui/dmv/app-d0968137fdde9a33291e.js:2) [ 43828] [ GTAProcess] MainThrd/ Returning device Headset Earphone (HyperX Virtual Surround Sound) for GUID {A6B458AC-E74D-4CE1-A6EE-1CB7657A1059} [ 44031] [ GTAProcess] CrBrowserMain/ THREE.WebGLRenderer 101dev (@screenshot-basic/dist/ui.html:15) [ 44109] [ GTAProcess] CrBrowserMain/ f? (@screenshot-basic/dist/ui.html:15) [ 44250] [ GTAProcess] [Mumble] Audio Input/ Returning device Microphone (4- Auna Mic CM900) for GUID {76AEC6AA-746F-462D-BF9B-FFB07A65F8F7} [ 44266] [ GTAProcess] [Mumble] Audio Input/ MumbleAudioInput::InitializeAudioDevice: Initialized audio capture device. [ 46766] [ GTAProcess] CrBrowserMain/ The resource nui://highlife/nui/dmv/page-data/index/page-data.json was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate `as` value and it is preloaded intentionally. (:0) [ 46766] [ GTAProcess] CrBrowserMain/ The resource nui://highlife/nui/dmv/page-data/app-data.json was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate `as` value and it is preloaded intentionally. (:0) [ 47641] [ GTAProcess] CrBrowserMain/ Uncaught TypeError: document.getElementById(...).contentWindow.eventHandler is not a function (@highlife/nui/portal.html:95) [ 47719] [ GTAProcess] MainThrd/ You wish you were special [ 47828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_sheriff.ybn. [ 47844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 133 edge reference is invalid. It leads to vertex 64015, when there are only 12850 vertices. [ 47859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 47859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64599, when there are only 2544 vertices. [ 47875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 47875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4180, when there are only 2400 vertices. [ 47891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 47891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 47906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 47906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63753, when there are only 962 vertices. [ 47922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 47922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64877, when there are only 800 vertices. [ 47937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 47937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2334, when there are only 1133 vertices. [ 47953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 47953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65178, when there are only 440 vertices. [ 47969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 47969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 3226, when there are only 3200 vertices. [ 47984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 47984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65507, when there are only 32 vertices. [ 48000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 923, when there are only 604 vertices. [ 48016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 289, when there are only 166 vertices. [ 48031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 289, when there are only 166 vertices. [ 48047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 215, when there are only 166 vertices. [ 48062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65346, when there are only 608 vertices. [ 48078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65532, when there are only 208 vertices. [ 48094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 22677, when there are only 12976 vertices. [ 48109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandymedical_col.ybn. [ 48109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 923, when there are only 604 vertices. [ 48141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 48141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 979 edge reference is invalid. It leads to vertex 65380, when there are only 11590 vertices. [ 48156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 48156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 64971, when there are only 3822 vertices. [ 48172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 48187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 65 edge reference is invalid. It leads to vertex 3581, when there are only 3431 vertices. [ 48187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 48203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65374, when there are only 2349 vertices. [ 49047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_sandy_part.ydr. [ 49047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 923, when there are only 604 vertices. [ 49078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_med_details_1.ydr. [ 49078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 22677, when there are only 12976 vertices. [ 59891] [ GTAProcess] MainThrd/ ^3N9nner^7 (ID: ^3369^7) disconnected - Reason: ^3Game crashed: GTA5.exe!?DoFree@sysMemSimpleAllocator@rage@@S?_PPBX@Z (0x3e) [ 64719] [ GTAProcess] MainThrd/ ^3FullTilt^7 (ID: ^3113^7) disconnected - Reason: ^3Exiting [ 66406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset roomsd5.ydr. [ 66406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 66422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 571 edge reference is invalid. It leads to vertex 4197, when there are only 2123 vertices. [ 66500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset roomsd7.ydr. [ 66500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 66516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 36190, when there are only 19324 vertices. [ 68687] [ ROSLauncher] 2948/ SC JS message: SetGameLaunchState -> {"launchState":"running","message":"","titleName":"gta5"} [ 70078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset test_tree_forest_trunk_04.ydr. [ 70078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 70094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64, when there are only 62 vertices. [ 70094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset test_tree_forest_trunk_04.ydr. [ 70109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 70109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65532, when there are only 23 vertices. [ 90391] [ GTAProcess] MainThrd/ ^3kuki4ka^7 (ID: ^3625^7) disconnected - Reason: ^3Disconnected. [ 91609] [ GTAProcess] MainThrd/ ^3Hace^7 (ID: ^3557^7) disconnected - Reason: ^3Game crashed: GTA5.exe!sub_1404E34BC (0x1b3) [ 155953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 155969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 155969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65075, when there are only 1291 vertices. [ 155984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 155984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 156000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65525, when there are only 160 vertices. [ 156000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 156016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 156016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 239 edge reference is invalid. It leads to vertex 65397, when there are only 2689 vertices. [ 156016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 156031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 156031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 2328, when there are only 2323 vertices. [ 156047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_05_0.ybn. [ 156047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 156047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3386 edge reference is invalid. It leads to vertex 1892, when there are only 1862 vertices. [ 174062] [ GTAProcess] MainThrd/ ^3aljica^7 (ID: ^3534^7) disconnected - Reason: ^3Exiting [ 210922] [ GTAProcess] MainThrd/ ^3TheMonsterBG^7 (ID: ^3517^7) disconnected - Reason: ^3Exiting [ 241469] [ GTAProcess] MainThrd/ ^3TheRampageICE^7 (ID: ^3616^7) disconnected - Reason: ^3Game crashed: gta-net-five.dll!PedPoolDiagError (0x124) [ 272141] [ GTAProcess] CrBrowserMain/ Uncaught (in promise) # (@gcphone/html/index.html#/:0) [ 272141] [ GTAProcess] CrBrowserMain/ Uncaught (in promise) # (@gcphone/html/index.html#/:0) [ 294719] [ GTAProcess] MainThrd/ ^3BigBlackBoy^7 (ID: ^3576^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 305328] [ GTAProcess] MainThrd/ ^3Fake KennyS^7 (ID: ^3250^7) disconnected - Reason: ^3Reconnecting [ 365906] [ GTAProcess] MainThrd/ ^3dillon.apolo^7 (ID: ^3460^7) disconnected - Reason: ^3Exiting [ 368703] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 375547] [ GTAProcess] MainThrd/ ^3FURIOUSSS^7 (ID: ^3526^7) disconnected - Reason: ^3Exiting [ 378516] [ GTAProcess] MainThrd/ ^3Wraithbane^7 (ID: ^3563^7) disconnected - Reason: ^3Exiting [ 423922] [ GTAProcess] MainThrd/ ^3N9nner^7 (ID: ^3654^7) disconnected - Reason: ^3Exiting [ 430000] [ GTAProcess] MainThrd/ ^3Spike^7 (ID: ^3569^7) disconnected - Reason: ^3Exiting [ 435141] [ GTAProcess] MainThrd/ ^3lavleenjain^7 (ID: ^3521^7) disconnected - Reason: ^3Exiting [ 438484] [ GTAProcess] MainThrd/ ^3Chapo^7 (ID: ^3540^7) disconnected - Reason: ^3Exiting [ 456750] [ GTAProcess] MainThrd/ ^3Pink Monkey Ass^7 (ID: ^3627^7) disconnected - Reason: ^3Disconnected. [ 457562] [ GTAProcess] MainThrd/ ^3JUST PEPE^7 (ID: ^3524^7) disconnected - Reason: ^3Timed out after 60 seconds. [ 466469] [ GTAProcess] MainThrd/ ^3Equinox^7 (ID: ^3347^7) disconnected - Reason: ^3Exiting [ 476203] [ GTAProcess] MainThrd/ ^3Xisthebest^7 (ID: ^3189^7) disconnected - Reason: ^3Exiting [ 478422] [ GTAProcess] MainThrd/ ^3kuki4ka^7 (ID: ^3656^7) disconnected - Reason: ^3Disconnected. [ 485625] [ GTAProcess] MainThrd/ ^3Ferrny^7 (ID: ^3561^7) disconnected - Reason: ^3Exiting [ 592984] [ GTAProcess] MainThrd/ ^3Pan pizza^7 (ID: ^3573^7) disconnected - Reason: ^3Exiting [ 598156] [ GTAProcess] MainThrd/ ^3Luketich^7 (ID: ^3343^7) disconnected - Reason: ^3Game crashed: video-fruit-zebra (GTA5+159366C) [ 602625] [ GTAProcess] MainThrd/ ^3Cody^7 (ID: ^3658^7) disconnected - Reason: ^3Exiting [ 614328] [ GTAProcess] MainThrd/ ^3Luoma^7 (ID: ^3535^7) disconnected - Reason: ^3Exiting [ 668687] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 695828] [ GTAProcess] MainThrd/ ^3DemonoidVR^7 (ID: ^3473^7) disconnected - Reason: ^3Exiting [ 705125] [ GTAProcess] MainThrd/ ^3the_mercynary^7 (ID: ^3645^7) disconnected - Reason: ^3Exiting [ 707484] [ GTAProcess] MainThrd/ ^3Strawberry95^7 (ID: ^3671^7) disconnected - Reason: ^3Disconnected. [ 710250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 710266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 710266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64489, when there are only 2015 vertices. [ 710281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 710281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 710281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65528, when there are only 67 vertices. [ 710297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 710297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 710312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 3970, when there are only 2018 vertices. [ 710312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs2_01_5.ybn. [ 710312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 710328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65388, when there are only 209 vertices. [ 710578] [ GTAProcess] MainThrd/ ^3ToroTime^7 (ID: ^3638^7) disconnected - Reason: ^3Exiting [ 716047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 716062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 716062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 65445, when there are only 5356 vertices. [ 716078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 716078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 716094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3348, when there are only 3340 vertices. [ 716094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 716094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 716109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 262, when there are only 238 vertices. [ 716109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 716125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 716125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65363, when there are only 170 vertices. [ 720984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 720984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 721000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 62 edge reference is invalid. It leads to vertex 65002, when there are only 6226 vertices. [ 721000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 721000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 721016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61886, when there are only 3334 vertices. [ 721016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 721031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 721031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65139, when there are only 1778 vertices. [ 721047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_8.ybn. [ 721047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 721047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 231, when there are only 223 vertices. [ 810094] [ GTAProcess] MainThrd/ ^3Jacob^7 (ID: ^3560^7) disconnected - Reason: ^3Exiting [ 846344] [ GTAProcess] MainThrd/ ^3cj413sf^7 (ID: ^3581^7) disconnected - Reason: ^3Exiting [ 855766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_foundation.ydr. [ 855766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65446, when there are only 199 vertices. [ 855781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_ext_ceiling_lights.ydr. [ 855797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65342, when there are only 120 vertices. [ 855812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_exterior_stairs.ydr. [ 855812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65217, when there are only 322 vertices. [ 855828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_main_windows.ydr. [ 855828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65507, when there are only 216 vertices. [ 855844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_roof.ydr. [ 855844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 20 vertices. [ 855859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_sign.ydr. [ 855875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65398, when there are only 466 vertices. [ 855891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_ext_pillars.ydr. [ 855891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 855891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 100 edge reference is invalid. It leads to vertex 5300, when there are only 4695 vertices. [ 861453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 861453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 861469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64943, when there are only 1497 vertices. [ 861469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 861469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 861484] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3197, when there are only 2694 vertices. [ 861484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 861500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 861500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 209, when there are only 175 vertices. [ 861516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 861516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 861516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 238, when there are only 175 vertices. [ 861531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_09_0.ybn. [ 861531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 861547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65535, when there are only 30 vertices. [ 862203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_diner.ybn. [ 862219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 862219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 253 edge reference is invalid. It leads to vertex 65341, when there are only 1979 vertices. [ 865656] [ GTAProcess] MainThrd/ ^3SamboSELEKTA^7 (ID: ^3608^7) disconnected - Reason: ^3Exiting [ 882531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_09_0.ybn. [ 882547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 882547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 162 edge reference is invalid. It leads to vertex 64222, when there are only 2545 vertices. [ 882547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_09_0.ybn. [ 882562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 882562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 77 edge reference is invalid. It leads to vertex 65522, when there are only 2184 vertices. [ 885953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_stool.ydr. [ 885969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 885969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65530, when there are only 100 vertices. [ 886000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_gumballmachine.ydr. [ 886000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 106, when there are only 80 vertices. [ 886016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_plasticcup.ydr. [ 886031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 20, when there are only 20 vertices. [ 886047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_napkinholder.ydr. [ 886047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 33, when there are only 25 vertices. [ 886062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_int_chrome.ydr. [ 886078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65521, when there are only 4036 vertices. [ 886094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_flowerbox.ydr. [ 886094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65490, when there are only 270 vertices. [ 886109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_table.ydr. [ 886109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5640, when there are only 2408 vertices. [ 886125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_coffeecup.ydr. [ 886141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65519, when there are only 25 vertices. [ 886156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_coffeejug.ydr. [ 886156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65509, when there are only 50 vertices. [ 886172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_container.ydr. [ 886172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 17, when there are only 12 vertices. [ 886187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_coffeemachine.ydr. [ 886203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 157, when there are only 105 vertices. [ 886219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_cashregister.ydr. [ 886219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 20 vertices. [ 886234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_int_pillars.ydr. [ 886234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 100 edge reference is invalid. It leads to vertex 5300, when there are only 4695 vertices. [ 886250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_counter.ydr. [ 886266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2085, when there are only 1878 vertices. [ 886266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_diner_kitchencounter.ydr. [ 886281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 886281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 60 vertices. [ 935984] [ GTAProcess] MainThrd/ ^3HellsCobra^7 (ID: ^3575^7) disconnected - Reason: ^3Exiting [ 937500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_01_0.ybn. [ 937500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 191 edge reference is invalid. It leads to vertex 65496, when there are only 1068 vertices. [ 937516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_01_0.ybn. [ 937516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3222, when there are only 1290 vertices. [ 938937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_01_5.ybn. [ 938953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 938953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65238, when there are only 6858 vertices. [ 938969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_01_5.ybn. [ 938969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 938969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62939, when there are only 1885 vertices. [ 968687] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 982906] [ GTAProcess] MainThrd/ ^3the_mercynary^7 (ID: ^3681^7) disconnected - Reason: ^3Exiting [ 1003750] [ GTAProcess] MainThrd/ ^3Sinjeinll^7 (ID: ^3511^7) disconnected - Reason: ^3Exiting [ 1031766] [ GTAProcess] MainThrd/ ^3Xisthebest^7 (ID: ^3669^7) disconnected - Reason: ^3Exiting [ 1053687] [ GTAProcess] MainThrd/ ^3Layth04_^7 (ID: ^3504^7) disconnected - Reason: ^3Exiting [ 1067641] [ GTAProcess] MainThrd/ ^3Mantoxy^7 (ID: ^3530^7) disconnected - Reason: ^3Exiting [ 1175906] [ GTAProcess] MainThrd/ ^3Rustrock^7 (ID: ^3408^7) disconnected - Reason: ^3Exiting [ 1187594] [ GTAProcess] MainThrd/ ^3Flapjack^7 (ID: ^3374^7) disconnected - Reason: ^3Exiting [ 1268703] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 1281859] [ GTAProcess] MainThrd/ ^3ratndy99^7 (ID: ^362^7) disconnected - Reason: ^3Disconnected. [ 1321031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 1321047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 308 edge reference is invalid. It leads to vertex 64853, when there are only 8890 vertices. [ 1321062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 1321062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 1321078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 1321078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 1321094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 1321109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 308 edge reference is invalid. It leads to vertex 64853, when there are only 8890 vertices. [ 1321109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 1321125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 1321141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 1321141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 1321187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 1321203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 686, when there are only 646 vertices. [ 1321219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 1321219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 65534, when there are only 4325 vertices. [ 1321234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 1321250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63890, when there are only 2554 vertices. [ 1321250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 1321266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 2864, when there are only 2603 vertices. [ 1321266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 1321281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1321281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65529, when there are only 16 vertices. [ 1323672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 1323672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1323687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 308 edge reference is invalid. It leads to vertex 64853, when there are only 8890 vertices. [ 1323687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 1323703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1323703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 3199, when there are only 2211 vertices. [ 1323719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 1323719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1323719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65532, when there are only 725 vertices. [ 1350859] [ GTAProcess] MainThrd/ ^3KFCBucket.^7 (ID: ^3690^7) disconnected - Reason: ^3Exiting [ 1361125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset larrys_col.ybn. [ 1361141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1361141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3038, when there are only 2578 vertices. [ 1361156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset larrys_col.ybn. [ 1361156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1361172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 163, when there are only 104 vertices. [ 1364125] [ GTAProcess] MainThrd/ ^3Ogzd^7 (ID: ^3254^7) disconnected - Reason: ^3Exiting [ 1383109] [ GTAProcess] MainThrd/ ^3Kyle 92^7 (ID: ^3462^7) disconnected - Reason: ^3Exiting [ 1400141] [ GTAProcess] MainThrd/ ^3KAYDS^7 (ID: ^3613^7) disconnected - Reason: ^3Timed out after 60 seconds. [ 1430328] [ GTAProcess] MainThrd/ ^3Trauma^7 (ID: ^3677^7) disconnected - Reason: ^3You have been kicked due to your high ping! (350ms/300ms limit) [ 1449891] [ GTAProcess] MainThrd/ ^3Aaron^7 (ID: ^3644^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 1503687] [ GTAProcess] MainThrd/ ^3Wraithbane^7 (ID: ^3668^7) disconnected - Reason: ^3Exiting [ 1568703] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 1568891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1568891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1568906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4061, when there are only 1659 vertices. [ 1568906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1568906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1568922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65271, when there are only 970 vertices. [ 1568922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1568937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1568937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 1574, when there are only 1422 vertices. [ 1568937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1568953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1568953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1090, when there are only 743 vertices. [ 1568969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1568969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1568984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65439, when there are only 1047 vertices. [ 1568984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1568984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1569000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64993, when there are only 1052 vertices. [ 1569000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1569016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1569016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65526, when there are only 16 vertices. [ 1569016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1569031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1569031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1054, when there are only 484 vertices. [ 1569047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_04_8.ybn. [ 1569047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1569047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 357, when there are only 314 vertices. [ 1573437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_04_1.ybn. [ 1573453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1573453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65269, when there are only 2769 vertices. [ 1613094] [ GTAProcess] MainThrd/ ^3banned^7 (ID: ^3693^7) disconnected - Reason: ^3Exiting [ 1674437] [ GTAProcess] MainThrd/ ^3CEO of Shaking Hands^7 (ID: ^3554^7) disconnected - Reason: ^3Exiting [ 1683844] [ GTAProcess] MainThrd/ ^3R7 Spir1t^7 (ID: ^3469^7) disconnected - Reason: ^3Exiting [ 1688687] [ GTAProcess] MainThrd/ ^3Bartek420^7 (ID: ^3596^7) disconnected - Reason: ^3Exiting [ 1711125] [ GTAProcess] MainThrd/ ^3Khween^7 (ID: ^3436^7) disconnected - Reason: ^3Exiting [ 1721531] [ GTAProcess] MainThrd/ ^3CHEWY IS BEST^7 (ID: ^3582^7) disconnected - Reason: ^3Disconnected. [ 1726437] [ GTAProcess] MainThrd/ ^3Tappy^7 (ID: ^3629^7) disconnected - Reason: ^3Disconnected. [ 1758391] [ GTAProcess] MainThrd/ ^3UnkleBobert^7 (ID: ^3673^7) disconnected - Reason: ^3Exiting [ 1772469] [ GTAProcess] MainThrd/ ^3Fuckn_Tyler^7 (ID: ^3416^7) disconnected - Reason: ^3Disconnected. [ 1835703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 1835703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1835719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 220 edge reference is invalid. It leads to vertex 64138, when there are only 4689 vertices. [ 1835719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 1835719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1835734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 64343, when there are only 3197 vertices. [ 1835734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 1835750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1835750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65242, when there are only 2063 vertices. [ 1835750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_sm_13_0.ybn. [ 1835766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1835766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 62, when there are only 60 vertices. [ 1855516] [ GTAProcess] MainThrd/ ^3Gohmul^7 (ID: ^3672^7) disconnected - Reason: ^3Exiting [ 1868703] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 1911906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 1911906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1911922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65451, when there are only 2159 vertices. [ 1911922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 1911937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1911937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 64 edge reference is invalid. It leads to vertex 65347, when there are only 2452 vertices. [ 1911953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 1911953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1911953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63245, when there are only 1375 vertices. [ 1915656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_kt1_11_0.ybn. [ 1915672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1915672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 419 edge reference is invalid. It leads to vertex 65362, when there are only 12653 vertices. [ 1915687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_kt1_11_0.ybn. [ 1915687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1915687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5685, when there are only 2676 vertices. [ 1916172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_magazel1.ybn. [ 1916172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1916172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 637, when there are only 310 vertices. [ 1917875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_12_0.ybn. [ 1917875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1917891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 210 edge reference is invalid. It leads to vertex 65518, when there are only 1040 vertices. [ 1917891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset kt1_12_0.ybn. [ 1917906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1917906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2114, when there are only 1984 vertices. [ 1918781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_wnews.ybn. [ 1918797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1918797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 45 edge reference is invalid. It leads to vertex 5924, when there are only 5089 vertices. [ 1923344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@kt1_12_0.ybn. [ 1923359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1923359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 256 edge reference is invalid. It leads to vertex 65535, when there are only 3704 vertices. [ 1947203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 1947219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1947219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65493, when there are only 1457 vertices. [ 1947234] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 1947234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1947250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64704, when there are only 2599 vertices. [ 1947250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 1947250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1947266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2194, when there are only 2166 vertices. [ 1947266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 1947281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1947281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4715, when there are only 2667 vertices. [ 1947297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset fwy_01_5.ybn. [ 1947297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1947312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64587, when there are only 1613 vertices. [ 1950953] [ GTAProcess] MainThrd/ ^3banned^7 (ID: ^3704^7) disconnected - Reason: ^3Timed out after 60 seconds. [ 1951937] [ GTAProcess] MainThrd/ ^3Layth04_^7 (ID: ^3689^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 1996719] [ GTAProcess] MainThrd/ ^3KikiXElite^7 (ID: ^3167^7) disconnected - Reason: ^3Exiting [ 2003687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 2003687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2003703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 69, when there are only 54 vertices. [ 2003703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 2003703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2003719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64527, when there are only 1401 vertices. [ 2003719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 2003734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2003734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 63009, when there are only 1952 vertices. [ 2006531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_02_0.ybn. [ 2006547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2006547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 178 edge reference is invalid. It leads to vertex 64892, when there are only 11887 vertices. [ 2006547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_02_0.ybn. [ 2006562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2006562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 344 edge reference is invalid. It leads to vertex 65183, when there are only 3728 vertices. [ 2013094] [ GTAProcess] MainThrd/ ^3ratndy99^7 (ID: ^3695^7) disconnected - Reason: ^3You have been kicked due to your high ping! (1690ms/300ms limit) [ 2014031] [ GTAProcess] MainThrd/ ^3ihavevalorant^7 (ID: ^3634^7) disconnected - Reason: ^3Exiting [ 2035531] [ GTAProcess] MainThrd/ ^3DemonoidVR^7 (ID: ^3679^7) disconnected - Reason: ^3relog [ 2037687] [ GTAProcess] MainThrd/ ^3HoodieKal^7 (ID: ^3594^7) disconnected - Reason: ^3Exiting [ 2046109] [ GTAProcess] MainThrd/ ^3Zack Martin^7 (ID: ^3486^7) disconnected - Reason: ^3flight [ 2047234] [ GTAProcess] MainThrd/ ^3dackels^7 (ID: ^3696^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 2058562] [ GTAProcess] MainThrd/ ^3xxkingj16xx^7 (ID: ^3564^7) disconnected - Reason: ^3Disconnected. [ 2079000] [ GTAProcess] MainThrd/ ^3Signia^7 (ID: ^3676^7) disconnected - Reason: ^3Exiting [ 2089672] [ GTAProcess] MainThrd/ ^3F4tty^7 (ID: ^3637^7) disconnected - Reason: ^3Game crashed: GTA5.exe!sub_14144AA00 (0x17) [ 2147141] [ GTAProcess] MainThrd/ ^3CATDESTROYER^7 (ID: ^3483^7) disconnected - Reason: ^3Disconnected. [ 2168703] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 2188187] [ GTAProcess] MainThrd/ ^3djbolton84^7 (ID: ^3407^7) disconnected - Reason: ^3Timed out after 60 seconds. [ 2191906] [ GTAProcess] MainThrd/ ^3TheRampageICE^7 (ID: ^3662^7) disconnected - Reason: ^3Reconnecting [ 2193953] [ GTAProcess] MainThrd/ ^3Bndtos^7 (ID: ^3523^7) disconnected - Reason: ^3You have been kicked due to your high ping! (421ms/300ms limit) [ 2312891] [ GTAProcess] MainThrd/ ^3zHaaris-^7 (ID: ^3508^7) disconnected - Reason: ^3Exiting [ 2423187] [ GTAProcess] MainThrd/ ^3Sarah^7 (ID: ^3537^7) disconnected - Reason: ^3Exiting [ 2468719] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 2506984] [ GTAProcess] MainThrd/ ^3alapiiii^7 (ID: ^3648^7) disconnected - Reason: ^3Exiting [ 2550172] [ GTAProcess] MainThrd/ ^3bobby^7 (ID: ^3457^7) disconnected - Reason: ^3Exiting [ 2553156] [ GTAProcess] MainThrd/ ^3KFCBucket.^7 (ID: ^3698^7) disconnected - Reason: ^3Exiting [ 2569625] [ GTAProcess] MainThrd/ ^3Lobboplays^7 (ID: ^3711^7) disconnected - Reason: ^3Exiting [ 2581984] [ GTAProcess] MainThrd/ ^3Bndtos^7 (ID: ^3726^7) disconnected - Reason: ^3Exiting [ 2612234] [ GTAProcess] MainThrd/ ^3SoberPilot^7 (ID: ^3299^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 2616562] [ GTAProcess] MainThrd/ ^3R7 Spir1t^7 (ID: ^3705^7) disconnected - Reason: ^3Exiting [ 2632016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 2632031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2632031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 242 edge reference is invalid. It leads to vertex 174, when there are only 173 vertices. [ 2632047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 2632047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2632047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 3590, when there are only 3079 vertices. [ 2632062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 2632062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2632078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 50 edge reference is invalid. It leads to vertex 1832, when there are only 1827 vertices. [ 2632078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 2632078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2632094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1235 edge reference is invalid. It leads to vertex 2026, when there are only 2021 vertices. [ 2632094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 2632109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2632109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 44, when there are only 44 vertices. [ 2651594] [ GTAProcess] MainThrd/ ^3Powers^7 (ID: ^3631^7) disconnected - Reason: ^3Exiting [ 2671984] [ GTAProcess] MainThrd/ ^3CHEWY IS BEST^7 (ID: ^3708^7) disconnected - Reason: ^3Disconnected. [ 2723031] [ GTAProcess] MainThrd/ ^3ThatDirtyPine^7 (ID: ^3414^7) disconnected - Reason: ^3Disconnected. [ 2737437] [ GTAProcess] MainThrd/ ^3RogueNightwing^7 (ID: ^3542^7) disconnected - Reason: ^3Disconnected. [ 2739594] [ GTAProcess] MainThrd/ ^3Modzy^7 (ID: ^3722^7) disconnected - Reason: ^3Exiting [ 2761219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_34_0.ybn. [ 2761219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2761234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 1091, when there are only 1091 vertices. [ 2765500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_34_0.ybn. [ 2765500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2765516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 58 edge reference is invalid. It leads to vertex 1211, when there are only 1126 vertices. [ 2767297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_21_2.ybn. [ 2767297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2767312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 209 edge reference is invalid. It leads to vertex 63428, when there are only 2751 vertices. [ 2768703] [ ROSLauncher] 2948/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-11-12T20:54:11+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 2769781] [ GTAProcess] MainThrd/ ^3ozo^7 (ID: ^3455^7) disconnected - Reason: ^3Disconnected. [ 2778703] [ GTAProcess] MainThrd/ ^3Mafialad^7 (ID: ^3720^7) disconnected - Reason: ^3You have been kicked due to inactivity [ 2790906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 2790922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2790922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65515, when there are only 28 vertices. [ 2790922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 2790937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2790937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65439, when there are only 68 vertices. [ 2790953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 2790953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2790969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65321, when there are only 3839 vertices. [ 2790969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 2790969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2790984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64835, when there are only 4254 vertices. [ 2790984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_22_0.ybn. [ 2791000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2791000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 552, when there are only 407 vertices. [ 2794750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_22_0.ybn. [ 2794766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2794766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1513 edge reference is invalid. It leads to vertex 65005, when there are only 12100 vertices. [ 2794766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_22_0.ybn. [ 2794781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2794781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 4472, when there are only 4235 vertices. [ 2794797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_22_0.ybn. [ 2794797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2794812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 65514, when there are only 511 vertices. [ 2796797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_hotdogs.ybn. [ 2796797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2796812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3514, when there are only 2912 vertices. [ 2796891] [ GTAProcess] MainThrd/ ^3RadNux^7 (ID: ^391^7) disconnected - Reason: ^3Exiting [ 2807844] [ GTAProcess] MainThrd/ ^3sootypizza5^7 (ID: ^3587^7) disconnected - Reason: ^3Exiting [ 2812891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 2812906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2812906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 901 edge reference is invalid. It leads to vertex 65416, when there are only 5360 vertices. [ 2812922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 2812922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2812922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 6723, when there are only 5581 vertices. [ 2812937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 2812937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2812953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65515, when there are only 44 vertices. [ 2816781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 2816781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2816781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58920, when there are only 5206 vertices. [ 2816797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 2816797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2816812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 23 edge reference is invalid. It leads to vertex 65453, when there are only 2924 vertices. [ 2824625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65511, when there are only 188 vertices. [ 2824641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65524, when there are only 160 vertices. [ 2824656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65494, when there are only 156 vertices. [ 2824687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65527, when there are only 132 vertices. [ 2824703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65510, when there are only 90 vertices. [ 2824719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 94, when there are only 78 vertices. [ 2824734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65485, when there are only 214 vertices. [ 2824750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65528, when there are only 90 vertices. [ 2824766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65518, when there are only 52 vertices. [ 2824797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65503, when there are only 80 vertices. [ 2824812] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65502, when there are only 80 vertices. [ 2824828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65493, when there are only 80 vertices. [ 2824844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 131, when there are only 80 vertices. [ 2824875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65515, when there are only 362 vertices. [ 2824891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 80 vertices. [ 2824906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65533, when there are only 68 vertices. [ 2824922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 157, when there are only 122 vertices. [ 2824937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 107, when there are only 88 vertices. [ 2824953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65513, when there are only 122 vertices. [ 2824984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2824984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2824984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 110, when there are only 80 vertices. [ 2825000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 76, when there are only 66 vertices. [ 2825016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 86, when there are only 80 vertices. [ 2825031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 103, when there are only 80 vertices. [ 2825047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 475, when there are only 408 vertices. [ 2825078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65506, when there are only 66 vertices. [ 2825094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65494, when there are only 66 vertices. [ 2825109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 179, when there are only 110 vertices. [ 2825141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 66 vertices. [ 2825156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 80, when there are only 66 vertices. [ 2825172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gabz_pillbox.ybn. [ 2825172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2825172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 135, when there are only 110 vertices. [ 2827656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_entrancedoor_r.ydr. [ 2827672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65485, when there are only 160 vertices. [ 2827672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_entranceframe.ydr. [ 2827687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 43 edge reference is invalid. It leads to vertex 65523, when there are only 312 vertices. [ 2827687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_doorsframe.ydr. [ 2827703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1405 edge reference is invalid. It leads to vertex 5949, when there are only 5928 vertices. [ 2827703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_entrancedoor_l.ydr. [ 2827719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65277, when there are only 160 vertices. [ 2827891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room04.ydr. [ 2827891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 285 edge reference is invalid. It leads to vertex 65484, when there are only 417 vertices. [ 2827906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room04.ydr. [ 2827906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65480, when there are only 180 vertices. [ 2827922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room04.ydr. [ 2827937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 116 edge reference is invalid. It leads to vertex 543, when there are only 292 vertices. [ 2827937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_singledoor.ydr. [ 2827953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65078, when there are only 574 vertices. [ 2827969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_singledoor.ydr. [ 2827969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 103, when there are only 72 vertices. [ 2827984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room29.ydr. [ 2827984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2827984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 465, when there are only 283 vertices. [ 2828000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room29.ydr. [ 2828000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 107 edge reference is invalid. It leads to vertex 65518, when there are only 112 vertices. [ 2828016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room21.ydr. [ 2828016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 165 edge reference is invalid. It leads to vertex 65535, when there are only 259 vertices. [ 2828031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room21.ydr. [ 2828047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 43 edge reference is invalid. It leads to vertex 199, when there are only 130 vertices. [ 2828047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_doubledoor_r.ydr. [ 2828062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65516, when there are only 182 vertices. [ 2828062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_doubledoor_r.ydr. [ 2828078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 80 edge reference is invalid. It leads to vertex 3422, when there are only 1976 vertices. [ 2828094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_lockerset_01.ydr. [ 2828094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 462 edge reference is invalid. It leads to vertex 5792, when there are only 5792 vertices. [ 2828109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room30.ydr. [ 2828109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 69 edge reference is invalid. It leads to vertex 65461, when there are only 489 vertices. [ 2828125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room30.ydr. [ 2828125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 65524, when there are only 124 vertices. [ 2828141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_doubledoor_l.ydr. [ 2828156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65529, when there are only 16 vertices. [ 2828172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_doubledoor_l.ydr. [ 2828172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64999, when there are only 1056 vertices. [ 2828187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_doubledoor_l.ydr. [ 2828187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 428, when there are only 208 vertices. [ 2828203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room05.ydr. [ 2828219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65516, when there are only 104 vertices. [ 2828219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room22.ydr. [ 2828234] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828234] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 769, when there are only 481 vertices. [ 2828250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room22.ydr. [ 2828250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65518, when there are only 138 vertices. [ 2828266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room01.ydr. [ 2828266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828281] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3524, when there are only 2644 vertices. [ 2828281] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room01.ydr. [ 2828281] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65489, when there are only 305 vertices. [ 2828297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room01.ydr. [ 2828297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 20 vertices. [ 2828312] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room01.ydr. [ 2828312] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828312] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65532, when there are only 22 vertices. [ 2828328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room01.ydr. [ 2828328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64952, when there are only 571 vertices. [ 2828344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room01.ydr. [ 2828344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 125, when there are only 80 vertices. [ 2828359] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room14.ydr. [ 2828359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 470 edge reference is invalid. It leads to vertex 7131, when there are only 3432 vertices. [ 2828375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room14.ydr. [ 2828375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 1819, when there are only 1222 vertices. [ 2828391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room20.ydr. [ 2828391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 489, when there are only 305 vertices. [ 2828406] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room20.ydr. [ 2828406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 154 edge reference is invalid. It leads to vertex 443, when there are only 270 vertices. [ 2828422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_receptiondesk_01.ydr. [ 2828437] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 680, when there are only 493 vertices. [ 2828453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_receptiondesk_01.ydr. [ 2828453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 72 edge reference is invalid. It leads to vertex 65533, when there are only 596 vertices. [ 2828469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_receptiondesk_01.ydr. [ 2828469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828484] [ GTAProcess] ResourcePlacementThr/ Details: Poly 44 edge reference is invalid. It leads to vertex 65534, when there are only 820 vertices. [ 2828484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_receptiondesk_01.ydr. [ 2828500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 151, when there are only 102 vertices. [ 2828516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_002.ydr. [ 2828516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65513, when there are only 278 vertices. [ 2828531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room24.ydr. [ 2828547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 94 edge reference is invalid. It leads to vertex 867, when there are only 594 vertices. [ 2828562] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room24.ydr. [ 2828562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 63130, when there are only 2622 vertices. [ 2828750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_02.ydr. [ 2828750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65504, when there are only 24 vertices. [ 2828766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_02.ydr. [ 2828766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65435, when there are only 168 vertices. [ 2828781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_ware05_coatstand.ydr. [ 2828781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2828797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 676, when there are only 630 vertices. [ 2829578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_008.ydr. [ 2829594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 43 edge reference is invalid. It leads to vertex 65271, when there are only 348 vertices. [ 2829594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_009.ydr. [ 2829609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65513, when there are only 388 vertices. [ 2829625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_toilet_soapdispenser_01.ydr. [ 2829625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65532, when there are only 36 vertices. [ 2829641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_airconditioner_01.ydr. [ 2829641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 40 vertices. [ 2829656] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_005.ydr. [ 2829656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65333, when there are only 130 vertices. [ 2829672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_03.ydr. [ 2829687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829687] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65504, when there are only 24 vertices. [ 2829687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_03.ydr. [ 2829703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65435, when there are only 168 vertices. [ 2829719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_004.ydr. [ 2829719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 65349, when there are only 294 vertices. [ 2829734] [ GTAProcess] ResourcePlacementThr/ ^3Aaron^7 (ID: ^3716^7) disconnected - Reason: ^3You have been kicked due to inactivityPhysics validation failed for asset gabz_pillbox_med_shelf_006.ydr. [ 2829734] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 65441, when there are only 132 vertices. [ 2829750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_elevator_02.ydr. [ 2829750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65494, when there are only 170 vertices. [ 2829766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_junction_04.ydr. [ 2829766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829781] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 481, when there are only 176 vertices. [ 2829781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_elevator_01.ydr. [ 2829781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65482, when there are only 44 vertices. [ 2829797] [ GTAProcess] MainThrd/ [ 2829859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_shower.ydr. [ 2829859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 31 edge reference is invalid. It leads to vertex 670, when there are only 668 vertices. [ 2829875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room28.ydr. [ 2829891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 642, when there are only 430 vertices. [ 2829891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room28.ydr. [ 2829906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2829906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 107 edge reference is invalid. It leads to vertex 65516, when there are only 112 vertices. [ 2829984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room03.ydr. [ 2829984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 115 edge reference is invalid. It leads to vertex 287, when there are only 197 vertices. [ 2830000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room03.ydr. [ 2830000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 1504, when there are only 864 vertices. [ 2830016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_015.ydr. [ 2830031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65524, when there are only 98 vertices. [ 2830031] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_01.ydr. [ 2830047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65504, when there are only 24 vertices. [ 2830047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_01.ydr. [ 2830062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830062] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65435, when there are only 168 vertices. [ 2830078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_007.ydr. [ 2830078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 59 edge reference is invalid. It leads to vertex 244, when there are only 240 vertices. [ 2830094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_017.ydr. [ 2830094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65525, when there are only 144 vertices. [ 2830109] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_04.ydr. [ 2830109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65532, when there are only 24 vertices. [ 2830125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_painting_04.ydr. [ 2830125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65440, when there are only 168 vertices. [ 2830172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_junction_01.ydr. [ 2830187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 172, when there are only 94 vertices. [ 2830187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_junction_03.ydr. [ 2830203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65527, when there are only 94 vertices. [ 2830344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_001.ydr. [ 2830359] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830359] [ GTAProcess] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 65509, when there are only 170 vertices. [ 2830391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room26.ydr. [ 2830406] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830406] [ GTAProcess] ResourcePlacementThr/ Details: Poly 280 edge reference is invalid. It leads to vertex 65385, when there are only 277 vertices. [ 2830422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room26.ydr. [ 2830422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830437] [ GTAProcess] ResourcePlacementThr/ Details: Poly 91 edge reference is invalid. It leads to vertex 65532, when there are only 112 vertices. [ 2830437] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_011.ydr. [ 2830453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 55, when there are only 40 vertices. [ 2830453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_toilets_room15.ydr. [ 2830469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 8271, when there are only 5360 vertices. [ 2830484] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room15.ydr. [ 2830484] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830484] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 65533, when there are only 36 vertices. [ 2830500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room16.ydr. [ 2830500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 65533, when there are only 36 vertices. [ 2830516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room27.ydr. [ 2830516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830531] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65535, when there are only 277 vertices. [ 2830531] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room27.ydr. [ 2830531] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 88 edge reference is invalid. It leads to vertex 65478, when there are only 142 vertices. [ 2830547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_012.ydr. [ 2830562] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830562] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65526, when there are only 59 vertices. [ 2830578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_toilets_room16.ydr. [ 2830578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 9589, when there are only 5724 vertices. [ 2830594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ex_office2a_recdesk.ydr. [ 2830594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830609] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 755, when there are only 445 vertices. [ 2830609] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room25.ydr. [ 2830609] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 489, when there are only 295 vertices. [ 2830625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_diagnostics_xray.ydr. [ 2830625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64880, when there are only 2731 vertices. [ 2830641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room19.ydr. [ 2830656] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830656] [ GTAProcess] ResourcePlacementThr/ Details: Poly 163 edge reference is invalid. It leads to vertex 65528, when there are only 152 vertices. [ 2830672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_diagnostics_bed_01.ydr. [ 2830672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 65493, when there are only 1131 vertices. [ 2830687] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room06.ydr. [ 2830687] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 302, when there are only 193 vertices. [ 2830703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room06.ydr. [ 2830703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 69 edge reference is invalid. It leads to vertex 169, when there are only 108 vertices. [ 2830719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room07.ydr. [ 2830719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830734] [ GTAProcess] ResourcePlacementThr/ Details: Poly 181 edge reference is invalid. It leads to vertex 65535, when there are only 874 vertices. [ 2830734] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room07.ydr. [ 2830750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 920 edge reference is invalid. It leads to vertex 1592, when there are only 892 vertices. [ 2830766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room07.ydr. [ 2830766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 64 edge reference is invalid. It leads to vertex 65535, when there are only 1530 vertices. [ 2830781] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room08.ydr. [ 2830781] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65523, when there are only 68 vertices. [ 2830797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room08.ydr. [ 2830812] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830812] [ GTAProcess] ResourcePlacementThr/ Details: Poly 539 edge reference is invalid. It leads to vertex 907, when there are only 590 vertices. [ 2830828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room17.ydr. [ 2830828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 219, when there are only 152 vertices. [ 2830844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_diagnostics_mri.ydr. [ 2830859] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830859] [ GTAProcess] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 65509, when there are only 1045 vertices. [ 2830859] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room18.ydr. [ 2830875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 35 edge reference is invalid. It leads to vertex 65511, when there are only 693 vertices. [ 2830891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room18.ydr. [ 2830891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 110 edge reference is invalid. It leads to vertex 65506, when there are only 156 vertices. [ 2830906] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_junction_02.ydr. [ 2830906] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830906] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 104, when there are only 94 vertices. [ 2830922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room12.ydr. [ 2830922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 136, when there are only 90 vertices. [ 2830937] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room12.ydr. [ 2830937] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830937] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65535, when there are only 84 vertices. [ 2830953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room12.ydr. [ 2830953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 79 edge reference is invalid. It leads to vertex 65471, when there are only 802 vertices. [ 2830969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room13.ydr. [ 2830969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2830984] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 136, when there are only 90 vertices. [ 2830984] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room13.ydr. [ 2830984] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 65518, when there are only 84 vertices. [ 2831000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room13.ydr. [ 2831016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 102 edge reference is invalid. It leads to vertex 1176, when there are only 802 vertices. [ 2831016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_003.ydr. [ 2831031] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831031] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65055, when there are only 590 vertices. [ 2831047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_010.ydr. [ 2831047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 71 edge reference is invalid. It leads to vertex 350, when there are only 348 vertices. [ 2831062] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_med_shelf_016.ydr. [ 2831062] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 268, when there are only 268 vertices. [ 2831078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room09.ydr. [ 2831094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 53, when there are only 36 vertices. [ 2831094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room09.ydr. [ 2831109] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831109] [ GTAProcess] ResourcePlacementThr/ Details: Poly 43 edge reference is invalid. It leads to vertex 206, when there are only 144 vertices. [ 2831125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room11.ydr. [ 2831125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 141, when there are only 90 vertices. [ 2831141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room11.ydr. [ 2831141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831156] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 85, when there are only 84 vertices. [ 2831156] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room11.ydr. [ 2831156] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 1253, when there are only 802 vertices. [ 2831172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_surgery_octopus_01.ydr. [ 2831187] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4905, when there are only 4842 vertices. [ 2831187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room10.ydr. [ 2831203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65524, when there are only 84 vertices. [ 2831203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gabz_pillbox_details_room10.ydr. [ 2831219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2831219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 1141, when there are only 761 vertices. [ 2832172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 2832172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2832187] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65492, when there are only 97 vertices. [ 2832187] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 2832203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2832203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65476, when there are only 1204 vertices. [ 2832203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 2832219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2832219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65320, when there are only 2938 vertices. [ 2833875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset retssal_bobo_col.ybn. [ 2833891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 2833891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 120 edge reference is invalid. It leads to vertex 45155, when there are only 29204 vertices. [ 2835766] [ GTAProcess] MainThrd/ NoExcept: phInstGta Pool Full, Size == 16384 (you need to raise phInstGta PoolSize in common/data/gameconfig.xml) [ 2840453] [ DumpServer] 10440/ Process crash captured. Crash dialog content: [ 2840469] [ DumpServer] 10440/ FiveM has encountered an error [ 2840469] [ DumpServer] 10440/ phInstGta Pool Full, Size == 16384 (you need to raise phInstGta PoolSize in common/data/gameconfig.xml) [ 2856047] [ DumpServer] 10440/ Crash report service returned si-446d0ceaa1cf4af78bb45fc9f71919b0