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Noire: Complete Edition","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","ru-RU"],"parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":0,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"lanoire"} [ 2688] [ ROSLauncher] 18956/ SC JS message: SetUpdateProgress -> {"bytesPerSecond":0,"bytesProgress":0,"bytesTotal":49634800,"progress":"0.00","status":"","titleName":"gta5"} [ 2688] [ ROSLauncher] 18956/ SC JS message: SetTitleInfo (gta5) -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.2699.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","pt-BR","pl-PL","ru-RU","ko-KR","zh-CHT","ja-JP","es-MX","zh-CHS"],"parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2024-04-04T14:24:30+00:00","preparing":false,"queuePosition":0,"releaseState":"available","totalBytes":49634800,"updateBytes":0,"updateProgress":0,"updateState":"starting","updateTotal":0},"titleName":"gta5"} [ 2875] [ ROSLauncher] 18956/ SC JS message: SetUpdateProgress -> {"bytesPerSecond":0,"bytesProgress":49634800,"bytesTotal":49634800,"progress":"100.00","status":"","titleName":"gta5"} [ 2875] [ ROSLauncher] 18956/ SC JS message: SetUpdateProgress -> {"bytesPerSecond":0,"bytesProgress":0,"bytesTotal":0,"progress":"0.00","status":"","titleName":"gta5"} [ 2875] [ ROSLauncher] 18956/ SC JS message: SetTitleInfo (gta5) -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.3095.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","pt-BR","pl-PL","ru-RU","ko-KR","zh-CHT","ja-JP","es-MX","zh-CHS"],"parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2024-04-04T14:24:30+00:00","preparing":false,"queuePosition":0,"releaseState":"available","totalBytes":49634800,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"} [ 2891] [ ROSLauncher] 18956/ SC JS message: SetGameLaunchState -> {"launchState":"prelaunch","message":"","titleName":"gta5"} [ 2891] [ ROSLauncher] 18956/ SC JS message: SetTitleInfo (gta5) -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.3095.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","pt-BR","pl-PL","ru-RU","ko-KR","zh-CHT","ja-JP","es-MX","zh-CHS"],"parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2024-04-04T15:18:46+00:00","preparing":false,"queuePosition":0,"releaseState":"available","totalBytes":49634800,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"} [ 3188] [ ROSLauncher] 18956/ SC JS message: SetTitleInfo (gta5) -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.3095.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","pt-BR","pl-PL","ru-RU","ko-KR","zh-CHT","ja-JP","es-MX","zh-CHS"],"parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2024-04-04T15:18:46+00:00","preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":49634800,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"} [ 3219] [ ROSLauncher] 18956/ SC JS message: SetTitleInfo (gta5) -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.3095.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","pt-BR","pl-PL","ru-RU","ko-KR","zh-CHT","ja-JP","es-MX","zh-CHS"],"parentApp":null,"shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2024-04-04T15:18:46+00:00","preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":49634800,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"} [ 4125] [ ROSLauncher] 18956/ SC JS message: SetGameLaunchState -> {"launchState":"running","message":"","titleName":"gta5"} [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patch2023_02CRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patch2023_01_G9ECCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patch2023_01CRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay28G9ECNGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay28NGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay27G9ECNGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay27NGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDayG9ECNGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay26NGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay25NGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay24NGCRC:/content.xml [ 4281] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay22NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay23NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay21NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay20NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY19NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY18NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY17NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY16NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY15NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY13NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY14NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY12NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY11NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY10NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchday9NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_PATCHDAY8NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay7NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay6NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay5NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay4NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay3NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay2bNGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay2NGCRC:/content.xml [ 4297] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_patchDay1NGCRC:/content.xml [ 4313] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpPatchesNGCRC:/content.xml [ 4719] [b3095_GTAProce] MainThrd/ NullInitializeGraphics [ 4750] [b3095_GTAProce] MainThrd/ ^2Opening \\.\pipe\GTAVLauncher_Pipe, waiting for launcher to load... [ 4750] [b3095_GTAProce] MainThrd/ ^2Launcher gave all-clear - waiting for pipe. [ 4750] [b3095_GTAProce] MainThrd/ ^2Launcher is fine, continuing to initialize! [ 4766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_CORE init functions [ 4766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (55 total) [ 4766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking InitSystem INIT_CORE init (1 out of 55) [ 4766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderLib INIT_CORE init (2 out of 55) [ 4781] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_CORE init (3 out of 55) [ 4797] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_CORE init (4 out of 55) [ 4797] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_CORE init (5 out of 55) [ 4813] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0xa0f39fb6 INIT_CORE init (6 out of 55) [ 4813] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_CORE init (7 out of 55) [ 4813] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_CORE init (8 out of 55) [ 4813] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_CORE init (9 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_CORE init (10 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_CORE init (11 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCullZones INIT_CORE init (12 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExpensiveProcessDistributer INIT_CORE init (13 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_CORE init (14 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0xaa19234e INIT_CORE init (15 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CutSceneManagerWrapper INIT_CORE init (16 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAnimSceneManager INIT_CORE init (17 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortalTracker INIT_CORE init (18 out of 55) [ 4969] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_CORE init (19 out of 55) [ 5047] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_CORE init (20 out of 55) [ 5047] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_CORE init (21 out of 55) [ 5047] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPlantMgr INIT_CORE init (22 out of 55) [ 5125] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderHairSort INIT_CORE init (23 out of 55) [ 5125] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_CORE init (24 out of 55) [ 5125] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_CORE init (25 out of 55) [ 5125] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_CORE init (26 out of 55) [ 5469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_CORE init (27 out of 55) [ 5469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoRecording INIT_CORE init (28 out of 55) [ 5469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlayback INIT_CORE init (29 out of 55) [ 5469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlaybackThumbnailManager INIT_CORE init (30 out of 55) [ 5469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x8930d2f7 INIT_CORE init (31 out of 55) [ 5469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_CORE init (32 out of 55) [ 5656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFrontendStatsMgr INIT_CORE init (33 out of 55) [ 5656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControllerLabelMgr INIT_CORE init (34 out of 55) [ 5656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_CORE init (35 out of 55) [ 5656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_CORE init (36 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_CORE init (37 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_CORE init (38 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_CORE init (39 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_CORE init (40 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_CORE init (41 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWaypointRecording INIT_CORE init (42 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_CORE init (43 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskClassInfoManager INIT_CORE init (44 out of 55) [ 5922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTuningManager INIT_CORE init (45 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAppDataMgr INIT_CORE init (46 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetRespawnMgr INIT_CORE init (47 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAgitatedManager INIT_CORE init (48 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioActionManager INIT_CORE init (49 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_CORE init (50 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPostScan INIT_CORE init (51 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr INIT_CORE init (52 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_CORE init (53 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CIplCullBox INIT_CORE init (54 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking perfClearingHouse INIT_CORE init (55 out of 55) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (11 total) [ 5938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScene INIT_CORE init (1 out of 11) [ 6234] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_CORE init (2 out of 11) [ 6234] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_CORE init (3 out of 11) [ 6406] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInit INIT_CORE init (4 out of 11) [ 6406] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_CORE init (5 out of 11) [ 6406] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_CORE init (6 out of 11) [ 6406] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLightManager INIT_CORE init (7 out of 11) [ 6406] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLights INIT_CORE init (8 out of 11) [ 6406] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AmbientLights INIT_CORE init (9 out of 11) [ 6422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_CORE init (10 out of 11) [ 6422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_CORE init (11 out of 11) [ 6422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (20 total) [ 6422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_CORE init (1 out of 20) [ 6422] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA menuAud:/x64/audio/dlcTuner_sounds.dat. [ 6438] [b3095_GTAProce] MainThrd/ done loading menuAud:/x64/audio/dlcTuner_sounds.dat in data file mounter 0x141a27ce8. [ 6438] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK menuaud:/x64/audio/sfx/dlc_Tuner_Music. [ 6438] [b3095_GTAProce] MainThrd/ done loading menuaud:/x64/audio/sfx/dlc_Tuner_Music in data file mounter 0x141a29330. [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking cStoreScreenMgr INIT_CORE init (2 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorUI INIT_CORE init (3 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WatermarkRenderer INIT_CORE init (4 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMousePointer INIT_CORE init (5 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTextInputBox INIT_CORE init (6 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x602ee6e2 INIT_CORE init (7 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_CORE init (8 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_CORE init (9 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4bfbfa2c INIT_CORE init (10 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WarningScreen INIT_CORE init (11 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_CORE init (12 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_CORE init (13 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_CORE init (14 out of 20) [ 6438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameStreamMgr INIT_CORE init (15 out of 20) [ 6469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4d167300 INIT_CORE init (16 out of 20) [ 6469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMetaDataStore INIT_CORE init (17 out of 20) [ 6469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayCoordinator INIT_CORE init (18 out of 20) [ 6469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorInterface INIT_CORE init (19 out of 20) [ 6469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking UI3DDrawManager INIT_CORE init (20 out of 20) [ 6469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_CORE init functions! [ 35016] [b3095_GTAProce] CrBrowserMain/ OnConnectionProgress: Requesting server variables... [ 35500] [b3095_GTAProce] UV loop: httpClient/ OnConnectionProgress: Requesting authentication ticket... [ 35766] [b3095_GTAProce] UV loop: tcp0/ Getting auth ticket for pipe appID 218 - should be 218. [ 35766] [b3095_GTAProce] UV loop: tcp0/ OnConnectionProgress: Obtaining Steam ticket... [ 36078] [b3095_GTAProce] Steam Worker Thread/ OnConnectionProgress: Handshaking with server... [ 36266] [b3095_GTAProce] UV loop: httpClient/ OnConnectionProgress: core: [ 36266] [b3095_GTAProce] UV loop: httpClient/ Checking ban status... [ 36266] [b3095_GTAProce] UV loop: httpClient/ [ 36313] [b3095_GTAProce] UV loop: httpClient/ OnConnectionProgress: Requesting server endpoints... [ 36453] [b3095_GTAProce] UV loop: httpClient/ OnConnectionProgress: Requesting server permissions... [ 36703] [b3095_GTAProce] CrBrowserMain/ OnConnectionProgress: Requesting server feature policy... [ 36813] [b3095_GTAProce] UV loop: httpClient/ Server feature policy is [animated_server_icon][color_server_names][mumble_voice_prerelease][new_interior_hash][onesync][onesync_big][onesync_medium][onesync_plus][platinum][subdir_file_mapping] [ 36844] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content [ 36906] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest... [ 37156] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (13.14 kB) [ 37219] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (23.35 kB) [ 37281] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (40.86 kB) [ 37344] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (96.32 kB) [ 37453] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (199.92 kB) [ 37578] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (305.00 kB) [ 37625] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (312.29 kB) [ 37688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (404.23 kB) [ 37766] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (483.03 kB) [ 37875] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (553.08 kB) [ 37938] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (566.21 kB) [ 38016] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (623.12 kB) [ 38078] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (693.16 kB) [ 38141] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (700.46 kB) [ 38203] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (729.65 kB) [ 38266] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (764.67 kB) [ 38328] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (777.80 kB) [ 38391] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (824.50 kB) [ 38453] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (865.36 kB) [ 38531] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (872.66 kB) [ 38594] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (900.39 kB) [ 38656] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (929.57 kB) [ 38719] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (936.86 kB) [ 38781] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (967.51 kB) [ 38844] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (971.89 kB) [ 38906] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1001.07 kB) [ 38969] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1027.34 kB) [ 39047] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1028.80 kB) [ 39109] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1050.69 kB) [ 39172] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1074.04 kB) [ 39250] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1079.88 kB) [ 39313] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1098.29 kB) [ 39375] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1121.64 kB) [ 39438] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1146.29 kB) [ 39563] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1171.09 kB) [ 39688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1195.90 kB) [ 39766] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1220.71 kB) [ 39828] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1223.63 kB) [ 39891] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1246.97 kB) [ 39953] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1273.24 kB) [ 40031] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1280.54 kB) [ 40094] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1299.51 kB) [ 40156] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1328.25 kB) [ 40219] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1344.30 kB) [ 40281] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1357.44 kB) [ 40344] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1386.62 kB) [ 40453] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1417.27 kB) [ 40531] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1447.91 kB) [ 40656] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1480.01 kB) [ 40719] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1512.12 kB) [ 40859] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1545.68 kB) [ 40922] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1569.03 kB) [ 41000] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1570.49 kB) [ 41063] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1592.38 kB) [ 41125] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1615.73 kB) [ 41188] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1621.57 kB) [ 41266] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1639.07 kB) [ 41328] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1662.43 kB) [ 41391] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1677.02 kB) [ 41453] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1685.78 kB) [ 41531] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1710.58 kB) [ 41594] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1726.63 kB) [ 41656] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1735.39 kB) [ 41719] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1760.20 kB) [ 41797] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1774.79 kB) [ 41859] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1785.01 kB) [ 41922] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1805.43 kB) [ 42000] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1809.81 kB) [ 42063] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1822.95 kB) [ 42125] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1840.46 kB) [ 42188] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1843.38 kB) [ 42266] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1857.97 kB) [ 42313] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1875.48 kB) [ 42375] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1878.40 kB) [ 42438] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1894.45 kB) [ 42500] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1901.75 kB) [ 42563] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1916.35 kB) [ 42625] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1932.40 kB) [ 42688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1939.69 kB) [ 42766] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1955.74 kB) [ 42828] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1971.79 kB) [ 42891] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1983.47 kB) [ 42953] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (1999.52 kB) [ 43031] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2015.57 kB) [ 43094] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2028.71 kB) [ 43156] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2046.22 kB) [ 43219] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2054.97 kB) [ 43297] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2069.57 kB) [ 43359] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2072.49 kB) [ 43422] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2086.67 kB) [ 43484] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2103.83 kB) [ 43563] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2109.67 kB) [ 43625] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2119.89 kB) [ 43688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2137.40 kB) [ 43766] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2143.24 kB) [ 43828] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2154.91 kB) [ 43891] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2172.42 kB) [ 43953] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2179.71 kB) [ 44031] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2191.39 kB) [ 44094] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2210.37 kB) [ 44156] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2223.50 kB) [ 44219] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2230.79 kB) [ 44297] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2249.76 kB) [ 44359] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2267.27 kB) [ 44422] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2271.65 kB) [ 44484] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2281.87 kB) [ 44563] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2295.00 kB) [ 44625] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2296.46 kB) [ 44688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2309.60 kB) [ 44734] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2321.27 kB) [ 44813] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2324.19 kB) [ 44859] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2338.78 kB) [ 44969] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2354.83 kB) [ 45047] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2370.89 kB) [ 45156] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2388.40 kB) [ 45219] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2395.69 kB) [ 45297] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2405.91 kB) [ 45359] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2423.42 kB) [ 45422] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2435.09 kB) [ 45484] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2442.39 kB) [ 45563] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2462.82 kB) [ 45625] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2475.95 kB) [ 45688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2483.25 kB) [ 45766] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2505.14 kB) [ 45828] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2527.92 kB) [ 45953] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2551.27 kB) [ 46031] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2574.62 kB) [ 46094] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2579.00 kB) [ 46141] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2599.43 kB) [ 46203] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2622.77 kB) [ 46281] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2624.23 kB) [ 46344] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2649.05 kB) [ 46391] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2666.56 kB) [ 46453] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2675.31 kB) [ 46531] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2703.04 kB) [ 46594] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2720.55 kB) [ 46656] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2730.76 kB) [ 46719] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2759.95 kB) [ 46797] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2786.21 kB) [ 46859] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2794.97 kB) [ 46922] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2819.78 kB) [ 46984] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2847.51 kB) [ 47063] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2862.10 kB) [ 47125] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2882.53 kB) [ 47188] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2911.72 kB) [ 47266] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2930.69 kB) [ 47328] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2948.20 kB) [ 47391] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2981.76 kB) [ 47453] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (2999.27 kB) [ 47531] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3016.78 kB) [ 47594] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3051.80 kB) [ 47656] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3069.32 kB) [ 47719] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3088.29 kB) [ 47797] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3124.77 kB) [ 47859] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3153.96 kB) [ 47922] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3162.71 kB) [ 47969] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3200.65 kB) [ 48047] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3221.09 kB) [ 48109] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3240.06 kB) [ 48172] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3277.99 kB) [ 48219] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3285.29 kB) [ 48297] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3298.43 kB) [ 48359] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3326.15 kB) [ 48422] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3343.66 kB) [ 48484] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3355.34 kB) [ 48547] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3383.07 kB) [ 48609] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3390.36 kB) [ 48672] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3415.17 kB) [ 48734] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3444.35 kB) [ 48813] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3458.95 kB) [ 48875] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3480.84 kB) [ 48938] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3514.40 kB) [ 49016] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3537.75 kB) [ 49078] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3549.43 kB) [ 49141] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3584.45 kB) [ 49203] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3609.25 kB) [ 49281] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3620.93 kB) [ 49344] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3655.95 kB) [ 49406] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3689.51 kB) [ 49469] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3695.35 kB) [ 49547] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3730.38 kB) [ 49594] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3756.64 kB) [ 49656] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3768.32 kB) [ 49719] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3806.26 kB) [ 49797] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3835.44 kB) [ 49859] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3844.20 kB) [ 49922] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3883.60 kB) [ 49984] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3921.54 kB) [ 50063] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3930.30 kB) [ 50125] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (3965.32 kB) [ 50188] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4004.72 kB) [ 50234] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4007.64 kB) [ 50313] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4049.96 kB) [ 50375] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4077.69 kB) [ 50438] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4098.11 kB) [ 50516] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4137.52 kB) [ 50578] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4179.83 kB) [ 50641] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4188.59 kB) [ 50703] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4225.08 kB) [ 50781] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4271.21 kB) [ 50828] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4274.13 kB) [ 50891] [b3095_GTAProce] Render/ 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OnConnectionProgress: Downloading content manifest (4990.17 kB) [ 53672] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (4993.09 kB) [ 53734] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5004.76 kB) [ 53813] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5019.35 kB) [ 53875] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5032.49 kB) [ 53938] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5035.41 kB) [ 54016] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5052.92 kB) [ 54063] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5058.76 kB) [ 54125] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5070.43 kB) [ 54188] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading content manifest (5089.40 kB) [ 54266] [b3095_GTAProce] Render/ 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[ 78469] [b3095_GTAProce] UV loop: httpClient/ Required resources: sessionmanager monitor mapmanager basic-gamemode fivem-map-tmc spawnmanager oxmysql yarn webpack chat polyzone core tmc_queue cron ipl saltychat bans screenshot-basic loadscreen ndrp_spawn multichar tutorial radio clothing banking utils inventory core_game radialmenu jobs parties mc-trucking dot-matrix police stretchers medical government wk_wars2x garages doorlocks mdt mdt2 k4mb1-drills crime crimeprops pacificstandard pworks scenes dynamicmaps dynamicoverlays dynamicoverlaystream printing collectibles spectrograph pindle mc-snap-endpoint tmc_phone housing cayovilla business vehiclelocks shells drugs rentals animations animsprops sit timestamp server_scenarios tmc_minigames tmc_mgdlc_2023 racing mech sirens fuel vehicleshop safa temporary_events ITGH_Fishing casino noise dowsing NewDayCustomsShop NewDayVehicleKits loaf_headshot_base64 ndrp_ids notes nautical secret_compartments geocaching forms music_player holidays adventcalendar MenuAPI rcore_arcade laptop playershops mc-dumpsters burner_phones payphones mc-doggo cheesykyle_boardgame cheesykyle_boardgame_assets animals aprilisforfools populationtest helicam rcore_pool NewDayVehicleScripts NewDayHandling NewDayVehicleSounds NewDayVehicleFixes NewDayTunersFix NewDayBusinessVehicles NewDayCustomCars NewDayCustomCars_2 NewDayCustomBikes NewDayCustomPlanes gb_bisonhf gb_clubxr gb_cometcl gb_eon gb_komodagt gb_mogulrs gb_neonct gb_progentr3s gb_sapphire gb_schwartzers gb_solace gb_sultanrsx gb_tahomagt gb_turismogt NewDayWheelchair NewDayLEOPack NewDayPRPack NewDayPWPack NewDayEMSPack NewDayEmergencyBoatPack NewDayWheelPack NewDayTrafficPool 1_govpack 2_accspack 3_civpack1 4_civpack2 5_streamablespack 6_eventpack maskfix bodypillow comic_toys shadowcade_toys skateboards pw_menus mc-snap hospital_wristband hammerofjustice summerprops mc-summer bzzz_furniture_kitchen bzzz_lights_and_lamps bzzz_little_light bzzz_gardenseat harley_event_props idrp_flowercart_props doclprops custom_doortuning NewDayCustomWeapons NewDayWeapons pridestall handfans_pridemonth arcane_collectibles k9_dog_props remingtons_props rockfordfd kiiya_vwpd uj_lifeguard paletoclinic firewatch_tower parsons cfx-gabz-pdprops cfx-gabz-mapdata cfx-gabz-prison shelltest ranger_station_paleto cfx-gabz-lamesapd pillbox_hospital cfx_gn_collection cfx_gn_ambulance_garage cfx_gn_medical_assets cfx_gn_medical_accessories cfx_gn_int_clinic cfx_gn_clinic_sandy cfx_gn_sandy_mapdata cfx_gn_sheriff_dlc cfx_gn_sheriff_sandyshores rockfordcityhall fuenteblanca callow_hangar lsia_airport lsia_tower breze_church suffolkchurch dhs_villas library mcd ranger_welcomecenter pworksstream us_marshal scout_camp courthouse_alta docl publicdefenders darkplace cfx-gabz-mba animalz uj_playboy_ipl uj_playboy_v2 irish_heritage broker_boys new_blmc full_throttle pillbox_cartel ravens_mc cfx_gn_von_lobby cfx_gn_von_hotel cfx-gabz-bennys-old cfx-gabz-impound cfx-gabz-pdm comicbookshop arisdeli bennys boathouseoffroad spanishoffices creampie blackuber handlebarhaven madtatters pdm securoserv tequilala fullsend merryweather shadowcade ipl_arcade ronniescustomchoppers blacklotustattoo deuces autoexotic beachside_billiard sunrise sunrisetwo benefactor knightimports worldsend bruisers burgershot bohan corner_donuts craft_bar wicked_repair hanging_gardens float_soak flywheels inkdigenous johnsons_industrial law_school cockatoos heroes_garage mosleynutt paleto_customs blackwoods pearls reesespizza remedy euphoric venetian vinewood_self_storage vineyard weazelnews cfx-gabz-catcafe cfx-gabz-diner cfx-gabz_harmony cfx-gabz_vu cfx-gabz-esbltd cfx-gabz-tattoo digital_den_mirrorpark beachstalls dynasty_realty teapot paxton_law seasons_greetings commercial_dealership hunt_ohagen_law pipedown mckenzie thehub mptavern losdemonios blackhawk_coffee mise_en_place original_clothing koispa seasidelotus salieris stella_melon la_linterna magic_and_deers mirage saucys_taqueria purple_fantasy mossy_stone secondsight mojitoinn remingtons cornerpocket redlantern vulcan_engineering raven_repair zimports route68_roadhouse sallys_surfshop lazydaisy cfx-gabz-records noodle_exchange backside_skate_shop arcola brimstone bugstar bearhouse laundry hiddenhospital uj_driftzone tr_props weapon_room int_drugs gigz_jewel quarry_cabins gcom_smuggling_v2 cfx-gom-map-inds cfx-gom-map-gstylinghq ed_whitemansion K4MB1-AllShellsSubPack southseaapartments cfx-gabz-ammunation cfx-gabz-ponsonbys vangies_vespucci k4mb1-mazebank k4mb1-miningcave k4mb1-fleecas cfx-gabz-pacificbank cfx-gabz-paletobank cfx-gabz-bobcat cfx-nteam-river k4mb1-casino yardwork basegame_ytyp master_occlusion nd_props world [ 78484] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying monitor (1 of 359 - 8.23/10.68 MiB) [ 78563] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying core (11 of 359 - 21.32/24.24 MiB) [ 78625] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying banking (24 of 359 - 5.26/12.69 MiB) [ 78688] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying inventory (26 of 359 - 17.92/77.10 MiB) [ 78750] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying inventory (26 of 359 - 44.85/77.10 MiB) [ 78813] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying inventory (26 of 359 - 64.99/77.10 MiB) [ 78875] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying core_game (27 of 359 - 13.95/52.84 MiB) [ 78938] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying core_game (27 of 359 - 40.95/52.84 MiB) [ 78984] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying radialmenu (28 of 359 - 8.12/14.36 MiB) [ 79063] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying mdt2 (41 of 359 - 1.10/11.80 MiB) [ 79125] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted dynamicoverlays (50 of 359) [ 79188] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying tmc_phone (56 of 359 - 15.35/17.67 MiB) [ 79250] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying tmc_minigames (69 of 359 - 9.73/25.02 MiB) [ 79328] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying ITGH_Fishing (78 of 359 - 7.61/14.31 MiB) [ 79391] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying laptop (96 of 359 - 5.12/11.42 MiB) [ 79453] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayVehicleSounds (111 of 359 - 8.59/18.46 MiB) [ 79531] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted NewDayBusinessVehicles (115 of 359) [ 79641] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars (115 of 359 - 24.95/150.27 MiB) [ 79688] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars (115 of 359 - 45.48/150.27 MiB) [ 79750] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars (115 of 359 - 72.62/150.27 MiB) [ 79813] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars (115 of 359 - 92.58/150.27 MiB) [ 79875] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars (115 of 359 - 119.87/150.27 MiB) [ 79938] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars (115 of 359 - 147.00/150.27 MiB) [ 79984] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars_2 (116 of 359 - 3.75/41.12 MiB) [ 80063] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayCustomCars_2 (116 of 359 - 30.81/41.12 MiB) [ 80109] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted gb_komodagt (124 of 359) [ 80172] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying NewDayTrafficPool (140 of 359 - 0.24/0.74 MiB) [ 80234] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted NewDayTrafficPool (141 of 359) [ 80547] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted 1_govpack (142 of 359) [ 80875] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted 2_accspack (143 of 359) [ 81719] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted 3_civpack1 (144 of 359) [ 81906] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted 4_civpack2 (145 of 359) [ 81953] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted rockfordfd (174 of 359) [ 82031] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted darkplace (213 of 359) [ 82094] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying cfx-gabz_vu (282 of 359 - 0.01/0.01 MiB) [ 82156] [b3095_GTAProce] Render/ OnConnectionProgress: Verifying cfx-nteam-river (352 of 359 - 0.01/0.01 MiB) [ 82688] [b3095_GTAProce] Render/ OnConnectionProgress: Mounted world (359 of 359) [ 82688] [b3095_GTAProce] Render/ OnConnectionProgress: Downloading completed [ 82766] [b3095_GTAProce] Render/ OnConnectionProgress: Fetching info from server... [ 82891] [b3095_GTAProce] 18492/ OnConnectionProgress: Connecting to server... [ 83016] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\denni\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_SteamChild.exe" -steamparent:4404 [ 83016] [ SteamChild] MainThrd/ Initializing Steam parent. [ 83031] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. [ 83109] [ SteamChild] MainThrd/ Initializing Steam parent: Initializing presence. [ 83109] [ SteamChild] MainThrd/ Initializing Steam parent: Attempting to run processes. [ 83203] [b3095_GTAProce] Render/ ^2Received connectOK: ServerID 367, SlotID 128, HostID 65535 [ 83234] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\denni\AppData\Local\FiveM\FiveM.app\data\cache\subprocess\FiveM_SteamChild.exe" -steamchild:8136 [ 83234] [ SteamChild] MainThrd/ game parent PID: 8136 [ 83234] [ SteamChild] MainThrd/ waiting for process to exit... [ 83281] [b3095_GTAProce] Render/ ^2Network connected, triggering initial game load... [ 83375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_BEFORE_MAP_LOADED init functions [ 83375] [b3095_GTAProce] MainThrd/ Loading default meta overrides (total: 0) [ 83375] [b3095_GTAProce] MainThrd/ Done loading default meta overrides! [ 83375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (31 total) [ 83375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_BEFORE_MAP_LOADED init (1 out of 31) [ 83375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_BEFORE_MAP_LOADED init (2 out of 31) [ 83375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_BEFORE_MAP_LOADED init (3 out of 31) [ 83375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_BEFORE_MAP_LOADED init (4 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ Loading 254 handling entries from commoncrc:/data/handling.meta [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking INSTANCESTORE INIT_BEFORE_MAP_LOADED init (5 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_BEFORE_MAP_LOADED init (6 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMapTypesStore INIT_BEFORE_MAP_LOADED init (7 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo INIT_BEFORE_MAP_LOADED init (8 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPatrolRoutes INIT_BEFORE_MAP_LOADED init (9 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_BEFORE_MAP_LOADED init (10 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_BEFORE_MAP_LOADED init (11 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_BEFORE_MAP_LOADED init (12 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_BEFORE_MAP_LOADED init (13 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_BEFORE_MAP_LOADED init (14 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_BEFORE_MAP_LOADED init (15 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_BEFORE_MAP_LOADED init (16 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_BEFORE_MAP_LOADED init (17 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_BEFORE_MAP_LOADED init (18 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTVPlaylistManager INIT_BEFORE_MAP_LOADED init (19 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientModelSetManager INIT_BEFORE_MAP_LOADED init (20 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLadderMetadataManager INIT_BEFORE_MAP_LOADED init (21 out of 31) [ 83391] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_BEFORE_MAP_LOADED init (22 out of 31) [ 83422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CConditionalAnimManager INIT_BEFORE_MAP_LOADED init (23 out of 31) [ 83438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleMetadataMgr INIT_BEFORE_MAP_LOADED init (24 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRandomEventManager INIT_BEFORE_MAP_LOADED init (25 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCrimeInformationManager INIT_BEFORE_MAP_LOADED init (26 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWitnessInformationManager INIT_BEFORE_MAP_LOADED init (27 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortal INIT_BEFORE_MAP_LOADED init (28 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking LightEntityMgr INIT_BEFORE_MAP_LOADED init (29 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AnimBlackboard INIT_BEFORE_MAP_LOADED init (30 out of 31) [ 83453] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitBeforeMapLoaded INIT_BEFORE_MAP_LOADED init (31 out of 31) [ 83469] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_BEFORE_MAP_LOADED init functions! [ 83578] [b3095_GTAProce] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140df7044 (2) took 90msec [ 84234] [b3095_GTAProce] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1407f7a14 (56) took 620msec [ 84344] [b3095_GTAProce] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x14093814c (33) took 80msec [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_AFTER_MAP_LOADED init functions [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (29 total) [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_AFTER_MAP_LOADED init (1 out of 29) [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_AFTER_MAP_LOADED init (2 out of 29) [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CEventDataManager INIT_AFTER_MAP_LOADED init (3 out of 29) [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_AFTER_MAP_LOADED init (4 out of 29) [ 84422] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_AFTER_MAP_LOADED init (5 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_AFTER_MAP_LOADED init (6 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_AFTER_MAP_LOADED init (7 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_AFTER_MAP_LOADED init (8 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_AFTER_MAP_LOADED init (9 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_AFTER_MAP_LOADED init (10 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_AFTER_MAP_LOADED init (11 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_AFTER_MAP_LOADED init (12 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_AFTER_MAP_LOADED init (13 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_AFTER_MAP_LOADED init (14 out of 29) [ 84438] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleModelInfo INIT_AFTER_MAP_LOADED init (15 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_AFTER_MAP_LOADED init (16 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_AFTER_MAP_LOADED init (17 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldHeightMap INIT_AFTER_MAP_LOADED init (18 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldWaterHeight INIT_AFTER_MAP_LOADED init (19 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAnimationManager INIT_AFTER_MAP_LOADED init (20 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAudioManager INIT_AFTER_MAP_LOADED init (21 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_AFTER_MAP_LOADED init (22 out of 29) [ 84484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_AFTER_MAP_LOADED init (23 out of 29) [ 84578] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_AFTER_MAP_LOADED init (24 out of 29) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_AFTER_MAP_LOADED init (25 out of 29) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_AFTER_MAP_LOADED init (26 out of 29) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CThePopMultiplierAreas INIT_AFTER_MAP_LOADED init (27 out of 29) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_AFTER_MAP_LOADED init (28 out of 29) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProceduralInfo INIT_AFTER_MAP_LOADED init (29 out of 29) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (2 total) [ 84594] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_AFTER_MAP_LOADED init (1 out of 2) [ 84656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_AFTER_MAP_LOADED init (2 out of 2) [ 84656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_AFTER_MAP_LOADED init functions! [ 84656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_SESSION init functions [ 85875] [b3095_GTAProce] MainThrd/ can't register compcache:/1_govpack/pedalternatevariations.meta: no streaming module (does this file even belong in stream?) [ 87438] [b3095_GTAProce] MainThrd/ can't register compcache:/2_accspack/pedalternatevariations.meta: no streaming module (does this file even belong in stream?) [ 91484] [b3095_GTAProce] MainThrd/ can't register compcache:/3_civpack1/pedalternatevariations.meta: no streaming module (does this file even belong in stream?) [ 92297] [b3095_GTAProce] MainThrd/ can't register compcache:/4_civpack2/pedalternatevariations.meta: no streaming module (does this file even belong in stream?) [ 92297] [b3095_GTAProce] MainThrd/ can't register compcache:/5_streamablespack/c.dds: no streaming module (does this file even belong in stream?) [ 92297] [b3095_GTAProce] MainThrd/ can't register compcache:/5_streamablespack/lowr_diff_002_a_whi.dds: no streaming module (does this file even belong in stream?) [ 92297] [b3095_GTAProce] MainThrd/ can't register compcache:/5_streamablespack/lowr_diff_002_d_whi.dds: no streaming module (does this file even belong in stream?) [ 92297] [b3095_GTAProce] MainThrd/ can't register compcache:/5_streamablespack/lowr_diff_002_e_whi.dds: no streaming module (does this file even belong in stream?) [ 92656] [b3095_GTAProce] MainThrd/ can't register compcache:/6_eventpack/pedalternatevariations.meta: no streaming module (does this file even belong in stream?) [ 95078] [b3095_GTAProce] MainThrd/ can't register compcache:/bearhouse/pharaohpremiere.cwproj: no streaming module (does this file even belong in stream?) [ 95094] [b3095_GTAProce] MainThrd/ can't register compcache:/benefactor/fxmanifest.lua: no streaming module (does this file even belong in stream?) [ 95094] [b3095_GTAProce] MainThrd/ can't register compcache:/benefactor/interiorproxies.meta: no streaming module (does this file even belong in stream?) [ 95750] [b3095_GTAProce] MainThrd/ can't register compcache:/cfx-nteam-river/nteam_water.odr: no streaming module (does this file even belong in stream?) [ 96063] [b3095_GTAProce] MainThrd/ can't register compcache:/dhs_villas/apa_ss1_14_strm_1 backup.zip: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/01_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/02_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/03_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/04_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/05_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/06_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/07_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/08_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/09_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/10_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/11_overlays.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96078] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/fileduper.py: no streaming module (does this file even belong in stream?) [ 96125] [b3095_GTAProce] MainThrd/ can't register compcache:/dynamicoverlaystream/overlayduper100.py: no streaming module (does this file even belong in stream?) [ 96484] [b3095_GTAProce] MainThrd/ can't register compcache:/euphoric/prop_euphoric_signs.ytyp.xml: no streaming module (does this file even belong in stream?) [ 96484] [b3095_GTAProce] MainThrd/ can't register compcache:/fuenteblanca/apa_ch2_03c_strm_0 backup.zip: no streaming module (does this file even belong in stream?) [ 97031] [b3095_GTAProce] MainThrd/ can't register compcache:/mosleynutt/lr_sc1_rd.ymap.bak: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/mptavern/hei_id2_21_c_strm_2.zip: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20230427195652_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20230427195706_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20230427195754_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170449_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170624_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170636_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170647_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170708_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170745_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112170806_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/20231112171711_1.jpg: no streaming module (does this file even belong in stream?) [ 97047] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/_CREDITS_.txt: no streaming module (does this file even belong in stream?) [ 97063] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/barrel_001.png: no streaming module (does this file even belong in stream?) [ 97063] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/barrel_002.png: no streaming module (does this file even belong in stream?) [ 97063] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/box_001.png: no streaming module (does this file even belong in stream?) [ 97063] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/box_002.png: no streaming module (does this file even belong in stream?) [ 97078] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/candle_001.png: no streaming module (does this file even belong in stream?) [ 97078] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/candle_002.png: no streaming module (does this file even belong in stream?) [ 97078] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/coords_for_animations.lua: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/feeding_001.png: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/files.png: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/fxmanifest.lua: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/honey_001.png: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/honeycombs_001.png: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/honeycombs_002.png: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/mead_001.png: no streaming module (does this file even belong in stream?) [ 97094] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/mead_002.png: no streaming module (does this file even belong in stream?) [ 97141] [b3095_GTAProce] MainThrd/ can't register compcache:/nd_props/readme.txt: no streaming module (does this file even belong in stream?) [ 97141] [b3095_GTAProce] MainThrd/ can't register compcache:/new_blmc/TOS.txt: no streaming module (does this file even belong in stream?) [ 97172] [b3095_GTAProce] MainThrd/ can't register compcache:/parsons/__resource.lua: no streaming module (does this file even belong in stream?) [ 97188] [b3095_GTAProce] MainThrd/ can't register compcache:/pearls/hei_sm_rd_long_1 backup.zip: no streaming module (does this file even belong in stream?) [ 97250] [b3095_GTAProce] MainThrd/ can't register compcache:/purple_fantasy/nightclub.cwproj: no streaming module (does this file even belong in stream?) [ 97297] [b3095_GTAProce] MainThrd/ can't register compcache:/pworksstream/pworkshqmain.cwproj: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/agarage.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/agarage_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door1.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door1_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door2.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door2_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door3.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door3_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door41.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door41_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door42.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door42_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door51.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door51_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door52.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door52_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door6.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door6_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door7.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door7_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door8.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door8_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door9.dat151.nametable: no streaming module (does this file even belong in stream?) [ 97641] [b3095_GTAProce] MainThrd/ can't register compcache:/uj_playboy_v2/door9_game.dat151.rel: no streaming module (does this file even belong in stream?) [ 97750] [b3095_GTAProce] MainThrd/ can't register compcache:/vineyard/[interior_vineyard_house].zip: no streaming module (does this file even belong in stream?) [ 97828] [b3095_GTAProce] MainThrd/ can't register compcache:/yardwork/ReadMeIfPushingToYardworkFolders.txt: no streaming module (does this file even belong in stream?) [ 97859] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (5 total) [ 97859] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_SESSION init (1 out of 5) [ 97859] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreaming INIT_SESSION init (2 out of 5) [ 97859] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFocusEntityMgr INIT_SESSION init (3 out of 5) [ 97859] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_SESSION init (4 out of 5) [ 99375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_SESSION init (5 out of 5) [ 99375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (84 total) [ 99375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo::Init INIT_SESSION init (1 out of 84) [ 99375] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CInstanceListAssetLoader::Init INIT_SESSION init (2 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_SESSION init (3 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioPointManagerInitSession INIT_SESSION init (4 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderPhaseCascadeShadowsInterface INIT_SESSION init (5 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_SESSION init (6 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_SESSION init (7 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_SESSION init (8 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_SESSION init (9 out of 84) [ 99484] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskRecover INIT_SESSION init (10 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_SESSION init (11 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAssistedMovementRouteStore INIT_SESSION init (12 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBuses INIT_SESSION init (13 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_SESSION init (14 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControlMgr INIT_SESSION init (15 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_SESSION init (16 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_SESSION init (17 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_SESSION init (18 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_SESSION init (19 out of 84) [ 99500] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CJunctions INIT_SESSION init (20 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathZoneManager INIT_SESSION init (21 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMessages INIT_SESSION init (22 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_SESSION init (23 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_SESSION init (24 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathFind INIT_SESSION init (25 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_SESSION init (26 out of 84) [ 99516] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_SESSION init (27 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedPopulation INIT_SESSION init (28 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPerformance INIT_SESSION init (29 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_SESSION init (30 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleAILodManager INIT_SESSION init (31 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_SESSION init (32 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_SESSION init (33 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_SESSION init (34 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupManager INIT_SESSION init (35 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_SESSION init (36 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_SESSION init (37 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProcObjectMan INIT_SESSION init (38 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_SESSION init (39 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRestart INIT_SESSION init (40 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScaleformMgr INIT_SESSION init (41 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSlownessZonesManager INIT_SESSION init (42 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_SESSION init (43 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_SESSION init (44 out of 84) [ 99531] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CActionManager INIT_SESSION init (45 out of 84) [ 99547] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderTargetMgr INIT_SESSION init (46 out of 84) [ 99547] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_SESSION init (47 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_SESSION init (48 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptCars INIT_SESSION init (49 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPeds INIT_SESSION init (50 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptEntities INIT_SESSION init (51 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_SESSION init (52 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_SESSION init (53 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_SESSION init (54 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_SESSION init (55 out of 84) [ 99656] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_SESSION init (56 out of 84) [ 99672] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CUserDisplay INIT_SESSION init (57 out of 84) [ 99672] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_SESSION init (58 out of 84) [ 99672] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_SESSION init (59 out of 84) [ 99766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDispatchData INIT_SESSION init (60 out of 84) [ 99766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRoadBlock INIT_SESSION init (61 out of 84) [ 99766] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWeaponManager INIT_SESSION init (62 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptedGunTaskMetadataMgr INIT_SESSION init (63 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleCombatAvoidanceArea INIT_SESSION init (64 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatInfoMgr INIT_SESSION init (65 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatDirector INIT_SESSION init (66 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleChaseDirector INIT_SESSION init (67 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBoatChaseDirector INIT_SESSION init (68 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTacticalAnalysis INIT_SESSION init (69 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCoverFinder INIT_SESSION init (70 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWorldPoints INIT_SESSION init (71 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwTimer INIT_SESSION init (72 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_SESSION init (73 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_SESSION init (74 out of 84) [ 99891] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInitLevel INIT_SESSION init (75 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameSituation INIT_SESSION init (76 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetRequestManager INIT_SESSION init (77 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetStreamer INIT_SESSION init (78 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSituationalClipSetStreamer INIT_SESSION init (79 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClipDictionaryStoreInterface INIT_SESSION init (80 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRiots INIT_SESSION init (81 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCover INIT_SESSION init (82 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr::ClassInit INIT_SESSION init (83 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_SESSION init (84 out of 84) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (18 total) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CText INIT_SESSION init (1 out of 18) [ 99906] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_SESSION init (2 out of 18) [ 99922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_SESSION init (3 out of 18) [ 99922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4bfbfa2c INIT_SESSION init (4 out of 18) [ 99922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_SESSION init (5 out of 18) [ 99922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMultiplayerChat INIT_SESSION init (6 out of 18) [ 99922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExplosionManager INIT_SESSION init (7 out of 18) [ 99922] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupDataManager INIT_SESSION init (8 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreaming INIT_SESSION init (9 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDecoratorInterface INIT_SESSION init (10 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_SESSION init (11 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGestureManager INIT_SESSION init (12 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTexLod INIT_SESSION init (13 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitSession INIT_SESSION init (14 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_SESSION init (15 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraContentWrapper INIT_SESSION init (16 out of 18) [ 99938] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPBeachCRC:/content.xml [ 99938] [b3095_GTAProce] MainThrd/ Loading 4 handling entries from dlcMPBeachCRC:/common/data/handling.meta [ 99953] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpChristmasCRC:/content.xml [ 99953] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPValentinesCRC:/content.xml [ 99969] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from dlcMPValentinesCRC:/common/data/handling.meta [ 99984] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPBusinessCRC:/content.xml [ 100000] [b3095_GTAProce] MainThrd/ Loading 4 handling entries from dlcMPBusinessCRC:/common/data/handling.meta [ 100031] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpBusiness2CRC:/content.xml [ 100047] [b3095_GTAProce] MainThrd/ Loading 4 handling entries from dlc_mpBusiness2CRC:/common/data/handling.meta [ 100063] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPHipsterCRC:/content.xml [ 100078] [b3095_GTAProce] MainThrd/ Loading 7 handling entries from dlcMPHipsterCRC:/common/data/handling.meta [ 100094] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpIndependenceCRC:/content.xml [ 100109] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from dlc_mpIndependenceCRC:/common/data/handling.meta [ 100125] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPPilotCRC:/content.xml [ 100141] [b3095_GTAProce] MainThrd/ Loading 4 handling entries from dlcMpPilotCRC:/common/data/handling.meta [ 100156] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPLTSCRC:/content.xml [ 100172] [b3095_GTAProce] MainThrd/ Loading 3 handling entries from dlcMPLTSCRC:/common/data/handling.meta [ 100203] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpChristmas2CRC:/content.xml [ 100203] [b3095_GTAProce] MainThrd/ Loading 4 handling entries from dlc_mpChristmas2CRC:/common/data/handling.meta [ 100234] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPHeistCRC:/content.xml [ 100281] [b3095_GTAProce] MainThrd/ Loading 16 handling entries from dlcMPHeistCRC:/common/data/handling.meta [ 100344] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpLuxeCRC:/content.xml [ 100359] [b3095_GTAProce] MainThrd/ Loading 6 handling entries from dlc_mpLuxeCRC:/common/data/handling.meta [ 100391] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpLuxe2CRC:/content.xml [ 100406] [b3095_GTAProce] MainThrd/ Loading 6 handling entries from dlc_mpLuxe2CRC:/common/data/handling.meta [ 100438] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpReplayCRC:/content.xml [ 100438] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpLowriderCRC:/content.xml [ 100484] [b3095_GTAProce] MainThrd/ Loading 6 handling entries from dlc_mpLowriderCRC:/common/data/handling.meta [ 100516] [b3095_GTAProce] MainThrd/ Loading content XML: dlcMPHalloweenCRC:/content.xml [ 100531] [b3095_GTAProce] MainThrd/ Loading 2 handling entries from dlcMPHalloweenCRC:/common/data/handling.meta [ 100547] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpApartmentCRC:/content.xml [ 100578] [b3095_GTAProce] MainThrd/ Loading 18 handling entries from dlc_mpApartmentCRC:/common/data/handling.meta [ 100625] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpxmas_604490CRC:/content.xml [ 100625] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from dlc_mpxmas_604490CRC:/common/data/handling.meta [ 100641] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpJanuary2016CRC:/content.xml [ 100656] [b3095_GTAProce] MainThrd/ Loading 2 handling entries from dlc_mpJanuary2016CRC:/common/data/handling.meta [ 100672] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpValentines2CRC:/content.xml [ 100688] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from dlc_mpValentines2CRC:/common/data/handling.meta [ 100688] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpLowrider2CRC:/content.xml [ 100719] [b3095_GTAProce] MainThrd/ Loading 7 handling entries from dlc_mpLowrider2CRC:/common/data/handling.meta [ 100750] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpExecutiveCRC:/content.xml [ 100797] [b3095_GTAProce] MainThrd/ Loading 14 handling entries from dlc_mpExecutiveCRC:/common/data/handling.meta [ 100828] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpStuntCRC:/content.xml [ 100859] [b3095_GTAProce] MainThrd/ Loading 15 handling entries from dlc_mpStuntCRC:/common/data/handling.meta [ 100906] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpBikerCRC:/content.xml [ 100953] [b3095_GTAProce] MainThrd/ Loading 21 handling entries from dlc_mpBikerCRC:/common/data/handling.meta [ 101047] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpImportExportCRC:/content.xml [ 101094] [b3095_GTAProce] MainThrd/ Loading 23 handling entries from dlc_mpImportExportCRC:/common/data/handling.meta [ 101156] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpSpecialRacesCRC:/content.xml [ 101172] [b3095_GTAProce] MainThrd/ Loading 4 handling entries from dlc_mpSpecialRacesCRC:/common/data/handling.meta [ 101188] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpGunRunningCRC:/content.xml [ 101266] [b3095_GTAProce] MainThrd/ Loading 18 handling entries from dlc_mpGunRunningCRC:/common/data/handling.meta [ 101438] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpAirRacesCRC:/content.xml [ 101469] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpSmugglerCRC:/content.xml [ 101531] [b3095_GTAProce] MainThrd/ Loading 19 handling entries from dlc_mpSmugglerCRC:/common/data/handling.meta [ 101656] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpChristmas2017CRC:/content.xml [ 101750] [b3095_GTAProce] MainThrd/ Loading 29 handling entries from dlc_mpChristmas2017CRC:/common/data/handling.meta [ 101922] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpAssaultCRC:/content.xml [ 101953] [b3095_GTAProce] MainThrd/ Loading 16 handling entries from dlc_mpassaultCRC:/common/data/handling.meta [ 101984] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpBattleCRC:/content.xml [ 102063] [b3095_GTAProce] MainThrd/ Loading 14 handling entries from dlc_mpBattleCRC:/common/data/handling.meta [ 102172] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpChristmas2018CRC:/content.xml [ 102328] [b3095_GTAProce] MainThrd/ Loading 33 handling entries from dlc_mpChristmas2018CRC:/common/data/handling.meta [ 102563] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpVinewoodCRC:/content.xml [ 102641] [b3095_GTAProce] MainThrd/ Loading 22 handling entries from dlc_mpVinewoodCRC:/common/data/handling.meta [ 102781] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpHeist3CRC:/content.xml [ 102891] [b3095_GTAProce] MainThrd/ Loading 20 handling entries from dlc_mpHeist3CRC:/common/data/handling.meta [ 103047] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpSumCRC:/content.xml [ 103172] [b3095_GTAProce] MainThrd/ Loading 15 handling entries from dlc_mpSumCRC:/common/data/handling.meta [ 103313] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpHeist4CRC:/content.xml [ 103422] [b3095_GTAProce] MainThrd/ Loading 20 handling entries from dlc_mpHeist4CRC:/common/data/handling.meta [ 103594] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpTunerCRC:/content.xml [ 103688] [b3095_GTAProce] MainThrd/ Loading 17 handling entries from dlc_mpTunerCRC:/common/data/handling.meta [ 103828] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpSecurityCRC:/content.xml [ 103953] [b3095_GTAProce] MainThrd/ Loading 16 handling entries from dlc_mpSecurityCRC:/common/data/handling.meta [ 104094] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_mpG9ECCRC:/content.xml [ 104125] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MPSUM2CRC:/content.xml [ 104203] [b3095_GTAProce] MainThrd/ Loading 18 handling entries from dlc_mpSum2CRC:/common/data/handling.meta [ 104359] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MPSUM2_G9ECCRC:/content.xml [ 104375] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MPCHRISTMAS3CRC:/content.xml [ 104469] [b3095_GTAProce] MainThrd/ Loading 13 handling entries from dlc_mpChristmas3CRC:/common/data/handling.meta [ 104656] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MPCHRISTMAS3_G9ECCRC:/content.xml [ 104656] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MP2023_01CRC:/content.xml [ 104750] [b3095_GTAProce] MainThrd/ Loading 14 handling entries from dlc_mp2023_01CRC:/common/data/handling.meta [ 104906] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MP2023_01_G9ECCRC:/content.xml [ 104906] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MP2023_02CRC:/content.xml [ 105016] [b3095_GTAProce] MainThrd/ Loading 23 handling entries from dlc_mp2023_02CRC:/common/data/handling.meta [ 105219] [b3095_GTAProce] MainThrd/ Loading content XML: dlc_MP2023_02_G9ECCRC:/content.xml [ 105234] [b3095_GTAProce] MainThrd/ Loading content XML: dlcSPUpgradeCRC:/content.xml [ 105266] [b3095_GTAProce] MainThrd/ Loading 12 handling entries from dlcSPUpgrade:/common/data/handling.meta [ 107281] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_SESSION init (17 out of 18) [ 107281] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngineDLC INIT_SESSION init (18 out of 18) [ 108094] [b3095_GTAProce] MainThrd/ Loading mounted data files (total: 1019) [ 108094] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/NewDayHandling/data/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 708 handling entries from resources:/NewDayHandling/data/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayHandling/data/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayBusinessVehicles/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayBusinessVehicles/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayCustomCars/data/vehiclelayouts_euros2.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/data/vehiclelayouts_euros2.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayCustomCars/data/vehiclelayouts_rumpoesc.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/data/vehiclelayouts_rumpoesc.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayCustomCars/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayCustomCars_2/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayCustomCars_2/data/vehiclelayouts_indianaxl.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/data/vehiclelayouts_indianaxl.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayCustomPlanes/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomPlanes/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/gb_bisonhf/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_bisonhf/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_bisonhf/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_bisonhf/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_bisonhf/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_clubxr/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_clubxr/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_clubxr/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_cometcl/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_cometcl/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_cometcl/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_eon/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_eon/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_eon/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_komodagt/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_komodagt/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_mogulrs/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_mogulrs/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_neonct/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_neonct/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_neonct/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_progentr3s/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_progentr3s/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_progentr3s/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_sapphire/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_sapphire/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sapphire/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_schwartzers/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_schwartzers/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_schwartzers/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_solace/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_solace/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_sultanrsx/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_sultanrsx/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_tahomagt/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_tahomagt/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_tahomagt/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/gb_turismogt/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/gb_turismogt/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading HANDLING_FILE resources:/NewDayWheelchair/data/handling.meta. [ 108156] [b3095_GTAProce] MainThrd/ Loading 1 handling entries from resources:/NewDayWheelchair/data/handling.meta [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWheelchair/data/handling.meta in data file mounter 0x141b2e840. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayLEOPack/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayLEOPack/data/vehiclelayouts_bcat.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/vehiclelayouts_bcat.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayLEOPack/data/vehiclelayouts_pigeon.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/vehiclelayouts_pigeon.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayPWPack/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPWPack/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayEMSPack/data/vehiclelayouts.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/data/vehiclelayouts.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayEMSPack/data/vehiclelayouts_aw139.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/data/vehiclelayouts_aw139.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/NewDayEMSPack/data/vehiclelayouts_sandbulance.meta. [ 108156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/data/vehiclelayouts_sandbulance.meta in data file mounter 0x141b30230. [ 108156] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 108156] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 108156] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 108156] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 108156] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE ndrp_spawn. [ 108156] [b3095_GTAProce] MainThrd/ done loading ndrp_spawn in data file mounter 0x7ffdab001068. [ 108156] [b3095_GTAProce] MainThrd/ loading PED_OVERLAY_FILE resources:/clothing/bodymarkings_overlays.xml. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/clothing/bodymarkings_overlays.xml in data file mounter 0x141a67208. [ 108172] [b3095_GTAProce] MainThrd/ loading PED_OVERLAY_FILE resources:/clothing/customtattoo_overlays.xml. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/clothing/customtattoo_overlays.xml in data file mounter 0x141a67208. [ 108172] [b3095_GTAProce] MainThrd/ loading SCALEFORM_DLC_FILE resources:/core_game/stream/int3232302352.gfx. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/core_game/stream/int3232302352.gfx in data file mounter 0x141a088d8. [ 108172] [b3095_GTAProce] MainThrd/ loading WEAPON_METADATA_FILE resources:/jobs/sanitation/weaponarchetypes.meta. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/jobs/sanitation/weaponarchetypes.meta in data file mounter 0x141a9f690. [ 108172] [b3095_GTAProce] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/jobs/sanitation/weaponanimations.meta. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/jobs/sanitation/weaponanimations.meta in data file mounter 0x141b34f98. [ 108172] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE resources:/jobs/sanitation/weaponpressurewand.meta. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/jobs/sanitation/weaponpressurewand.meta in data file mounter 0x141b35198. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/stretchers/stream/ems_stretchers.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/stretchers/stream/ems_stretchers.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/k4mb1-drills/k4mb1_thermaldrill.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/k4mb1-drills/k4mb1_thermaldrill.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 108172] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 108172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE k4mb1-drills. [ 108172] [b3095_GTAProce] MainThrd/ done loading k4mb1-drills in data file mounter 0x7ffdab001068. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/crime/stream/stickerz_headbag_ytyp.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/crime/stream/stickerz_headbag_ytyp.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/crimeprops/stream/bzzz_plants_weed_props.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/crimeprops/stream/bzzz_plants_weed_props.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/crimeprops/stream/bzzz_weed_plastic_bag_package.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/crimeprops/stream/bzzz_weed_plastic_bag_package.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/crimeprops/stream/bzzz_prop_plant_weed_pot.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/crimeprops/stream/bzzz_prop_plant_weed_pot.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/crimeprops/stream/stickerz_ug_weedpots.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/crimeprops/stream/stickerz_ug_weedpots.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/basegame/v_signs.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ Removing existing #typ v_signs [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/basegame/v_signs.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/01_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/01_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/02_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/02_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/03_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/03_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/04_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/04_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/05_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/05_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/06_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/06_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/07_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/07_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/08_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/08_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/09_overlays.ytyp. [ 108172] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/09_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/10_overlays.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/10_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/dynamicoverlaystream/stream/overlays/billboard/11_overlays.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/dynamicoverlaystream/stream/overlays/billboard/11_overlays.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE dynamicoverlaystream. [ 108188] [b3095_GTAProce] MainThrd/ done loading dynamicoverlaystream in data file mounter 0x7ffdab001068. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shellpropsv14.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shellpropsv14.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shellpropsv11.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shellpropsv11.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/basement_shells.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/basement_shells.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/frankelientje.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/frankelientje.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/appartment.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/appartment.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/breze_shell_03.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/breze_shell_03.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/caravan.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/caravan.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_v16mid.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_v16mid.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_apartment1.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_apartment1.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_apartment3.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_apartment3.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_banham.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_banham.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_highend.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_highend.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_highend2.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_highend2.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_lester.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_lester.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_michael.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_michael.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_medium2.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_medium2.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/shell_trevor.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/shell_trevor.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/tante.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/tante.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shells/business_shells.ytyp. [ 108188] [b3095_GTAProce] MainThrd/ done loading resources:/shells/business_shells.ytyp in data file mounter 0x7ffdab001310. [ 108188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 108188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 108188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE shells. [ 108203] [b3095_GTAProce] MainThrd/ done loading shells in data file mounter 0x7ffdab001068. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Flags/prideflags_ytyp.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Flags/prideflags_ytyp.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/Old/ultra_ringcase.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/Old/ultra_ringcase.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/Old/natty_props_lollipops.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/Old/natty_props_lollipops.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/CandyApple/apple_1.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/CandyApple/apple_1.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/Brummiee/brummie_props.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/Brummiee/brummie_props.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/BzzziProps/bzzz_props.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/BzzziProps/bzzz_props.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/KayKayMods/kaykaymods_props.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/KayKayMods/kaykaymods_props.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/KnjghPizzaSlices/knjgh_pizzas.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/KnjghPizzaSlices/knjgh_pizzas.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/NattyLollipops/natty_props_lollipops.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/NattyLollipops/natty_props_lollipops.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/PataMods/pata_props.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/PataMods/pata_props.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animsprops/stream/Custom/TayMcKenzieNZ/taymckenzienz_rpemotes.ytyp. [ 108203] [b3095_GTAProce] MainThrd/ done loading resources:/animsprops/stream/Custom/TayMcKenzieNZ/taymckenzienz_rpemotes.ytyp in data file mounter 0x7ffdab001310. [ 108203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE animsprops. [ 108203] [b3095_GTAProce] MainThrd/ done loading animsprops in data file mounter 0x7ffdab001068. [ 108203] [b3095_GTAProce] MainThrd/ loading SCENARIO_POINTS_OVERRIDE_PSO_FILE resources:/server_scenarios/sp_manifest.ymt. [ 108219] [b3095_GTAProce] MainThrd/ done loading resources:/server_scenarios/sp_manifest.ymt in data file mounter 0x141aee738. [ 108219] [b3095_GTAProce] MainThrd/ loading FIVEM_LOVES_YOU_4B38E96CC036038F resources:/server_scenarios/events.meta. [ 108219] [b3095_GTAProce] MainThrd/ done loading resources:/server_scenarios/events.meta in data file mounter 0x141a3a330. [ 108219] [b3095_GTAProce] MainThrd/ loading CARCOLS_GEN9_FILE resources:/mech/carcols_gen9.meta. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/mech/carcols_gen9.meta in data file mounter 0x141a9f370. [ 108234] [b3095_GTAProce] MainThrd/ loading CARMODCOLS_GEN9_FILE resources:/mech/carmodcols_gen9.meta. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/mech/carmodcols_gen9.meta in data file mounter 0x141a9f370. [ 108234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 108234] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 108234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE temporary_events. [ 108234] [b3095_GTAProce] MainThrd/ done loading temporary_events in data file mounter 0x7ffdab001068. [ 108234] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/burner_phones/stream/phonia.ytyp. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/burner_phones/stream/phonia.ytyp in data file mounter 0x7ffdab001310. [ 108234] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/cheesykyle_boardgame_assets/stream/prop_comic_dnd_board.ytyp. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/cheesykyle_boardgame_assets/stream/prop_comic_dnd_board.ytyp in data file mounter 0x7ffdab001310. [ 108234] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/cheesykyle_boardgame_assets/stream/custom_chess_pieces.ytyp. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/cheesykyle_boardgame_assets/stream/custom_chess_pieces.ytyp in data file mounter 0x7ffdab001310. [ 108234] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/cheesykyle_boardgame_assets/stream/prop_comic_dnd_pieces.ytyp. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/cheesykyle_boardgame_assets/stream/prop_comic_dnd_pieces.ytyp in data file mounter 0x7ffdab001310. [ 108234] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayVehicleSounds/audio/ea888_game.dat. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/ea888_game.dat in data file mounter 0x141a27ce8. [ 108234] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayVehicleSounds/audio/ea888_sounds.dat. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/ea888_sounds.dat in data file mounter 0x141a27ce8. [ 108234] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayVehicleSounds/audio/sfx/dlc_ea888. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/sfx/dlc_ea888 in data file mounter 0x141a29330. [ 108234] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayVehicleSounds/audio/aq72fer250v12_game.dat. [ 108234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/aq72fer250v12_game.dat in data file mounter 0x141a27ce8. [ 108234] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayVehicleSounds/audio/aq72fer250v12_sounds.dat. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/aq72fer250v12_sounds.dat in data file mounter 0x141a27ce8. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayVehicleSounds/audio/sfx/dlc_aq72fer250v12. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/sfx/dlc_aq72fer250v12 in data file mounter 0x141a29330. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayVehicleSounds/audio/ta176m177_game.dat. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/ta176m177_game.dat in data file mounter 0x141a27ce8. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayVehicleSounds/audio/ta176m177_sounds.dat. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/ta176m177_sounds.dat in data file mounter 0x141a27ce8. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayVehicleSounds/audio/sfx/dlc_ta176m177. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/sfx/dlc_ta176m177 in data file mounter 0x141a29330. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayVehicleSounds/audio/remustwo_game.dat. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/remustwo_game.dat in data file mounter 0x141a27ce8. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayVehicleSounds/audio/remustwo_sounds.dat. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/remustwo_sounds.dat in data file mounter 0x141a27ce8. [ 108250] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayVehicleSounds/audio/sfx/dlc_remustwo. [ 108250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleSounds/audio/sfx/dlc_remustwo in data file mounter 0x141a29330. [ 108250] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayVehicleFixes/data/carcols.meta. [ 108359] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carcols.meta in data file mounter 0x141a5fe08. [ 108359] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayVehicleFixes/data/carcols_two.meta. [ 108438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carcols_two.meta in data file mounter 0x141a5fe08. [ 108438] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayVehicleFixes/data/carcols_three.meta. [ 108516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carcols_three.meta in data file mounter 0x141a5fe08. [ 108516] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayVehicleFixes/data/carcols_four.meta. [ 108594] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carcols_four.meta in data file mounter 0x141a5fe08. [ 108594] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayVehicleFixes/data/carcols_five.meta. [ 108672] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carcols_five.meta in data file mounter 0x141a5fe08. [ 108672] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayVehicleFixes/data/carvariations.meta. [ 108672] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 108672] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayVehicleFixes/data/carvariations_two.meta. [ 108672] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carvariations_two.meta in data file mounter 0x141a5fdf0. [ 108672] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayVehicleFixes/data/carvariations_three.meta. [ 108672] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carvariations_three.meta in data file mounter 0x141a5fdf0. [ 108672] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayVehicleFixes/data/carvariations_four.meta. [ 108688] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carvariations_four.meta in data file mounter 0x141a5fdf0. [ 108688] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayVehicleFixes/data/carvariations_five.meta. [ 108688] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayVehicleFixes/data/carvariations_five.meta in data file mounter 0x141a5fdf0. [ 108688] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayTunersFix/data/vehicles.meta. [ 108703] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayTunersFix/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 108703] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayTunersFix/data/carvariations.meta. [ 108703] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayTunersFix/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 108703] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayTunersFix. [ 108703] [b3095_GTAProce] MainThrd/ done loading NewDayTunersFix in data file mounter 0x7ffdab001068. [ 108703] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayBusinessVehicles/data/vehicles.meta. [ 108703] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayBusinessVehicles/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 108703] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayBusinessVehicles/data/vehicles_jobvehicles.meta. [ 108719] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayBusinessVehicles/data/vehicles_jobvehicles.meta in data file mounter 0x141a5fdd8. [ 108719] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayBusinessVehicles/data/carcols.meta. [ 108719] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayBusinessVehicles/data/carcols.meta in data file mounter 0x141a5fe08. [ 108719] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayBusinessVehicles/data/carvariations.meta. [ 108719] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayBusinessVehicles/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 108719] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayBusinessVehicles/data/carvariations_jobvehicles.meta. [ 108719] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayBusinessVehicles/data/carvariations_jobvehicles.meta in data file mounter 0x141a5fdf0. [ 108719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayBusinessVehicles. [ 108719] [b3095_GTAProce] MainThrd/ done loading NewDayBusinessVehicles in data file mounter 0x7ffdab001068. [ 108719] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayCustomCars/data/vehicles.meta. [ 108781] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 108781] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayCustomCars/data/carcols.meta. [ 109000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/data/carcols.meta in data file mounter 0x141a5fe08. [ 109000] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayCustomCars/data/carvariations.meta. [ 109000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109000] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/apollo_game.dat. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/apollo_game.dat in data file mounter 0x141a27ce8. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/apollo_sounds.dat. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/apollo_sounds.dat in data file mounter 0x141a27ce8. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_apollo. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_apollo in data file mounter 0x141a29330. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sunrise_game.dat. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sunrise_game.dat in data file mounter 0x141a27ce8. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sunrise_sounds.dat. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sunrise_sounds.dat in data file mounter 0x141a27ce8. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_sunrise. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_sunrise in data file mounter 0x141a29330. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sancy_game.dat. [ 109016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sancy_game.dat in data file mounter 0x141a27ce8. [ 109016] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sancy_sounds.dat. [ 109031] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sancy_sounds.dat in data file mounter 0x141a27ce8. [ 109031] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_sancy. [ 109031] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_sancy in data file mounter 0x141a29330. [ 109031] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/euros2_game.dat. [ 109031] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/euros2_game.dat in data file mounter 0x141a27ce8. [ 109031] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/euros2_sounds.dat. [ 109031] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/euros2_sounds.dat in data file mounter 0x141a27ce8. [ 109031] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_trumpetzr. [ 109031] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_trumpetzr in data file mounter 0x141a29330. [ 109031] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/ventoso_game.dat. [ 109031] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/ventoso_game.dat in data file mounter 0x141a27ce8. [ 109031] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/ventoso_sounds.dat. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/ventoso_sounds.dat in data file mounter 0x141a27ce8. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/castella_game.dat. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/castella_game.dat in data file mounter 0x141a27ce8. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/castella_sounds.dat. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/castella_sounds.dat in data file mounter 0x141a27ce8. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_castella. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_castella in data file mounter 0x141a29330. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/kawaii_game.dat. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/kawaii_game.dat in data file mounter 0x141a27ce8. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/kawaii_sounds.dat. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/kawaii_sounds.dat in data file mounter 0x141a27ce8. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_kawaii. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_kawaii in data file mounter 0x141a29330. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/hachura_game.dat. [ 109047] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/hachura_game.dat in data file mounter 0x141a27ce8. [ 109047] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/hachura_sounds.dat. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/hachura_sounds.dat in data file mounter 0x141a27ce8. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars/audio/hachura_amp.dat. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/hachura_amp.dat in data file mounter 0x141a27ce8. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_hachura. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_hachura in data file mounter 0x141a29330. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/mf1_game.dat. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/mf1_game.dat in data file mounter 0x141a27ce8. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/mf1_sounds.dat. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/mf1_sounds.dat in data file mounter 0x141a27ce8. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_progenmf1. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_progenmf1 in data file mounter 0x141a29330. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/supergts_game.dat. [ 109063] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/supergts_game.dat in data file mounter 0x141a27ce8. [ 109063] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/supergts_sounds.dat. [ 109078] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/supergts_sounds.dat in data file mounter 0x141a27ce8. [ 109078] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_supergts. [ 109078] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_supergts in data file mounter 0x141a29330. [ 109078] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/wibvelox_game.dat. [ 109078] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/wibvelox_game.dat in data file mounter 0x141a27ce8. [ 109078] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/wibvelox_sounds.dat. [ 109078] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/wibvelox_sounds.dat in data file mounter 0x141a27ce8. [ 109078] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_velox. [ 109078] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_velox in data file mounter 0x141a29330. [ 109078] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/severo_game.dat. [ 109078] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/severo_game.dat in data file mounter 0x141a27ce8. [ 109078] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/severo_sounds.dat. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/severo_sounds.dat in data file mounter 0x141a27ce8. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_severo. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_severo in data file mounter 0x141a29330. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/arias_game.dat. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/arias_game.dat in data file mounter 0x141a27ce8. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/arias_sounds.dat. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/arias_sounds.dat in data file mounter 0x141a27ce8. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_stewarias. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_stewarias in data file mounter 0x141a29330. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/elegyrh7_game.dat. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/elegyrh7_game.dat in data file mounter 0x141a27ce8. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/elegyrh7_sounds.dat. [ 109094] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/elegyrh7_sounds.dat in data file mounter 0x141a27ce8. [ 109094] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_rh7elegy. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_rh7elegy in data file mounter 0x141a29330. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/mark1_game.dat. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/mark1_game.dat in data file mounter 0x141a27ce8. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/mark1_sounds.dat. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/mark1_sounds.dat in data file mounter 0x141a27ce8. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_mark1. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_mark1 in data file mounter 0x141a29330. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/zr250_game.dat. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/zr250_game.dat in data file mounter 0x141a27ce8. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/zr250_sounds.dat. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/zr250_sounds.dat in data file mounter 0x141a27ce8. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_zr250. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_zr250 in data file mounter 0x141a29330. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/elegyx_game.dat. [ 109109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/elegyx_game.dat in data file mounter 0x141a27ce8. [ 109109] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/elegyx_sounds.dat. [ 109125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/elegyx_sounds.dat in data file mounter 0x141a27ce8. [ 109125] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_elegyx. [ 109125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_elegyx in data file mounter 0x141a29330. [ 109125] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/ariant_game.dat. [ 109125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/ariant_game.dat in data file mounter 0x141a27ce8. [ 109125] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/ariant_sounds.dat. [ 109125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/ariant_sounds.dat in data file mounter 0x141a27ce8. [ 109125] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_ariant. [ 109125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_ariant in data file mounter 0x141a29330. [ 109125] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/rh4_game.dat. [ 109125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/rh4_game.dat in data file mounter 0x141a27ce8. [ 109125] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/rh4_sounds.dat. [ 109141] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/rh4_sounds.dat in data file mounter 0x141a27ce8. [ 109141] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_rh4elegy. [ 109141] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_rh4elegy in data file mounter 0x141a29330. [ 109141] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/stardust_game.dat. [ 109141] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/stardust_game.dat in data file mounter 0x141a27ce8. [ 109141] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/stardust_sounds.dat. [ 109141] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/stardust_sounds.dat in data file mounter 0x141a27ce8. [ 109141] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_stardust. [ 109141] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_stardust in data file mounter 0x141a29330. [ 109141] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxtamworth_game.dat. [ 109141] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxtamworth_game.dat in data file mounter 0x141a27ce8. [ 109141] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sfxtamworth_sounds.dat. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxtamworth_sounds.dat in data file mounter 0x141a27ce8. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/zodiac_game.dat. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/zodiac_game.dat in data file mounter 0x141a27ce8. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/zodiac_sounds.dat. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/zodiac_sounds.dat in data file mounter 0x141a27ce8. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_zodiac. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_zodiac in data file mounter 0x141a29330. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/dilettantedx_game.dat. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/dilettantedx_game.dat in data file mounter 0x141a27ce8. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/dilettantedx_sounds.dat. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/dilettantedx_sounds.dat in data file mounter 0x141a27ce8. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_dilettantedx. [ 109156] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_dilettantedx in data file mounter 0x141a29330. [ 109156] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/asteropers_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/asteropers_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/asteropers_sounds.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/asteropers_sounds.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_asteropers. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_asteropers in data file mounter 0x141a29330. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxzinger_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxzinger_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxleo_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxleo_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxrosary_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxrosary_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/rumpoesc_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/rumpoesc_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxgardenshed_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxgardenshed_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sigma3_game.dat. [ 109172] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sigma3_game.dat in data file mounter 0x141a27ce8. [ 109172] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sigma3_sounds.dat. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sigma3_sounds.dat in data file mounter 0x141a27ce8. [ 109188] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_sigma3. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_sigma3 in data file mounter 0x141a29330. [ 109188] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sheavas_game.dat. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sheavas_game.dat in data file mounter 0x141a27ce8. [ 109188] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sheavas_sounds.dat. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sheavas_sounds.dat in data file mounter 0x141a27ce8. [ 109188] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_sheavas. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_sheavas in data file mounter 0x141a29330. [ 109188] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sentinelsg4_game.dat. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sentinelsg4_game.dat in data file mounter 0x141a27ce8. [ 109188] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sentinelsg4_sounds.dat. [ 109188] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sentinelsg4_sounds.dat in data file mounter 0x141a27ce8. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_sentinelsg4. [ 109203] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_sentinelsg4 in data file mounter 0x141a29330. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/kriegerc_game.dat. [ 109203] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/kriegerc_game.dat in data file mounter 0x141a27ce8. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/kriegerc_sounds.dat. [ 109203] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/kriegerc_sounds.dat in data file mounter 0x141a27ce8. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_kriegerc. [ 109203] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_kriegerc in data file mounter 0x141a29330. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/urban_game.dat. [ 109203] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/urban_game.dat in data file mounter 0x141a27ce8. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/urban_sounds.dat. [ 109203] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/urban_sounds.dat in data file mounter 0x141a27ce8. [ 109203] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_urban. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_urban in data file mounter 0x141a29330. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/matador_game.dat. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/matador_game.dat in data file mounter 0x141a27ce8. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/matador_sounds.dat. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/matador_sounds.dat in data file mounter 0x141a27ce8. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_matador. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_matador in data file mounter 0x141a29330. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/infernussr_game.dat. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/infernussr_game.dat in data file mounter 0x141a27ce8. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/infernussr_sounds.dat. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/infernussr_sounds.dat in data file mounter 0x141a27ce8. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars/audio/infernussr_amp.dat. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/infernussr_amp.dat in data file mounter 0x141a27ce8. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_infernussr. [ 109219] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_infernussr in data file mounter 0x141a29330. [ 109219] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/panorama_game.dat. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/panorama_game.dat in data file mounter 0x141a27ce8. [ 109234] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/panorama_sounds.dat. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/panorama_sounds.dat in data file mounter 0x141a27ce8. [ 109234] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_panorama. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_panorama in data file mounter 0x141a29330. [ 109234] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/spritzer_game.dat. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/spritzer_game.dat in data file mounter 0x141a27ce8. [ 109234] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/spritzer_sounds.dat. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/spritzer_sounds.dat in data file mounter 0x141a27ce8. [ 109234] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_spritzer. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_spritzer in data file mounter 0x141a29330. [ 109234] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/vorstand_game.dat. [ 109234] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/vorstand_game.dat in data file mounter 0x141a27ce8. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/vorstand_sounds.dat. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/vorstand_sounds.dat in data file mounter 0x141a27ce8. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_vorstand. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_vorstand in data file mounter 0x141a29330. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/scharmann_game.dat. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/scharmann_game.dat in data file mounter 0x141a27ce8. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/scharmann_sounds.dat. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/scharmann_sounds.dat in data file mounter 0x141a27ce8. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars/audio/scharmann_amp.dat. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/scharmann_amp.dat in data file mounter 0x141a27ce8. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_scharmann. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_scharmann in data file mounter 0x141a29330. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/meteor_game.dat. [ 109250] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/meteor_game.dat in data file mounter 0x141a27ce8. [ 109250] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/meteor_sounds.dat. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/meteor_sounds.dat in data file mounter 0x141a27ce8. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars/audio/meteor_amp.dat. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/meteor_amp.dat in data file mounter 0x141a27ce8. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_meteor. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_meteor in data file mounter 0x141a29330. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxstarlett_game.dat. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxstarlett_game.dat in data file mounter 0x141a27ce8. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/vulture_game.dat. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/vulture_game.dat in data file mounter 0x141a27ce8. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/vulture_sounds.dat. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/vulture_sounds.dat in data file mounter 0x141a27ce8. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_vulture. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_vulture in data file mounter 0x141a29330. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/brisket_game.dat. [ 109266] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/brisket_game.dat in data file mounter 0x141a27ce8. [ 109266] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/brisket_sounds.dat. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/brisket_sounds.dat in data file mounter 0x141a27ce8. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_brisket. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_brisket in data file mounter 0x141a29330. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sfxhowler_game.dat. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxhowler_game.dat in data file mounter 0x141a27ce8. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sfxhowler_sounds.dat. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxhowler_sounds.dat in data file mounter 0x141a27ce8. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars/audio/sfxhowler_amp.dat. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfxhowler_amp.dat in data file mounter 0x141a27ce8. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_howler. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_howler in data file mounter 0x141a29330. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/tachyon_game.dat. [ 109281] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/tachyon_game.dat in data file mounter 0x141a27ce8. [ 109281] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/tachyon_sounds.dat. [ 109297] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/tachyon_sounds.dat in data file mounter 0x141a27ce8. [ 109297] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_tachyon. [ 109297] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_tachyon in data file mounter 0x141a29330. [ 109297] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/vesper_game.dat. [ 109297] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/vesper_game.dat in data file mounter 0x141a27ce8. [ 109297] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/vesper_sounds.dat. [ 109297] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/vesper_sounds.dat in data file mounter 0x141a27ce8. [ 109297] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_vesper. [ 109297] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_vesper in data file mounter 0x141a29330. [ 109297] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars/audio/sultan2c_game.dat. [ 109297] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sultan2c_game.dat in data file mounter 0x141a27ce8. [ 109297] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars/audio/sultan2c_sounds.dat. [ 109313] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sultan2c_sounds.dat in data file mounter 0x141a27ce8. [ 109313] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars/audio/sfx/dlc_sultan2c. [ 109313] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars/audio/sfx/dlc_sultan2c in data file mounter 0x141a29330. [ 109313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayCustomCars. [ 109313] [b3095_GTAProce] MainThrd/ done loading NewDayCustomCars in data file mounter 0x7ffdab001068. [ 109313] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayCustomCars_2/data/vehicles.meta. [ 109328] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109328] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayCustomCars_2/data/carcols.meta. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/data/carcols.meta in data file mounter 0x141a5fe08. [ 109438] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayCustomCars_2/data/carvariations.meta. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109438] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/stratumc_game.dat. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/stratumc_game.dat in data file mounter 0x141a27ce8. [ 109438] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/stratumc_sounds.dat. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/stratumc_sounds.dat in data file mounter 0x141a27ce8. [ 109438] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars_2/audio/stratumc_amp.dat. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/stratumc_amp.dat in data file mounter 0x141a27ce8. [ 109438] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_zircoflow. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_zircoflow in data file mounter 0x141a29330. [ 109438] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/coquette4c_game.dat. [ 109438] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/coquette4c_game.dat in data file mounter 0x141a27ce8. [ 109438] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/coquette4c_sounds.dat. [ 109453] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/coquette4c_sounds.dat in data file mounter 0x141a27ce8. [ 109453] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_coquette4c. [ 109453] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_coquette4c in data file mounter 0x141a29330. [ 109453] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/boorc_game.dat. [ 109453] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/boorc_game.dat in data file mounter 0x141a27ce8. [ 109453] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/boorc_sounds.dat. [ 109453] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/boorc_sounds.dat in data file mounter 0x141a27ce8. [ 109453] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_boorc. [ 109453] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_boorc in data file mounter 0x141a29330. [ 109453] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/nscout_game.dat. [ 109453] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/nscout_game.dat in data file mounter 0x141a27ce8. [ 109453] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/nscout_sounds.dat. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/nscout_sounds.dat in data file mounter 0x141a27ce8. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_SYNTHDATA resources:/NewDayCustomCars_2/audio/nscout_amp.dat. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/nscout_amp.dat in data file mounter 0x141a27ce8. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/deimos_game.dat. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/deimos_game.dat in data file mounter 0x141a27ce8. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/deimos_sounds.dat. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/deimos_sounds.dat in data file mounter 0x141a27ce8. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_deimos. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_deimos in data file mounter 0x141a29330. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/sentinelsg3_game.dat. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sentinelsg3_game.dat in data file mounter 0x141a27ce8. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/sentinelsg3_sounds.dat. [ 109469] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sentinelsg3_sounds.dat in data file mounter 0x141a27ce8. [ 109469] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_usentinelsg3. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_usentinelsg3 in data file mounter 0x141a29330. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/jdvigeror_game.dat. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/jdvigeror_game.dat in data file mounter 0x141a27ce8. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/jdvigeror_sounds.dat. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/jdvigeror_sounds.dat in data file mounter 0x141a27ce8. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_jdvigeror. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_jdvigeror in data file mounter 0x141a29330. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/thunderstruck_game.dat. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/thunderstruck_game.dat in data file mounter 0x141a27ce8. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/thunderstruck_sounds.dat. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/thunderstruck_sounds.dat in data file mounter 0x141a27ce8. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_thunderstruck. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_thunderstruck in data file mounter 0x141a29330. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/bati901_game.dat. [ 109484] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/bati901_game.dat in data file mounter 0x141a27ce8. [ 109484] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/bati901_sounds.dat. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/bati901_sounds.dat in data file mounter 0x141a27ce8. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_bati901. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_bati901 in data file mounter 0x141a29330. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/duneloader_game.dat. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/duneloader_game.dat in data file mounter 0x141a27ce8. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/callista_game.dat. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/callista_game.dat in data file mounter 0x141a27ce8. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/callista_sounds.dat. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/callista_sounds.dat in data file mounter 0x141a27ce8. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_callista. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_callista in data file mounter 0x141a29330. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/mf1c_game.dat. [ 109500] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/mf1c_game.dat in data file mounter 0x141a27ce8. [ 109500] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/mf1c_sounds.dat. [ 109516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/mf1c_sounds.dat in data file mounter 0x141a27ce8. [ 109516] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/aq68lam52v10_game.dat. [ 109516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/aq68lam52v10_game.dat in data file mounter 0x141a27ce8. [ 109516] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/aq68lam52v10_sounds.dat. [ 109516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/aq68lam52v10_sounds.dat in data file mounter 0x141a27ce8. [ 109516] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_aq68lam52v10. [ 109516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_aq68lam52v10 in data file mounter 0x141a29330. [ 109516] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayCustomCars_2/audio/sfxflivver_game.dat. [ 109516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfxflivver_game.dat in data file mounter 0x141a27ce8. [ 109516] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/NewDayCustomCars_2/audio/sfxflivver_sounds.dat. [ 109516] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfxflivver_sounds.dat in data file mounter 0x141a27ce8. [ 109516] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/NewDayCustomCars_2/audio/sfx/dlc_flivver. [ 109531] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomCars_2/audio/sfx/dlc_flivver in data file mounter 0x141a29330. [ 109531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayCustomCars_2. [ 109531] [b3095_GTAProce] MainThrd/ done loading NewDayCustomCars_2 in data file mounter 0x7ffdab001068. [ 109531] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayCustomBikes/data/vehicles.meta. [ 109531] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomBikes/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109531] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayCustomBikes/data/carcols.meta. [ 109563] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomBikes/data/carcols.meta in data file mounter 0x141a5fe08. [ 109563] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayCustomBikes/data/carvariations.meta. [ 109563] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomBikes/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109563] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayCustomBikes. [ 109563] [b3095_GTAProce] MainThrd/ done loading NewDayCustomBikes in data file mounter 0x7ffdab001068. [ 109563] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayCustomPlanes/data/vehicles.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomPlanes/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109578] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayCustomPlanes/data/carvariations.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomPlanes/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109578] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_bisonhf/vehicles.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_bisonhf/vehicles.meta in data file mounter 0x141a5fdd8. [ 109578] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_bisonhf/carcols.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_bisonhf/carcols.meta in data file mounter 0x141a5fe08. [ 109578] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_bisonhf/carvariations.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_bisonhf/carvariations.meta in data file mounter 0x141a5fdf0. [ 109578] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_clubxr/vehicles.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_clubxr/vehicles.meta in data file mounter 0x141a5fdd8. [ 109578] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_clubxr/carcols.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_clubxr/carcols.meta in data file mounter 0x141a5fe08. [ 109578] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_clubxr/carvariations.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_clubxr/carvariations.meta in data file mounter 0x141a5fdf0. [ 109578] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_cometcl/vehicles.meta. [ 109578] [b3095_GTAProce] MainThrd/ done loading resources:/gb_cometcl/vehicles.meta in data file mounter 0x141a5fdd8. [ 109578] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_cometcl/carcols.meta. [ 109594] [b3095_GTAProce] MainThrd/ done loading resources:/gb_cometcl/carcols.meta in data file mounter 0x141a5fe08. [ 109594] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_cometcl/carvariations.meta. [ 109594] [b3095_GTAProce] MainThrd/ done loading resources:/gb_cometcl/carvariations.meta in data file mounter 0x141a5fdf0. [ 109594] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_eon/vehicles.meta. [ 109594] [b3095_GTAProce] MainThrd/ done loading resources:/gb_eon/vehicles.meta in data file mounter 0x141a5fdd8. [ 109594] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_eon/carcols.meta. [ 109594] [b3095_GTAProce] MainThrd/ done loading resources:/gb_eon/carcols.meta in data file mounter 0x141a5fe08. [ 109594] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_eon/carvariations.meta. [ 109594] [b3095_GTAProce] MainThrd/ done loading resources:/gb_eon/carvariations.meta in data file mounter 0x141a5fdf0. [ 109594] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_komodagt/vehicles.meta. [ 109594] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/vehicles.meta in data file mounter 0x141a5fdd8. [ 109594] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_komodagt/carcols.meta. [ 109609] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/carcols.meta in data file mounter 0x141a5fe08. [ 109609] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_komodagt/carvariations.meta. [ 109609] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/carvariations.meta in data file mounter 0x141a5fdf0. [ 109609] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/gb_komodagt/audioconfig/gbkomodagt_game.dat. [ 109609] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/audioconfig/gbkomodagt_game.dat in data file mounter 0x141a27ce8. [ 109609] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/gb_komodagt/audioconfig/gbkomodagt_sounds.dat. [ 109609] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/audioconfig/gbkomodagt_sounds.dat in data file mounter 0x141a27ce8. [ 109609] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/gb_komodagt/sfx/dlc_gbkomodagt. [ 109609] [b3095_GTAProce] MainThrd/ done loading resources:/gb_komodagt/sfx/dlc_gbkomodagt in data file mounter 0x141a29330. [ 109609] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_mogulrs/vehicles.meta. [ 109609] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/vehicles.meta in data file mounter 0x141a5fdd8. [ 109609] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_mogulrs/carcols.meta. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/carcols.meta in data file mounter 0x141a5fe08. [ 109625] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_mogulrs/carvariations.meta. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/carvariations.meta in data file mounter 0x141a5fdf0. [ 109625] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/gb_mogulrs/audioconfig/gbmogulrs_game.dat. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/audioconfig/gbmogulrs_game.dat in data file mounter 0x141a27ce8. [ 109625] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/gb_mogulrs/audioconfig/gbmogulrs_sounds.dat. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/audioconfig/gbmogulrs_sounds.dat in data file mounter 0x141a27ce8. [ 109625] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/gb_mogulrs/sfx/dlc_gbmogulrs. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_mogulrs/sfx/dlc_gbmogulrs in data file mounter 0x141a29330. [ 109625] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_neonct/vehicles.meta. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_neonct/vehicles.meta in data file mounter 0x141a5fdd8. [ 109625] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_neonct/carcols.meta. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_neonct/carcols.meta in data file mounter 0x141a5fe08. [ 109625] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_neonct/carvariations.meta. [ 109625] [b3095_GTAProce] MainThrd/ done loading resources:/gb_neonct/carvariations.meta in data file mounter 0x141a5fdf0. [ 109625] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_progentr3s/vehicles.meta. [ 109641] [b3095_GTAProce] MainThrd/ done loading resources:/gb_progentr3s/vehicles.meta in data file mounter 0x141a5fdd8. [ 109641] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_progentr3s/carcols.meta. [ 109656] [b3095_GTAProce] MainThrd/ done loading resources:/gb_progentr3s/carcols.meta in data file mounter 0x141a5fe08. [ 109656] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_progentr3s/carvariations.meta. [ 109656] [b3095_GTAProce] MainThrd/ done loading resources:/gb_progentr3s/carvariations.meta in data file mounter 0x141a5fdf0. [ 109656] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_sapphire/vehicles.meta. [ 109656] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sapphire/vehicles.meta in data file mounter 0x141a5fdd8. [ 109656] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_sapphire/carcols.meta. [ 109656] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sapphire/carcols.meta in data file mounter 0x141a5fe08. [ 109656] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_sapphire/carvariations.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sapphire/carvariations.meta in data file mounter 0x141a5fdf0. [ 109672] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_schwartzers/vehicles.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_schwartzers/vehicles.meta in data file mounter 0x141a5fdd8. [ 109672] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_schwartzers/carcols.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_schwartzers/carcols.meta in data file mounter 0x141a5fe08. [ 109672] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_schwartzers/carvariations.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_schwartzers/carvariations.meta in data file mounter 0x141a5fdf0. [ 109672] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_solace/vehicles.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/vehicles.meta in data file mounter 0x141a5fdd8. [ 109672] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_solace/carcols.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/carcols.meta in data file mounter 0x141a5fe08. [ 109672] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_solace/carvariations.meta. [ 109672] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/carvariations.meta in data file mounter 0x141a5fdf0. [ 109672] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/gb_solace/audioconfig/gbsolace_game.dat. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/audioconfig/gbsolace_game.dat in data file mounter 0x141a27ce8. [ 109688] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/gb_solace/audioconfig/gbsolace_sounds.dat. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/audioconfig/gbsolace_sounds.dat in data file mounter 0x141a27ce8. [ 109688] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/gb_solace/sfx/dlc_gbsolace. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_solace/sfx/dlc_gbsolace in data file mounter 0x141a29330. [ 109688] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_sultanrsx/vehicles.meta. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/vehicles.meta in data file mounter 0x141a5fdd8. [ 109688] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_sultanrsx/carcols.meta. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/carcols.meta in data file mounter 0x141a5fe08. [ 109688] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_sultanrsx/carvariations.meta. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/carvariations.meta in data file mounter 0x141a5fdf0. [ 109688] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/gb_sultanrsx/audioconfig/gbsultanrsx_game.dat. [ 109688] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/audioconfig/gbsultanrsx_game.dat in data file mounter 0x141a27ce8. [ 109688] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/gb_sultanrsx/audioconfig/gbsultanrsx_sounds.dat. [ 109703] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/audioconfig/gbsultanrsx_sounds.dat in data file mounter 0x141a27ce8. [ 109703] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/gb_sultanrsx/sfx/dlc_gbsultanrsx. [ 109703] [b3095_GTAProce] MainThrd/ done loading resources:/gb_sultanrsx/sfx/dlc_gbsultanrsx in data file mounter 0x141a29330. [ 109703] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_tahomagt/vehicles.meta. [ 109703] [b3095_GTAProce] MainThrd/ done loading resources:/gb_tahomagt/vehicles.meta in data file mounter 0x141a5fdd8. [ 109703] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_tahomagt/carcols.meta. [ 109703] [b3095_GTAProce] MainThrd/ done loading resources:/gb_tahomagt/carcols.meta in data file mounter 0x141a5fe08. [ 109703] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_tahomagt/carvariations.meta. [ 109703] [b3095_GTAProce] MainThrd/ done loading resources:/gb_tahomagt/carvariations.meta in data file mounter 0x141a5fdf0. [ 109703] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/gb_turismogt/vehicles.meta. [ 109703] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/vehicles.meta in data file mounter 0x141a5fdd8. [ 109703] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/gb_turismogt/carcols.meta. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/carcols.meta in data file mounter 0x141a5fe08. [ 109719] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/gb_turismogt/carvariations.meta. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/carvariations.meta in data file mounter 0x141a5fdf0. [ 109719] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/gb_turismogt/audioconfig/gbturismogt_game.dat. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/audioconfig/gbturismogt_game.dat in data file mounter 0x141a27ce8. [ 109719] [b3095_GTAProce] MainThrd/ loading AUDIO_SOUNDDATA resources:/gb_turismogt/audioconfig/gbturismogt_sounds.dat. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/audioconfig/gbturismogt_sounds.dat in data file mounter 0x141a27ce8. [ 109719] [b3095_GTAProce] MainThrd/ loading AUDIO_WAVEPACK resources:/gb_turismogt/sfx/dlc_gbturismogt. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/gb_turismogt/sfx/dlc_gbturismogt in data file mounter 0x141a29330. [ 109719] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayWheelchair/data/vehicles.meta. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWheelchair/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109719] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayWheelchair/data/carvariations.meta. [ 109719] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWheelchair/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109719] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayLEOPack/data/vehicles.meta. [ 109734] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109734] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayLEOPack/data/carcols.meta. [ 109750] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/carcols.meta in data file mounter 0x141a5fe08. [ 109750] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayLEOPack/data/carvariations.meta. [ 109750] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109750] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE resources:/NewDayLEOPack/data/vehicleweapon_bcat.meta. [ 109750] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayLEOPack/data/vehicleweapon_bcat.meta in data file mounter 0x141b35198. [ 109750] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayPRPack/data/carcols.meta. [ 109750] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPRPack/data/carcols.meta in data file mounter 0x141a5fe08. [ 109750] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayPRPack/data/vehicles.meta. [ 109766] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPRPack/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109766] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayPRPack/data/carvariations.meta. [ 109766] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPRPack/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109766] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayPWPack/data/vehicles.meta. [ 109766] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPWPack/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109766] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayPWPack/data/carcols.meta. [ 109766] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPWPack/data/carcols.meta in data file mounter 0x141a5fe08. [ 109766] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayPWPack/data/carvariations.meta. [ 109781] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayPWPack/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayPWPack. [ 109781] [b3095_GTAProce] MainThrd/ done loading NewDayPWPack in data file mounter 0x7ffdab001068. [ 109781] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayEMSPack/data/carcols.meta. [ 109781] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/data/carcols.meta in data file mounter 0x141a5fe08. [ 109781] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayEMSPack/data/vehicles.meta. [ 109781] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109781] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayEMSPack/data/carvariations.meta. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109797] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/NewDayEMSPack/audio/sandbulance_game.dat. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEMSPack/audio/sandbulance_game.dat in data file mounter 0x141a27ce8. [ 109797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayEMSPack. [ 109797] [b3095_GTAProce] MainThrd/ done loading NewDayEMSPack in data file mounter 0x7ffdab001068. [ 109797] [b3095_GTAProce] MainThrd/ loading VEHICLE_METADATA_FILE resources:/NewDayEmergencyBoatPack/data/vehicles.meta. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEmergencyBoatPack/data/vehicles.meta in data file mounter 0x141a5fdd8. [ 109797] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayEmergencyBoatPack/data/carcols.meta. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEmergencyBoatPack/data/carcols.meta in data file mounter 0x141a5fe08. [ 109797] [b3095_GTAProce] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/NewDayEmergencyBoatPack/data/carvariations.meta. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEmergencyBoatPack/data/carvariations.meta in data file mounter 0x141a5fdf0. [ 109797] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE resources:/NewDayEmergencyBoatPack/data/vehicleweapon_boats.meta. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayEmergencyBoatPack/data/vehicleweapon_boats.meta in data file mounter 0x141b35198. [ 109797] [b3095_GTAProce] MainThrd/ loading CARCOLS_FILE resources:/NewDayWheelPack/data/carcols.meta. [ 109797] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWheelPack/data/carcols.meta in data file mounter 0x141a5fe08. [ 109797] [b3095_GTAProce] MainThrd/ loading DLC_POP_GROUPS resources:/NewDayTrafficPool/data/popgroups.ymt. [ 109828] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayTrafficPool/data/popgroups.ymt in data file mounter 0x141a6f250. [ 109828] [b3095_GTAProce] MainThrd/ loading POPSCHED_FILE resources:/NewDayTrafficPool/data/popcycle.dat. [ 109828] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayTrafficPool/data/popcycle.dat in data file mounter 0x141a6f250. [ 109828] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/1_govpack/mp_m_freemode_01_mp_m_govpack3.meta. [ 109844] [b3095_GTAProce] MainThrd/ done loading resources:/1_govpack/mp_m_freemode_01_mp_m_govpack3.meta in data file mounter 0x141a9f638. [ 109844] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/1_govpack/mp_f_freemode_01_mp_f_govpack3.meta. [ 109844] [b3095_GTAProce] MainThrd/ done loading resources:/1_govpack/mp_f_freemode_01_mp_f_govpack3.meta in data file mounter 0x141a9f638. [ 109844] [b3095_GTAProce] MainThrd/ loading ALTERNATE_VARIATIONS_FILE resources:/1_govpack/stream/pedalternatevariations.meta. [ 109859] [b3095_GTAProce] MainThrd/ done loading resources:/1_govpack/stream/pedalternatevariations.meta in data file mounter 0x141a66e70. [ 109859] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/2_accspack/mp_m_freemode_01_mp_m_2_accspack.meta. [ 109859] [b3095_GTAProce] MainThrd/ done loading resources:/2_accspack/mp_m_freemode_01_mp_m_2_accspack.meta in data file mounter 0x141a9f638. [ 109859] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/2_accspack/mp_f_freemode_01_mp_f_2_accspack.meta. [ 109859] [b3095_GTAProce] MainThrd/ done loading resources:/2_accspack/mp_f_freemode_01_mp_f_2_accspack.meta in data file mounter 0x141a9f638. [ 109859] [b3095_GTAProce] MainThrd/ loading ALTERNATE_VARIATIONS_FILE resources:/2_accspack/stream/pedalternatevariations.meta. [ 109859] [b3095_GTAProce] MainThrd/ done loading resources:/2_accspack/stream/pedalternatevariations.meta in data file mounter 0x141a66e70. [ 109859] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/3_civpack1/mp_m_freemode_01_mp_m_civpack.meta. [ 109875] [b3095_GTAProce] MainThrd/ done loading resources:/3_civpack1/mp_m_freemode_01_mp_m_civpack.meta in data file mounter 0x141a9f638. [ 109875] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/3_civpack1/mp_f_freemode_01_mp_f_civpack.meta. [ 109875] [b3095_GTAProce] MainThrd/ done loading resources:/3_civpack1/mp_f_freemode_01_mp_f_civpack.meta in data file mounter 0x141a9f638. [ 109875] [b3095_GTAProce] MainThrd/ loading ALTERNATE_VARIATIONS_FILE resources:/3_civpack1/stream/pedalternatevariations.meta. [ 109891] [b3095_GTAProce] MainThrd/ done loading resources:/3_civpack1/stream/pedalternatevariations.meta in data file mounter 0x141a66e70. [ 109891] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/4_civpack2/mp_m_freemode_01_mp_m_civpack2.meta. [ 109906] [b3095_GTAProce] MainThrd/ done loading resources:/4_civpack2/mp_m_freemode_01_mp_m_civpack2.meta in data file mounter 0x141a9f638. [ 109906] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/4_civpack2/mp_f_freemode_01_mp_f_civpack2.meta. [ 109906] [b3095_GTAProce] MainThrd/ done loading resources:/4_civpack2/mp_f_freemode_01_mp_f_civpack2.meta in data file mounter 0x141a9f638. [ 109906] [b3095_GTAProce] MainThrd/ loading ALTERNATE_VARIATIONS_FILE resources:/4_civpack2/stream/pedalternatevariations.meta. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/4_civpack2/stream/pedalternatevariations.meta in data file mounter 0x141a66e70. [ 109922] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/6_eventpack/mp_m_freemode_01_mp_m_tempeventpack.meta. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/6_eventpack/mp_m_freemode_01_mp_m_tempeventpack.meta in data file mounter 0x141a9f638. [ 109922] [b3095_GTAProce] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/6_eventpack/mp_f_freemode_01_mp_f_tempeventpack.meta. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/6_eventpack/mp_f_freemode_01_mp_f_tempeventpack.meta in data file mounter 0x141a9f638. [ 109922] [b3095_GTAProce] MainThrd/ loading ALTERNATE_VARIATIONS_FILE resources:/6_eventpack/stream/pedalternatevariations.meta. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/6_eventpack/stream/pedalternatevariations.meta in data file mounter 0x141a66e70. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/bodypillow/stream/body_pillow.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/bodypillow/stream/body_pillow.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 109922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/bobblehead.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/bobblehead.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/comic_toys.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/comic_toys.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/plushrush_toys.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/plushrush_toys.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/prop_pipes.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/prop_pipes.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/seoul_solutions_toys.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/seoul_solutions_toys.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/toy_ari_plush.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/toy_ari_plush.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/toy_rangers.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/toy_rangers.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/toy_reesespizza.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/toy_reesespizza.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/toy_snow_globe.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/toy_snow_globe.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comic_toys/stream/toy_toebeans_plush.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/comic_toys/stream/toy_toebeans_plush.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 109922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE comic_toys. [ 109922] [b3095_GTAProce] MainThrd/ done loading comic_toys in data file mounter 0x7ffdab001068. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shadowcade_toys/stream/shadowcade_toys.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/shadowcade_toys/stream/shadowcade_toys.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shadowcade_toys/stream/shadowcade_props.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/shadowcade_toys/stream/shadowcade_props.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shadowcade_toys/stream/shadowcade_katanas.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/shadowcade_toys/stream/shadowcade_katanas.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 109922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/skateboards/stream/prop_skateboard_backpack.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/skateboards/stream/prop_skateboard_backpack.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 109922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/pw_menus/stream/pw_menus.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/pw_menus/stream/pw_menus.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 109922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/hospital_wristband/stream/hospital_band.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/hospital_wristband/stream/hospital_band.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/hammerofjustice/stream/sm_justicehammer.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/hammerofjustice/stream/sm_justicehammer.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 109922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/summerprops/stream/prop_donut_float.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/summerprops/stream/prop_donut_float.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/bzzz_furniture_kitchen/stream/bzzz_prop_furniture_pack.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/bzzz_furniture_kitchen/stream/bzzz_prop_furniture_pack.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/bzzz_lights_and_lamps/stream/bzzz_dream_of_lights.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/bzzz_lights_and_lamps/stream/bzzz_dream_of_lights.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/bzzz_little_light/stream/bzzz_light_little_color_pack.ytyp. [ 109922] [b3095_GTAProce] MainThrd/ done loading resources:/bzzz_little_light/stream/bzzz_light_little_color_pack.ytyp in data file mounter 0x7ffdab001310. [ 109922] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/bzzz_gardenseat/stream/bzzz_props_garden_seat.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/bzzz_gardenseat/stream/bzzz_props_garden_seat.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/harley_event_props/stream/ber_platform.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/harley_event_props/stream/ber_platform.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/harley_event_props/stream/ber98_props_balloon.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/harley_event_props/stream/ber98_props_balloon.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/harley_event_props/stream/ber98_props_xosign.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/harley_event_props/stream/ber98_props_xosign.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/harley_event_props/stream/bzzz_love_valentines_beach.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/harley_event_props/stream/bzzz_love_valentines_beach.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/harley_event_props/stream/bzzz_valentine24_package.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/harley_event_props/stream/bzzz_valentine24_package.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/idrp_flowercart_props/stream/idrp_bunches.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/idrp_flowercart_props/stream/idrp_bunches.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/idrp_flowercart_props/stream/idrp_flower_candles.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/idrp_flowercart_props/stream/idrp_flower_candles.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/idrp_flowercart_props/stream/idrp_flower_cart_ytyp.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/idrp_flowercart_props/stream/idrp_flower_cart_ytyp.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/idrp_flowercart_props/stream/idrp_plants.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/idrp_flowercart_props/stream/idrp_plants.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/idrp_flowercart_props/stream/idrp_solos.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/idrp_flowercart_props/stream/idrp_solos.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/idrp_flowercart_props/stream/idrp_vases.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/idrp_flowercart_props/stream/idrp_vases.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/doclprops/stream/docl_searchlight.ytyp. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/doclprops/stream/docl_searchlight.ytyp in data file mounter 0x7ffdab001310. [ 109938] [b3095_GTAProce] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/NewDayCustomWeapons/meta/weaponcomponents.meta. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomWeapons/meta/weaponcomponents.meta in data file mounter 0x141b34ea0. [ 109938] [b3095_GTAProce] MainThrd/ loading PED_PERSONALITY_FILE resources:/NewDayCustomWeapons/meta/pedpersonality.meta. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomWeapons/meta/pedpersonality.meta in data file mounter 0x141a5fc38. [ 109938] [b3095_GTAProce] MainThrd/ loading WEAPON_METADATA_FILE resources:/NewDayCustomWeapons/meta/weaponarchetypes.meta. [ 109938] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomWeapons/meta/weaponarchetypes.meta in data file mounter 0x141a9f690. [ 109938] [b3095_GTAProce] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/NewDayCustomWeapons/meta/weaponanimations.meta. [ 109953] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomWeapons/meta/weaponanimations.meta in data file mounter 0x141b34f98. [ 109969] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE resources:/NewDayCustomWeapons/meta/weapons.meta. [ 109984] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayCustomWeapons/meta/weapons.meta in data file mounter 0x141b35198. [ 109984] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE NewDayCustomWeapons. [ 109984] [b3095_GTAProce] MainThrd/ done loading NewDayCustomWeapons in data file mounter 0x7ffdab001068. [ 109984] [b3095_GTAProce] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/NewDayWeapons/data/components/dlc_business.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/components/dlc_business.meta in data file mounter 0x141b34ea0. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONCOMPONENTSINFO_FILE resources:/NewDayWeapons/data/components/dlc_business3.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/components/dlc_business3.meta in data file mounter 0x141b34ea0. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapon_battlerifle.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapon_battlerifle.meta in data file mounter 0x141b35198. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapon_ceramicpistol.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapon_ceramicpistol.meta in data file mounter 0x141b35198. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapon_combatshotgun.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapon_combatshotgun.meta in data file mounter 0x141b35198. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapon_gadgetpistol.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapon_gadgetpistol.meta in data file mounter 0x141b35198. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapon_navyrevolver.meta. [ 110000] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapon_navyrevolver.meta in data file mounter 0x141b35198. [ 110000] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapon_pistolxm3.meta. [ 110016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapon_pistolxm3.meta in data file mounter 0x141b35198. [ 110016] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapondbshotgun.meta. [ 110016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapondbshotgun.meta in data file mounter 0x141b35198. [ 110016] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weaponheavypistol.meta. [ 110016] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weaponheavypistol.meta in data file mounter 0x141b35198. [ 110016] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapons.meta. [ 110109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapons.meta in data file mounter 0x141b35198. [ 110109] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapons_doubleaction.meta. [ 110109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapons_doubleaction.meta in data file mounter 0x141b35198. [ 110109] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapons_pistol_mk2.meta. [ 110109] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapons_pistol_mk2.meta in data file mounter 0x141b35198. [ 110109] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapons_pumpshotgun_mk2.meta. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapons_pumpshotgun_mk2.meta in data file mounter 0x141b35198. [ 110125] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapons_revolver_mk2.meta. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapons_revolver_mk2.meta in data file mounter 0x141b35198. [ 110125] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weapons_snspistol_mk2.meta. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weapons_snspistol_mk2.meta in data file mounter 0x141b35198. [ 110125] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weaponsnowball.meta. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weaponsnowball.meta in data file mounter 0x141b35198. [ 110125] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weaponsnspistol.meta. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weaponsnspistol.meta in data file mounter 0x141b35198. [ 110125] [b3095_GTAProce] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/NewDayWeapons/data/meta/weaponvintagepistol.meta. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/NewDayWeapons/data/meta/weaponvintagepistol.meta in data file mounter 0x141b35198. [ 110125] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/pridestall/stream/pridestall/pridestall.ytyp. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/pridestall/stream/pridestall/pridestall.ytyp in data file mounter 0x7ffdab001310. [ 110125] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110125] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110125] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/handfans_pridemonth/stream/handfans_pridemonth.ytyp. [ 110125] [b3095_GTAProce] MainThrd/ done loading resources:/handfans_pridemonth/stream/handfans_pridemonth.ytyp in data file mounter 0x7ffdab001310. [ 110125] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/serenadesco/serenade_guitars.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/serenadesco/serenade_guitars.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/kokoro/kokoro_aiko.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/kokoro/kokoro_aiko.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/shattered/shattered_gravbong.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/shattered/shattered_gravbong.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/sallysurfshop/sallyboards.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/sallysurfshop/sallyboards.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/efm/efm_boombox.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/efm/efm_boombox.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/toebeans/toebeans.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/toebeans/toebeans.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/thehub/hub_props.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/thehub/hub_props.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/cakedup/cakedup.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/cakedup/cakedup.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/mossyfilm/mossyfilm.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/mossyfilm/mossyfilm.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/obsidian/obsidian.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/obsidian/obsidian.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/spooky/djse_l7y.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/spooky/djse_l7y.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/blackwoods/blackwoods.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/blackwoods/blackwoods.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/sprout/sprout_creative_props.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/sprout/sprout_creative_props.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/blackswan/blackswan_props.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/blackswan/blackswan_props.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/carterscarnage/carterscarnage.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/carterscarnage/carterscarnage.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/stellamelon/stella_melonfloat.ytyp. [ 110141] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/stellamelon/stella_melonfloat.ytyp in data file mounter 0x7ffdab001310. [ 110141] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/serenadesco/wildmagiclute.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/serenadesco/wildmagiclute.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/serenadesco/serenade_acoustic.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/serenadesco/serenade_acoustic.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/littleteapot/teapot_plush.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/littleteapot/teapot_plush.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/serenadesco/sw_warlock.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/serenadesco/sw_warlock.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/blissful/brolly.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/blissful/brolly.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/schmuck/schmuck_logoneon.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/schmuck/schmuck_logoneon.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/schmuck/schmuck_smileneon.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/schmuck/schmuck_smileneon.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/creampie/creampie.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/creampie/creampie.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/sallysurfshop/sss_boobaboards.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/sallysurfshop/sss_boobaboards.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/arcane_collectibles/stream/serenadesco/bcc_bongos.ytyp. [ 110156] [b3095_GTAProce] MainThrd/ done loading resources:/arcane_collectibles/stream/serenadesco/bcc_bongos.ytyp in data file mounter 0x7ffdab001310. [ 110156] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110156] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110156] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/k9_dog_props/stream/doggo_props.ytyp. [ 110172] [b3095_GTAProce] MainThrd/ done loading resources:/k9_dog_props/stream/doggo_props.ytyp in data file mounter 0x7ffdab001310. [ 110172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/k9_dog_props/stream/cat_props.ytyp. [ 110172] [b3095_GTAProce] MainThrd/ done loading resources:/k9_dog_props/stream/cat_props.ytyp in data file mounter 0x7ffdab001310. [ 110172] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/remingtons_props/stream/timmyrings.ytyp. [ 110172] [b3095_GTAProce] MainThrd/ done loading resources:/remingtons_props/stream/timmyrings.ytyp in data file mounter 0x7ffdab001310. [ 110172] [b3095_GTAProce] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/rockfordfd/interiorproxies.meta. [ 110172] [b3095_GTAProce] MainThrd/ done loading resources:/rockfordfd/interiorproxies.meta in data file mounter 0x7ffdaaffb840. [ 110172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110172] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE rockfordfd. [ 110172] [b3095_GTAProce] MainThrd/ done loading rockfordfd in data file mounter 0x7ffdab001068. [ 110172] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/kiiya_vwpd/kiiya_timecycle.xml. [ 110172] [b3095_GTAProce] MainThrd/ done loading resources:/kiiya_vwpd/kiiya_timecycle.xml in data file mounter 0x141b102f8. [ 110172] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/kiiya_vwpd/vwpd_doors_game.dat. [ 110172] [b3095_GTAProce] MainThrd/ done loading resources:/kiiya_vwpd/vwpd_doors_game.dat in data file mounter 0x141a27ce8. [ 110172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110172] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE kiiya_vwpd. [ 110172] [b3095_GTAProce] MainThrd/ done loading kiiya_vwpd in data file mounter 0x7ffdab001068. [ 110172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110172] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE uj_lifeguard. [ 110188] [b3095_GTAProce] MainThrd/ done loading uj_lifeguard in data file mounter 0x7ffdab001068. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE paletoclinic. [ 110188] [b3095_GTAProce] MainThrd/ done loading paletoclinic in data file mounter 0x7ffdab001068. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE firewatch_tower. [ 110188] [b3095_GTAProce] MainThrd/ done loading firewatch_tower in data file mounter 0x7ffdab001068. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE parsons. [ 110188] [b3095_GTAProce] MainThrd/ done loading parsons in data file mounter 0x7ffdab001068. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110188] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/cfx-gabz-mapdata/gabz_timecycle_mods1.xml. [ 110188] [b3095_GTAProce] MainThrd/ done loading resources:/cfx-gabz-mapdata/gabz_timecycle_mods1.xml in data file mounter 0x141b102f8. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110203] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-prison. [ 110203] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-prison in data file mounter 0x7ffdab001068. [ 110203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shelltest/stream/v_int_16.ytyp. [ 110203] [b3095_GTAProce] MainThrd/ done loading resources:/shelltest/stream/v_int_16.ytyp in data file mounter 0x7ffdab001310. [ 110203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shelltest/stream/v_int_61.ytyp. [ 110203] [b3095_GTAProce] MainThrd/ done loading resources:/shelltest/stream/v_int_61.ytyp in data file mounter 0x7ffdab001310. [ 110203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shelltest/stream/mansion.ytyp. [ 110203] [b3095_GTAProce] MainThrd/ done loading resources:/shelltest/stream/mansion.ytyp in data file mounter 0x7ffdab001310. [ 110203] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shelltest/stream/v_int_44.ytyp. [ 110203] [b3095_GTAProce] MainThrd/ done loading resources:/shelltest/stream/v_int_44.ytyp in data file mounter 0x7ffdab001310. [ 110203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110203] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE ranger_station_paleto. [ 110203] [b3095_GTAProce] MainThrd/ done loading ranger_station_paleto in data file mounter 0x7ffdab001068. [ 110203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110203] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-lamesapd. [ 110203] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-lamesapd in data file mounter 0x7ffdab001068. [ 110203] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/pillbox_hospital/hedwig_pillbox_tc.xml. [ 110203] [b3095_GTAProce] MainThrd/ done loading resources:/pillbox_hospital/hedwig_pillbox_tc.xml in data file mounter 0x141b102f8. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110219] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE pillbox_hospital. [ 110219] [b3095_GTAProce] MainThrd/ done loading pillbox_hospital in data file mounter 0x7ffdab001068. [ 110219] [b3095_GTAProce] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/cfx_gn_collection/interiorproxies.meta. [ 110219] [b3095_GTAProce] MainThrd/ done loading resources:/cfx_gn_collection/interiorproxies.meta in data file mounter 0x7ffdaaffb840. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110219] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110219] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_ambulance_garage. [ 110219] [b3095_GTAProce] MainThrd/ done loading cfx_gn_ambulance_garage in data file mounter 0x7ffdab001068. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110219] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110219] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/cfx_gn_medical_accessories/stream/nels_medical_props.ytyp. [ 110219] [b3095_GTAProce] MainThrd/ done loading resources:/cfx_gn_medical_accessories/stream/nels_medical_props.ytyp in data file mounter 0x7ffdab001310. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110219] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110219] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_int_clinic. [ 110234] [b3095_GTAProce] MainThrd/ done loading cfx_gn_int_clinic in data file mounter 0x7ffdab001068. [ 110234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110234] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_clinic_sandy. [ 110234] [b3095_GTAProce] MainThrd/ done loading cfx_gn_clinic_sandy in data file mounter 0x7ffdab001068. [ 110234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110234] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110234] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/cfx_gn_sheriff_dlc/audio/gn_sheriff_door_game.dat. [ 110234] [b3095_GTAProce] MainThrd/ done loading resources:/cfx_gn_sheriff_dlc/audio/gn_sheriff_door_game.dat in data file mounter 0x141a27ce8. [ 110234] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/cfx_gn_sheriff_dlc/audio/sheriff_game.dat. [ 110234] [b3095_GTAProce] MainThrd/ done loading resources:/cfx_gn_sheriff_dlc/audio/sheriff_game.dat in data file mounter 0x141a27ce8. [ 110234] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/cfx_gn_sheriff_dlc/gn_sheriff_timecycle.xml. [ 110234] [b3095_GTAProce] MainThrd/ done loading resources:/cfx_gn_sheriff_dlc/gn_sheriff_timecycle.xml in data file mounter 0x141b102f8. [ 110234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110234] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_sheriff_dlc. [ 110234] [b3095_GTAProce] MainThrd/ done loading cfx_gn_sheriff_dlc in data file mounter 0x7ffdab001068. [ 110234] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110250] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_sheriff_sandyshores. [ 110250] [b3095_GTAProce] MainThrd/ done loading cfx_gn_sheriff_sandyshores in data file mounter 0x7ffdab001068. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110250] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE rockfordcityhall. [ 110250] [b3095_GTAProce] MainThrd/ done loading rockfordcityhall in data file mounter 0x7ffdab001068. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110250] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE fuenteblanca. [ 110250] [b3095_GTAProce] MainThrd/ done loading fuenteblanca in data file mounter 0x7ffdab001068. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110250] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE callow_hangar. [ 110250] [b3095_GTAProce] MainThrd/ done loading callow_hangar in data file mounter 0x7ffdab001068. [ 110250] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110250] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110266] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE lsia_tower. [ 110266] [b3095_GTAProce] MainThrd/ done loading lsia_tower in data file mounter 0x7ffdab001068. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110266] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE breze_church. [ 110266] [b3095_GTAProce] MainThrd/ done loading breze_church in data file mounter 0x7ffdab001068. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110266] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE suffolkchurch. [ 110266] [b3095_GTAProce] MainThrd/ done loading suffolkchurch in data file mounter 0x7ffdab001068. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110266] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE dhs_villas. [ 110266] [b3095_GTAProce] MainThrd/ done loading dhs_villas in data file mounter 0x7ffdab001068. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110266] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110266] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE library. [ 110281] [b3095_GTAProce] MainThrd/ done loading library in data file mounter 0x7ffdab001068. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110281] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mcd. [ 110281] [b3095_GTAProce] MainThrd/ done loading mcd in data file mounter 0x7ffdab001068. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110281] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE ranger_welcomecenter. [ 110281] [b3095_GTAProce] MainThrd/ done loading ranger_welcomecenter in data file mounter 0x7ffdab001068. [ 110281] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/pworksstream/stream/Props/pw_props.ytyp. [ 110281] [b3095_GTAProce] MainThrd/ done loading resources:/pworksstream/stream/Props/pw_props.ytyp in data file mounter 0x7ffdab001310. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110281] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE pworksstream. [ 110281] [b3095_GTAProce] MainThrd/ done loading pworksstream in data file mounter 0x7ffdab001068. [ 110281] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110297] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110297] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE us_marshal. [ 110297] [b3095_GTAProce] MainThrd/ done loading us_marshal in data file mounter 0x7ffdab001068. [ 110297] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/scout_camp/v_int_64.ytyp. [ 110297] [b3095_GTAProce] MainThrd/ done loading resources:/scout_camp/v_int_64.ytyp in data file mounter 0x7ffdab001310. [ 110297] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/scout_camp/v_int_73.ytyp. [ 110297] [b3095_GTAProce] MainThrd/ done loading resources:/scout_camp/v_int_73.ytyp in data file mounter 0x7ffdab001310. [ 110297] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/scout_camp/v_int_16.ytyp. [ 110297] [b3095_GTAProce] MainThrd/ done loading resources:/scout_camp/v_int_16.ytyp in data file mounter 0x7ffdab001310. [ 110297] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/scout_camp/country_03_metadata_004_strm.ytyp. [ 110297] [b3095_GTAProce] MainThrd/ done loading resources:/scout_camp/country_03_metadata_004_strm.ytyp in data file mounter 0x7ffdab001310. [ 110297] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110297] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110297] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE scout_camp. [ 110297] [b3095_GTAProce] MainThrd/ done loading scout_camp in data file mounter 0x7ffdab001068. [ 110297] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110297] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110297] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE courthouse_alta. [ 110313] [b3095_GTAProce] MainThrd/ done loading courthouse_alta in data file mounter 0x7ffdab001068. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110313] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE docl. [ 110313] [b3095_GTAProce] MainThrd/ done loading docl in data file mounter 0x7ffdab001068. [ 110313] [b3095_GTAProce] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/publicdefenders/interiorproxies.meta. [ 110313] [b3095_GTAProce] MainThrd/ done loading resources:/publicdefenders/interiorproxies.meta in data file mounter 0x7ffdaaffb840. [ 110313] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/publicdefenders/stream/fire/apa_int_mp_h_08.ytyp. [ 110313] [b3095_GTAProce] MainThrd/ done loading resources:/publicdefenders/stream/fire/apa_int_mp_h_08.ytyp in data file mounter 0x7ffdab001310. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE publicdefenders. [ 110313] [b3095_GTAProce] MainThrd/ done loading publicdefenders in data file mounter 0x7ffdab001068. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110313] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE darkplace. [ 110313] [b3095_GTAProce] MainThrd/ done loading darkplace in data file mounter 0x7ffdab001068. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110313] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110313] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-mba. [ 110328] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-mba in data file mounter 0x7ffdab001068. [ 110328] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/animalz/stream/animalz_ytyp.ytyp. [ 110328] [b3095_GTAProce] MainThrd/ done loading resources:/animalz/stream/animalz_ytyp.ytyp in data file mounter 0x7ffdab001310. [ 110328] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110328] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110328] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE animalz. [ 110328] [b3095_GTAProce] MainThrd/ done loading animalz in data file mounter 0x7ffdab001068. [ 110328] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/uj_playboy_v2/stream/meta/qnx_all_props_rep.ytyp. [ 110328] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/meta/qnx_all_props_rep.ytyp in data file mounter 0x7ffdab001310. [ 110328] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/agarage_game.dat. [ 110328] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/agarage_game.dat in data file mounter 0x141a27ce8. [ 110328] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door1_game.dat. [ 110328] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door1_game.dat in data file mounter 0x141a27ce8. [ 110328] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door2_game.dat. [ 110328] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door2_game.dat in data file mounter 0x141a27ce8. [ 110328] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door3_game.dat. [ 110328] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door3_game.dat in data file mounter 0x141a27ce8. [ 110328] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door41_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door41_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door42_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door42_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door51_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door51_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door52_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door52_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door6_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door6_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door7_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door7_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door8_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door8_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/uj_playboy_v2/stream/doors/door9_game.dat. [ 110344] [b3095_GTAProce] MainThrd/ done loading resources:/uj_playboy_v2/stream/doors/door9_game.dat in data file mounter 0x141a27ce8. [ 110344] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110344] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110344] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE uj_playboy_v2. [ 110344] [b3095_GTAProce] MainThrd/ done loading uj_playboy_v2 in data file mounter 0x7ffdab001068. [ 110344] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE irish_heritage. [ 110359] [b3095_GTAProce] MainThrd/ done loading irish_heritage in data file mounter 0x7ffdab001068. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE broker_boys. [ 110359] [b3095_GTAProce] MainThrd/ done loading broker_boys in data file mounter 0x7ffdab001068. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE new_blmc. [ 110359] [b3095_GTAProce] MainThrd/ done loading new_blmc in data file mounter 0x7ffdab001068. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE full_throttle. [ 110359] [b3095_GTAProce] MainThrd/ done loading full_throttle in data file mounter 0x7ffdab001068. [ 110359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE pillbox_cartel. [ 110375] [b3095_GTAProce] MainThrd/ done loading pillbox_cartel in data file mounter 0x7ffdab001068. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110375] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE ravens_mc. [ 110375] [b3095_GTAProce] MainThrd/ done loading ravens_mc in data file mounter 0x7ffdab001068. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110375] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_von_lobby. [ 110375] [b3095_GTAProce] MainThrd/ done loading cfx_gn_von_lobby in data file mounter 0x7ffdab001068. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110375] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx_gn_von_hotel. [ 110375] [b3095_GTAProce] MainThrd/ done loading cfx_gn_von_hotel in data file mounter 0x7ffdab001068. [ 110375] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/cfx-gabz-bennys-old/gabz_bennys_timecycle.xml. [ 110391] [b3095_GTAProce] MainThrd/ done loading resources:/cfx-gabz-bennys-old/gabz_bennys_timecycle.xml in data file mounter 0x141b102f8. [ 110391] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110391] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110391] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-bennys-old. [ 110391] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-bennys-old in data file mounter 0x7ffdab001068. [ 110391] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110391] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110391] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-impound. [ 110391] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-impound in data file mounter 0x7ffdab001068. [ 110391] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110391] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110391] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-pdm. [ 110391] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-pdm in data file mounter 0x7ffdab001068. [ 110391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comicbookshop/tr_dlc_int_01_tr.ytyp. [ 110391] [b3095_GTAProce] MainThrd/ done loading resources:/comicbookshop/tr_dlc_int_01_tr.ytyp in data file mounter 0x7ffdab001310. [ 110391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/comicbookshop/v_int_4.ytyp. [ 110406] [b3095_GTAProce] MainThrd/ done loading resources:/comicbookshop/v_int_4.ytyp in data file mounter 0x7ffdab001310. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110406] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE comicbookshop. [ 110406] [b3095_GTAProce] MainThrd/ done loading comicbookshop in data file mounter 0x7ffdab001068. [ 110406] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/arisdeli/dolu_lasttrain_timecycle.xml. [ 110406] [b3095_GTAProce] MainThrd/ done loading resources:/arisdeli/dolu_lasttrain_timecycle.xml in data file mounter 0x141b102f8. [ 110406] [b3095_GTAProce] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/arisdeli/interiorproxies.meta. [ 110406] [b3095_GTAProce] MainThrd/ done loading resources:/arisdeli/interiorproxies.meta in data file mounter 0x7ffdaaffb840. [ 110406] [b3095_GTAProce] MainThrd/ loading SCALEFORM_DLC_FILE resources:/arisdeli/stream/[minimap]/int2954770676.gfx. [ 110406] [b3095_GTAProce] MainThrd/ done loading resources:/arisdeli/stream/[minimap]/int2954770676.gfx in data file mounter 0x141a088d8. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110406] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE arisdeli. [ 110406] [b3095_GTAProce] MainThrd/ done loading arisdeli in data file mounter 0x7ffdab001068. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110406] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110406] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE boathouseoffroad. [ 110422] [b3095_GTAProce] MainThrd/ done loading boathouseoffroad in data file mounter 0x7ffdab001068. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/hei_dlc_heist_police.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/hei_dlc_heist_police.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/int_medical.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/int_medical.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/ex_int_office_03b_dlc.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/ex_int_office_03b_dlc.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/ex_int_office_02b_dlc.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/ex_int_office_02b_dlc.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/ex_int_office_02_dlc.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/ex_int_office_02_dlc.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/ex_int_office_02c_dlc.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/ex_int_office_02c_dlc.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/v_int_24.ytyp. [ 110422] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/v_int_24.ytyp in data file mounter 0x7ffdab001310. [ 110422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/spanishoffices/mp_residential.ytyp. [ 110438] [b3095_GTAProce] MainThrd/ done loading resources:/spanishoffices/mp_residential.ytyp in data file mounter 0x7ffdab001310. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110438] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE spanishoffices. [ 110438] [b3095_GTAProce] MainThrd/ done loading spanishoffices in data file mounter 0x7ffdab001068. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110438] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE creampie. [ 110438] [b3095_GTAProce] MainThrd/ done loading creampie in data file mounter 0x7ffdab001068. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110438] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE blackuber. [ 110438] [b3095_GTAProce] MainThrd/ done loading blackuber in data file mounter 0x7ffdab001068. [ 110438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110453] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE handlebarhaven. [ 110453] [b3095_GTAProce] MainThrd/ done loading handlebarhaven in data file mounter 0x7ffdab001068. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110453] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE madtatters. [ 110453] [b3095_GTAProce] MainThrd/ done loading madtatters in data file mounter 0x7ffdab001068. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110453] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110453] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE securoserv. [ 110453] [b3095_GTAProce] MainThrd/ done loading securoserv in data file mounter 0x7ffdab001068. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110453] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110453] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110453] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110469] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE merryweather. [ 110469] [b3095_GTAProce] MainThrd/ done loading merryweather in data file mounter 0x7ffdab001068. [ 110469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/shadowcade/stream/arcade_props/arcade_props.ytyp. [ 110469] [b3095_GTAProce] MainThrd/ done loading resources:/shadowcade/stream/arcade_props/arcade_props.ytyp in data file mounter 0x7ffdab001310. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110469] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE shadowcade. [ 110469] [b3095_GTAProce] MainThrd/ done loading shadowcade in data file mounter 0x7ffdab001068. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110469] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE ronniescustomchoppers. [ 110469] [b3095_GTAProce] MainThrd/ done loading ronniescustomchoppers in data file mounter 0x7ffdab001068. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110469] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110469] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110484] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE deuces. [ 110484] [b3095_GTAProce] MainThrd/ done loading deuces in data file mounter 0x7ffdab001068. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110484] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE autoexotic. [ 110484] [b3095_GTAProce] MainThrd/ done loading autoexotic in data file mounter 0x7ffdab001068. [ 110484] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/beachside_billiard/stream/desert_bat_list.ytyp. [ 110484] [b3095_GTAProce] MainThrd/ done loading resources:/beachside_billiard/stream/desert_bat_list.ytyp in data file mounter 0x7ffdab001310. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110484] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE beachside_billiard. [ 110484] [b3095_GTAProce] MainThrd/ done loading beachside_billiard in data file mounter 0x7ffdab001068. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110484] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE sunrise. [ 110484] [b3095_GTAProce] MainThrd/ done loading sunrise in data file mounter 0x7ffdab001068. [ 110484] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110500] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE sunrisetwo. [ 110500] [b3095_GTAProce] MainThrd/ done loading sunrisetwo in data file mounter 0x7ffdab001068. [ 110500] [b3095_GTAProce] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/benefactor/interiorproxies.meta. [ 110500] [b3095_GTAProce] MainThrd/ done loading resources:/benefactor/interiorproxies.meta in data file mounter 0x7ffdaaffb840. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110500] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE benefactor. [ 110500] [b3095_GTAProce] MainThrd/ done loading benefactor in data file mounter 0x7ffdab001068. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110500] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE knightimports. [ 110500] [b3095_GTAProce] MainThrd/ done loading knightimports in data file mounter 0x7ffdab001068. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110500] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE worldsend. [ 110500] [b3095_GTAProce] MainThrd/ done loading worldsend in data file mounter 0x7ffdab001068. [ 110500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110516] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE bruisers. [ 110516] [b3095_GTAProce] MainThrd/ done loading bruisers in data file mounter 0x7ffdab001068. [ 110516] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/burgershot/iv_int_1_timecycle_mods_1.xml. [ 110516] [b3095_GTAProce] MainThrd/ done loading resources:/burgershot/iv_int_1_timecycle_mods_1.xml in data file mounter 0x141b102f8. [ 110516] [b3095_GTAProce] MainThrd/ loading SCALEFORM_DLC_FILE resources:/burgershot/stream/minimap/int2056887296.gfx. [ 110516] [b3095_GTAProce] MainThrd/ done loading resources:/burgershot/stream/minimap/int2056887296.gfx in data file mounter 0x141a088d8. [ 110516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110516] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE burgershot. [ 110516] [b3095_GTAProce] MainThrd/ done loading burgershot in data file mounter 0x7ffdab001068. [ 110516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110516] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE bohan. [ 110516] [b3095_GTAProce] MainThrd/ done loading bohan in data file mounter 0x7ffdab001068. [ 110516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110516] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE corner_donuts. [ 110531] [b3095_GTAProce] MainThrd/ done loading corner_donuts in data file mounter 0x7ffdab001068. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110531] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE craft_bar. [ 110531] [b3095_GTAProce] MainThrd/ done loading craft_bar in data file mounter 0x7ffdab001068. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110531] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE wicked_repair. [ 110531] [b3095_GTAProce] MainThrd/ done loading wicked_repair in data file mounter 0x7ffdab001068. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110531] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE hanging_gardens. [ 110531] [b3095_GTAProce] MainThrd/ done loading hanging_gardens in data file mounter 0x7ffdab001068. [ 110531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE float_soak. [ 110547] [b3095_GTAProce] MainThrd/ done loading float_soak in data file mounter 0x7ffdab001068. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110547] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE flywheels. [ 110547] [b3095_GTAProce] MainThrd/ done loading flywheels in data file mounter 0x7ffdab001068. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110547] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110547] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE johnsons_industrial. [ 110547] [b3095_GTAProce] MainThrd/ done loading johnsons_industrial in data file mounter 0x7ffdab001068. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110547] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE law_school. [ 110547] [b3095_GTAProce] MainThrd/ done loading law_school in data file mounter 0x7ffdab001068. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110547] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110547] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cockatoos. [ 110547] [b3095_GTAProce] MainThrd/ done loading cockatoos in data file mounter 0x7ffdab001068. [ 110547] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/heroes_garage/stream/YTYP/v_glass_heroes_garage.ytyp. [ 110563] [b3095_GTAProce] MainThrd/ done loading resources:/heroes_garage/stream/YTYP/v_glass_heroes_garage.ytyp in data file mounter 0x7ffdab001310. [ 110563] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/heroes_garage/stream/YTYP/v_glass_heroes_office.ytyp. [ 110563] [b3095_GTAProce] MainThrd/ done loading resources:/heroes_garage/stream/YTYP/v_glass_heroes_office.ytyp in data file mounter 0x7ffdab001310. [ 110563] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110563] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110563] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE heroes_garage. [ 110563] [b3095_GTAProce] MainThrd/ Fixing manifest-required #typ dependency for dummy/v_glass_heroes_garage.ityp [ 110563] [b3095_GTAProce] MainThrd/ Fixing manifest-required #typ dependency for dummy/v_glass_heroes_office.ityp [ 110578] [b3095_GTAProce] MainThrd/ done loading heroes_garage in data file mounter 0x7ffdab001068. [ 110578] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/mosleynutt/stream/int_corp23.ytyp. [ 110578] [b3095_GTAProce] MainThrd/ done loading resources:/mosleynutt/stream/int_corp23.ytyp in data file mounter 0x7ffdab001310. [ 110578] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110578] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110578] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mosleynutt. [ 110578] [b3095_GTAProce] MainThrd/ done loading mosleynutt in data file mounter 0x7ffdab001068. [ 110578] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paleto_customs/stream/motopatoche1.ytyp. [ 110578] [b3095_GTAProce] MainThrd/ done loading resources:/paleto_customs/stream/motopatoche1.ytyp in data file mounter 0x7ffdab001310. [ 110578] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paleto_customs/stream/biker_patoche_door1.ytyp. [ 110578] [b3095_GTAProce] MainThrd/ done loading resources:/paleto_customs/stream/biker_patoche_door1.ytyp in data file mounter 0x7ffdab001310. [ 110578] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110594] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110594] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE paleto_customs. [ 110594] [b3095_GTAProce] MainThrd/ done loading paleto_customs in data file mounter 0x7ffdab001068. [ 110594] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/blackwoods/gusepe_timecycle_mods_saloon.xml. [ 110594] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/gusepe_timecycle_mods_saloon.xml in data file mounter 0x141b102f8. [ 110594] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/blackwoods/stream/int_retail.ytyp. [ 110594] [b3095_GTAProce] MainThrd/ Removing existing #typ int_retail [ 110594] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/stream/int_retail.ytyp in data file mounter 0x7ffdab001310. [ 110594] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/blackwoods/stream/vw_prop_vw_tables.ytyp. [ 110594] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/stream/vw_prop_vw_tables.ytyp in data file mounter 0x7ffdab001310. [ 110594] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/blackwoods/stream/ch_prop_ch_casino_accs_02.ytyp. [ 110594] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/stream/ch_prop_ch_casino_accs_02.ytyp in data file mounter 0x7ffdab001310. [ 110594] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/blackwoods/stream/int_industrial.ytyp. [ 110594] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/stream/int_industrial.ytyp in data file mounter 0x7ffdab001310. [ 110594] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/blackwoods/stream/v_int_10.ytyp. [ 110594] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/stream/v_int_10.ytyp in data file mounter 0x7ffdab001310. [ 110594] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/blackwoods/stream/ch_dlc_int_02_ch.ytyp. [ 110609] [b3095_GTAProce] MainThrd/ done loading resources:/blackwoods/stream/ch_dlc_int_02_ch.ytyp in data file mounter 0x7ffdab001310. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110609] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE blackwoods. [ 110609] [b3095_GTAProce] MainThrd/ done loading blackwoods in data file mounter 0x7ffdab001068. [ 110609] [b3095_GTAProce] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/pearls/interiorproxies.meta. [ 110609] [b3095_GTAProce] MainThrd/ done loading resources:/pearls/interiorproxies.meta in data file mounter 0x7ffdaaffb840. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110609] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE pearls. [ 110609] [b3095_GTAProce] MainThrd/ done loading pearls in data file mounter 0x7ffdab001068. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110609] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE reesespizza. [ 110609] [b3095_GTAProce] MainThrd/ done loading reesespizza in data file mounter 0x7ffdab001068. [ 110609] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110625] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE remedy. [ 110625] [b3095_GTAProce] MainThrd/ done loading remedy in data file mounter 0x7ffdab001068. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110625] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE euphoric. [ 110625] [b3095_GTAProce] MainThrd/ done loading euphoric in data file mounter 0x7ffdab001068. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110625] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE venetian. [ 110625] [b3095_GTAProce] MainThrd/ done loading venetian in data file mounter 0x7ffdab001068. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110625] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110625] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE vinewood_self_storage. [ 110625] [b3095_GTAProce] MainThrd/ done loading vinewood_self_storage in data file mounter 0x7ffdab001068. [ 110625] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/vineyard/stream/fv_props.ytyp. [ 110641] [b3095_GTAProce] MainThrd/ done loading resources:/vineyard/stream/fv_props.ytyp in data file mounter 0x7ffdab001310. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110641] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE vineyard. [ 110641] [b3095_GTAProce] MainThrd/ done loading vineyard in data file mounter 0x7ffdab001068. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110641] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE weazelnews. [ 110641] [b3095_GTAProce] MainThrd/ done loading weazelnews in data file mounter 0x7ffdab001068. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110641] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-catcafe. [ 110641] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-catcafe in data file mounter 0x7ffdab001068. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110641] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110641] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-diner. [ 110656] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-diner in data file mounter 0x7ffdab001068. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110656] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz_harmony. [ 110656] [b3095_GTAProce] MainThrd/ done loading cfx-gabz_harmony in data file mounter 0x7ffdab001068. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110656] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz_vu. [ 110656] [b3095_GTAProce] MainThrd/ done loading cfx-gabz_vu in data file mounter 0x7ffdab001068. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110656] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-esbltd. [ 110656] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-esbltd in data file mounter 0x7ffdab001068. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110656] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110656] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-tattoo. [ 110672] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-tattoo in data file mounter 0x7ffdab001068. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110672] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE digital_den_mirrorpark. [ 110672] [b3095_GTAProce] MainThrd/ done loading digital_den_mirrorpark in data file mounter 0x7ffdab001068. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110672] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE beachstalls. [ 110672] [b3095_GTAProce] MainThrd/ done loading beachstalls in data file mounter 0x7ffdab001068. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110672] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE dynasty_realty. [ 110672] [b3095_GTAProce] MainThrd/ done loading dynasty_realty in data file mounter 0x7ffdab001068. [ 110672] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110688] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110688] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE teapot. [ 110688] [b3095_GTAProce] MainThrd/ done loading teapot in data file mounter 0x7ffdab001068. [ 110688] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/ex_int_office_01_dlc.ytyp. [ 110688] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/ex_int_office_01_dlc.ytyp in data file mounter 0x7ffdab001310. [ 110688] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/vw_vwdlc_int_02.ytyp. [ 110688] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/vw_vwdlc_int_02.ytyp in data file mounter 0x7ffdab001310. [ 110688] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/v_int_41.ytyp. [ 110688] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/v_int_41.ytyp in data file mounter 0x7ffdab001310. [ 110688] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/sf_dlc_int_03_sec.ytyp. [ 110688] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/sf_dlc_int_03_sec.ytyp in data file mounter 0x7ffdab001310. [ 110688] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/h4_dlc_int_04_h4.ytyp. [ 110688] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/h4_dlc_int_04_h4.ytyp in data file mounter 0x7ffdab001310. [ 110688] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/v_int_15.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/v_int_15.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/xm_x17dlc_int_02.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/xm_x17dlc_int_02.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/bkr_biker_dlc_int_ware05.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/bkr_biker_dlc_int_ware05.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/v_int_40.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/v_int_40.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/ch_dlc_int_02_ch.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/ch_dlc_int_02_ch.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/little_christmas_tree.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/little_christmas_tree.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/tree_no_presents.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/tree_no_presents.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/ndrp_christmas_props.ytyp. [ 110703] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/ndrp_christmas_props.ytyp in data file mounter 0x7ffdab001310. [ 110703] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/pw_christmas.ytyp. [ 110719] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/pw_christmas.ytyp in data file mounter 0x7ffdab001310. [ 110719] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/paxton_law/v_int_19.ytyp. [ 110719] [b3095_GTAProce] MainThrd/ done loading resources:/paxton_law/v_int_19.ytyp in data file mounter 0x7ffdab001310. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110719] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE paxton_law. [ 110719] [b3095_GTAProce] MainThrd/ done loading paxton_law in data file mounter 0x7ffdab001068. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110719] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE seasons_greetings. [ 110719] [b3095_GTAProce] MainThrd/ done loading seasons_greetings in data file mounter 0x7ffdab001068. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110719] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE commercial_dealership. [ 110719] [b3095_GTAProce] MainThrd/ done loading commercial_dealership in data file mounter 0x7ffdab001068. [ 110719] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110734] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE hunt_ohagen_law. [ 110734] [b3095_GTAProce] MainThrd/ done loading hunt_ohagen_law in data file mounter 0x7ffdab001068. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110734] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE pipedown. [ 110734] [b3095_GTAProce] MainThrd/ done loading pipedown in data file mounter 0x7ffdab001068. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110734] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mckenzie. [ 110734] [b3095_GTAProce] MainThrd/ done loading mckenzie in data file mounter 0x7ffdab001068. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110734] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110734] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE thehub. [ 110750] [b3095_GTAProce] MainThrd/ done loading thehub in data file mounter 0x7ffdab001068. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110750] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mptavern. [ 110750] [b3095_GTAProce] MainThrd/ done loading mptavern in data file mounter 0x7ffdab001068. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110750] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE losdemonios. [ 110750] [b3095_GTAProce] MainThrd/ done loading losdemonios in data file mounter 0x7ffdab001068. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110750] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE blackhawk_coffee. [ 110750] [b3095_GTAProce] MainThrd/ done loading blackhawk_coffee in data file mounter 0x7ffdab001068. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110750] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110750] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mise_en_place. [ 110766] [b3095_GTAProce] MainThrd/ done loading mise_en_place in data file mounter 0x7ffdab001068. [ 110766] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/original_clothing/stream/int_dolu_beer.ytyp. [ 110766] [b3095_GTAProce] MainThrd/ done loading resources:/original_clothing/stream/int_dolu_beer.ytyp in data file mounter 0x7ffdab001310. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110766] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE original_clothing. [ 110766] [b3095_GTAProce] MainThrd/ done loading original_clothing in data file mounter 0x7ffdab001068. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110766] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE koispa. [ 110766] [b3095_GTAProce] MainThrd/ done loading koispa in data file mounter 0x7ffdab001068. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110766] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE seasidelotus. [ 110766] [b3095_GTAProce] MainThrd/ done loading seasidelotus in data file mounter 0x7ffdab001068. [ 110766] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110781] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE salieris. [ 110781] [b3095_GTAProce] MainThrd/ done loading salieris in data file mounter 0x7ffdab001068. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110781] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE stella_melon. [ 110781] [b3095_GTAProce] MainThrd/ done loading stella_melon in data file mounter 0x7ffdab001068. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110781] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE la_linterna. [ 110781] [b3095_GTAProce] MainThrd/ done loading la_linterna in data file mounter 0x7ffdab001068. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110781] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110781] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE magic_and_deers. [ 110797] [b3095_GTAProce] MainThrd/ done loading magic_and_deers in data file mounter 0x7ffdab001068. [ 110797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110797] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mirage. [ 110797] [b3095_GTAProce] MainThrd/ done loading mirage in data file mounter 0x7ffdab001068. [ 110797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110797] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE saucys_taqueria. [ 110797] [b3095_GTAProce] MainThrd/ done loading saucys_taqueria in data file mounter 0x7ffdab001068. [ 110797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110797] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110797] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE purple_fantasy. [ 110813] [b3095_GTAProce] MainThrd/ done loading purple_fantasy in data file mounter 0x7ffdab001068. [ 110813] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110813] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110813] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mossy_stone. [ 110813] [b3095_GTAProce] MainThrd/ done loading mossy_stone in data file mounter 0x7ffdab001068. [ 110813] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110813] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110813] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE secondsight. [ 110813] [b3095_GTAProce] MainThrd/ done loading secondsight in data file mounter 0x7ffdab001068. [ 110813] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE mojitoinn. [ 110828] [b3095_GTAProce] MainThrd/ done loading mojitoinn in data file mounter 0x7ffdab001068. [ 110828] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/remingtons/rfcjewelry_game.dat. [ 110828] [b3095_GTAProce] MainThrd/ done loading resources:/remingtons/rfcjewelry_game.dat in data file mounter 0x141a27ce8. [ 110828] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110828] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110828] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE remingtons. [ 110828] [b3095_GTAProce] MainThrd/ done loading remingtons in data file mounter 0x7ffdab001068. [ 110828] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110844] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cornerpocket. [ 110844] [b3095_GTAProce] MainThrd/ done loading cornerpocket in data file mounter 0x7ffdab001068. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110844] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE redlantern. [ 110844] [b3095_GTAProce] MainThrd/ done loading redlantern in data file mounter 0x7ffdab001068. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110844] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE vulcan_engineering. [ 110844] [b3095_GTAProce] MainThrd/ done loading vulcan_engineering in data file mounter 0x7ffdab001068. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110844] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110844] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE raven_repair. [ 110859] [b3095_GTAProce] MainThrd/ done loading raven_repair in data file mounter 0x7ffdab001068. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/apa_int_mp_h_04.ytyp. [ 110859] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/apa_int_mp_h_04.ytyp in data file mounter 0x7ffdab001310. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/xm_x17dlc_int_lab.ytyp. [ 110859] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/xm_x17dlc_int_lab.ytyp in data file mounter 0x7ffdab001310. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/ex_int_warehouse_small_dlc.ytyp. [ 110859] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/ex_int_warehouse_small_dlc.ytyp in data file mounter 0x7ffdab001310. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/imp_impexp_interior_01.ytyp. [ 110859] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/imp_impexp_interior_01.ytyp in data file mounter 0x7ffdab001310. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/h4_dlc_int_05_h4.ytyp. [ 110859] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/h4_dlc_int_05_h4.ytyp in data file mounter 0x7ffdab001310. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/xm3_dlc_int_02_xm3.ytyp. [ 110859] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/xm3_dlc_int_02_xm3.ytyp in data file mounter 0x7ffdab001310. [ 110859] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/bzzz_light_stage.ytyp. [ 110875] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/bzzz_light_stage.ytyp in data file mounter 0x7ffdab001310. [ 110875] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/vertex_group_assets.ytyp. [ 110875] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/vertex_group_assets.ytyp in data file mounter 0x7ffdab001310. [ 110875] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/zimports/scentral_metadata_002_strm.ytyp. [ 110875] [b3095_GTAProce] MainThrd/ done loading resources:/zimports/scentral_metadata_002_strm.ytyp in data file mounter 0x7ffdab001310. [ 110875] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110875] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110875] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE zimports. [ 110875] [b3095_GTAProce] MainThrd/ done loading zimports in data file mounter 0x7ffdab001068. [ 110875] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110875] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110875] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE route68_roadhouse. [ 110875] [b3095_GTAProce] MainThrd/ done loading route68_roadhouse in data file mounter 0x7ffdab001068. [ 110875] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110891] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE sallys_surfshop. [ 110891] [b3095_GTAProce] MainThrd/ done loading sallys_surfshop in data file mounter 0x7ffdab001068. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110891] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE lazydaisy. [ 110891] [b3095_GTAProce] MainThrd/ done loading lazydaisy in data file mounter 0x7ffdab001068. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110891] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-records. [ 110891] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-records in data file mounter 0x7ffdab001068. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110891] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110891] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE noodle_exchange. [ 110906] [b3095_GTAProce] MainThrd/ done loading noodle_exchange in data file mounter 0x7ffdab001068. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE backside_skate_shop. [ 110906] [b3095_GTAProce] MainThrd/ done loading backside_skate_shop in data file mounter 0x7ffdab001068. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110906] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE arcola. [ 110906] [b3095_GTAProce] MainThrd/ done loading arcola in data file mounter 0x7ffdab001068. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110906] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE brimstone. [ 110906] [b3095_GTAProce] MainThrd/ done loading brimstone in data file mounter 0x7ffdab001068. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110906] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110906] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110906] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE bearhouse. [ 110922] [b3095_GTAProce] MainThrd/ done loading bearhouse in data file mounter 0x7ffdab001068. [ 110922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE laundry. [ 110922] [b3095_GTAProce] MainThrd/ done loading laundry in data file mounter 0x7ffdab001068. [ 110922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE hiddenhospital. [ 110922] [b3095_GTAProce] MainThrd/ done loading hiddenhospital in data file mounter 0x7ffdab001068. [ 110922] [b3095_GTAProce] MainThrd/ loading TIMECYCLEMOD_FILE resources:/uj_driftzone/tuner_meet.xml. [ 110922] [b3095_GTAProce] MainThrd/ done loading resources:/uj_driftzone/tuner_meet.xml in data file mounter 0x141b102f8. [ 110922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110922] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110922] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE uj_driftzone. [ 110938] [b3095_GTAProce] MainThrd/ done loading uj_driftzone in data file mounter 0x7ffdab001068. [ 110938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/tr_props/stream/uj_prop_tr_01/uj_prop_tr_01.ytyp. [ 110938] [b3095_GTAProce] MainThrd/ done loading resources:/tr_props/stream/uj_prop_tr_01/uj_prop_tr_01.ytyp in data file mounter 0x7ffdab001310. [ 110938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/tr_props/stream/uj_prop_tr_vehicles/uj_prop_tr_vehicles.ytyp. [ 110938] [b3095_GTAProce] MainThrd/ done loading resources:/tr_props/stream/uj_prop_tr_vehicles/uj_prop_tr_vehicles.ytyp in data file mounter 0x7ffdab001310. [ 110938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/tr_props/stream/uj_prop_tr_track_hoardings/uj_prop_tr_track_hoardings.ytyp. [ 110938] [b3095_GTAProce] MainThrd/ done loading resources:/tr_props/stream/uj_prop_tr_track_hoardings/uj_prop_tr_track_hoardings.ytyp in data file mounter 0x7ffdab001310. [ 110938] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/tr_props/stream/uj_prop_tr_track_course/uj_prop_tr_track_course.ytyp. [ 110938] [b3095_GTAProce] MainThrd/ done loading resources:/tr_props/stream/uj_prop_tr_track_course/uj_prop_tr_track_course.ytyp in data file mounter 0x7ffdab001310. [ 110938] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110938] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110938] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE weapon_room. [ 110938] [b3095_GTAProce] MainThrd/ done loading weapon_room in data file mounter 0x7ffdab001068. [ 110938] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110938] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110938] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE int_drugs. [ 110953] [b3095_GTAProce] MainThrd/ done loading int_drugs in data file mounter 0x7ffdab001068. [ 110953] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110953] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110953] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE gigz_jewel. [ 110953] [b3095_GTAProce] MainThrd/ done loading gigz_jewel in data file mounter 0x7ffdab001068. [ 110953] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110953] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110953] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE quarry_cabins. [ 110953] [b3095_GTAProce] MainThrd/ done loading quarry_cabins in data file mounter 0x7ffdab001068. [ 110953] [b3095_GTAProce] MainThrd/ loading AUDIO_GAMEDATA resources:/gcom_smuggling_v2/gsmugl_game.dat. [ 110969] [b3095_GTAProce] MainThrd/ done loading resources:/gcom_smuggling_v2/gsmugl_game.dat in data file mounter 0x141a27ce8. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110969] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE gcom_smuggling_v2. [ 110969] [b3095_GTAProce] MainThrd/ done loading gcom_smuggling_v2 in data file mounter 0x7ffdab001068. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110969] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gom-map-inds. [ 110969] [b3095_GTAProce] MainThrd/ done loading cfx-gom-map-inds in data file mounter 0x7ffdab001068. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110969] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gom-map-gstylinghq. [ 110969] [b3095_GTAProce] MainThrd/ done loading cfx-gom-map-gstylinghq in data file mounter 0x7ffdab001068. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110969] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110969] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE ed_whitemansion. [ 110984] [b3095_GTAProce] MainThrd/ done loading ed_whitemansion in data file mounter 0x7ffdab001068. [ 110984] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/K4MB1-AllShellsSubPack/allshellsbundle_k4mb1.ytyp. [ 110984] [b3095_GTAProce] MainThrd/ done loading resources:/K4MB1-AllShellsSubPack/allshellsbundle_k4mb1.ytyp in data file mounter 0x7ffdab001310. [ 110984] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110984] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110984] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE K4MB1-AllShellsSubPack. [ 110984] [b3095_GTAProce] MainThrd/ done loading K4MB1-AllShellsSubPack in data file mounter 0x7ffdab001068. [ 110984] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 110984] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 110984] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE southseaapartments. [ 110984] [b3095_GTAProce] MainThrd/ Fixing manifest-required #typ dependency for dummy/v_int_16.ityp [ 111172] [b3095_GTAProce] MainThrd/ done loading southseaapartments in data file mounter 0x7ffdab001068. [ 111172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111172] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-ammunation. [ 111172] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-ammunation in data file mounter 0x7ffdab001068. [ 111172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111172] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111172] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-ponsonbys. [ 111188] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-ponsonbys in data file mounter 0x7ffdab001068. [ 111188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE vangies_vespucci. [ 111188] [b3095_GTAProce] MainThrd/ done loading vangies_vespucci in data file mounter 0x7ffdab001068. [ 111188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE k4mb1-mazebank. [ 111188] [b3095_GTAProce] MainThrd/ done loading k4mb1-mazebank in data file mounter 0x7ffdab001068. [ 111188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111188] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111188] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE k4mb1-miningcave. [ 111203] [b3095_GTAProce] MainThrd/ done loading k4mb1-miningcave in data file mounter 0x7ffdab001068. [ 111203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111203] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111203] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE k4mb1-fleecas. [ 111203] [b3095_GTAProce] MainThrd/ Fixing manifest-required #typ dependency for dummy/v_int_10.ityp [ 111359] [b3095_GTAProce] MainThrd/ done loading k4mb1-fleecas in data file mounter 0x7ffdab001068. [ 111359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-pacificbank. [ 111359] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-pacificbank in data file mounter 0x7ffdab001068. [ 111359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-paletobank. [ 111359] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-paletobank in data file mounter 0x7ffdab001068. [ 111359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111359] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111359] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-gabz-bobcat. [ 111359] [b3095_GTAProce] MainThrd/ done loading cfx-gabz-bobcat in data file mounter 0x7ffdab001068. [ 111359] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/cfx-nteam-river/stream/nteam_damm.ytyp. [ 111375] [b3095_GTAProce] MainThrd/ done loading resources:/cfx-nteam-river/stream/nteam_damm.ytyp in data file mounter 0x7ffdab001310. [ 111375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111375] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE cfx-nteam-river. [ 111375] [b3095_GTAProce] MainThrd/ done loading cfx-nteam-river in data file mounter 0x7ffdab001068. [ 111375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111375] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111375] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE k4mb1-casino. [ 111375] [b3095_GTAProce] MainThrd/ done loading k4mb1-casino in data file mounter 0x7ffdab001068. [ 111375] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/plg_03_strm.ytyp. [ 111375] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/plg_03_strm.ytyp in data file mounter 0x7ffdab001310. [ 111375] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/country_02_metadata_001_strm.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/country_02_metadata_001_strm.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/sunset_metadata_016_strm.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/sunset_metadata_016_strm.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/country_02_metadata_004_strm.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/country_02_metadata_004_strm.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/h4_prop_h4_island_02.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/h4_prop_h4_island_02.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/hollywood_metadata_011_strm.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/hollywood_metadata_011_strm.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/pw_christmas.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/pw_christmas.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/ndrp_christmas_props.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/ndrp_christmas_props.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/cauldrons_ytyp.ytyp. [ 111391] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/cauldrons_ytyp.ytyp in data file mounter 0x7ffdab001310. [ 111391] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/custom_christmas_toby.ytyp. [ 111406] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/custom_christmas_toby.ytyp in data file mounter 0x7ffdab001310. [ 111406] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/halloweencandle_ytyp.ytyp. [ 111406] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/halloweencandle_ytyp.ytyp in data file mounter 0x7ffdab001310. [ 111406] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/nd_flowers.ytyp. [ 111406] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/nd_flowers.ytyp in data file mounter 0x7ffdab001310. [ 111406] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/venice_metadata_016_strm.ytyp. [ 111406] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/venice_metadata_016_strm.ytyp in data file mounter 0x7ffdab001310. [ 111406] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/yardwork/yw_tumble_event_tommy.ytyp. [ 111406] [b3095_GTAProce] MainThrd/ done loading resources:/yardwork/yw_tumble_event_tommy.ytyp in data file mounter 0x7ffdab001310. [ 111406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111406] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111406] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE yardwork. [ 111422] [b3095_GTAProce] MainThrd/ done loading yardwork in data file mounter 0x7ffdab001068. [ 111422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/bkr_biker_dlc_int_02.ytyp. [ 111422] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/bkr_biker_dlc_int_02.ytyp in data file mounter 0x7ffdab001310. [ 111422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/int_residential.ytyp. [ 111422] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/int_residential.ytyp in data file mounter 0x7ffdab001310. [ 111422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/sf_dlc_int_01_sec.ytyp. [ 111422] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/sf_dlc_int_01_sec.ytyp in data file mounter 0x7ffdab001310. [ 111422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/hei_dlc_heist_police.ytyp. [ 111422] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/hei_dlc_heist_police.ytyp in data file mounter 0x7ffdab001310. [ 111422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/mp_residential.ytyp. [ 111422] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/mp_residential.ytyp in data file mounter 0x7ffdab001310. [ 111422] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/int_residential.ytyp. [ 111438] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/int_residential.ytyp in data file mounter 0x7ffdab001310. [ 111438] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/v_int_47.ytyp. [ 111438] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/v_int_47.ytyp in data file mounter 0x7ffdab001310. [ 111438] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/ex_int_office_03c_dlc.ytyp. [ 111438] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/ex_int_office_03c_dlc.ytyp in data file mounter 0x7ffdab001310. [ 111438] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/basegame_ytyp/stream/ba_int_01_ba.ytyp. [ 111438] [b3095_GTAProce] MainThrd/ done loading resources:/basegame_ytyp/stream/ba_int_01_ba.ytyp in data file mounter 0x7ffdab001310. [ 111438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111438] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE basegame_ytyp. [ 111438] [b3095_GTAProce] MainThrd/ done loading basegame_ytyp in data file mounter 0x7ffdab001068. [ 111438] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111438] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111438] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/nd_props.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/nd_props.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/ems_props.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/ems_props.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/nd_props.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/nd_props.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/balloons/prop_balloons.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/balloons/prop_balloons.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/nd_props_g.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/nd_props_g.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/nd_tech.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/nd_tech.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/goldrecords.ytyp. [ 111453] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/goldrecords.ytyp in data file mounter 0x7ffdab001310. [ 111453] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/electric_veh_charger.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/electric_veh_charger.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/comiccon/bubble_board.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/comiccon/bubble_board.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/comiccon/pbday_sign.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/comiccon/pbday_sign.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/comiccon/statues.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/comiccon/statues.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/comiccon/vw_prop_vw_colle_prbubblebig.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/comiccon/vw_prop_vw_colle_prbubblebig.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/custom_wallpaper.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/custom_wallpaper.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/nd_bnb_belts.ytyp. [ 111469] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/nd_bnb_belts.ytyp in data file mounter 0x7ffdab001310. [ 111469] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/christmas_props/pw_christmas.ytyp. [ 111484] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/christmas_props/pw_christmas.ytyp in data file mounter 0x7ffdab001310. [ 111484] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/christmas_props/ndrp_christmas_props.ytyp. [ 111484] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/christmas_props/ndrp_christmas_props.ytyp in data file mounter 0x7ffdab001310. [ 111484] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/christmas_props/Christmas_Market.ytyp. [ 111484] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/christmas_props/Christmas_Market.ytyp in data file mounter 0x7ffdab001310. [ 111484] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/certificate.ytyp. [ 111484] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/certificate.ytyp in data file mounter 0x7ffdab001310. [ 111484] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/pacificstandard/pa_props.ytyp. [ 111484] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/pacificstandard/pa_props.ytyp in data file mounter 0x7ffdab001310. [ 111484] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/prop_dock_custom.ytyp. [ 111484] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/prop_dock_custom.ytyp in data file mounter 0x7ffdab001310. [ 111500] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/sticks/prop_sticks.ytyp. [ 111500] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/sticks/prop_sticks.ytyp in data file mounter 0x7ffdab001310. [ 111500] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/cabbage.ytyp. [ 111500] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/cabbage.ytyp in data file mounter 0x7ffdab001310. [ 111500] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/popcorn/bzzz_prop_popcorn_pack.ytyp. [ 111500] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/popcorn/bzzz_prop_popcorn_pack.ytyp in data file mounter 0x7ffdab001310. [ 111500] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/flowers/nd_flowers.ytyp. [ 111500] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/flowers/nd_flowers.ytyp in data file mounter 0x7ffdab001310. [ 111500] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/nd_props/stream/easter_eggs/nd_eastereggs.ytyp. [ 111500] [b3095_GTAProce] MainThrd/ done loading resources:/nd_props/stream/easter_eggs/nd_eastereggs.ytyp in data file mounter 0x7ffdab001310. [ 111500] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111516] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE nd_props. [ 111516] [b3095_GTAProce] MainThrd/ done loading nd_props in data file mounter 0x7ffdab001068. [ 111516] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/world/stream/forests_n/forests_n_slod.ytyp. [ 111516] [b3095_GTAProce] MainThrd/ done loading resources:/world/stream/forests_n/forests_n_slod.ytyp in data file mounter 0x7ffdab001310. [ 111516] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/world/stream/forests_s/forests_s_slod.ytyp. [ 111516] [b3095_GTAProce] MainThrd/ done loading resources:/world/stream/forests_s/forests_s_slod.ytyp in data file mounter 0x7ffdab001310. [ 111516] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/world/stream/sandypier/bzzz_molo.ytyp. [ 111516] [b3095_GTAProce] MainThrd/ done loading resources:/world/stream/sandypier/bzzz_molo.ytyp in data file mounter 0x7ffdab001310. [ 111516] [b3095_GTAProce] MainThrd/ loading DLC_ITYP_REQUEST resources:/world/bkr_biker_dlc_int_01.ytyp. [ 111516] [b3095_GTAProce] MainThrd/ done loading resources:/world/bkr_biker_dlc_int_01.ytyp in data file mounter 0x7ffdab001310. [ 111516] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 111531] [b3095_GTAProce] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter 0x7ffdab001030. [ 111531] [b3095_GTAProce] MainThrd/ loading CFX_PSEUDO_CACHE world. [ 111531] [b3095_GTAProce] MainThrd/ done loading world in data file mounter 0x7ffdab001068. [ 111531] [b3095_GTAProce] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 111547] [b3095_GTAProce] MainThrd/ Loaded MilosHighSchoolCol.ybn (id 14570) [ 111547] [b3095_GTAProce] MainThrd/ Loaded MilosHighSchoolf2Col.ybn (id 14571) [ 111547] [b3095_GTAProce] MainThrd/ Loaded _sfe_col.ybn (id 14506) [ 111547] [b3095_GTAProce] MainThrd/ Loaded adis_yoga_koi_shell_col.ybn (id 14565) [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset _sfe_col.ybn. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65491, when there are only 783 vertices. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset adis_yoga_koi_shell_col.ybn. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63461, when there are only 8444 vertices. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset adis_yoga_koi_shell_col.ybn. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65535, when there are only 12 vertices. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolf2Col.ybn. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53007, when there are only 24885 vertices. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolf2Col.ybn. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65535, when there are only 547 vertices. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolCol.ybn. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 672 edge reference is invalid. It leads to vertex 56608, when there are only 30586 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolCol.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 198 edge reference is invalid. It leads to vertex 2488, when there are only 2480 vertices. [ 111578] [b3095_GTAProce] MainThrd/ Loaded albin_lamclubhouse_col.ybn (id 14536) [ 111578] [b3095_GTAProce] MainThrd/ Loaded ap1_01_d_0.ybn (id 1075) [ 111578] [b3095_GTAProce] MainThrd/ Loaded ap1_01_d_5.ybn (id 1080) [ 111578] [b3095_GTAProce] MainThrd/ Loaded ap1_02_0.ybn (id 1085) [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset albin_lamclubhouse_col.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3156, when there are only 2573 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_01_d_5.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65504, when there are only 1117 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_01_d_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65530, when there are only 1727 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_01_d_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 47, when there are only 44 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_01_d_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65485, when there are only 1728 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_01_d_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65449, when there are only 458 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 62770, when there are only 4885 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 907 edge reference is invalid. It leads to vertex 65522, when there are only 2138 vertices. [ 111578] [b3095_GTAProce] MainThrd/ Loaded ap1_02_3.ybn (id 1088) [ 111578] [b3095_GTAProce] MainThrd/ Loaded ap1_04_0.ybn (id 1118) [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 257 edge reference is invalid. It leads to vertex 65140, when there are only 4723 vertices. [ 111578] [b3095_GTAProce] MainThrd/ Loaded apa_ch2_10_3.ybn (id 10784) [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 201, when there are only 175 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65526, when there are only 1481 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 499 edge reference is invalid. It leads to vertex 65450, when there are only 2786 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_02_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 56, when there are only 40 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_04_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 65529, when there are only 218 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ap1_04_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65524, when there are only 1288 vertices. [ 111578] [b3095_GTAProce] MainThrd/ Loaded apa_ch2_10_6.ybn (id 10787) [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 65440, when there are only 982 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2561, when there are only 966 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6873, when there are only 3101 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65426, when there are only 1289 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65380, when there are only 506 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 30, when there are only 16 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65512, when there are only 16 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 89, when there are only 88 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 149 edge reference is invalid. It leads to vertex 65486, when there are only 605 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65319, when there are only 1163 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64634, when there are only 1664 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3742, when there are only 3269 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_3.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65383, when there are only 1429 vertices. [ 111578] [b3095_GTAProce] MainThrd/ Loaded apa_ss1_05_0.ybn (id 10035) [ 111578] [b3095_GTAProce] MainThrd/ Loaded apache_noodle_col.ybn (id 14587) [ 111578] [b3095_GTAProce] MainThrd/ Loaded bam_jdm.ybn (id 14420) [ 111578] [b3095_GTAProce] MainThrd/ Loaded bam_jdm02.ybn (id 14421) [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apache_noodle_col.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65412, when there are only 684 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ss1_05_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64743, when there are only 6635 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ss1_05_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65353, when there are only 2134 vertices. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ss1_05_0.ybn. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 199, when there are only 107 vertices. [ 111578] [b3095_GTAProce] MainThrd/ Loaded ben_sh_shell_col.ybn (id 14424) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_06_0.ybn (id 1367) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_21_0.ybn (id 1411) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_30_0.ybn (id 1419) [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ben_sh_shell_col.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2570, when there are only 1550 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65407, when there are only 694 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1722, when there are only 1266 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65445, when there are only 4878 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65145, when there are only 1411 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 2461, when there are only 2291 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64985, when there are only 1748 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 60 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 95, when there are only 58 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 146 edge reference is invalid. It leads to vertex 65087, when there are only 3810 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51, when there are only 26 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65364, when there are only 1934 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64580, when there are only 3058 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65410, when there are only 2379 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65531, when there are only 58 vertices. [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_33_0.ybn (id 1434) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_34_0.ybn (id 1437) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_35_0.ybn (id 1440) [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 68 vertices. [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_36_0.ybn (id 1442) [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_34_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65274, when there are only 690 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_34_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65416, when there are only 232 vertices. [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_36_1.ybn (id 1443) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_39_0.ybn (id 1455) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bh1_46_0.ybn (id 1499) [ 111594] [b3095_GTAProce] MainThrd/ Loaded bkr_biker_dlc_int_01.ybn (id 12528) [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_biker_dlc_int_01.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 5685, when there are only 3242 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_biker_dlc_int_01.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 380 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_39_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 264 edge reference is invalid. It leads to vertex 64708, when there are only 5502 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_39_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 55 edge reference is invalid. It leads to vertex 64740, when there are only 5028 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_39_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65512, when there are only 44 vertices. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65278, when there are only 4131 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 451, when there are only 402 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64949, when there are only 2394 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65442, when there are only 1800 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 5938, when there are only 2722 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1234, when there are only 771 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1405, when there are only 981 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 384 edge reference is invalid. It leads to vertex 65385, when there are only 4404 vertices. [ 111609] [b3095_GTAProce] MainThrd/ Loaded bkr_biker_dlc_int_03.ybn (id 12530) [ 111609] [b3095_GTAProce] MainThrd/ Loaded bkr_id1_07_1.ybn (id 9793) [ 111609] [b3095_GTAProce] MainThrd/ Loaded breze_carauction_col.ybn (id 14564) [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 56 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_biker_dlc_int_03.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65524, when there are only 20 vertices. [ 111609] [b3095_GTAProce] MainThrd/ Loaded breze_church_col.ybn (id 14430) [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_carauction_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 1835, when there are only 692 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_carauction_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65505, when there are only 248 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_carauction_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2428, when there are only 1028 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_id1_07_1.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65535, when there are only 2103 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_id1_07_1.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 35 edge reference is invalid. It leads to vertex 3400, when there are only 3263 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_id1_07_1.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 204 edge reference is invalid. It leads to vertex 64184, when there are only 1507 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bkr_id1_07_1.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2384 edge reference is invalid. It leads to vertex 65512, when there are only 1345 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 80 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 99, when there are only 92 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 104, when there are only 103 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 96 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 480 edge reference is invalid. It leads to vertex 64501, when there are only 1918 vertices. [ 111609] [b3095_GTAProce] MainThrd/ Loaded breze_wingstop_col.ybn (id 14491) [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 162, when there are only 160 vertices. [ 111609] [b3095_GTAProce] MainThrd/ Loaded brofx_mafia_collision.ybn (id 14630) [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 150 edge reference is invalid. It leads to vertex 2422, when there are only 2116 vertices. [ 111609] [b3095_GTAProce] MainThrd/ Loaded brown_church_col.ybn (id 14647) [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65516, when there are only 16 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bt1_01_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1144, when there are only 738 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bt1_01_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 41, when there are only 27 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bt1_01_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 111, when there are only 70 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bt1_01_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65515, when there are only 53 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bt1_01_0.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 36, when there are only 34 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_wingstop_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 318 edge reference is invalid. It leads to vertex 62415, when there are only 3977 vertices. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_wingstop_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 70 edge reference is invalid. It leads to vertex 64817, when there are only 1431 vertices. [ 111609] [b3095_GTAProce] MainThrd/ Loaded bt1_01_0.ybn (id 931) [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset brown_church_col.ybn. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62516, when there are only 12137 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset brown_church_col.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1880, when there are only 844 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset brown_church_col.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60973, when there are only 28698 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset brown_church_col.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62516, when there are only 12137 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset brown_church_col.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1880, when there are only 844 vertices. [ 111625] [b3095_GTAProce] MainThrd/ Loaded ch1_09b_12.ybn (id 6468) [ 111625] [b3095_GTAProce] MainThrd/ Loaded ch2_03c_0.ybn (id 6878) [ 111625] [b3095_GTAProce] MainThrd/ Loaded ch2_03c_2.ybn (id 6880) [ 111625] [b3095_GTAProce] MainThrd/ Loaded ch2_05f_3.ybn (id 6969) [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65136, when there are only 1336 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 1143 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2575, when there are only 2045 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65329, when there are only 2336 vertices. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65497, when there are only 48 vertices. [ 111625] [b3095_GTAProce] MainThrd/ Loaded ch_mph3_add_1.ybn (id 12769) [ 111625] [b3095_GTAProce] MainThrd/ Loaded chtwr01_1a.ybn (id 14507) [ 111625] [b3095_GTAProce] MainThrd/ Loaded chtwr01_1b.ybn (id 14508) [ 111625] [b3095_GTAProce] MainThrd/ Loaded chtwr01_1c.ybn (id 14509) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr01_1d.ybn (id 14510) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr01_2a.ybn (id 14511) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr01_2b.ybn (id 14512) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr01_2c.ybn (id 14513) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr01_2d.ybn (id 14514) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr01_2e.ybn (id 14515) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_1a.ybn (id 14516) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_1b.ybn (id 14517) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_1c.ybn (id 14518) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_1d.ybn (id 14519) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_2a.ybn (id 14520) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_2b.ybn (id 14521) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_2c.ybn (id 14522) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_2d.ybn (id 14523) [ 111641] [b3095_GTAProce] MainThrd/ Loaded chtwr02_2e.ybn (id 14524) [ 111641] [b3095_GTAProce] MainThrd/ Loaded cockatoos_col.ybn (id 14488) [ 111656] [b3095_GTAProce] MainThrd/ Loaded col_dolu_lasttrain.ybn (id 14418) [ 111656] [b3095_GTAProce] MainThrd/ Loaded comedy_gta5interior_col.ybn (id 14429) [ 111656] [b3095_GTAProce] MainThrd/ Loaded craft_bar_lks_col.ybn (id 14425) [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_03_2.ybn (id 2268) [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset craft_bar_lks_col.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65525, when there are only 31 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_03_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65242, when there are only 392 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_03_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 380, when there are only 380 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_03_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1347, when there are only 1055 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset col_dolu_lasttrain.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 786, when there are only 522 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset col_dolu_lasttrain.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65203, when there are only 486 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 8929, when there are only 3607 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 95 edge reference is invalid. It leads to vertex 65228, when there are only 2098 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 784 edge reference is invalid. It leads to vertex 63785, when there are only 12288 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 418 edge reference is invalid. It leads to vertex 11167, when there are only 8095 vertices. [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_04_0.ybn (id 2279) [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_05_2.ybn (id 2288) [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_05_3.ybn (id 2289) [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_06_0.ybn (id 2295) [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_3.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 65532, when there are only 148 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_3.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64708, when there are only 916 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_3.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65473, when there are only 1222 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 63 edge reference is invalid. It leads to vertex 65490, when there are only 878 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64891, when there are only 3981 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64103, when there are only 3018 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65492, when there are only 377 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65529, when there are only 26 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_06_0.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64938, when there are only 2257 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_06_0.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 4615, when there are only 2928 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_06_0.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65023, when there are only 3771 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_06_0.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65216, when there are only 5199 vertices. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_06_0.ybn. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 35, when there are only 35 vertices. [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_09_0.ybn (id 2574) [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_15_1.ybn (id 3469) [ 111656] [b3095_GTAProce] MainThrd/ Loaded cs1_15_2.ybn (id 3478) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs1_15_3.ybn (id 3479) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs1_15c_0.ybn (id 3509) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs1_15c_4.ybn (id 3540) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs1_15c_6.ybn (id 3542) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs1_16_8.ybn (id 3591) [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_0.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 250 edge reference is invalid. It leads to vertex 65535, when there are only 823 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_0.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65293, when there are only 694 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_0.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65528, when there are only 1769 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_0.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64508, when there are only 1425 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 62961, when there are only 2158 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65136, when there are only 1843 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64566, when there are only 2299 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65421, when there are only 1150 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 170, when there are only 147 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 65532, when there are only 986 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 65518, when there are only 2764 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65520, when there are only 214 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65496, when there are only 1007 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 63520, when there are only 2472 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2678, when there are only 2036 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 916, when there are only 540 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65513, when there are only 120 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_15c_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65505, when there are only 30 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_8.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 257 edge reference is invalid. It leads to vertex 65509, when there are only 3220 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_8.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 624, when there are only 596 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_8.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65459, when there are only 1534 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_8.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64778, when there are only 2666 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_8.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3138, when there are only 2071 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_16_8.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 36, when there are only 24 vertices. [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs1_roads_pb_4.ybn (id 3663) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs2_01_4.ybn (id 3684) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs2_01_5.ybn (id 3685) [ 111672] [b3095_GTAProce] MainThrd/ Loaded cs2_01_6.ybn (id 3686) [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 65 edge reference is invalid. It leads to vertex 65395, when there are only 1410 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 192, when there are only 118 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 3067, when there are only 2660 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_6.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65264, when there are only 874 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65166, when there are only 1830 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 29 vertices. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_4.ybn. [ 111672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64655, when there are only 1994 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_4.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 1542, when there are only 1373 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_roads_pb_4.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 694 edge reference is invalid. It leads to vertex 63958, when there are only 3584 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_roads_pb_4.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65276, when there are only 402 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs1_roads_pb_4.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 31 edge reference is invalid. It leads to vertex 65451, when there are only 1695 vertices. [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs2_01_7.ybn (id 3687) [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs3_03_11.ybn (id 4762) [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs3_07_1.ybn (id 5025) [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs4_03_13.ybn (id 5392) [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_7.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 92 edge reference is invalid. It leads to vertex 64913, when there are only 1190 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_7.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 213, when there are only 199 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_7.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 65 edge reference is invalid. It leads to vertex 65442, when there are only 1253 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs2_01_7.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65165, when there are only 1443 vertices. [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs4_05_0.ybn (id 5435) [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs5_4_9.ybn (id 5978) [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs6_03_0.ybn (id 8047) [ 111688] [b3095_GTAProce] MainThrd/ Loaded cs6_roads_11.ybn (id 8381) [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs5_4_9.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 381, when there are only 359 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs5_4_9.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65148, when there are only 2047 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs5_4_9.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5781, when there are only 1965 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs5_4_9.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65395, when there are only 1810 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs5_4_9.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64743, when there are only 1343 vertices. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cs5_4_9.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64657, when there are only 464 vertices. [ 111688] [b3095_GTAProce] MainThrd/ Loaded custom_sf_dlc_office_sec.ybn (id 14502) [ 111688] [b3095_GTAProce] MainThrd/ Loaded denis3d_catcafe.ybn (id 14443) [ 111688] [b3095_GTAProce] MainThrd/ Loaded denis3d_office.ybn (id 14446) [ 111688] [b3095_GTAProce] MainThrd/ Loaded denis3d_wuchang_records.ybn (id 14461) [ 111688] [b3095_GTAProce] MainThrd/ Loaded dons_cindys1_col.ybn (id 14639) [ 111688] [b3095_GTAProce] MainThrd/ Loaded dons_cindys2_col.ybn (id 14640) [ 111688] [b3095_GTAProce] MainThrd/ Loaded dons_vinewood_pizza_col.ybn (id 14624) [ 111688] [b3095_GTAProce] MainThrd/ Loaded dt1_06_0.ybn (id 425) [ 111688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dons_vinewood_pizza_col.ybn. [ 111688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65016, when there are only 1053 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dons_cindys2_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 9423, when there are only 5213 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65250, when there are only 5669 vertices. [ 111703] [b3095_GTAProce] MainThrd/ Loaded dt1_10_0.ybn (id 440) [ 111703] [b3095_GTAProce] MainThrd/ Loaded dt1_18_0.ybn (id 465) [ 111703] [b3095_GTAProce] MainThrd/ Loaded dt1_25_0.ybn (id 487) [ 111703] [b3095_GTAProce] MainThrd/ Loaded dt1_rd1_5.ybn (id 498) [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dt1_25_0.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64154, when there are only 2577 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65211, when there are only 4837 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 64698, when there are only 2256 vertices. [ 111703] [b3095_GTAProce] MainThrd/ Loaded e1_basement.ybn (id 14657) [ 111703] [b3095_GTAProce] MainThrd/ Loaded ed_ganghideout_col.ybn (id 14496) [ 111703] [b3095_GTAProce] MainThrd/ Loaded ed_gh_exit_col.ybn (id 14497) [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset dt1_10_0.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65534, when there are only 67 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_gh_exit_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65341, when there are only 148 vertices. [ 111703] [b3095_GTAProce] MainThrd/ Loaded ed_gh_tunnel_col.ybn (id 14498) [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset e1_basement.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 37 edge reference is invalid. It leads to vertex 65485, when there are only 1075 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset e1_basement.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 99, when there are only 99 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset e1_basement.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65526, when there are only 24 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset e1_basement.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 65461, when there are only 328 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset e1_basement.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 636, when there are only 569 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_gh_tunnel_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 4233, when there are only 1440 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_gh_tunnel_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65533, when there are only 228 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_ganghideout_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 159 edge reference is invalid. It leads to vertex 62654, when there are only 9264 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_ganghideout_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65401, when there are only 1764 vertices. [ 111703] [b3095_GTAProce] MainThrd/ Loaded ed_narcohideout_col.ybn (id 14622) [ 111703] [b3095_GTAProce] MainThrd/ Loaded ed_nhentrance_col.ybn (id 14623) [ 111703] [b3095_GTAProce] MainThrd/ Loaded ed_whitemansion_col.ybn (id 14505) [ 111703] [b3095_GTAProce] MainThrd/ Loaded fbla_shell_col.ybn (id 15035) [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_nhentrance_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 71 edge reference is invalid. It leads to vertex 1353, when there are only 761 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_whitemansion_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1030 edge reference is invalid. It leads to vertex 42817, when there are only 25157 vertices. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_narcohideout_col.ybn. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 12053, when there are only 8636 vertices. [ 111719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_narcohideout_col.ybn. [ 111719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 354, when there are only 260 vertices. [ 111719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_narcohideout_col.ybn. [ 111719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 884 edge reference is invalid. It leads to vertex 65519, when there are only 15878 vertices. [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_0_0.ybn (id 14670) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_0_1.ybn (id 14671) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_0_2.ybn (id 14672) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_1_0.ybn (id 14673) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_1_1.ybn (id 14674) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_1_2.ybn (id 14675) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_2_0.ybn (id 14676) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_2_1.ybn (id 14677) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_3_0.ybn (id 14678) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_3_1.ybn (id 14679) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_3_2.ybn (id 14680) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_4_0.ybn (id 14681) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_4_1.ybn (id 14682) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_4_2.ybn (id 14683) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_5_0.ybn (id 14684) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_a_5_1.ybn (id 14685) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_0_0.ybn (id 14686) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_0_1.ybn (id 14687) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_1_0.ybn (id 14688) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_1_1.ybn (id 14689) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_2_0.ybn (id 14690) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_2_1.ybn (id 14691) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_3_0.ybn (id 14692) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_3_1.ybn (id 14693) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_3_2.ybn (id 14694) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_3_3.ybn (id 14695) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_4_0.ybn (id 14696) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_b_4_1.ybn (id 14697) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_c_0_0.ybn (id 14698) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_c_0_1.ybn (id 14699) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_c_1_0.ybn (id 14700) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_c_1_1.ybn (id 14701) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_c_2_0.ybn (id 14702) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_c_2_1.ybn (id 14703) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_0_0.ybn (id 14704) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_0_1.ybn (id 14705) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_0_2.ybn (id 14706) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_1_0.ybn (id 14707) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_1_1.ybn (id 14708) [ 111719] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_1_2.ybn (id 14709) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_2_0.ybn (id 14710) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_2_1.ybn (id 14711) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_3_0.ybn (id 14712) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_3_1.ybn (id 14713) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_3_2.ybn (id 14714) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_4_0.ybn (id 14715) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_4_1.ybn (id 14716) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_d_4_2.ybn (id 14717) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_0_0.ybn (id 14718) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_0_1.ybn (id 14719) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_1_0.ybn (id 14720) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_1_1.ybn (id 14721) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_2_0.ybn (id 14722) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_2_1.ybn (id 14723) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_3_0.ybn (id 14724) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_3_1.ybn (id 14725) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_3_2.ybn (id 14726) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_4_0.ybn (id 14727) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_4_1.ybn (id 14728) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_4_2.ybn (id 14729) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_5_0.ybn (id 14730) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_5_1.ybn (id 14731) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_5_2.ybn (id 14732) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_6_0.ybn (id 14733) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_6_1.ybn (id 14734) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_6_2.ybn (id 14735) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_7_0.ybn (id 14736) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_7_1.ybn (id 14737) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_e_7_2.ybn (id 14738) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_0_0.ybn (id 14739) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_0_1.ybn (id 14740) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_1_0.ybn (id 14741) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_1_1.ybn (id 14742) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_1_2.ybn (id 14743) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_2_0.ybn (id 14744) [ 111734] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_2_1.ybn (id 14745) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_2_2.ybn (id 14746) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_3_0.ybn (id 14747) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_n_f_3_1.ybn (id 14748) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_0_0.ybn (id 14749) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_0_1.ybn (id 14750) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_0_2.ybn (id 14751) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_1_0.ybn (id 14752) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_1_1.ybn (id 14753) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_2_0.ybn (id 14754) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_2_1.ybn (id 14755) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_3_0.ybn (id 14756) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_3_1.ybn (id 14757) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_3_2.ybn (id 14758) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_4_0.ybn (id 14759) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_4_1.ybn (id 14760) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_5_0.ybn (id 14761) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_5_1.ybn (id 14762) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_5_2.ybn (id 14763) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_6_0.ybn (id 14764) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_6_1.ybn (id 14765) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_6_2.ybn (id 14766) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_7_0.ybn (id 14767) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_7_1.ybn (id 14768) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_a_7_2.ybn (id 14769) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_0_0.ybn (id 14770) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_0_1.ybn (id 14771) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_0_2.ybn (id 14772) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_1_0.ybn (id 14773) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_1_1.ybn (id 14774) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_1_2.ybn (id 14775) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_2_0.ybn (id 14776) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_2_1.ybn (id 14777) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_2_2.ybn (id 14778) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_3_0.ybn (id 14779) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_3_1.ybn (id 14780) [ 111750] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_3_2.ybn (id 14781) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_4_0.ybn (id 14782) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_4_1.ybn (id 14783) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_4_2.ybn (id 14784) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_5_0.ybn (id 14785) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_5_1.ybn (id 14786) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_5_2.ybn (id 14787) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_6_0.ybn (id 14788) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_6_1.ybn (id 14789) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_6_2.ybn (id 14790) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_7_0.ybn (id 14791) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_b_7_1.ybn (id 14792) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_0_0.ybn (id 14793) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_0_1.ybn (id 14794) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_1_0.ybn (id 14795) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_1_1.ybn (id 14796) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_1_2.ybn (id 14797) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_2_0.ybn (id 14798) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_2_1.ybn (id 14799) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_3_0.ybn (id 14800) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_3_1.ybn (id 14801) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_3_2.ybn (id 14802) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_4_0.ybn (id 14803) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_4_1.ybn (id 14804) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_5_0.ybn (id 14805) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_5_1.ybn (id 14806) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_6_0.ybn (id 14807) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_c_6_1.ybn (id 14808) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_0_0.ybn (id 14809) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_0_1.ybn (id 14810) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_0_2.ybn (id 14811) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_1_0.ybn (id 14812) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_1_1.ybn (id 14813) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_1_2.ybn (id 14814) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_2_0.ybn (id 14815) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_2_1.ybn (id 14816) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_2_2.ybn (id 14817) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_3_0.ybn (id 14818) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_3_1.ybn (id 14819) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_3_2.ybn (id 14820) [ 111766] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_4_0.ybn (id 14821) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_4_1.ybn (id 14822) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_4_2.ybn (id 14823) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_5_0.ybn (id 14824) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_5_1.ybn (id 14825) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_d_5_2.ybn (id 14826) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_0_0.ybn (id 14827) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_0_1.ybn (id 14828) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_0_2.ybn (id 14829) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_0_3.ybn (id 14830) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_1_0.ybn (id 14831) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_1_1.ybn (id 14832) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_2_0.ybn (id 14833) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_2_1.ybn (id 14834) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_2_2.ybn (id 14835) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_3_0.ybn (id 14836) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_3_1.ybn (id 14837) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_4_0.ybn (id 14838) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_4_1.ybn (id 14839) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_5_0.ybn (id 14840) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_e_5_1.ybn (id 14841) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_0_0.ybn (id 14842) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_0_1.ybn (id 14843) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_1_0.ybn (id 14844) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_1_1.ybn (id 14845) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_1_2.ybn (id 14846) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_2_0.ybn (id 14847) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_2_1.ybn (id 14848) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_3_0.ybn (id 14849) [ 111781] [b3095_GTAProce] MainThrd/ Loaded forests_s_f_3_1.ybn (id 14850) [ 111781] [b3095_GTAProce] MainThrd/ Loaded fvineyard_mlo_coll.ybn (id 14660) [ 111781] [b3095_GTAProce] MainThrd/ Loaded gabz_ammu_small.ybn (id 14435) [ 111781] [b3095_GTAProce] MainThrd/ Loaded gabz_ammu_smallest.ybn (id 14436) [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1643 edge reference is invalid. It leads to vertex 65525, when there are only 5824 vertices. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 188 edge reference is invalid. It leads to vertex 11631, when there are only 6084 vertices. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 46 edge reference is invalid. It leads to vertex 19081, when there are only 9810 vertices. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3535 edge reference is invalid. It leads to vertex 63617, when there are only 3854 vertices. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2041 edge reference is invalid. It leads to vertex 3092, when there are only 3089 vertices. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111797] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65477, when there are only 1551 vertices. [ 111797] [b3095_GTAProce] MainThrd/ Loaded gabz_harmony_carmod3.ybn (id 14467) [ 111797] [b3095_GTAProce] MainThrd/ Loaded gabz_lamesapd.ybn (id 14447) [ 111797] [b3095_GTAProce] MainThrd/ Loaded gabz_mba.ybn (id 14449) [ 111797] [b3095_GTAProce] MainThrd/ Loaded gabz_paleto_carmod3.ybn (id 14468) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gabz_paletobank.ybn (id 14452) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gabz_pdm.ybn (id 14454) [ 111813] [b3095_GTAProce] MainThrd/ Loaded garage_mlo_coll.ybn (id 14661) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gcom_smug_shell_col.ybn (id 14539) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gcom_smug_shell_col.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64740, when there are only 3400 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset garage_mlo_coll.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 29 edge reference is invalid. It leads to vertex 63317, when there are only 2183 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset garage_mlo_coll.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 51073, when there are only 11370 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset garage_mlo_coll.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 82 edge reference is invalid. It leads to vertex 51757, when there are only 21591 vertices. [ 111813] [b3095_GTAProce] MainThrd/ Loaded gigz_jewel_col.ybn (id 14540) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gigz_shell_weapon_room_col.ybn (id 14663) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gn_clinic_static_col.ybn (id 14475) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gn_int_hen.ybn (id 14427) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gigz_jewel_col.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65509, when there are only 511 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gigz_shell_weapon_room_col.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63837, when there are only 1167 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 63907, when there are only 2607 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65225, when there are only 209 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65492, when there are only 147 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 672, when there are only 298 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1228, when there are only 695 vertices. [ 111813] [b3095_GTAProce] MainThrd/ Loaded gn_sheriff_build_0.ybn (id 14480) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 645, when there are only 425 vertices. [ 111813] [b3095_GTAProce] MainThrd/ Loaded gom_gstylinghq_shell_col.ybn (id 14471) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1546, when there are only 1010 vertices. [ 111813] [b3095_GTAProce] MainThrd/ Loaded gom_inds_shell_col.ybn (id 14472) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gn_int_hen.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices. [ 111813] [b3095_GTAProce] MainThrd/ Loaded grimzy_pl_coll.ybn (id 14621) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset grimzy_pl_coll.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 50626, when there are only 10253 vertices. [ 111813] [b3095_GTAProce] MainThrd/ Loaded grimzycyp_col.ybn (id 14573) [ 111813] [b3095_GTAProce] MainThrd/ Loaded grimzymrk_coll.ybn (id 14586) [ 111813] [b3095_GTAProce] MainThrd/ Loaded gta5interiors_krnt_col.ybn (id 14494) [ 111813] [b3095_GTAProce] MainThrd/ Loaded h3fty_medical_01_col.ybn (id 14546) [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset gta5interiors_krnt_col.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65526, when there are only 18 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset h3fty_medical_01_col.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 211, when there are only 110 vertices. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset h3fty_medical_01_col.ybn. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 211, when there are only 110 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset grimzymrk_coll.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 684 edge reference is invalid. It leads to vertex 30608, when there are only 23786 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset grimzymrk_coll.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 551 edge reference is invalid. It leads to vertex 64046, when there are only 4086 vertices. [ 111828] [b3095_GTAProce] MainThrd/ Loaded handlebarhaven_col.ybn (id 14541) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hane_coolbeans_col.ybn (id 14625) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hane_pond_cafe_col.ybn (id 14495) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hedwig_pillbox_col_a.ybn (id 14607) [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset handlebarhaven_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65522, when there are only 777 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset handlebarhaven_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65490, when there are only 87 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 52, when there are only 48 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64940, when there are only 808 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65435, when there are only 236 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65415, when there are only 174 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65529, when there are only 154 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65175, when there are only 306 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_coolbeans_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65498, when there are only 78 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_pond_cafe_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 135, when there are only 67 vertices. [ 111828] [b3095_GTAProce] MainThrd/ Loaded hedwig_pillbox_col_b.ybn (id 14608) [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_pond_cafe_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65443, when there are only 1229 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hane_pond_cafe_col.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65392, when there are only 384 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hedwig_pillbox_col_a.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65385, when there are only 2455 vertices. [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_ap1_01_a_4.ybn (id 10056) [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ap1_04_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 65529, when there are only 218 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ap1_04_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65524, when there are only 1288 vertices. [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_ap1_04_0.ybn (id 14537) [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ap1_01_a_4.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64161, when there are only 2444 vertices. [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_bh1_04_0.ybn (id 10112) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_bh1_13_0.ybn (id 10133) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_bh1_20_0.ybn (id 10136) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_bh1_39_0.ybn (id 14588) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_bh1_40_0.ybn (id 10142) [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_39_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 264 edge reference is invalid. It leads to vertex 64708, when there are only 5502 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_39_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 55 edge reference is invalid. It leads to vertex 64740, when there are only 5028 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_39_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65512, when there are only 44 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_20_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3908, when there are only 2350 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_20_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65375, when there are only 5207 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_20_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1344 edge reference is invalid. It leads to vertex 65515, when there are only 4903 vertices. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_20_0.ybn. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 179 vertices. [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_bh1_rd_23.ybn (id 10179) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_ch1_01_24.ybn (id 10556) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_ch1_01_32.ybn (id 10565) [ 111828] [b3095_GTAProce] MainThrd/ Loaded hei_ch2_10_6.ybn (id 14591) [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch2_10_6.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65527, when there are only 982 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch2_10_6.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65488, when there are only 966 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch2_10_6.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 63669, when there are only 3129 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch2_10_6.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3283, when there are only 1284 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch2_10_6.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65438, when there are only 506 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch2_10_6.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 16 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2922, when there are only 2541 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6953, when there are only 2686 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65179, when there are only 1730 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 63517, when there are only 2814 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 53, when there are only 50 vertices. [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_04_0.ybn (id 11059) [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_04_3.ybn (id 11082) [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_04_30.ybn (id 11083) [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_11.ybn (id 11232) [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_11.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 3185, when there are only 2941 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_11.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65466, when there are only 495 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_11.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65220, when there are only 1040 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_11.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 431, when there are only 240 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_11.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65529, when there are only 114 vertices. [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_12.ybn (id 11233) [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_13.ybn (id 11234) [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_3.ybn (id 11243) [ 111844] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_4.ybn (id 11244) [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_13.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 65531, when there are only 204 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_13.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3232, when there are only 1987 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_13.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2306, when there are only 1938 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_13.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 590, when there are only 311 vertices. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_12.ybn. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 873 edge reference is invalid. It leads to vertex 3906, when there are only 3672 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_12.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65520, when there are only 1672 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_12.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 1362, when there are only 1231 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_12.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 156, when there are only 156 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 27 edge reference is invalid. It leads to vertex 65428, when there are only 3049 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 361, when there are only 264 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 893, when there are only 525 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64367, when there are only 1145 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 1728, when there are only 1561 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65532, when there are only 196 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_4.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 71, when there are only 62 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 65511, when there are only 808 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65530, when there are only 1892 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64773, when there are only 961 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2209, when there are only 1631 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65363, when there are only 880 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1766, when there are only 1766 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_3.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65373, when there are only 238 vertices. [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_8.ybn (id 11248) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_ch3_12_9.ybn (id 11249) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_cs1_02_1.ybn (id 11430) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_dt1_22_0.ybn (id 9587) [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_cs1_02_1.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 64179, when there are only 3295 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_cs1_02_1.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 65180, when there are only 2271 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_cs1_02_1.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 554 edge reference is invalid. It leads to vertex 64655, when there are only 2764 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_9.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65513, when there are only 151 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_9.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 47 edge reference is invalid. It leads to vertex 62199, when there are only 3422 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_9.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65395, when there are only 611 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_9.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65421, when there are only 1948 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_9.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 149, when there are only 140 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 146 edge reference is invalid. It leads to vertex 65473, when there are only 1101 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 3807, when there are only 3227 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 673, when there are only 650 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65518, when there are only 1983 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65455, when there are only 1232 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65473, when there are only 833 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65532, when there are only 10 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 3158, when there are only 1588 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch3_12_8.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65472, when there are only 122 vertices. [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_dt1_23_0.ybn (id 9590) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_heist_ornate_bank.ybn (id 9663) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_hi@vb_44_0.ybn (id 14566) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_hw1_02_0.ybn (id 9665) [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_23_0.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65213, when there are only 2668 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_dt1_23_0.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 276 edge reference is invalid. It leads to vertex 65518, when there are only 2360 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hi@vb_44_0.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 356 edge reference is invalid. It leads to vertex 65404, when there are only 12368 vertices. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hi@vb_44_0.ybn. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 451, when there are only 406 vertices. [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_hw1_06_0.ybn (id 9668) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_hw1_13_0.ybn (id 9677) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_hw1_rd_10.ybn (id 9688) [ 111859] [b3095_GTAProce] MainThrd/ Loaded hei_kt1_11_0.ybn (id 10237) [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65444, when there are only 2199 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 65414, when there are only 2448 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_kt1_11_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63245, when there are only 1375 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_13_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 138 edge reference is invalid. It leads to vertex 65521, when there are only 1102 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_13_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 31 edge reference is invalid. It leads to vertex 65393, when there are only 1480 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_13_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 64731, when there are only 11537 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_rd_10.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65092, when there are only 1882 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_rd_10.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1460, when there are only 977 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_rd_10.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3135, when there are only 1680 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_rd_10.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1058, when there are only 884 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 550 edge reference is invalid. It leads to vertex 7300, when there are only 2687 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24853 edge reference is invalid. It leads to vertex 56606, when there are only 15788 vertices. [ 111875] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 290 edge reference is invalid. It leads to vertex 65465, when there are only 4014 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 72 edge reference is invalid. It leads to vertex 2365, when there are only 2356 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 898 edge reference is invalid. It leads to vertex 3227, when there are only 3209 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65534, when there are only 16 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 465 edge reference is invalid. It leads to vertex 65528, when there are only 1412 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3006 edge reference is invalid. It leads to vertex 10560, when there are only 10469 vertices. [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_kt1_rd_4.ybn (id 10244) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_po1_03_3.ybn (id 9873) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_po1_06_1.ybn (id 9884) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_po1_10_0.ybn (id 9915) [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_po1_06_1.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 65363, when there are only 1273 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_po1_06_1.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64854, when there are only 4068 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_po1_03_3.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 438 edge reference is invalid. It leads to vertex 65126, when there are only 1844 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_po1_03_3.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65524, when there are only 117 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_po1_03_3.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65294, when there are only 2576 vertices. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_po1_03_3.ybn. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2543, when there are only 1347 vertices. [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_sc1_rd_17.ybn (id 14581) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_sc1_rd_21.ybn (id 14582) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_sm_15_0.ybn (id 10278) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_sm_15_carpark.ybn (id 10279) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_sm_22_1.ybn (id 10291) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_sm_22_2.ybn (id 10292) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_vb_34_2.ybn (id 10330) [ 111891] [b3095_GTAProce] MainThrd/ Loaded hei_vb_44_0.ybn (id 10342) [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_vb_44_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 150 edge reference is invalid. It leads to vertex 65166, when there are only 3711 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_vb_44_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1090 edge reference is invalid. It leads to vertex 64373, when there are only 2718 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_vb_44_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64243, when there are only 2862 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_vb_44_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65533, when there are only 52 vertices. [ 111906] [b3095_GTAProce] MainThrd/ Loaded heroes_bathroom_col.ybn (id 14543) [ 111906] [b3095_GTAProce] MainThrd/ Loaded hi@_wnews.ybn (id 14665) [ 111906] [b3095_GTAProce] MainThrd/ Loaded hi@_wnewsgarag.ybn (id 14666) [ 111906] [b3095_GTAProce] MainThrd/ Loaded hi@ap1_01_d_0.ybn (id 1082) [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset heroes_bathroom_col.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65517, when there are only 19 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset heroes_bathroom_col.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 628, when there are only 282 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset heroes_bathroom_col.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 662, when there are only 495 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@_wnewsgarag.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65168, when there are only 265 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ap1_01_d_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 548 edge reference is invalid. It leads to vertex 64591, when there are only 6571 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ap1_01_d_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 878 edge reference is invalid. It leads to vertex 64159, when there are only 4040 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ap1_01_d_0.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 90 edge reference is invalid. It leads to vertex 4489, when there are only 3316 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@_wnews.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6838, when there are only 4132 vertices. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@_wnews.ybn. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 931 edge reference is invalid. It leads to vertex 65487, when there are only 24047 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@_wnews.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 64 edge reference is invalid. It leads to vertex 64839, when there are only 19038 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@_wnews.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2844 edge reference is invalid. It leads to vertex 8879, when there are only 8879 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@_wnews.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3409 edge reference is invalid. It leads to vertex 63344, when there are only 10204 vertices. [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@ap1_02_9.ybn (id 1098) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@ap1_04_0.ybn (id 1128) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@apa_ch2_10_2.ybn (id 10791) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@apa_ss1_05_0.ybn (id 10036) [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ap1_04_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65459, when there are only 6676 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ap1_02_9.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 48 edge reference is invalid. It leads to vertex 62416, when there are only 3771 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ap1_02_9.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65520, when there are only 201 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@apa_ch2_10_2.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 5112, when there are only 2940 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@apa_ch2_10_2.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 70 edge reference is invalid. It leads to vertex 65393, when there are only 991 vertices. [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_13_0.ybn (id 1389) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_21_0.ybn (id 1412) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_30_1.ybn (id 1421) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_33_0.ybn (id 1435) [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 78 edge reference is invalid. It leads to vertex 3302, when there are only 2720 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 508 edge reference is invalid. It leads to vertex 65182, when there are only 8660 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 68 edge reference is invalid. It leads to vertex 64444, when there are only 1494 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65529, when there are only 22 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65533, when there are only 22 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_13_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8198, when there are only 6088 vertices. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_13_0.ybn. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64774, when there are only 3445 vertices. [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_34_0.ybn (id 1438) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_35_0.ybn (id 1441) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_36_0.ybn (id 1445) [ 111922] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_36_1.ybn (id 1446) [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_34_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5797, when there are only 3877 vertices. [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_36_2.ybn (id 1447) [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_39_0.ybn (id 1456) [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@bh1_46_0.ybn (id 1500) [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@bkr_biker_dlc_int_03.ybn (id 12531) [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_46_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 872 edge reference is invalid. It leads to vertex 65127, when there are only 3097 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_46_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 307 edge reference is invalid. It leads to vertex 64566, when there are only 9378 vertices. [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@bkr_id1_07_0.ybn (id 9794) [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@bt1_01_0.ybn (id 932) [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@ch1_09b_0.ybn (id 6484) [ 111938] [b3095_GTAProce] MainThrd/ Loaded hi@ch1_09b_3.ybn (id 6487) [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_3.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 394 edge reference is invalid. It leads to vertex 2936, when there are only 2932 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_3.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 552 edge reference is invalid. It leads to vertex 65424, when there are only 2153 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65529, when there are only 2837 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64793, when there are only 1441 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65527, when there are only 519 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bkr_id1_07_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 503 edge reference is invalid. It leads to vertex 64801, when there are only 9809 vertices. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bkr_id1_07_0.ybn. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111938] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6877, when there are only 3620 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bkr_id1_07_0.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65275, when there are only 3092 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bt1_01_0.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 678 edge reference is invalid. It leads to vertex 65516, when there are only 7035 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@bt1_01_0.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64968, when there are only 1581 vertices. [ 111953] [b3095_GTAProce] MainThrd/ Loaded hi@ch1_09b_4.ybn (id 6488) [ 111953] [b3095_GTAProce] MainThrd/ Loaded hi@ch2_03c_0.ybn (id 6881) [ 111953] [b3095_GTAProce] MainThrd/ Loaded hi@col_dolu_lasttrain.ybn (id 14419) [ 111953] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_03_1.ybn (id 2271) [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_03_1.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 162 edge reference is invalid. It leads to vertex 65156, when there are only 3115 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_03_1.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 275, when there are only 190 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 2508, when there are only 2436 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 528 edge reference is invalid. It leads to vertex 2086, when there are only 837 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 36 edge reference is invalid. It leads to vertex 48144, when there are only 15464 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 56796, when there are only 9859 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 63206, when there are only 13856 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1105 edge reference is invalid. It leads to vertex 6477, when there are only 6474 vertices. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 506 edge reference is invalid. It leads to vertex 58779, when there are only 10288 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 81 edge reference is invalid. It leads to vertex 61642, when there are only 4655 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65203, when there are only 485 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 15744, when there are only 9877 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65235, when there are only 1386 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 19615, when there are only 12568 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@col_dolu_lasttrain.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3745 edge reference is invalid. It leads to vertex 18347, when there are only 16444 vertices. [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_04_0.ybn (id 2284) [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_05_0.ybn (id 2290) [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_05_2.ybn (id 2292) [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_06_2.ybn (id 2298) [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_2.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63823, when there are only 5940 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_2.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 635, when there are only 489 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_06_2.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 303 edge reference is invalid. It leads to vertex 65438, when there are only 4459 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_06_2.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65279, when there are only 2505 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_0.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 59 edge reference is invalid. It leads to vertex 64995, when there are only 7907 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_0.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64584, when there are only 3643 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_0.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1351, when there are only 1350 vertices. [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_09_0.ybn (id 2605) [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15_1.ybn (id 3487) [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15c_0.ybn (id 3546) [ 111969] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15c_1.ybn (id 3547) [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_1.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64506, when there are only 1514 vertices. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_1.ybn. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 121 edge reference is invalid. It leads to vertex 65528, when there are only 1324 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_0.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 257 edge reference is invalid. It leads to vertex 65260, when there are only 5320 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_0.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 146 edge reference is invalid. It leads to vertex 4247, when there are only 2022 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_0.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65354, when there are only 2753 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_0.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1670, when there are only 1643 vertices. [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15c_4.ybn (id 3577) [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15c_5.ybn (id 3578) [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15c_6.ybn (id 3579) [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_15c_9.ybn (id 3582) [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_5.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 97 edge reference is invalid. It leads to vertex 65534, when there are only 3354 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_5.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2559, when there are only 2472 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_6.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64871, when there are only 2247 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_6.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64903, when there are only 3043 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_6.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64765, when there are only 924 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_9.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64777, when there are only 2363 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_9.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6793, when there are only 3363 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_9.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 2941, when there are only 2462 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_4.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 62708, when there are only 6382 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_4.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 65533, when there are only 498 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_4.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 70 edge reference is invalid. It leads to vertex 4356, when there are only 3103 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_15c_4.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 2419, when there are only 2023 vertices. [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs1_16_11.ybn (id 3596) [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs2_01_10.ybn (id 3692) [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs2_01_5.ybn (id 3698) [ 111984] [b3095_GTAProce] MainThrd/ Loaded hi@cs2_01_9.ybn (id 3702) [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_5.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8377, when there are only 3259 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_5.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1010, when there are only 794 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_5.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 23, when there are only 20 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_9.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 64809, when there are only 4186 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_9.ybn. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 240 edge reference is invalid. It leads to vertex 65513, when there are only 3237 vertices. [ 111984] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_9.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65532, when there are only 547 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_9.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 187, when there are only 182 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 63678, when there are only 5216 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3355, when there are only 3330 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 262, when there are only 238 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs2_01_10.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65363, when there are only 170 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_11.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63562, when there are only 6053 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_11.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4147, when there are only 2715 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_11.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 29 edge reference is invalid. It leads to vertex 61869, when there are only 2426 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_11.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2513, when there are only 2247 vertices. [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@cs3_03_7.ybn (id 4802) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@cs4_03_5.ybn (id 5410) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@cs4_05_0.ybn (id 5437) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@cs5_4_12.ybn (id 5985) [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs5_4_12.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65505, when there are only 2859 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs5_4_12.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2928, when there are only 2170 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@cs5_4_12.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65490, when there are only 514 vertices. [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@cs6_03_0.ybn (id 8054) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@denis3d_catcafe.ybn (id 14444) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@denis3d_wuchang_records.ybn (id 14462) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@dt1_06_0.ybn (id 426) [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 6514, when there are only 4966 vertices. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112000] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 64800, when there are only 2009 vertices. [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@dt1_10_0.ybn (id 441) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@dt1_18_0.ybn (id 466) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@dt1_25_0.ybn (id 488) [ 112000] [b3095_GTAProce] MainThrd/ Loaded hi@dt1_rd1_6.ybn (id 511) [ 112016] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_25_0.ybn. [ 112016] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112016] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 87 edge reference is invalid. It leads to vertex 61533, when there are only 7078 vertices. [ 112016] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_10_0.ybn. [ 112016] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112016] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 145 edge reference is invalid. It leads to vertex 64999, when there are only 4631 vertices. [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_0_0.ybn (id 14851) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_0_1.ybn (id 14852) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_0_2.ybn (id 14853) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_1_0.ybn (id 14854) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_1_1.ybn (id 14855) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_1_2.ybn (id 14856) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_2_0.ybn (id 14857) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_2_1.ybn (id 14858) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_3_0.ybn (id 14859) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_3_1.ybn (id 14860) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_3_2.ybn (id 14861) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_4_0.ybn (id 14862) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_4_1.ybn (id 14863) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_4_2.ybn (id 14864) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_5_0.ybn (id 14865) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_a_5_1.ybn (id 14866) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_0_0.ybn (id 14867) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_0_1.ybn (id 14868) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_1_0.ybn (id 14869) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_1_1.ybn (id 14870) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_2_0.ybn (id 14871) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_2_1.ybn (id 14872) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_3_0.ybn (id 14873) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_3_1.ybn (id 14874) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_3_2.ybn (id 14875) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_3_3.ybn (id 14876) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_4_0.ybn (id 14877) [ 112016] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_b_4_1.ybn (id 14878) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_c_0_0.ybn (id 14879) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_c_0_1.ybn (id 14880) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_c_1_0.ybn (id 14881) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_c_1_1.ybn (id 14882) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_c_2_0.ybn (id 14883) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_c_2_1.ybn (id 14884) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_0_0.ybn (id 14885) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_0_1.ybn (id 14886) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_0_2.ybn (id 14887) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_1_0.ybn (id 14888) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_1_1.ybn (id 14889) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_1_2.ybn (id 14890) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_2_0.ybn (id 14891) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_2_1.ybn (id 14892) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_3_0.ybn (id 14893) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_3_1.ybn (id 14894) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_3_2.ybn (id 14895) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_4_0.ybn (id 14896) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_4_1.ybn (id 14897) [ 112031] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_d_4_2.ybn (id 14898) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_0_0.ybn (id 14899) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_0_1.ybn (id 14900) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_1_0.ybn (id 14901) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_1_1.ybn (id 14902) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_2_0.ybn (id 14903) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_2_1.ybn (id 14904) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_3_0.ybn (id 14905) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_3_1.ybn (id 14906) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_3_2.ybn (id 14907) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_4_0.ybn (id 14908) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_4_1.ybn (id 14909) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_4_2.ybn (id 14910) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_5_0.ybn (id 14911) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_5_1.ybn (id 14912) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_5_2.ybn (id 14913) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_6_0.ybn (id 14914) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_6_1.ybn (id 14915) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_6_2.ybn (id 14916) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_7_0.ybn (id 14917) [ 112047] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_7_1.ybn (id 14918) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_e_7_2.ybn (id 14919) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_0_0.ybn (id 14920) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_0_1.ybn (id 14921) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_1_0.ybn (id 14922) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_1_1.ybn (id 14923) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_1_2.ybn (id 14924) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_2_0.ybn (id 14925) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_2_1.ybn (id 14926) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_2_2.ybn (id 14927) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_3_0.ybn (id 14928) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_n_f_3_1.ybn (id 14929) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_0_0.ybn (id 14930) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_0_1.ybn (id 14931) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_0_2.ybn (id 14932) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_1_0.ybn (id 14933) [ 112063] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_1_1.ybn (id 14934) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_2_0.ybn (id 14935) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_2_1.ybn (id 14936) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_3_0.ybn (id 14937) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_3_1.ybn (id 14938) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_3_2.ybn (id 14939) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_4_0.ybn (id 14940) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_4_1.ybn (id 14941) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_5_0.ybn (id 14942) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_5_1.ybn (id 14943) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_5_2.ybn (id 14944) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_6_0.ybn (id 14945) [ 112078] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_6_1.ybn (id 14946) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_6_2.ybn (id 14947) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_7_0.ybn (id 14948) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_7_1.ybn (id 14949) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_a_7_2.ybn (id 14950) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_0_0.ybn (id 14951) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_0_1.ybn (id 14952) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_0_2.ybn (id 14953) [ 112094] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_1_0.ybn (id 14954) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_1_1.ybn (id 14955) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_1_2.ybn (id 14956) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_2_0.ybn (id 14957) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_2_1.ybn (id 14958) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_2_2.ybn (id 14959) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_3_0.ybn (id 14960) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_3_1.ybn (id 14961) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_3_2.ybn (id 14962) [ 112109] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_4_0.ybn (id 14963) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_4_1.ybn (id 14964) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_4_2.ybn (id 14965) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_5_0.ybn (id 14966) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_5_1.ybn (id 14967) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_5_2.ybn (id 14968) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_6_0.ybn (id 14969) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_6_1.ybn (id 14970) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_6_2.ybn (id 14971) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_7_0.ybn (id 14972) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_b_7_1.ybn (id 14973) [ 112125] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_0_0.ybn (id 14974) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_0_1.ybn (id 14975) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_1_0.ybn (id 14976) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_1_1.ybn (id 14977) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_1_2.ybn (id 14978) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_2_0.ybn (id 14979) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_2_1.ybn (id 14980) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_3_0.ybn (id 14981) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_3_1.ybn (id 14982) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_3_2.ybn (id 14983) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_4_0.ybn (id 14984) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_4_1.ybn (id 14985) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_5_0.ybn (id 14986) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_5_1.ybn (id 14987) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_6_0.ybn (id 14988) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_c_6_1.ybn (id 14989) [ 112141] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_0_0.ybn (id 14990) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_0_1.ybn (id 14991) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_0_2.ybn (id 14992) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_1_0.ybn (id 14993) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_1_1.ybn (id 14994) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_1_2.ybn (id 14995) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_2_0.ybn (id 14996) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_2_1.ybn (id 14997) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_2_2.ybn (id 14998) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_3_0.ybn (id 14999) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_3_1.ybn (id 15000) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_3_2.ybn (id 15001) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_4_0.ybn (id 15002) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_4_1.ybn (id 15003) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_4_2.ybn (id 15004) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_5_0.ybn (id 15005) [ 112156] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_5_1.ybn (id 15006) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_d_5_2.ybn (id 15007) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_0_0.ybn (id 15008) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_0_1.ybn (id 15009) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_0_2.ybn (id 15010) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_0_3.ybn (id 15011) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_1_0.ybn (id 15012) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_1_1.ybn (id 15013) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_2_0.ybn (id 15014) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_2_1.ybn (id 15015) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_2_2.ybn (id 15016) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_3_0.ybn (id 15017) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_3_1.ybn (id 15018) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_4_0.ybn (id 15019) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_4_1.ybn (id 15020) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_5_0.ybn (id 15021) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_e_5_1.ybn (id 15022) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_0_0.ybn (id 15023) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_0_1.ybn (id 15024) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_1_0.ybn (id 15025) [ 112172] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_1_1.ybn (id 15026) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_1_2.ybn (id 15027) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_2_0.ybn (id 15028) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_2_1.ybn (id 15029) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_3_0.ybn (id 15030) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@forests_s_f_3_1.ybn (id 15031) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gabz_ammu_small.ybn (id 14437) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gabz_ammu_smallest.ybn (id 14438) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gabz_harmony_carmod3.ybn (id 14469) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gabz_lamesapd.ybn (id 14448) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gabz_paleto_carmod3.ybn (id 14470) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gabz_paletobank.ybn (id 14453) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gigz_shell_weapon_room_col.ybn (id 14664) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gigz_shell_weapon_room_col.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gigz_shell_weapon_room_col.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gn_int_hen.ybn (id 14428) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@gn_sheriff_build_0.ybn (id 14481) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gigz_shell_weapon_room_col.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ap1_01_a_2.ybn (id 10062) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gigz_shell_weapon_room_col.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ap1_04_0.ybn (id 14538) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65339, when there are only 220 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 303, when there are only 216 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 24 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65483, when there are only 360 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65529, when there are only 124 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65077, when there are only 267 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65382, when there are only 476 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_bh1_04_2.ybn (id 10115) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65508, when there are only 48 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_bh1_20_0.ybn (id 10137) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@gn_int_hen.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 105, when there are only 96 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_bh1_39_0.ybn (id 14589) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ap1_04_0.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65324, when there are only 6758 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_bh1_40_0.ybn (id 10143) [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_bh1_04_2.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65518, when there are only 5784 vertices. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_bh1_04_2.ybn. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 87 edge reference is invalid. It leads to vertex 64972, when there are only 7367 vertices. [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ch1_01_0.ybn (id 10574) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ch2_10_7.ybn (id 14592) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ch3_04_18.ybn (id 11121) [ 112188] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ch3_04_19.ybn (id 11122) [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch2_10_7.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65328, when there are only 2869 vertices. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch2_10_7.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3034, when there are only 2941 vertices. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch2_10_7.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4731, when there are only 3197 vertices. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_ch2_10_7.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1339, when there are only 1222 vertices. [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ch3_04_2.ybn (id 11123) [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_ch3_04_3.ybn (id 11131) [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_cs1_02_0.ybn (id 11432) [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_dt1_22_0.ybn (id 9588) [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs1_02_0.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64945, when there are only 6587 vertices. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs1_02_0.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 3280, when there are only 3266 vertices. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs1_02_0.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65411, when there are only 3526 vertices. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs1_02_0.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 35 edge reference is invalid. It leads to vertex 736, when there are only 482 vertices. [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_dt1_23_0.ybn (id 9591) [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_heist_ornate_bank.ybn (id 9664) [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_hw1_02_0.ybn (id 9666) [ 112203] [b3095_GTAProce] MainThrd/ Loaded hi@hei_hw1_06_0.ybn (id 9669) [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_06_0.ybn. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112203] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 753 edge reference is invalid. It leads to vertex 64904, when there are only 6596 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_23_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64606, when there are only 9927 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_dt1_23_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2016, when there are only 1942 vertices. [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_hw1_13_0.ybn (id 9678) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_kt1_11_0.ybn (id 10238) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_kt1_rd_1.ybn (id 10249) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_po1_03_0.ybn (id 9876) [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_13_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 198 edge reference is invalid. It leads to vertex 65501, when there are only 644 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_po1_03_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 64638, when there are only 6256 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_po1_03_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65143, when there are only 1084 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_kt1_11_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 420 edge reference is invalid. It leads to vertex 65218, when there are only 12645 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_kt1_11_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5685, when there are only 2660 vertices. [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_po1_06_0.ybn (id 9899) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_po1_10_0.ybn (id 9920) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_po1_10_2.ybn (id 9922) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_sm_15_0.ybn (id 10280) [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_po1_06_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 64247, when there are only 3894 vertices. [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_sm_22_0.ybn (id 10293) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hei_sm_22_2.ybn (id 10295) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hw1_03_0.ybn (id 526) [ 112219] [b3095_GTAProce] MainThrd/ Loaded hi@hw1_04_0.ybn (id 529) [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_04_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 172 edge reference is invalid. It leads to vertex 64577, when there are only 7654 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_04_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63664, when there are only 2702 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_04_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65338, when there are only 220 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_03_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65358, when there are only 7346 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_03_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 6608, when there are only 4786 vertices. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_03_0.ybn. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112219] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 125, when there are only 119 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_sm_22_2.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 495 edge reference is invalid. It leads to vertex 64300, when there are only 8858 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_sm_22_2.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2780, when there are only 1597 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_sm_22_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 3429, when there are only 3408 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_sm_22_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 30, when there are only 20 vertices. [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@hw1_09_0.ybn (id 540) [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@hw1_11_0.ybn (id 546) [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@hw1_18_0.ybn (id 567) [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@hw1_25_0.ybn (id 584) [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_11_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65412, when there are only 7072 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_11_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1899, when there are only 1135 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_25_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 59 edge reference is invalid. It leads to vertex 65270, when there are only 985 vertices. [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@id1_05_0.ybn (id 639) [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@id1_09_0.ybn (id 651) [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@id1_18_0.ybn (id 692) [ 112234] [b3095_GTAProce] MainThrd/ Loaded hi@id1_26_0.ybn (id 712) [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id1_09_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64522, when there are only 810 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id1_09_0.ybn. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 41 edge reference is invalid. It leads to vertex 2576, when there are only 1702 vertices. [ 112234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id1_26_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 61566, when there are only 6810 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id1_26_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65505, when there are only 3609 vertices. [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id1_rd_3.ybn (id 743) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_03_0.ybn (id 783) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_07_0.ybn (id 792) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_16_0.ybn (id 822) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_18_2.ybn (id 827) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_21_a_0.ybn (id 845) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_21_c_0.ybn (id 867) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@id2_21_e_0.ybn (id 876) [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_e_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 610 edge reference is invalid. It leads to vertex 2740, when there are only 1816 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_e_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 62 edge reference is invalid. It leads to vertex 1999, when there are only 1968 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_a_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1064 edge reference is invalid. It leads to vertex 64577, when there are only 8005 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_a_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 496 edge reference is invalid. It leads to vertex 64079, when there are only 7003 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@id2_21_a_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1154 edge reference is invalid. It leads to vertex 65374, when there are only 6111 vertices. [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@int_gn_burgershot.ybn (id 14433) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@int_gn_sheriff_dept.ybn (id 14478) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@int_gn_von_lobby.ybn (id 14486) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@k4mb1_oceanfleeca_col.ybn (id 14558) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@kt1_12_0.ybn (id 1614) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@kt1_15_0.ybn (id 1623) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@kt1_rd_1.ybn (id 1636) [ 112250] [b3095_GTAProce] MainThrd/ Loaded hi@lr_cs4_02_4.ybn (id 12205) [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@kt1_12_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 200 edge reference is invalid. It leads to vertex 65535, when there are only 3409 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@kt1_12_0.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65497, when there are only 582 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_02_4.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 61 edge reference is invalid. It leads to vertex 5532, when there are only 3772 vertices. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_02_4.ybn. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63465, when there are only 2055 vertices. [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@lr_cs4_09_0.ybn (id 12272) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@lr_cs4_10_0.ybn (id 12277) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@lr_cs6_03_0.ybn (id 12320) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@lr_cs6_04_1.ybn (id 12337) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@lr_cs6_04_2.ybn (id 12338) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@lr_sc1_02_0.ybn (id 9977) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@po1_02_0.ybn (id 1160) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@po1_02_1.ybn (id 1161) [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_02_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1980 edge reference is invalid. It leads to vertex 65060, when there are only 11915 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_02_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 510 edge reference is invalid. It leads to vertex 65527, when there are only 3740 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_02_1.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 290 edge reference is invalid. It leads to vertex 65163, when there are only 7130 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_02_1.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 223 edge reference is invalid. It leads to vertex 4061, when there are only 2894 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_02_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 164 edge reference is invalid. It leads to vertex 62618, when there are only 7908 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_02_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65438, when there are only 4110 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_02_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 130 edge reference is invalid. It leads to vertex 64071, when there are only 2173 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_02_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65535, when there are only 449 vertices. [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@po1_03_0.ybn (id 1176) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@sc1_00e_0.ybn (id 156) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@sc1_01_0.ybn (id 165) [ 112266] [b3095_GTAProce] MainThrd/ Loaded hi@sc1_02_0.ybn (id 168) [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_03_0.ybn. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 64638, when there are only 6256 vertices. [ 112266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@po1_03_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65143, when there are only 1084 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_01_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 567 edge reference is invalid. It leads to vertex 65315, when there are only 7125 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_01_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2688, when there are only 1620 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_01_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1645, when there are only 1295 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_02_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 335 edge reference is invalid. It leads to vertex 62620, when there are only 3596 vertices. [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sc1_07_0.ybn (id 184) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sc1_15_0.ybn (id 222) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sc1_34_0.ybn (id 283) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sm_10_0.ybn (id 1735) [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_07_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 331 edge reference is invalid. It leads to vertex 65363, when there are only 10230 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_07_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63678, when there are only 2202 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sm_10_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 134 edge reference is invalid. It leads to vertex 64358, when there are only 9378 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sm_10_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4254, when there are only 3919 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sm_10_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 350, when there are only 249 vertices. [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sm_15_0.ybn (id 1749) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sm_22_2.ybn (id 1785) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sm_23_0.ybn (id 1790) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@sp1_10_0.ybn (id 1677) [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sm_23_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65469, when there are only 520 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sm_22_2.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 494 edge reference is invalid. It leads to vertex 63427, when there are only 8854 vertices. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@sm_22_2.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2780, when there are only 1597 vertices. [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_05_0.ybn (id 965) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_06_0.ybn (id 968) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_06b_0.ybn (id 971) [ 112281] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_07_1.ybn (id 975) [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_06b_0.ybn. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112281] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 213 edge reference is invalid. It leads to vertex 2379, when there are only 2295 vertices. [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_08_0.ybn (id 980) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_12_0.ybn (id 992) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@ss1_14_0.ybn (id 998) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_bank4.ybn (id 8548) [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_08_0.ybn. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 160 edge reference is invalid. It leads to vertex 65300, when there are only 9192 vertices. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_08_0.ybn. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 859 edge reference is invalid. It leads to vertex 65521, when there are only 1589 vertices. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_12_0.ybn. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 62726, when there are only 6641 vertices. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_12_0.ybn. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112297] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 3486, when there are only 3468 vertices. [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_carmod3.ybn (id 8557) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_carshowroom.ybn (id 8455) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_clotheshi.ybn (id 8574) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gabz_ammu_big.ybn (id 14439) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gabz_bobcat.ybn (id 14441) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gabz_ponsonbys.ybn (id 14455) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gabz_sm_pb.ybn (id 14450) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gabz_tattoo01.ybn (id 14463) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gabz_tattoo02.ybn (id 14464) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gun.ybn (id 8441) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_gun2.ybn (id 8467) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_laundromat.ybn (id 14568) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_stadium.ybn (id 8590) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_sweat.ybn (id 8532) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_tattoo.ybn (id 8536) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@v_tattoo2.ybn (id 8566) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@vb_03_0.ybn (id 1841) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@vb_08_0.ybn (id 1859) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@vb_17_0.ybn (id 1865) [ 112297] [b3095_GTAProce] MainThrd/ Loaded hi@vb_22_0.ybn (id 1879) [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_17_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64515, when there are only 3880 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_08_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65510, when there are only 7620 vertices. [ 112313] [b3095_GTAProce] MainThrd/ Loaded hi@vb_24_0.ybn (id 1885) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hi@vb_28_0.ybn (id 1896) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hi@vb_29_0.ybn (id 1899) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hi@vb_35_0.ybn (id 1943) [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_28_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63281, when there are only 6271 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_28_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2118, when there are only 1346 vertices. [ 112313] [b3095_GTAProce] MainThrd/ Loaded hi@vb_38_2.ybn (id 1999) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_03_0.ybn (id 527) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_04_0.ybn (id 530) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_09_0.ybn (id 541) [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_03_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 270 edge reference is invalid. It leads to vertex 65347, when there are only 1463 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_03_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65342, when there are only 2076 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_03_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65206, when there are only 2570 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_04_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65503, when there are only 357 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_04_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 64783, when there are only 2307 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_04_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 6100, when there are only 2970 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_04_0.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 81, when there are only 42 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_38_2.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 519 edge reference is invalid. It leads to vertex 65015, when there are only 8450 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_38_2.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 812 edge reference is invalid. It leads to vertex 65106, when there are only 2676 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_38_2.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 63477, when there are only 3736 vertices. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@vb_38_2.ybn. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 111 edge reference is invalid. It leads to vertex 65426, when there are only 562 vertices. [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_11_0.ybn (id 547) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_18_0.ybn (id 568) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_25_0.ybn (id 585) [ 112313] [b3095_GTAProce] MainThrd/ Loaded hw1_28_0.ybn (id 594) [ 112313] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65492, when there are only 97 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65476, when there are only 1204 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64980, when there are only 2950 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_11_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64955, when there are only 709 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_11_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3997, when there are only 2723 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_11_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 28, when there are only 28 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_18_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 458 edge reference is invalid. It leads to vertex 2991, when there are only 1764 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_18_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 98 edge reference is invalid. It leads to vertex 64172, when there are only 12730 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_25_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 23 edge reference is invalid. It leads to vertex 64761, when there are only 1345 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_25_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65383, when there are only 991 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hw1_25_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 59, when there are only 54 vertices. [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_00_0.ybn (id 628) [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_00_1.ybn (id 629) [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_05_0.ybn (id 640) [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_09_0.ybn (id 652) [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_00_1.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 27 edge reference is invalid. It leads to vertex 65408, when there are only 403 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_00_1.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 35 edge reference is invalid. It leads to vertex 481, when there are only 472 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_00_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1612, when there are only 1553 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_00_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65519, when there are only 32 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_00_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 207, when there are only 181 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_00_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65487, when there are only 76 vertices. [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_18_0.ybn (id 693) [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_25_0.ybn (id 710) [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_26_0.ybn (id 713) [ 112328] [b3095_GTAProce] MainThrd/ Loaded id1_31_0.ybn (id 726) [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_26_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65458, when there are only 2451 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_26_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65512, when there are only 2144 vertices. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id1_26_0.ybn. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112328] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 114, when there are only 64 vertices. [ 112344] [b3095_GTAProce] MainThrd/ Loaded id1_rd_12.ybn (id 754) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id1_rd_8.ybn (id 761) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id1_rd_9.ybn (id 762) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_00_0.ybn (id 772) [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_0.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 2173, when there are only 2114 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_0.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65534, when there are only 79 vertices. [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_00_1.ybn (id 773) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_00_2.ybn (id 774) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_00_a_0.ybn (id 778) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_03_0.ybn (id 784) [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_2.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 960, when there are only 829 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_2.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 27 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_1.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62953, when there are only 2203 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_1.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 55, when there are only 44 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_a_0.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 65379, when there are only 2186 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_a_0.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 64573, when there are only 2667 vertices. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_00_a_0.ybn. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112344] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64340, when there are only 1226 vertices. [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_07_0.ybn (id 793) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_15_0.ybn (id 820) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_16_0.ybn (id 823) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_18_0.ybn (id 829) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_18_1.ybn (id 830) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_21_a_2.ybn (id 853) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_21_c_0.ybn (id 868) [ 112344] [b3095_GTAProce] MainThrd/ Loaded id2_21_e_0.ybn (id 877) [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_a_2.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 1661, when there are only 1534 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_a_2.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1345, when there are only 1169 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_a_2.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64648, when there are only 2251 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_0.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65519, when there are only 60 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_0.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65495, when there are only 1261 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_0.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 139 edge reference is invalid. It leads to vertex 65531, when there are only 1750 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_0.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1123 edge reference is invalid. It leads to vertex 65298, when there are only 2280 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_0.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 13, when there are only 11 vertices. [ 112359] [b3095_GTAProce] MainThrd/ Loaded id2_21_e_3.ybn (id 880) [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_ambulance_park.ybn (id 14474) [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_arcade.ybn (id 14642) [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_bin.ybn (id 14648) [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bin.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64554, when there are only 2360 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 65475, when there are only 393 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 91 edge reference is invalid. It leads to vertex 65373, when there are only 1705 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2122 edge reference is invalid. It leads to vertex 65511, when there are only 1519 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 155 edge reference is invalid. It leads to vertex 65320, when there are only 932 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 131 edge reference is invalid. It leads to vertex 2392, when there are only 1810 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1387 edge reference is invalid. It leads to vertex 65104, when there are only 1190 vertices. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset id2_21_e_3.ybn. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 21, when there are only 13 vertices. [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_bullhead_col.ybn (id 14611) [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_gn_burgershot.ybn (id 14434) [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_gn_clinic_center_paletobay.ybn (id 14476) [ 112359] [b3095_GTAProce] MainThrd/ Loaded int_gn_clinic_center_sandy.ybn (id 14477) [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63571, when there are only 7942 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65491, when there are only 36 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64757, when there are only 1097 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 45146, when there are only 23361 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 576, when there are only 387 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 637, when there are only 456 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63952, when there are only 1118 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63906, when there are only 984 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65331, when there are only 318 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 136 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 136 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 202, when there are only 136 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 267, when there are only 136 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65525, when there are only 1106 vertices. [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_gn_hot_corridor.ybn (id 14482) [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 2841, when there are only 1106 vertices. [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_gn_hot_doubleroom.ybn (id 14483) [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_gn_hot_doubleroom2.ybn (id 14484) [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_gn_hot_room.ybn (id 14485) [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_gn_sheriff_dept.ybn (id 14479) [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_gn_von_lobby.ybn (id 14487) [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 2997, when there are only 1320 vertices. [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_magel2.ybn (id 14501) [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bullhead_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1208, when there are only 1110 vertices. [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_plan.ybn (id 14643) [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_plan_road.ybn (id 14644) [ 112375] [b3095_GTAProce] MainThrd/ Loaded int_skateshop.ybn (id 14422) [ 112375] [b3095_GTAProce] MainThrd/ Loaded interior_underground_col.ybn (id 14431) [ 112375] [b3095_GTAProce] MainThrd/ Loaded j17_courthouse_col.ybn (id 14493) [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset interior_underground_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 76 edge reference is invalid. It leads to vertex 65109, when there are only 1504 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset interior_underground_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 76 edge reference is invalid. It leads to vertex 65109, when there are only 1504 vertices. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset interior_underground_col.ybn. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 46, when there are only 32 vertices. [ 112391] [b3095_GTAProce] MainThrd/ Loaded j17_huntlaw_shell_col.ybn (id 14547) [ 112391] [b3095_GTAProce] MainThrd/ Loaded jr_coste_collision.ybn (id 14609) [ 112391] [b3095_GTAProce] MainThrd/ Loaded jr_coste_garage_collision.ybn (id 14610) [ 112391] [b3095_GTAProce] MainThrd/ Loaded jr_gmh_bar_collision.ybn (id 14579) [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_garage_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 159, when there are only 97 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_garage_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64342, when there are only 896 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 498, when there are only 264 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65531, when there are only 72 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65515, when there are only 16 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 886, when there are only 606 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63280, when there are only 1900 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65525, when there are only 54 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60036, when there are only 16236 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 306, when there are only 189 vertices. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112391] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64750, when there are only 11727 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65349, when there are only 260 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1941, when there are only 1420 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64884, when there are only 672 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 37 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65421, when there are only 138 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65524, when there are only 666 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65403, when there are only 28376 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 94 edge reference is invalid. It leads to vertex 64705, when there are only 8325 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 259, when there are only 240 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65526, when there are only 211 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3184, when there are only 1336 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65145, when there are only 846 vertices. [ 112406] [b3095_GTAProce] MainThrd/ Loaded k4mb1_artgallery_col.ybn (id 14578) [ 112406] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino1_col.ybn (id 14550) [ 112406] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino2_col.ybn (id 14551) [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65463, when there are only 194 vertices. [ 112406] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino3_col.ybn (id 14552) [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino3_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65142, when there are only 2928 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino3_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 12157, when there are only 8707 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64580, when there are only 1787 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65532, when there are only 240 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1076, when there are only 560 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 795, when there are only 738 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2138, when there are only 915 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63837, when there are only 2875 vertices. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 46, when there are only 24 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino1_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 62 edge reference is invalid. It leads to vertex 5236, when there are only 3384 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_artgallery_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 57 edge reference is invalid. It leads to vertex 16255, when there are only 15721 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_artgallery_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65110, when there are only 1452 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_artgallery_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 65378, when there are only 2523 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2257, when there are only 1146 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65478, when there are only 337 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65478, when there are only 189 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64336, when there are only 2379 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 255, when there are only 162 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58939, when there are only 6135 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1131, when there are only 606 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1077, when there are only 866 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino2_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64196, when there are only 2469 vertices. [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino4_col.ybn (id 14553) [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino5_col.ybn (id 14554) [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino6_col.ybn (id 14555) [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino8_col.ybn (id 14556) [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino4_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65285, when there are only 1378 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino8_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2402, when there are only 1673 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino8_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65532, when there are only 349 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino8_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 81, when there are only 42 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino8_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 101, when there are only 96 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino5_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65533, when there are only 6743 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino5_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 90, when there are only 40 vertices. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino6_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8230, when there are only 6430 vertices. [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_casino9_col.ybn (id 14557) [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_cave_col.ybn (id 14561) [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_m2garage_col.ybn (id 14503) [ 112422] [b3095_GTAProce] MainThrd/ Loaded k4mb1_mansions2_col.ybn (id 14504) [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_casino9_col.ybn. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112422] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3190, when there are only 2291 vertices. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_cave_col.ybn. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1619 edge reference is invalid. It leads to vertex 62918, when there are only 30955 vertices. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_cave_col.ybn. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 349 edge reference is invalid. It leads to vertex 41713, when there are only 27694 vertices. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_cave_col.ybn. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1170 edge reference is invalid. It leads to vertex 63462, when there are only 18736 vertices. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_cave_col.ybn. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65218, when there are only 2968 vertices. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_cave_col.ybn. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112438] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53238, when there are only 6741 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_cave_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 28784, when there are only 21670 vertices. [ 112453] [b3095_GTAProce] MainThrd/ Loaded k4mb1_mazebank_col.ybn (id 14560) [ 112453] [b3095_GTAProce] MainThrd/ Loaded k4mb1_oceanfleeca_col.ybn (id 14559) [ 112453] [b3095_GTAProce] MainThrd/ Loaded k4mb1_vjewel_col.ybn (id 14656) [ 112453] [b3095_GTAProce] MainThrd/ Loaded k4mb1_welcomecenter_col.ybn (id 14620) [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_welcomecenter_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 3532, when there are only 1364 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_welcomecenter_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 62692, when there are only 5207 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_mazebank_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1032 edge reference is invalid. It leads to vertex 3945, when there are only 3127 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_mazebank_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64872, when there are only 784 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_mazebank_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9174, when there are only 7713 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_mazebank_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1915 edge reference is invalid. It leads to vertex 51944, when there are only 9685 vertices. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_mazebank_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 52393, when there are only 17042 vertices. [ 112453] [b3095_GTAProce] MainThrd/ Loaded kamrad_linterna_shell_col.ybn (id 14567) [ 112453] [b3095_GTAProce] MainThrd/ Loaded kiiya_wpd_col.ybn (id 14562) [ 112453] [b3095_GTAProce] MainThrd/ Loaded kiiya_wpd_roof_col.ybn (id 14563) [ 112453] [b3095_GTAProce] MainThrd/ Loaded kt1_12_0.ybn (id 1615) [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset kamrad_linterna_shell_col.ybn. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112453] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 51833, when there are only 13758 vertices. [ 112469] [b3095_GTAProce] MainThrd/ Loaded kt1_15_0.ybn (id 1624) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lks_cranberry_col.ybn (id 14542) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lks_fight_col.ybn (id 14432) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs4_02_12.ybn (id 12215) [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lks_cranberry_col.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 32, when there are only 19 vertices. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_02_12.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2689, when there are only 2550 vertices. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_02_12.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63247, when there are only 1774 vertices. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_02_12.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65092, when there are only 2572 vertices. [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs4_09_0.ybn (id 12273) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs4_09_1.ybn (id 12274) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs4_10_1.ybn (id 12279) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs6_03_0.ybn (id 12329) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs6_04_0.ybn (id 12346) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs6_04_1.ybn (id 12347) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_cs6_04_3.ybn (id 12359) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_sc1_02_0.ybn (id 9978) [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 152 edge reference is invalid. It leads to vertex 1441, when there are only 1401 vertices. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_02_0.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 469 edge reference is invalid. It leads to vertex 64809, when there are only 1952 vertices. [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_sc1_rd_17.ybn (id 9957) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_sc1_rd_21.ybn (id 9962) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lr_supermod_int.ybn (id 9999) [ 112469] [b3095_GTAProce] MainThrd/ Loaded lsia_tower_COL.ybn (id 14574) [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lsia_tower_COL.ybn. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112469] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1691 edge reference is invalid. It leads to vertex 52492, when there are only 10586 vertices. [ 112484] [b3095_GTAProce] MainThrd/ Loaded ma@bh1_06_0.ybn (id 1371) [ 112484] [b3095_GTAProce] MainThrd/ Loaded ma@bh1_21_0.ybn (id 1413) [ 112484] [b3095_GTAProce] MainThrd/ Loaded ma@kt1_15_0.ybn (id 1625) [ 112484] [b3095_GTAProce] MainThrd/ Loaded ma@sc1_00e_0.ybn (id 157) [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ma@bh1_21_0.ybn. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 453, when there are only 450 vertices. [ 112484] [b3095_GTAProce] MainThrd/ Loaded ma@ss1_14_0.ybn (id 999) [ 112484] [b3095_GTAProce] MainThrd/ Loaded maf_parkingq.ybn (id 14598) [ 112484] [b3095_GTAProce] MainThrd/ Loaded mansion_1.ybn (id 14645) [ 112484] [b3095_GTAProce] MainThrd/ Loaded map4all_pr_int.ybn (id 14619) [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ma@ss1_14_0.ybn. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2746, when there are only 2181 vertices. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mansion_1.ybn. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 63260, when there are only 3571 vertices. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mansion_1.ybn. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 292 edge reference is invalid. It leads to vertex 65207, when there are only 5678 vertices. [ 112484] [b3095_GTAProce] MainThrd/ Loaded mlo_comicdungeon_col.ybn (id 14489) [ 112484] [b3095_GTAProce] MainThrd/ Loaded mlo_comicshop_col.ybn (id 14490) [ 112484] [b3095_GTAProce] MainThrd/ Loaded moji_col.ybn (id 14580) [ 112484] [b3095_GTAProce] MainThrd/ Loaded mossy_stone_prop_portacabin_shell_col.ybn (id 14584) [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mossy_stone_prop_portacabin_shell_col.ybn. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112484] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 773, when there are only 328 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64683, when there are only 3748 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65436, when there are only 206 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65508, when there are only 82 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 63 edge reference is invalid. It leads to vertex 65319, when there are only 218 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 32, when there are only 28 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65238, when there are only 3326 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 50, when there are only 42 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63852, when there are only 4415 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64830, when there are only 1620 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 64205, when there are only 1512 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64830, when there are only 1620 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2312 edge reference is invalid. It leads to vertex 28889, when there are only 17618 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14992, when there are only 14711 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 35462, when there are only 17078 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65422, when there are only 144 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 61181, when there are only 3024 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 117, when there are only 74 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65365, when there are only 128 vertices. [ 112500] [b3095_GTAProce] MainThrd/ Loaded motorshop_col.ybn (id 14629) [ 112500] [b3095_GTAProce] MainThrd/ Loaded mptavern_prentiss_col.ybn (id 14585) [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 9 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset moji_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64003, when there are only 3959 vertices. [ 112500] [b3095_GTAProce] MainThrd/ Loaded nt_dam.ybn (id 14473) [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset nt_dam.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65486, when there are only 56 vertices. [ 112500] [b3095_GTAProce] MainThrd/ Loaded pablito_lvabar_col.ybn (id 14548) [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 42 edge reference is invalid. It leads to vertex 65342, when there are only 11141 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65535, when there are only 82 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 72 edge reference is invalid. It leads to vertex 65459, when there are only 1706 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 62895, when there are only 3328 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65104, when there are only 470 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 205, when there are only 204 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 190, when there are only 144 vertices. [ 112500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65519, when there are only 30 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 90, when there are only 76 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 152, when there are only 80 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63650, when there are only 4122 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10, when there are only 9 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56, when there are only 47 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 357, when there are only 267 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 977, when there are only 702 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64806, when there are only 3199 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65321, when there are only 128 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65532, when there are only 27 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 224, when there are only 201 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65480, when there are only 260 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65523, when there are only 18 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mptavern_prentiss_col.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 61065, when there are only 8319 vertices. [ 112516] [b3095_GTAProce] MainThrd/ Loaded patoche_billard_col.ybn (id 14423) [ 112516] [b3095_GTAProce] MainThrd/ Loaded patoche_tacos.ybn (id 14631) [ 112516] [b3095_GTAProce] MainThrd/ Loaded paxton_shell_col.ybn (id 14595) [ 112516] [b3095_GTAProce] MainThrd/ Loaded pizzamilo01.ybn (id 14658) [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pizzamilo01.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 6310, when there are only 5424 vertices. [ 112516] [b3095_GTAProce] MainThrd/ Loaded po1_02_0.ybn (id 1172) [ 112516] [b3095_GTAProce] MainThrd/ Loaded po1_03_3.ybn (id 1186) [ 112516] [b3095_GTAProce] MainThrd/ Loaded po1_07_0.ybn (id 1271) [ 112516] [b3095_GTAProce] MainThrd/ Loaded po1_07_1.ybn (id 1272) [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_03_3.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 438 edge reference is invalid. It leads to vertex 65126, when there are only 1844 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_03_3.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65524, when there are only 117 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_03_3.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65294, when there are only 2576 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_03_3.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2543, when there are only 1347 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_02_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63, when there are only 32 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_02_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 4795, when there are only 3844 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_02_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65526, when there are only 2076 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64602, when there are only 2362 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2590, when there are only 2582 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65475, when there are only 4091 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_0.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65412, when there are only 1746 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_1.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65526, when there are only 96 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_1.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65535, when there are only 5038 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_1.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 64099, when there are only 4626 vertices. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_1.ybn. [ 112516] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65389, when there are only 522 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_1.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 825 edge reference is invalid. It leads to vertex 64982, when there are only 3352 vertices. [ 112531] [b3095_GTAProce] MainThrd/ Loaded po1_07_2.ybn (id 1273) [ 112531] [b3095_GTAProce] MainThrd/ Loaded port_garage_col.ybn (id 14662) [ 112531] [b3095_GTAProce] MainThrd/ Loaded pw_prop_portacabin_shell2_col.ybn (id 14613) [ 112531] [b3095_GTAProce] MainThrd/ Loaded pw_prop_portacabin_shell3_col.ybn (id 14614) [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pw_prop_portacabin_shell3_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pw_prop_portacabin_shell2_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset port_garage_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64815, when there are only 960 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset port_garage_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65483, when there are only 40 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset port_garage_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1121, when there are only 467 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset port_garage_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65527, when there are only 32 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset port_garage_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 63786, when there are only 2480 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_2.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65297, when there are only 3758 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_2.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 217, when there are only 207 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset po1_07_2.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 64886, when there are only 2076 vertices. [ 112531] [b3095_GTAProce] MainThrd/ Loaded pw_prop_portacabin_shell4_col.ybn (id 14615) [ 112531] [b3095_GTAProce] MainThrd/ Loaded pw_prop_portacabin_shell5_col.ybn (id 14616) [ 112531] [b3095_GTAProce] MainThrd/ Loaded pw_prop_portacabin_shell_col.ybn (id 14617) [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pw_prop_portacabin_shell5_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pw_prop_portacabin_shell_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112531] [b3095_GTAProce] MainThrd/ Loaded q_num1.ybn (id 14599) [ 112531] [b3095_GTAProce] MainThrd/ Loaded q_num2.ybn (id 14600) [ 112531] [b3095_GTAProce] MainThrd/ Loaded q_num3.ybn (id 14601) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_fib.ybn (id 14576) [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pw_prop_portacabin_shell4_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_fib2.ybn (id 14577) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_hotm.ybn (id 14602) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_lib.ybn (id 14572) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_pb_int_0.ybn (id 14651) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_pb_int_1.ybn (id 14652) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_pb_int_3.ybn (id 14653) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_pb_int_4.ybn (id 14654) [ 112531] [b3095_GTAProce] MainThrd/ Loaded qnx_pb_int_5.ybn (id 14655) [ 112531] [b3095_GTAProce] MainThrd/ Loaded quarry_prop_portacabin_shell_col.ybn (id 14618) [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset quarry_prop_portacabin_shell_col.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 64979, when there are only 728 vertices. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset qnx_pb_int_3.ybn. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1124, when there are only 867 vertices. [ 112547] [b3095_GTAProce] MainThrd/ Loaded rancho_gate_collision.ybn (id 14535) [ 112547] [b3095_GTAProce] MainThrd/ Loaded rayzen_scars_col.ybn (id 14534) [ 112547] [b3095_GTAProce] MainThrd/ Loaded rdzk_r_chinese_seul.ybn (id 14638) [ 112547] [b3095_GTAProce] MainThrd/ Loaded rehab2_col.ybn (id 14593) [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rdzk_r_chinese_seul.ybn. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64922, when there are only 777 vertices. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rdzk_r_chinese_seul.ybn. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 162 edge reference is invalid. It leads to vertex 65530, when there are only 1242 vertices. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rayzen_scars_col.ybn. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65516, when there are only 1895 vertices. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rayzen_scars_col.ybn. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65519, when there are only 88 vertices. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 18864, when there are only 12820 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 25226, when there are only 15111 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 63433, when there are only 1356 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 10606, when there are only 4047 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 42398, when there are only 21001 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 8039, when there are only 8011 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3889 edge reference is invalid. It leads to vertex 59467, when there are only 19142 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65490, when there are only 348 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65505, when there are only 60 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 32934, when there are only 27718 vertices. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 193, when there are only 136 vertices. [ 112563] [b3095_GTAProce] MainThrd/ Loaded rehab_col.ybn (id 14594) [ 112563] [b3095_GTAProce] MainThrd/ Loaded rfc_jewelry_col.ybn (id 14626) [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 352, when there are only 186 vertices. [ 112563] [b3095_GTAProce] MainThrd/ Loaded sc1_00e_0.ybn (id 158) [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab2_col.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65494, when there are only 93 vertices. [ 112563] [b3095_GTAProce] MainThrd/ Loaded sc1_01_0.ybn (id 167) [ 112563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_01_0.ybn. [ 112563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65413, when there are only 1605 vertices. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_01_0.ybn. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 23 edge reference is invalid. It leads to vertex 65459, when there are only 800 vertices. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rfc_jewelry_col.ybn. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65269, when there are only 1720 vertices. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rfc_jewelry_col.ybn. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112578] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65520, when there are only 63 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 59986, when there are only 31150 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65518, when there are only 84 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 81 edge reference is invalid. It leads to vertex 64984, when there are only 507 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 630, when there are only 291 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64829, when there are only 6457 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62785, when there are only 1812 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2203, when there are only 1498 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 294 edge reference is invalid. It leads to vertex 20733, when there are only 18202 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65349, when there are only 8809 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65429, when there are only 23668 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 794 edge reference is invalid. It leads to vertex 7042, when there are only 6410 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 47 edge reference is invalid. It leads to vertex 64501, when there are only 932 vertices. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112594] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 63687, when there are only 11344 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 386 edge reference is invalid. It leads to vertex 59900, when there are only 23931 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rehab_col.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65427, when there are only 5568 vertices. [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_02_0.ybn (id 170) [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_03_0.ybn (id 173) [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_07_0.ybn (id 186) [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_15_0.ybn (id 224) [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_03_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 11, when there are only 10 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_03_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65505, when there are only 3206 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_03_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65047, when there are only 1218 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_03_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 667, when there are only 293 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_07_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 183 edge reference is invalid. It leads to vertex 65506, when there are only 1911 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_07_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 336 edge reference is invalid. It leads to vertex 3168, when there are only 2254 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_07_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 551 edge reference is invalid. It leads to vertex 65429, when there are only 2788 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_07_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 142, when there are only 108 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_07_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 189, when there are only 179 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_07_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 73, when there are only 68 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_02_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 81, when there are only 54 vertices. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_02_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65352, when there are only 1390 vertices. [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_34_0.ybn (id 285) [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_rd_17.ybn (id 315) [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_02_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64414, when there are only 1951 vertices. [ 112609] [b3095_GTAProce] MainThrd/ Loaded sc1_rd_21.ybn (id 320) [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sc1_02_0.ybn. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112609] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65535, when there are only 20 vertices. [ 112609] [b3095_GTAProce] MainThrd/ Loaded shmann_hvj_col.ybn (id 14627) [ 112625] [b3095_GTAProce] MainThrd/ Loaded shmann_rhfd_col.ybn (id 14628) [ 112625] [b3095_GTAProce] MainThrd/ Loaded sibaaa_pearls_cl.ybn (id 14596) [ 112625] [b3095_GTAProce] MainThrd/ Loaded sibaaa_pearls_og_cl.ybn (id 14597) [ 112625] [b3095_GTAProce] MainThrd/ Loaded slb2k11_tuning_col.ybn (id 14669) [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset slb2k11_tuning_col.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 459, when there are only 408 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63950, when there are only 1973 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9279, when there are only 8652 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64761, when there are only 2364 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57185, when there are only 9800 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_og_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 28202, when there are only 17900 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_og_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64871, when there are only 23454 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_og_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5303, when there are only 2023 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_og_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 69, when there are only 48 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_og_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64646, when there are only 3231 vertices. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sibaaa_pearls_og_cl.ybn. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112625] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 7200, when there are only 6111 vertices. [ 112625] [b3095_GTAProce] MainThrd/ Loaded slth_warehouse_col.ybn (id 14549) [ 112625] [b3095_GTAProce] MainThrd/ Loaded sm_10_0.ybn (id 1736) [ 112625] [b3095_GTAProce] MainThrd/ Loaded sm_15_0.ybn (id 1751) [ 112641] [b3095_GTAProce] MainThrd/ Loaded sm_22_1.ybn (id 1788) [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_15_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 79 edge reference is invalid. It leads to vertex 65395, when there are only 1032 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_15_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65267, when there are only 893 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_15_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 28, when there are only 26 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_15_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65480, when there are only 42 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_10_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 446 edge reference is invalid. It leads to vertex 65516, when there are only 3045 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_10_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62672, when there are only 3112 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_10_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 104, when there are only 89 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_22_1.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1534 edge reference is invalid. It leads to vertex 65498, when there are only 7657 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_22_1.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 362 edge reference is invalid. It leads to vertex 65374, when there are only 3885 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_22_1.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 420, when there are only 343 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_22_1.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65532, when there are only 16 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_22_1.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 141, when there are only 130 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 300 edge reference is invalid. It leads to vertex 27259, when there are only 25813 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 65508, when there are only 1215 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64945, when there are only 432 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 65456, when there are only 30547 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset slth_warehouse_col.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 892 edge reference is invalid. It leads to vertex 57282, when there are only 22524 vertices. [ 112641] [b3095_GTAProce] MainThrd/ Loaded sm_23_0.ybn (id 1792) [ 112641] [b3095_GTAProce] MainThrd/ Loaded sp1_10_0.ybn (id 1679) [ 112641] [b3095_GTAProce] MainThrd/ Loaded spark_magicshop_col.ybn (id 14575) [ 112641] [b3095_GTAProce] MainThrd/ Loaded ss1_06_0.ybn (id 970) [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_23_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65477, when there are only 424 vertices. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_23_0.ybn. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112641] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65343, when there are only 706 vertices. [ 112656] [b3095_GTAProce] MainThrd/ Loaded ss1_06b_0.ybn (id 973) [ 112656] [b3095_GTAProce] MainThrd/ Loaded ss1_07_0.ybn (id 979) [ 112656] [b3095_GTAProce] MainThrd/ Loaded ss1_08_0.ybn (id 982) [ 112656] [b3095_GTAProce] MainThrd/ Loaded ss1_12_0.ybn (id 994) [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_08_0.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65482, when there are only 3538 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_08_0.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 248, when there are only 241 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_08_0.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 206 edge reference is invalid. It leads to vertex 1999, when there are only 1616 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_06b_0.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1916 edge reference is invalid. It leads to vertex 2507, when there are only 2240 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_06b_0.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1110 edge reference is invalid. It leads to vertex 65506, when there are only 1929 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_06b_0.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65535, when there are only 149 vertices. [ 112656] [b3095_GTAProce] MainThrd/ Loaded ss1_14_0.ybn (id 1000) [ 112656] [b3095_GTAProce] MainThrd/ Loaded sub_pirate_ship_shell_01_col.ybn (id 15032) [ 112656] [b3095_GTAProce] MainThrd/ Loaded sub_pirate_ship_shell_02_col.ybn (id 15033) [ 112656] [b3095_GTAProce] MainThrd/ Loaded taka_nightclub_col.ybn (id 14612) [ 112656] [b3095_GTAProce] MainThrd/ Loaded uj_int_lguard_01.ybn (id 14650) [ 112656] [b3095_GTAProce] MainThrd/ Loaded uj_tuner_car_meet2.ybn (id 14649) [ 112656] [b3095_GTAProce] MainThrd/ Loaded v_bank4.ybn (id 8549) [ 112656] [b3095_GTAProce] MainThrd/ Loaded v_carmod3.ybn (id 8559) [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset uj_int_lguard_01.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 243 edge reference is invalid. It leads to vertex 11159, when there are only 9806 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset uj_tuner_car_meet2.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64770, when there are only 5430 vertices. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset uj_tuner_car_meet2.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64847, when there are only 4556 vertices. [ 112656] [b3095_GTAProce] MainThrd/ Loaded v_carshowroom.ybn (id 8456) [ 112656] [b3095_GTAProce] MainThrd/ Loaded v_chopshop.ybn (id 8555) [ 112656] [b3095_GTAProce] MainThrd/ Loaded v_clinick_col.ybn (id 14590) [ 112656] [b3095_GTAProce] MainThrd/ Loaded v_clotheshi.ybn (id 8575) [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_clinick_col.ybn. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 202 edge reference is invalid. It leads to vertex 65198, when there are only 18706 vertices. [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_faceoffice.ybn (id 8446) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_fib01.ybn (id 8613) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_ammu_big.ybn (id 14440) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_bobcat.ybn (id 14442) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_diner.ybn (id 14445) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_ponsonbys.ybn (id 14456) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_sm_pb.ybn (id 14451) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_tattoo01.ybn (id 14465) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gabz_tattoo02.ybn (id 14466) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_glass_heroes_garage.ybn (id 14544) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_glass_heroes_office.ybn (id 14545) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gun.ybn (id 8442) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_gun2.ybn (id 8468) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_ipub.ybn (id 15034) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_laundromat.ybn (id 14569) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_nutt_mosley_shell.ybn (id 14583) [ 112672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_ipub.ybn. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 62523, when there are only 4726 vertices. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_ipub.ybn. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 62523, when there are only 4726 vertices. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_ipub.ybn. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_ranch.ybn (id 8579) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_sanhje_Prison_Cafeteria_shell.ybn (id 14457) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_sanhje_Prison_block.ybn (id 14458) [ 112672] [b3095_GTAProce] MainThrd/ Loaded v_sanhje_Prison_infirmary.ybn (id 14459) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_sanhje_Prison_recep_shell.ybn (id 14460) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_sheriff.ybn (id 8562) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_altruist_armory_shell.ybn (id 14632) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_altruist_barak1_shell.ybn (id 14633) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_armory_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 99, when there are only 45 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_barak1_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 214, when there are only 148 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_altruist_hut_shell.ybn (id 14634) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_altruist_jidelna_shell.ybn (id 14635) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_altruist_kostel_shell.ybn (id 14636) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_hut_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 99, when there are only 45 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_jidelna_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 145, when there are only 91 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_stodola_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65464, when there are only 80 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_stodola_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 136 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_stodola_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 16 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_kostel_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65528, when there are only 92 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_altruist_stodola_shell.ybn (id 14637) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_kostel_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 165, when there are only 89 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_jamaicafe_shell.ybn (id 14641) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_kostel_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 183, when there are only 70 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_manorchatky1_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65085, when there are only 286 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_manorchatky1_shell.ybn (id 14499) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_manorchatky_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65377, when there are only 306 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_smokey_manorchatky_shell.ybn (id 14500) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_jamaicafe_shell.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 5233, when there are only 4144 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_stadium.ybn (id 8591) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_strip3.ybn (id 8463) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_sweat.ybn (id 8534) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_tattoo.ybn (id 8537) [ 112688] [b3095_GTAProce] MainThrd/ Loaded v_tattoo2.ybn (id 8568) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vagt_kontor_col.ybn (id 14646) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_03_0.ybn (id 1843) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_08_0.ybn (id 1860) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_17_0.ybn (id 1867) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_08_0.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65141, when there are only 3133 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_17_0.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64553, when there are only 4456 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_17_0.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65115, when there are only 2726 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_17_0.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 144 edge reference is invalid. It leads to vertex 759, when there are only 759 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65482, when there are only 704 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65457, when there are only 152 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64578, when there are only 686 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65387, when there are only 928 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 885, when there are only 648 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20, when there are only 16 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20, when there are only 16 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 874, when there are only 648 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65387, when there are only 928 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64578, when there are only 686 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65457, when there are only 152 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1289, when there are only 704 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1289, when there are only 704 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65441, when there are only 152 vertices. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64578, when there are only 686 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_22_0.ybn (id 1881) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65387, when there are only 928 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_24_0.ybn (id 1887) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_28_0.ybn (id 1898) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_29_0.ybn (id 1900) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_29_day_1.ybn (id 1901) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_29_day_2.ybn (id 1902) [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_29_night_1.ybn (id 1903) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 874, when there are only 648 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_29_night_2.ybn (id 1904) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20, when there are only 16 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_34_2.ybn (id 1935) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_28_0.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65394, when there are only 1662 vertices. [ 112688] [b3095_GTAProce] MainThrd/ Loaded vb_35_0.ybn (id 1950) [ 112688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_28_0.ybn. [ 112688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 239 edge reference is invalid. It leads to vertex 65526, when there are only 1562 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded vb_38_2.ybn (id 2003) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_28_0.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 47, when there are only 24 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded vb_rd_4.ybn (id 2222) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_38_2.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 64 edge reference is invalid. It leads to vertex 65068, when there are only 5848 vertices. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vb_38_2.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 680 edge reference is invalid. It leads to vertex 65525, when there are only 885 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded verpi_dv_school_col.ybn (id 14426) [ 112703] [b3095_GTAProce] MainThrd/ Loaded verpi_hookah_col.ybn (id 14492) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vw_ch3_additions_2.ybn (id 12732) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vw_dlc_casino_apart.ybn (id 12718) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset verpi_hookah_col.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 3335, when there are only 1244 vertices. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65510, when there are only 2794 vertices. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 41 edge reference is invalid. It leads to vertex 862, when there are only 747 vertices. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65404, when there are only 808 vertices. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65129, when there are only 1350 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwss_prop_portacabin_shell_col.ybn (id 14659) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 510, when there are only 353 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_1a.ybn (id 14525) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 36 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_1b.ybn (id 14526) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vw_dlc_casino_apart.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 95, when there are only 59 vertices. [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_1c.ybn (id 14527) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_1d.ybn (id 14528) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_2a.ybn (id 14529) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_2b.ybn (id 14530) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_2c.ybn (id 14531) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_2d.ybn (id 14532) [ 112703] [b3095_GTAProce] MainThrd/ Loaded vwtower01_2e.ybn (id 14533) [ 112703] [b3095_GTAProce] MainThrd/ Loaded window_far_right_view_col.ybn (id 14603) [ 112703] [b3095_GTAProce] MainThrd/ Loaded window_front_view_col.ybn (id 14604) [ 112703] [b3095_GTAProce] MainThrd/ Loaded window_left_view_col.ybn (id 14605) [ 112703] [b3095_GTAProce] MainThrd/ Loaded window_right_1_view_col.ybn (id 14606) [ 112703] [b3095_GTAProce] MainThrd/ Loaded wnews.ybn (id 14667) [ 112703] [b3095_GTAProce] MainThrd/ Loaded wnewsgarag.ybn (id 14668) [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnewsgarag.ybn. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112703] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62309, when there are only 2422 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65377, when there are only 5722 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1728 edge reference is invalid. It leads to vertex 12458, when there are only 6786 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64959, when there are only 714 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 69 edge reference is invalid. It leads to vertex 5360, when there are only 2133 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 440, when there are only 418 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65367, when there are only 480 vertices. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset wnews.ybn. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 112719] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 56 edge reference is invalid. It leads to vertex 65502, when there are only 3311 vertices. [ 112938] [b3095_GTAProce] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_SESSION init functions! [ 112984] [b3095_GTAProce] MainThrd/ ^2Game finished loading! [ 113016] [b3095_GTAProce] MainThrd/ HostState transitioning from HS_IDLE to HS_LOADED [ 113141] [b3095_GTAProce] MainThrd/ HostState transitioning from HS_LOADED to HS_START_HOSTING [ 113188] [b3095_GTAProce] MainThrd/ HostState transitioning from HS_START_HOSTING to HS_HOSTING [ 113188] [b3095_GTAProce] MainThrd/ HostState transitioning from HS_HOSTING to HS_HOSTING_NET_GAME [ 113594] [b3095_GTAProce] RageNetTcpWorker/ ugc body: ticket=YWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFhYWFh&contentType=gta5youtube&queryName=GetMyContent&queryParams=%7bpublished%3atrue%7d&offset=0&count=1 [ 113891] [b3095_GTAProce] MainThrd/ HostState transitioning from HS_HOSTING_NET_GAME to HS_HOSTED [ 113906] [b3095_GTAProce] MainThrd/ Creating script environments for sessionmanager [ 113922] [b3095_GTAProce] MainThrd/ Creating script environments for monitor [ 113922] [b3095_GTAProce] MainThrd/ Creating script environments for mapmanager [ 113922] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 113938] [b3095_GTAProce] MainThrd/ Creating script environments for basic-gamemode [ 113938] [b3095_GTAProce] MainThrd/ Creating script environments for spawnmanager [ 113938] [b3095_GTAProce] MainThrd/ Creating script environments for chat [ 113953] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 113953] [b3095_GTAProce] MainThrd/ Creating script environments for polyzone [ 113969] [b3095_GTAProce] MainThrd/ Creating script environments for core [ 114031] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Detected game: gta5. Using module folder: modules/gta5/ [ 114031] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: config.gta5.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: shared.gta5.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: modules/gta5/client/functions.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: modules/gta5/client/vehicle.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: modules/gta5/client/events.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: modules/gta5/client/loops.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE-MODULES] Module loaded: modules/gta5/client.lua [ 114047] [b3095_GTAProce] MainThrd/ [CORE] Updating shared caches [ 114047] [b3095_GTAProce] MainThrd/ [CORE] Shared caches updated [ 114047] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114047] [b3095_GTAProce] MainThrd/ Creating script environments for tmc_queue [ 114063] [b3095_GTAProce] MainThrd/ Creating script environments for ipl [ 114063] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114078] [b3095_GTAProce] MainThrd/ Creating script environments for saltychat [ 114281] [b3095_GTAProce] MainThrd/ Loaded SaltyClient.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null into ScriptDomain_488283378 [ 114313] [b3095_GTAProce] MainThrd/ Instantiated instance of script SaltyClient.VoiceManager. [ 114313] [b3095_GTAProce] MainThrd/ Registering Tick for attributed method FirstTick [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler onClientResourceStop for attributed method OnResourceStop, with parameters System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_Initialize for attributed method OnInitialize, with parameters System.RuntimeType, System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_RemoveClient for attributed method OnClientRemove, with parameters System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_EstablishCall for attributed method OnEstablishCall, with parameters System.RuntimeType, System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_EstablishCallRelayed for attributed method OnEstablishCallRelayed, with parameters System.RuntimeType, System.RuntimeType, System.RuntimeType, System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_EndCall for attributed method OnEndCall, with parameters System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_SetRadioChannel for attributed method OnSetRadioChannel, with parameters System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_ChannelInUse for attributed method OnChannelBlocked, with parameters System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_SetRadioSpeaker for attributed method OnSetRadioSpeaker, with parameters System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler SaltyChat_UpdateRadioTowers for attributed method OnUpdateRadioTowers, with parameters System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler __cfx_nui:SaltyChat_OnNuiReady for attributed method OnNuiReady, with parameters System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler __cfx_nui:SaltyChat_OnConnected for attributed method OnConnected, with parameters System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler __cfx_nui:SaltyChat_OnDisconnected for attributed method OnDisconnected, with parameters System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler __cfx_nui:SaltyChat_OnMessage for attributed method OnMessage, with parameters System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Registering EventHandler __cfx_nui:SaltyChat_OnError for attributed method OnError, with parameters System.RuntimeType, System.RuntimeType [ 114313] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114328] [b3095_GTAProce] MainThrd/ Creating script environments for bans [ 114375] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114391] [b3095_GTAProce] MainThrd/ Creating script environments for screenshot-basic [ 114406] [b3095_GTAProce] MainThrd/ Creating script environments for multichar [ 114422] [b3095_GTAProce] CrBrowserMain/ THREE.WebGLRenderer 101dev (@screenshot-basic/dist/ui.html:15) [ 114438] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114438] [b3095_GTAProce] MainThrd/ Creating script environments for tutorial [ 114469] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114469] [b3095_GTAProce] CrBrowserMain/ f? (@screenshot-basic/dist/ui.html:15) [ 114469] [b3095_GTAProce] MainThrd/ Creating script environments for radio [ 114484] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114484] [b3095_GTAProce] MainThrd/ Creating script environments for clothing [ 114516] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114516] [b3095_GTAProce] MainThrd/ Creating script environments for banking [ 114563] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114563] [b3095_GTAProce] MainThrd/ Creating script environments for utils [ 114609] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114609] [b3095_GTAProce] MainThrd/ Creating script environments for inventory [ 114641] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114641] [b3095_GTAProce] MainThrd/ Creating script environments for core_game [ 114672] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114672] [b3095_GTAProce] MainThrd/ Creating script environments for radialmenu [ 114703] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114703] [b3095_GTAProce] MainThrd/ Creating script environments for jobs [ 114750] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114766] [b3095_GTAProce] MainThrd/ Creating script environments for parties [ 114797] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114797] [b3095_GTAProce] MainThrd/ Creating script environments for mc-trucking [ 114828] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114828] [b3095_GTAProce] MainThrd/ Creating script environments for dot-matrix [ 114844] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114859] [b3095_GTAProce] MainThrd/ Creating script environments for police [ 114891] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114891] [b3095_GTAProce] MainThrd/ Creating script environments for medical [ 114922] [b3095_GTAProce] MainThrd/ PolyZone Pause Change: true [ 114922] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114922] [b3095_GTAProce] MainThrd/ Creating script environments for government [ 114953] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114953] [b3095_GTAProce] MainThrd/ Creating script environments for wk_wars2x [ 114984] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 114984] [b3095_GTAProce] MainThrd/ Creating script environments for garages [ 115016] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115016] [b3095_GTAProce] MainThrd/ Creating script environments for doorlocks [ 115047] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115063] [b3095_GTAProce] MainThrd/ Creating script environments for mdt [ 115078] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115078] [b3095_GTAProce] MainThrd/ Creating script environments for mdt2 [ 115109] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115109] [b3095_GTAProce] MainThrd/ Creating script environments for crime [ 115172] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115172] [b3095_GTAProce] MainThrd/ Creating script environments for pacificstandard [ 115203] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115203] [b3095_GTAProce] MainThrd/ Creating script environments for pworks [ 115234] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115234] [b3095_GTAProce] MainThrd/ Creating script environments for scenes [ 115266] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115281] [b3095_GTAProce] MainThrd/ Creating script environments for dynamicmaps [ 115297] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115313] [b3095_GTAProce] MainThrd/ Creating script environments for dynamicoverlays [ 115328] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115328] [b3095_GTAProce] MainThrd/ Creating script environments for printing [ 115344] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115375] [b3095_GTAProce] MainThrd/ Creating script environments for collectibles [ 115391] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115391] [b3095_GTAProce] MainThrd/ font file ALittleSunshine loaded - adding to GFxFontLib [ 115391] [b3095_GTAProce] MainThrd/ font file Annyeong loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file AnotherTag loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file ArialNarrow loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file Barusan loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file BeatStreet loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file Calculator loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file ChalkPaint loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file ChalkyChicken loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ font file Dalek loaded - adding to GFxFontLib [ 115406] [b3095_GTAProce] MainThrd/ Creating script environments for spectrograph [ 115438] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115438] [b3095_GTAProce] MainThrd/ font file Digital loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file DirtyLizard loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file DotMatrix loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file Easter loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file Fiolex loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file HappyDay loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file Hidayatullah loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file ImpactLabel loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ font file Inkfree loaded - adding to GFxFontLib [ 115438] [b3095_GTAProce] MainThrd/ Creating script environments for pindle [ 115453] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115469] [b3095_GTAProce] MainThrd/ font file Kid loaded - adding to GFxFontLib [ 115469] [b3095_GTAProce] MainThrd/ font file Lato loaded - adding to GFxFontLib [ 115469] [b3095_GTAProce] MainThrd/ font file Maren loaded - adding to GFxFontLib [ 115469] [b3095_GTAProce] MainThrd/ font file PaperDaisy loaded - adding to GFxFontLib [ 115469] [b3095_GTAProce] MainThrd/ Creating script environments for mc-snap-endpoint [ 115484] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115484] [b3095_GTAProce] MainThrd/ font file Retro loaded - adding to GFxFontLib [ 115484] [b3095_GTAProce] MainThrd/ font file Strawberry loaded - adding to GFxFontLib [ 115484] [b3095_GTAProce] MainThrd/ font file Takoyaki loaded - adding to GFxFontLib [ 115500] [b3095_GTAProce] MainThrd/ Creating script environments for tmc_phone [ 115516] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115516] [b3095_GTAProce] MainThrd/ font file Vampire loaded - adding to GFxFontLib [ 115516] [b3095_GTAProce] MainThrd/ font file WriteMeASong loaded - adding to GFxFontLib [ 115516] [b3095_GTAProce] MainThrd/ font file Zombie loaded - adding to GFxFontLib [ 115516] [b3095_GTAProce] MainThrd/ Creating script environments for housing [ 115547] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115547] [b3095_GTAProce] MainThrd/ Creating script environments for cayovilla [ 115578] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115578] [b3095_GTAProce] MainThrd/ Creating script environments for business [ 115609] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115609] [b3095_GTAProce] MainThrd/ Creating script environments for vehiclelocks [ 115641] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115641] [b3095_GTAProce] MainThrd/ Creating script environments for shells [ 115656] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115672] [b3095_GTAProce] MainThrd/ Creating script environments for drugs [ 115703] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115703] [b3095_GTAProce] MainThrd/ Creating script environments for rentals [ 115734] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115734] [b3095_GTAProce] MainThrd/ Creating script environments for animations [ 115828] [b3095_GTAProce] 19752/ ResourceCache::AddEntry: Saved cache:v1:9afbe35470de94a2fb51d2265496fe4337db8459 to the index cache. [ 115844] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115859] [b3095_GTAProce] MainThrd/ Creating script environments for sit [ 115875] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115891] [b3095_GTAProce] MainThrd/ Creating script environments for timestamp [ 115906] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115906] [b3095_GTAProce] MainThrd/ Creating script environments for tmc_minigames [ 115938] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 115938] [b3095_GTAProce] MainThrd/ Creating script environments for tmc_mgdlc_2023 [ 115938] [b3095_GTAProce] MainThrd/ Creating script environments for racing [ 116016] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116016] [b3095_GTAProce] MainThrd/ Creating script environments for mech [ 116047] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116047] [b3095_GTAProce] MainThrd/ Creating script environments for sirens [ 116063] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116078] [b3095_GTAProce] MainThrd/ Creating script environments for fuel [ 116094] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116094] [b3095_GTAProce] MainThrd/ Creating script environments for vehicleshop [ 116125] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116125] [b3095_GTAProce] MainThrd/ Creating script environments for safa [ 116141] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116156] [b3095_GTAProce] MainThrd/ Creating script environments for ITGH_Fishing [ 116188] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116188] [b3095_GTAProce] MainThrd/ Creating script environments for casino [ 116219] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116219] [b3095_GTAProce] MainThrd/ Creating script environments for noise [ 116234] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116234] [b3095_GTAProce] MainThrd/ Creating script environments for dowsing [ 116266] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116266] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayCustomsShop [ 116281] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116297] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayVehicleKits [ 116313] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116313] [b3095_GTAProce] MainThrd/ Creating script environments for loaf_headshot_base64 [ 116313] [b3095_GTAProce] MainThrd/ Creating script environments for ndrp_ids [ 116328] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116344] [b3095_GTAProce] MainThrd/ Creating script environments for notes [ 116359] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116359] [b3095_GTAProce] MainThrd/ Creating script environments for nautical [ 116375] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116391] [b3095_GTAProce] MainThrd/ Creating script environments for secret_compartments [ 116422] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116422] [b3095_GTAProce] MainThrd/ Creating script environments for geocaching [ 116469] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116469] [b3095_GTAProce] MainThrd/ Creating script environments for forms [ 116484] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116500] [b3095_GTAProce] MainThrd/ Creating script environments for music_player [ 116516] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116516] [b3095_GTAProce] MainThrd/ Creating script environments for holidays [ 116531] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116547] [b3095_GTAProce] MainThrd/ Creating script environments for adventcalendar [ 116563] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116578] [b3095_GTAProce] MainThrd/ Creating script environments for MenuAPI [ 116578] [b3095_GTAProce] MainThrd/ Creating script environments for rcore_arcade [ 116609] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116609] [b3095_GTAProce] MainThrd/ Creating script environments for laptop [ 116625] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116625] [b3095_GTAProce] MainThrd/ Creating script environments for playershops [ 116656] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116656] [b3095_GTAProce] MainThrd/ Creating script environments for mc-dumpsters [ 116688] [b3095_GTAProce] MainThrd/ Loaded 2343 dumpsters. [ 116688] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116688] [b3095_GTAProce] MainThrd/ Creating script environments for burner_phones [ 116813] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116813] [b3095_GTAProce] MainThrd/ Creating script environments for payphones [ 116859] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116859] [b3095_GTAProce] MainThrd/ Creating script environments for mc-doggo [ 116875] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116891] [b3095_GTAProce] MainThrd/ Creating script environments for cheesykyle_boardgame [ 116906] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116906] [b3095_GTAProce] MainThrd/ Creating script environments for animals [ 116938] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116938] [b3095_GTAProce] MainThrd/ Creating script environments for populationtest [ 116953] [b3095_GTAProce] MainThrd/ Creating script environments for helicam [ 116969] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 116969] [b3095_GTAProce] MainThrd/ Creating script environments for rcore_pool [ 117000] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117000] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayVehicleScripts [ 117016] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117016] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayTunersFix [ 117031] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayBusinessVehicles [ 117031] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayCustomCars [ 117031] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117047] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayCustomCars_2 [ 117047] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayCustomBikes [ 117047] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayCustomPlanes [ 117047] [b3095_GTAProce] MainThrd/ Creating script environments for gb_bisonhf [ 117047] [b3095_GTAProce] MainThrd/ Creating script environments for gb_clubxr [ 117063] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117063] [b3095_GTAProce] MainThrd/ Creating script environments for gb_cometcl [ 117063] [b3095_GTAProce] MainThrd/ Creating script environments for gb_eon [ 117063] [b3095_GTAProce] MainThrd/ Creating script environments for gb_komodagt [ 117078] [b3095_GTAProce] MainThrd/ Creating script environments for gb_mogulrs [ 117078] [b3095_GTAProce] MainThrd/ Creating script environments for gb_neonct [ 117078] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117078] [b3095_GTAProce] MainThrd/ Creating script environments for gb_progentr3s [ 117078] [b3095_GTAProce] MainThrd/ Creating script environments for gb_sapphire [ 117094] [b3095_GTAProce] MainThrd/ Creating script environments for gb_schwartzers [ 117094] [b3095_GTAProce] MainThrd/ Creating script environments for gb_solace [ 117094] [b3095_GTAProce] MainThrd/ Creating script environments for gb_sultanrsx [ 117094] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117094] [b3095_GTAProce] MainThrd/ Creating script environments for gb_tahomagt [ 117109] [b3095_GTAProce] MainThrd/ Creating script environments for gb_turismogt [ 117109] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayLEOPack [ 117109] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayPRPack [ 117109] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117125] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayPWPack [ 117125] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayEMSPack [ 117125] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayEmergencyBoatPack [ 117125] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayWheelPack [ 117141] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayTrafficPool [ 117141] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117141] [b3095_GTAProce] MainThrd/ Creating script environments for maskfix [ 117141] [b3095_GTAProce] MainThrd/ Creating script environments for mc-snap [ 117172] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117172] [b3095_GTAProce] MainThrd/ Creating script environments for mc-summer [ 117203] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117203] [b3095_GTAProce] MainThrd/ Creating script environments for NewDayCustomWeapons [ 117203] [b3095_GTAProce] MainThrd/ Creating script environments for cfx-gabz-mapdata [ 117203] [b3095_GTAProce] MainThrd/ Creating script environments for cfx_gn_ambulance_garage [ 117203] [b3095_GTAProce] MainThrd/ Creating script environments for mcd [ 117219] [b3095_GTAProce] MainThrd/ Creating script environments for docl [ 117219] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117219] [b3095_GTAProce] MainThrd/ Creating script environments for uj_playboy_ipl [ 117219] [b3095_GTAProce] MainThrd/ Creating script environments for pillbox_cartel [ 117234] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117250] [b3095_GTAProce] MainThrd/ Creating script environments for cfx_gn_von_hotel [ 117250] [b3095_GTAProce] MainThrd/ Creating script environments for ipl_arcade [ 117250] [b3095_GTAProce] MainThrd/ Creating script environments for burgershot [ 117266] [b3095_GTAProce] MainThrd/ Creating script environments for mirage [ 117266] [b3095_GTAProce] MainThrd/ Still executing script initialization routines... [ 117266] [b3095_GTAProce] MainThrd/ Creating script environments for uj_driftzone [ 117266] [b3095_GTAProce] MainThrd/ Creating script environments for k4mb1-miningcave [ 117281] [b3095_GTAProce] MainThrd/ Creating script environments for k4mb1-casino [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: tmc_queue [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: multichar [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: tutorial [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: radio [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: clothing [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: banking [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: utils [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: inventory [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: core_game [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: jobs [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mc-trucking [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: police [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: medical [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: government [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: wk_wars2x [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: garages [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mdt2 [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: crime [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: pacificstandard [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: pworks [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: dynamicmaps [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: printing [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: collectibles [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: spectrograph [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: pindle [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mc-snap-endpoint [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: tmc_phone [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: housing [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: cayovilla [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: business [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: shells [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: drugs [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: animations [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: timestamp [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: racing [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mech [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: sirens [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: vehicleshop [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: safa [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: ITGH_Fishing [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: casino [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: dowsing [ 117281] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: NewDayCustomsShop [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: NewDayVehicleKits [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: nautical [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: secret_compartments [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: geocaching [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: holidays [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: laptop [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mc-dumpsters [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: burner_phones [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: payphones [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mc-doggo [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: rcore_pool [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: NewDayVehicleScripts [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mc-snap [ 117297] [b3095_GTAProce] MainThrd/ [CORE DEP TRACKING] Found resource: mc-summer [ 117313] [b3095_GTAProce] MainThrd/ Dropping duplicate player for netID 367 (slotID 128). [ 117313] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @core/client/functions.lua:185: attempt to get length of a nil value (local 'jobs')^7 [ 117313] [b3095_GTAProce] MainThrd/ ^3> ref^7 (^5@core/client/functions.lua^7:185) [ 117313] [b3095_GTAProce] MainThrd/ ^3> handler^7 (^5@pworks/client/main.lua^7:55) [ 117313] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: error object is not a string^7 [ 117328] [b3095_GTAProce] MainThrd/ Loaded Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed into ScriptDomain_488283378 [ 117438] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @radio/client/animation.lua:35: attempt to concatenate a nil value (local 'citizenId')^7 [ 117438] [b3095_GTAProce] MainThrd/ Weather Initialized [ 117438] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @utils/client/weather.lua:138: attempt to index a nil value (field 'metadata')^7 [ 117453] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @core_game/client/main.lua:564: attempt to index a nil value (field 'metadata')^7 [ 117453] [b3095_GTAProce] MainThrd/ [DUI] Created texture overrides [ 117797] [b3095_GTAProce] MainThrd/ in arcade [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 117797] [b3095_GTAProce] MainThrd/ making pzs [ 118031] [b3095_GTAProce] 19752/ ResourceCache::AddEntry: Saved cache:v1:268c5e30bf40e9c09833774f61e364c91c998d9f to the index cache. [ 118078] [b3095_GTAProce] MainThrd/ ^5[GABZ]^7 Interiors datas loaded. [ 118203] [b3095_GTAProce] MainThrd/ 6.0 2 4 0.5 [ 118219] [b3095_GTAProce] MainThrd/ 6.0 2 4 0.5 [ 118297] [b3095_GTAProce] MainThrd/ [Salty Chat] Got server response, but NUI wasn't ready [ 118359] [b3095_GTAProce] MainThrd/ [Salty Chat] NUI is now ready, connecting... [ 118406] [b3095_GTAProce] CrBrowserMain/ new address: lh.v10.network:38088 (@saltychat/NUI/SaltyWebSocket.html:174) [ 118406] [b3095_GTAProce] CrBrowserMain/ connecting... (@saltychat/NUI/SaltyWebSocket.html:177) [ 118609] [b3095_GTAProce] MainThrd/ Removed Cargens from house garages [ 118688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_smokey_altruist_barak1_shell.ybn. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 214, when there are only 148 vertices. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mansion_1.ybn. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 63260, when there are only 3571 vertices. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mansion_1.ybn. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118688] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 292 edge reference is invalid. It leads to vertex 65207, when there are only 5678 vertices. [ 118734] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:89fbda6001e52dbd175940265aea5a75c347c9be to the index cache. [ 118781] [b3095_GTAProce] MainThrd/ {"resource":"multichar","target":367,"source":367,"cb":{"__cfx_functionReference":"core:21649:7856254"},"bucket":367} [ 118797] [b3095_GTAProce] MainThrd/ Returning device Speakers (High Definition Audio Device) for GUID {D82163A8-E333-4BF6-A4D5-566B4CE17E03} [ 118828] [b3095_GTAProce] MainThrd/ set hut to nil [ 118828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 550 edge reference is invalid. It leads to vertex 7300, when there are only 2687 vertices. [ 118828] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118828] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118828] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24853 edge reference is invalid. It leads to vertex 56606, when there are only 15788 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 290 edge reference is invalid. It leads to vertex 65465, when there are only 4014 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 72 edge reference is invalid. It leads to vertex 2365, when there are only 2356 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 898 edge reference is invalid. It leads to vertex 3227, when there are only 3209 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65534, when there are only 16 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 465 edge reference is invalid. It leads to vertex 65528, when there are only 1412 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3006 edge reference is invalid. It leads to vertex 10560, when there are only 10469 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_06_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 753 edge reference is invalid. It leads to vertex 64904, when there are only 6596 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_artgallery_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 57 edge reference is invalid. It leads to vertex 16255, when there are only 15721 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_artgallery_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65110, when there are only 1452 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_artgallery_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 65378, when there are only 2523 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ss1_05_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 64743, when there are only 6635 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ss1_05_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65353, when there are only 2134 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apa_ss1_05_0.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 199, when there are only 107 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65482, when there are only 704 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65457, when there are only 152 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64578, when there are only 686 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65387, when there are only 928 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 885, when there are only 648 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20, when there are only 16 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20, when there are only 16 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 874, when there are only 648 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65387, when there are only 928 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64578, when there are only 686 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65457, when there are only 152 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1289, when there are only 704 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 1289, when there are only 704 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65441, when there are only 152 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64578, when there are only 686 vertices. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118844] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65387, when there are only 928 vertices. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 37, when there are only 32 vertices. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 874, when there are only 648 vertices. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset vagt_kontor_col.ybn. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 118859] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20, when there are only 16 vertices. [ 119094] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ben_sh_shell_col.ybn. [ 119094] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119094] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2570, when there are only 1550 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65407, when there are only 694 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_06_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1722, when there are only 1266 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset apache_noodle_col.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65412, when there are only 684 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_39_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 264 edge reference is invalid. It leads to vertex 64708, when there are only 5502 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_39_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 55 edge reference is invalid. It leads to vertex 64740, when there are only 5028 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_39_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65512, when there are only 44 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_39_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 264 edge reference is invalid. It leads to vertex 64708, when there are only 5502 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_39_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 55 edge reference is invalid. It leads to vertex 64740, when there are only 5028 vertices. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_bh1_39_0.ybn. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119125] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65512, when there are only 44 vertices. [ 119188] [b3095_GTAProce] MainThrd/ loaded cfg file [ 119469] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @housing/houses/client.lua:307: attempt to index a nil value (field '?')^7 [ 119469] [b3095_GTAProce] MainThrd/ ^3> CreateHouseZones^7 (^5@housing/houses/client.lua^7:307) [ 119469] [b3095_GTAProce] MainThrd/ ^3> handler^7 (^5@housing/houses/client.lua^7:223) [ 119953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset lks_cranberry_col.ybn. [ 119953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 119953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 32, when there are only 19 vertices. [ 120078] [b3095_GTAProce] CrBrowserMain/ Setup called for host msg.ndrp.gg (@banking/html/main.c57ad0f3b2f7ce28.js:1) [ 120078] [b3095_GTAProce] CrBrowserMain/ Setup called for host msg.ndrp.gg (@core/html/main.8279c505135dd2dc.js:1) [ 120078] [b3095_GTAProce] CrBrowserMain/ Successfully connected p (@ndrp_ids/ui/dist/assets/index-b94c7b01.js:15) [ 120094] [b3095_GTAProce] CrBrowserMain/ Setup called for host msg.ndrp.gg (@mdt2/html/main.291b4b4aad660f1c.js:2) [ 120094] [b3095_GTAProce] CrBrowserMain/ Setup called for host msg.ndrp.gg (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 120234] [b3095_GTAProce] MainThrd/ Setting recipes [ 120813] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset custom_ex_receptiondesk01x.ydr. [ 120813] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 120813] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices. [ 121047] [b3095_GTAProce] CrBrowserMain/ Start multichar UI [object Object] (@core/html/main.8279c505135dd2dc.js:1) [ 121156] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rfc_jewelry_nwcn.ydr. [ 121156] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 121156] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 101, when there are only 80 vertices. [ 121906] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset nteam_walk.ydr. [ 121906] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 121906] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1084 edge reference is invalid. It leads to vertex 3801, when there are only 2478 vertices. [ 122047] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 122125] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 122188] [b3095_GTAProce] MainThrd/ 1 Eclipse Towers 1 [ 122188] [b3095_GTAProce] MainThrd/ 1 Eclipse Towers 2 [ 122188] [b3095_GTAProce] MainThrd/ 1 Eclipse Towers 3 [ 122188] [b3095_GTAProce] MainThrd/ 1 Eclipse Towers 4 [ 122188] [b3095_GTAProce] MainThrd/ 1 Eclipse Towers 5 [ 122188] [b3095_GTAProce] MainThrd/ 1 Eclipse Towers 6 [ 122188] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 122250] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 123531] [b3095_GTAProce] MainThrd/ Setting recipes [ 123984] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 124031] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 124109] [b3095_GTAProce] MainThrd/ 2 Del Perro Heights 1 [ 124109] [b3095_GTAProce] MainThrd/ 2 Del Perro Heights 2 [ 124109] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 125609] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 125672] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 125734] [b3095_GTAProce] MainThrd/ 3 Richard Majestic 1 [ 125750] [b3095_GTAProce] MainThrd/ 3 Richard Majestic 2 [ 125750] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 126938] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 127094] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 127141] [b3095_GTAProce] MainThrd/ 4 Tinsel Towers 1 [ 127156] [b3095_GTAProce] MainThrd/ 4 Tinsel Towers 2 [ 127156] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 128375] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 128453] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 128516] [b3095_GTAProce] MainThrd/ 5 4 Integrity Way 1 [ 128531] [b3095_GTAProce] MainThrd/ 5 4 Integrity Way 2 [ 128563] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 129625] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 129719] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 129781] [b3095_GTAProce] MainThrd/ 6 Jin Sea Apartment 1 [ 129828] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 130375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_34_0.ybn. [ 130375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65274, when there are only 690 vertices. [ 130375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_34_0.ybn. [ 130375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65416, when there are only 232 vertices. [ 130766] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 130859] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 130922] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:c40f8f6ba404919c360d7785d3c4d3f1e276f36c to the index cache. [ 130938] [b3095_GTAProce] 11080/ ResourceCache::AddEntry: Saved cache:v1:dcde2c06fa8c9f23d2224fa22f69aea806774495 to the index cache. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65278, when there are only 4131 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 451, when there are only 402 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64949, when there are only 2394 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65442, when there are only 1800 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 5938, when there are only 2722 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1234, when there are only 771 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 1405, when there are only 981 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 384 edge reference is invalid. It leads to vertex 65385, when there are only 4404 vertices. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_46_0.ybn. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 130969] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 56 vertices. [ 131031] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_garage_collision.ybn. [ 131031] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131031] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 159, when there are only 97 vertices. [ 131031] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_garage_collision.ybn. [ 131031] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131031] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64342, when there are only 896 vertices. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_bh1_04_2.ybn. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65518, when there are only 5784 vertices. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@hei_bh1_04_2.ybn. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 87 edge reference is invalid. It leads to vertex 64972, when there are only 7367 vertices. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131656] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64750, when there are only 11727 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65349, when there are only 260 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1941, when there are only 1420 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64884, when there are only 672 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65514, when there are only 37 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65421, when there are only 138 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65524, when there are only 666 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65403, when there are only 28376 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 94 edge reference is invalid. It leads to vertex 64705, when there are only 8325 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 259, when there are only 240 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65526, when there are only 211 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3184, when there are only 1336 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65145, when there are only 846 vertices. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_coste_collision.ybn. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131672] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65463, when there are only 194 vertices. [ 131797] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 131859] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 131922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rfc_jewelry_col.ybn. [ 131922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65269, when there are only 1720 vertices. [ 131922] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rfc_jewelry_col.ybn. [ 131922] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 131922] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65520, when there are only 63 vertices. [ 132078] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ed_whitemansion_col.ybn. [ 132078] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132078] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1030 edge reference is invalid. It leads to vertex 42817, when there are only 25157 vertices. [ 132766] [b3095_GTAProce] MainThrd/ [CORE-BLIPS] Coords not valid. Use vector3 [ 132891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_10_0.ybn. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 446 edge reference is invalid. It leads to vertex 65516, when there are only 3045 vertices. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_10_0.ybn. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62672, when there are only 3112 vertices. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset sm_10_0.ybn. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 132891] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 104, when there are only 89 vertices. [ 135203] [b3095_GTAProce] 9060/ ResourceCache::AddEntry: Saved cache:v1:cae30da199577b6a581a86087f94c7b45ddd422f to the index cache. [ 145969] [b3095_GTAProce] MainThrd/ ^1Error: UI DID NOT NOTIFY READINESS^7 [ 146703] [b3095_GTAProce] 11080/ ResourceCache::AddEntry: Saved cache:v1:b73b39958da5d43507443459704c352cdb42b80b to the index cache. [ 149734] [b3095_GTAProce] MainThrd/ {"resource":"multichar","target":367,"source":367,"bucket":367} [ 149750] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @core/client/functions.lua:185: attempt to get length of a nil value (local 'jobs')^7 [ 149750] [b3095_GTAProce] MainThrd/ ^3> ref^7 (^5@core/client/functions.lua^7:185) [ 149750] [b3095_GTAProce] MainThrd/ ^3> handler^7 (^5@government/client.lua^7:1495) [ 149750] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: error object is not a string^7 [ 149766] [b3095_GTAProce] MainThrd/ ^1SCRIPT ERROR: @jobs/flying/client.lua:32: attempt to index a nil value (field 'rep')^7 [ 150125] [b3095_GTAProce] MainThrd/ Initialised: loaded 2236 locations [ 150125] [b3095_GTAProce] MainThrd/ Received 12 from the server [ 150125] [b3095_GTAProce] MainThrd/ { [1] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(-1037.74, -2738.04, 20.1693),["heading"] = 282.91,["label"] = LSIA,} ,[2] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(454.349, -661.036, 27.6534),["heading"] = 282.91,["label"] = Bus Station,} ,[3] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(-206.674, -1015.1, 30.1381),["heading"] = 282.91,["label"] = Train Station,} ,[4] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(-218.382, 6177.151, 31.28698),["heading"] = 45.45,["label"] = Paleto Bay,} ,[5] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(1977.426, 3708.508, 32.13961),["heading"] = 70.03,["label"] = Sandy Shores,} ,[6] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(-1686.61, -1068.16, 13.1522),["heading"] = 282.91,["label"] = Del Perro Pier,} ,[7] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(328.52, -200.65, 54.23),["heading"] = 156.62,["label"] = Vinewood,} ,[8] = { ["groupLabel"] = Default Spawn,["category"] = 2,["coords"] = vector3(-507.5216, -288.2085, 35.43116),["heading"] = 26.38,["label"] = City Hall / Courthouse,} ,[9] = { ["groupLabel"] = Apartment,["metadata"] = { ["index"] = 3,["id"] = 2236,["name"] = richardmajestic,["owner"] = OJL41343,} ,["coords"] = vector3(-913.9132, -365.9888, 109.4403),["category"] = 3,["extraInfo"] = Apartment 116 | Owned,["heading"] = 116.29451751709,["label"] = Richard Majestic,} ,[10] = { ["groupLabel"] = Apartment,["metadata"] = { ["index"] = 3,["id"] = 2162,["name"] = richardmajestic,["owner"] = ILO88978,} ,["coords"] = vector3(-913.9132, -365.9888, 109.4403),["category"] = 3,["extraInfo"] = Apartment 99 | Key Access,["heading"] = 116.29451751709,["label"] = Richard Majestic,} ,[11] = { ["groupLabel"] = Last Location,["category"] = 1,["coords"] = vector3(-312.0015, 475.2128, 111.8242),["heading"] = 128.94528198242,["label"] = Logout Location,} ,[12] = { ["groupLabel"] = House,["metadata"] = { ["grid"] = 178,["id"] = 699,["type"] = houses,["basement"] = false,} ,["coords"] = vector3(970.4178, -502.4352, 62.1409),["category"] = 6,["extraInfo"] = House ID 699 | Key Access,["heading"] = 71.116905212402,["label"] = 198 West Mirror Drive,} ,} [ 150125] [b3095_GTAProce] MainThrd/ table: 000001C347D542F0 [ 152000] [b3095_GTAProce] 11080/ ResourceCache::AddEntry: Saved cache:v1:2f34a52e192c7a83f7a59591f90f13326d411316 to the index cache. [ 159141] [b3095_GTAProce] 26676/ ResourceCache::AddEntry: Saved cache:v1:fc83c8979deaaabbb70cf20810f11802e8f79b71 to the index cache. [ 159578] [b3095_GTAProce] MainThrd/ Weather Updated (2) [ 162234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1643 edge reference is invalid. It leads to vertex 65525, when there are only 5824 vertices. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 188 edge reference is invalid. It leads to vertex 11631, when there are only 6084 vertices. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 162234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 46 edge reference is invalid. It leads to vertex 19081, when there are only 9810 vertices. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 3535 edge reference is invalid. It leads to vertex 63617, when there are only 3854 vertices. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2041 edge reference is invalid. It leads to vertex 3092, when there are only 3089 vertices. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset fvineyard_mlo_coll.ybn. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 162250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65477, when there are only 1551 vertices. [ 162328] [b3095_GTAProce] 26676/ ResourceCache::AddEntry: Saved cache:v1:81400c58de86fcc54222795276a7b6f62f6f7ca8 to the index cache. [ 164828] [b3095_GTAProce] MainThrd/ PolyZone Pause Change: false [ 164953] [b3095_GTAProce] CrBrowserMain/ Phone setup complete (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164969] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164969] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164969] [b3095_GTAProce] MainThrd/ Weather Updated (2) [ 164969] [b3095_GTAProce] MainThrd/ new date is 10/12/2034 [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 164984] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 165000] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 165000] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 165000] [b3095_GTAProce] CrBrowserMain/ false (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 165000] [b3095_GTAProce] CrBrowserMain/ true (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 165188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_prop_arch.ydr. [ 165188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 165188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 573, when there are only 455 vertices. [ 169328] [b3095_GTAProce] MainThrd/ Disable interaction for: core_menu [ 169328] [b3095_GTAProce] MainThrd/ OpenMenu [ 170000] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 170125] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 170234] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 170359] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 8929, when there are only 3607 vertices. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 95 edge reference is invalid. It leads to vertex 65228, when there are only 2098 vertices. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 784 edge reference is invalid. It leads to vertex 63785, when there are only 12288 vertices. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset comedy_gta5interior_col.ybn. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170375] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 418 edge reference is invalid. It leads to vertex 11167, when there are only 8095 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 498, when there are only 264 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65531, when there are only 72 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65515, when there are only 16 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 886, when there are only 606 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63280, when there are only 1900 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65525, when there are only 54 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60036, when there are only 16236 vertices. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset jr_gmh_bar_collision.ybn. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170406] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 306, when there are only 189 vertices. [ 170422] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 170422] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 170422] [b3095_GTAProce] MainThrd/ Enable interaction for: core_menu [ 170453] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 170531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset col_dolu_lasttrain.ybn. [ 170531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 786, when there are only 522 vertices. [ 170531] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset col_dolu_lasttrain.ybn. [ 170531] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 170531] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65203, when there are only 486 vertices. [ 171125] [b3095_GTAProce] MainThrd/ 250675270 vector4(-296.0054, 476.2125, 85.6091, 298.2924) false [ 171125] [b3095_GTAProce] MainThrd/ Table: [ 171125] [b3095_GTAProce] MainThrd/ freezer: [ 171125] [b3095_GTAProce] MainThrd/ 1 = vector4(6.545166, -3.290039, 3.560883, 3.820347) [ 171125] [b3095_GTAProce] MainThrd/ logout = vector4(4.940674, 2.494629, 7.848176, 4.219805) [ 171125] [b3095_GTAProce] MainThrd/ wardrobe = vector4(-2.728149, -7.62085, 7.848175, 271.8885) [ 171125] [b3095_GTAProce] MainThrd/ stash: [ 171125] [b3095_GTAProce] MainThrd/ 1 = vector4(-7.653076, -5.282471, 3.560887, 270.7533) [ 171125] [b3095_GTAProce] MainThrd/ 2 = vector4(-2.603638, 8.605225, 7.848171, 92.86831) [ 171125] [b3095_GTAProce] MainThrd/ exit = vector4(-8.714233, 1.004883, 3.560889, 274.5333) [ 171125] [b3095_GTAProce] MainThrd/ barber = vector4(-2.728149, -7.62085, 7.848175, 271.8885) [ 171125] [b3095_GTAProce] MainThrd/ shower = vector4(4.991089, -0.9418945, 7.848174, 183.1298) [ 171234] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_house2_shell.ydr. [ 171234] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171234] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12203, when there are only 10240 vertices. [ 171250] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset k4mb1_house2_shell.ydr. [ 171250] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171250] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65529, when there are only 176 vertices. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_06b_0.ybn. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1916 edge reference is invalid. It leads to vertex 2507, when there are only 2240 vertices. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_06b_0.ybn. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1110 edge reference is invalid. It leads to vertex 65506, when there are only 1929 vertices. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_06b_0.ybn. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171547] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65535, when there are only 149 vertices. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_08_0.ybn. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65482, when there are only 3538 vertices. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_08_0.ybn. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 248, when there are only 241 vertices. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ss1_08_0.ybn. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 171953] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 206 edge reference is invalid. It leads to vertex 1999, when there are only 1616 vertices. [ 184031] [b3095_GTAProce] 4080/ ResourceCache::AddEntry: Saved cache:v1:3f5492d5aa784e4a2295446e31dd59b8fd114f1b to the index cache. [ 187359] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset idrp_bwax_lrg.ydr. [ 187359] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 187359] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 105, when there are only 75 vertices. [ 226688] [b3095_GTAProce] MainThrd/ 20341210 [ 226688] [b3095_GTAProce] MainThrd/ new date is 10/12/2034 [ 228188] [b3095_GTAProce] MainThrd/ Disable interaction for: piggy [ 236391] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:8e5344c2088658f10e7e0381b71c120528138f0a to the index cache. [ 268500] [b3095_GTAProce] 4080/ ResourceCache::AddEntry: Saved cache:v1:3aa7571bc9e54c09917b088d4ea80ad31f455f6d to the index cache. [ 364594] [b3095_GTAProce] MainThrd/ Enable interaction for: piggy [ 366172] [b3095_GTAProce] MainThrd/ Disable interaction for: core_menu [ 366172] [b3095_GTAProce] MainThrd/ OpenMenu [ 367750] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 367859] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 367969] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 368094] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 368156] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 368156] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 368156] [b3095_GTAProce] MainThrd/ Enable interaction for: core_menu [ 368203] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 368719] [b3095_GTAProce] MainThrd/ Weather Updated (2) [ 368719] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 368750] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 368750] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 400063] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 258306^7 [ 426875] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:42014b5e9724d6b0e1d5e51afa2d8ed6e4f3f4e5 to the index cache. [ 434172] [b3095_GTAProce] 28432/ ResourceCache::AddEntry: Saved cache:v1:27accbb557d98fd3e7fa6320728b5996812ac5be to the index cache. [ 446750] [b3095_GTAProce] MainThrd/ Hide Crosshair [ 446922] [b3095_GTAProce] 25532/ ResourceCache::AddEntry: Saved cache:v1:fa0522b56f323f9604135f9c297bef03e71463eb to the index cache. [ 459828] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:ff65fc3777aced73da92716614bdce0d76642df6 to the index cache. [ 460703] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:e89437a3be2f6d965ef3510b8290f31436fffacb to the index cache. [ 461344] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:c9b10117cc51487a990460821c408c5f9540f6f2 to the index cache. [ 463234] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:9e8fe43ce37c8aae370bb367b2b501cecc1bb14a to the index cache. [ 463266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset cauldronbig.ydr. [ 463266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 463266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65137, when there are only 482 vertices. [ 475828] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 475844] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 475844] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 484563] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:06bb0a6e62ed63515906ce7a05ec71f8e6c3e161 to the index cache. [ 501953] [b3095_GTAProce] MainThrd/ Disable interaction for: core_menu [ 501953] [b3095_GTAProce] MainThrd/ OpenMenu [ 502844] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 502953] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 503078] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 503172] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 503281] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 503281] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 503281] [b3095_GTAProce] MainThrd/ Enable interaction for: core_menu [ 503297] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 503906] [b3095_GTAProce] MainThrd/ -525959356 vector4(-545.9278, 820.2465, 155.5104, 72.49706) false [ 503906] [b3095_GTAProce] MainThrd/ Table: [ 503906] [b3095_GTAProce] MainThrd/ freezer: [ 503906] [b3095_GTAProce] MainThrd/ 1 = vector4(-10.06799, -3.129883, 5.024785, 44.54304) [ 503906] [b3095_GTAProce] MainThrd/ logout = vector4(1.361816, -0.8583984, 1.014136, 274.1958) [ 503906] [b3095_GTAProce] MainThrd/ wardrobe = vector4(8.79834, -5.024658, 1.014144, 92.41433) [ 503906] [b3095_GTAProce] MainThrd/ stash: [ 503906] [b3095_GTAProce] MainThrd/ 1 = vector4(3.115967, 6.414795, 5.739278, 3.392744) [ 503906] [b3095_GTAProce] MainThrd/ 2 = vector4(8.5448, -2.444092, 1.014144, 4.080217) [ 503906] [b3095_GTAProce] MainThrd/ exit = vector4(11.70679, 4.591553, 6.425283, 130.5002) [ 503906] [b3095_GTAProce] MainThrd/ barber = vector4(8.79834, -5.024658, 1.014144, 92.41433) [ 503906] [b3095_GTAProce] MainThrd/ shower = vector4(9.703857, -2.835398, 1.014136, 96.1958) [ 506234] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:7b835c42e24f615436977cb83c76a8b19355a416 to the index cache. [ 506266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset highend_housing3_k4mb1.ydr. [ 506266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 506266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 539 edge reference is invalid. It leads to vertex 57045, when there are only 13812 vertices. [ 508406] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:8e55795eaf1765329b8dadd704282bc724256ced to the index cache. [ 510609] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:cb425ec422677b8b0934e9ad3f9ead5bf5585422 to the index cache. [ 513203] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:0adeb292ca3a7e325e5c3ad2f1e5d7376e5a6d95 to the index cache. [ 515688] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:5c36212f8e6c161cd95716ab0df8c9d69be8f97d to the index cache. [ 518375] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:67727b3e33132333d156ea2099285eaa08eaf6d1 to the index cache. [ 523406] [b3095_GTAProce] MainThrd/ Failed to load model: -1100592926 [ 523547] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:4c0e787df24cb49102e0206dd24c1bcd6f6d91eb to the index cache. [ 528406] [b3095_GTAProce] MainThrd/ Failed to load model: 862415810 [ 533641] [b3095_GTAProce] MainThrd/ Failed to load model: 894867048 [ 533844] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:a130ca22ace9b71c4b69711e833250c715245a42 to the index cache. [ 538984] [b3095_GTAProce] MainThrd/ Failed to load model: 1933003604 [ 539125] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:4700a178df19bf4a645ca9aef0a6fec609d5d917 to the index cache. [ 543984] [b3095_GTAProce] MainThrd/ Failed to load model: -1889277253 [ 547813] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:6a8704c254cbd1b35939c0659a471f55bd3ba729 to the index cache. [ 549078] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:399c0f5b54cd93886fe50548c9a048ae87be9270 to the index cache. [ 549109] [b3095_GTAProce] MainThrd/ Failed to load model: -2137895644 [ 554109] [b3095_GTAProce] MainThrd/ Failed to load model: -1756708739 [ 555672] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:677ff8874e8ac16a05e681b8b6ab24902c1804f0 to the index cache. [ 559109] [b3095_GTAProce] MainThrd/ Failed to load model: -3731028 [ 559125] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:0bd9cb5b3d96da0ecb28954ababe6fadf1e545fa to the index cache. [ 564109] [b3095_GTAProce] MainThrd/ Failed to load model: 1372480681 [ 569125] [b3095_GTAProce] MainThrd/ Failed to load model: -1435971386 [ 571359] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:23ef05df0b3064cfc2d337e5c9e042eb60275969 to the index cache. [ 574125] [b3095_GTAProce] MainThrd/ Failed to load model: 1962011053 [ 579141] [b3095_GTAProce] MainThrd/ Failed to load model: 934258513 [ 584141] [b3095_GTAProce] MainThrd/ Failed to load model: 1504603053 [ 588875] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:f40864fc7ffe02874dced6c1a466c14ffcef853a to the index cache. [ 589141] [b3095_GTAProce] MainThrd/ Failed to load model: -1628025229 [ 590328] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:6ae3d18e0b71994e7a1d507510656d6fbcd0cf2c to the index cache. [ 593156] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:adf00e0cedea78fe3c65945e48f12a52d855b0ee to the index cache. [ 593563] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:d1b860c27223529aa40db1c73e5dc9337988d67a to the index cache. [ 598969] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:11c11f070234bd9998fa85161cbd05362e99bc57 to the index cache. [ 599000] [b3095_GTAProce] MainThrd/ Failed to load model: 912483566 [ 600453] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:729e7be88196a825322720971e3405ca20fc8bc5 to the index cache. [ 602391] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:8af0ad40ab4dd8d6c88225176a8af595a5644f19 to the index cache. [ 603469] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:65f4bddc72bc55dc82ddb4e047856889f283e69f to the index cache. [ 604688] [b3095_GTAProce] MainThrd/ Failed to load model: -1221853357 [ 606609] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:f30d2eb86f21c8f1aad5e343daa5290505228a3a to the index cache. [ 608063] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:695f34f721788ac2a5d81f2663f53f14fb6f8282 to the index cache. [ 610563] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:c0a2e8deaaeec50f38c11865771fd78d14c11374 to the index cache. [ 610984] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:f27b9985d38fed91fb40db3d1f4172d03d5a8221 to the index cache. [ 612141] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:6a8abe0c4604cb80d27435afd0271a9f38815531 to the index cache. [ 616016] [b3095_GTAProce] MainThrd/ Failed to load model: 1876423436 [ 616406] [b3095_GTAProce] 27020/ ResourceCache::AddEntry: Saved cache:v1:47cb7da830f6b2ede18cab6e2dd9279c267cedef to the index cache. [ 620234] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:096dcd8280c86d1eb50879bfb62778d5d93e4aa9 to the index cache. [ 623609] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:af319c0e410812de62e812a7e83adcb6ef7fd457 to the index cache. [ 629813] [b3095_GTAProce] MainThrd/ Failed to load model: -1786205187 [ 631516] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:738ee4f89d5d50df171b490fb6f6d1c35774b11b to the index cache. [ 631797] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:ea56c1151cb1b8c26d08e83648b8ae83ace78994 to the index cache. [ 659922] [b3095_GTAProce] 28072/ ResourceCache::AddEntry: Saved cache:v1:366b6b2a0e099011e80f420c76a94d6ef8b6807e to the index cache. [ 817406] [b3095_GTAProce] MainThrd/ Weapon table: 000001C2DDCF3680 [ 817406] [b3095_GTAProce] MainThrd/ Disable interaction for: brandishing [ 819828] [b3095_GTAProce] MainThrd/ Enable interaction for: brandishing [ 820391] [b3095_GTAProce] MainThrd/ Weapon nil [ 820391] [b3095_GTAProce] MainThrd/ Disable interaction for: brandishing [ 821797] [b3095_GTAProce] MainThrd/ Enable interaction for: brandishing [ 853547] [b3095_GTAProce] MainThrd/ Disable interaction for: core_progressbar [ 859578] [b3095_GTAProce] MainThrd/ Enable interaction for: core_progressbar [ 924344] [b3095_GTAProce] CrBrowserMain/ MaxListenersExceededWarning: Possible EventEmitter memory leak detected. 11 lightboxClose listeners added. Use emitter.setMaxListeners() to increase limit (@tmc_phone/html/main.3ebfd0a2f6baceb2.js:1) [ 1199141] [b3095_GTAProce] MainThrd/ SEND_NUI_MESSAGE: invalid JSON passed in frame (rapidjson error code 11) [ 1236469] [b3095_GTAProce] 19840/ ResourceCache::AddEntry: Saved cache:v1:b1bef3d1d1f464dbea420faaf6c7e1ccd3f7aa70 to the index cache. [ 1236656] [b3095_GTAProce] 28044/ ResourceCache::AddEntry: Saved cache:v1:62504cbca60ea3ce597ee9e5d6a81016ada8f2fc to the index cache. [ 1236875] [b3095_GTAProce] 28044/ ResourceCache::AddEntry: Saved cache:v1:7094be33c06f9cb4df5472a0dcf37c615be13596 to the index cache. [ 1237250] [b3095_GTAProce] 19840/ ResourceCache::AddEntry: Saved cache:v1:d7db89ced3f8db7f1d7d7fda6998a9f5c3a029e0 to the index cache. [ 1238453] [b3095_GTAProce] 19840/ ResourceCache::AddEntry: Saved cache:v1:139b3738a7242aa1a8e26e47a9c2239d01c936c0 to the index cache. [ 1240844] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:f5a13010ea68045a0af6d67f0122cb2f72900529 to the index cache. [ 1298734] [b3095_GTAProce] MainThrd/ error during NUI callback updatePositions: @core/client/ui.lua:1255: vector4(...) argument 2 had type nil [ 1581078] [b3095_GTAProce] 29596/ ResourceCache::AddEntry: Saved cache:v1:a46b956c00185a2519d10a7e221d12bf24c664c0 to the index cache. [ 1583656] [b3095_GTAProce] 29596/ ResourceCache::AddEntry: Saved cache:v1:4fee68f3be187810604cd3879a156fabc387b86d to the index cache. [ 1671781] [b3095_GTAProce] MainThrd/ Disable interaction for: core_menu [ 1671781] [b3095_GTAProce] MainThrd/ OpenMenu [ 1672484] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 1672578] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 1672703] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 1672813] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 1672891] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 1672891] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 1672891] [b3095_GTAProce] MainThrd/ Enable interaction for: core_menu [ 1672906] [b3095_GTAProce] MainThrd/ Awaiting close for open menu [ 1673422] [b3095_GTAProce] MainThrd/ Weather Updated (2) [ 1673422] [b3095_GTAProce] MainThrd/ ClosePromptMenu [ 1673453] [b3095_GTAProce] MainThrd/ CloseNuiCallback [ 1673453] [b3095_GTAProce] MainThrd/ CloseNuiCallbackFunction [ 1716359] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 617986^7 [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset int_bin.ybn. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64554, when there are only 2360 vertices. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_12_0.ybn. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 62726, when there are only 6641 vertices. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_12_0.ybn. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1749188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 3486, when there are only 3468 vertices. [ 1750797] [b3095_GTAProce] MainThrd/ State applied to door: entrance [ 1751813] [b3095_GTAProce] MainThrd/ State applied to door: staffentrance [ 1753047] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:10459d7346cacbaae5fa0d586423b62e05ec0888 to the index cache. [ 1767391] [b3095_GTAProce] 29596/ ResourceCache::AddEntry: Saved cache:v1:139d46a30a2e12910122fb94aa639cedfd3c15ba to the index cache. [ 1790188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_08_0.ybn. [ 1790188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1790188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 160 edge reference is invalid. It leads to vertex 65300, when there are only 9192 vertices. [ 1790188] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_08_0.ybn. [ 1790188] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1790188] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 859 edge reference is invalid. It leads to vertex 65521, when there are only 1589 vertices. [ 1794328] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:c9b80b6c44f841e3472f7de8446bbe76e800dd7d to the index cache. [ 1794469] [b3095_GTAProce] MainThrd/ State applied to door: entrance [ 1794469] [b3095_GTAProce] MainThrd/ State applied to door: topentrance [ 1795484] [b3095_GTAProce] MainThrd/ State applied to door: entrance [ 1796500] [b3095_GTAProce] MainThrd/ State applied to door: topentrance [ 1798625] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:430bd44946af500b1ebb43ab85a693cb0a37741c to the index cache. [ 1806500] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:d379fcc8959d8dfee0e4d1ef2eaa4ba04f3d029e to the index cache. [ 1811063] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:117c63083d98f03a73b35a438ea6c430d6b8124a to the index cache. [ 1813781] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:2cc146ad915bb10fd0b2a78b90374b1d8320af29 to the index cache. [ 1813922] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:2cf3679dbc7807153334e8f4833d22e1834eb5c2 to the index cache. [ 1816500] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:7bcc785e1a302a2a468a317dbcd2d0edb40535a1 to the index cache. [ 1817172] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:f6eb03743b58919e6e9d264c9e3b3604d8c7c59d to the index cache. [ 1818031] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:d02cae831a3acbfea1266ffcbe8ff6c185ef2253 to the index cache. [ 1818406] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:e93c79b5d47d3640cf9f9cbf03bad117682116ac to the index cache. [ 1818609] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:c078ac7b324388c423977d35d9612d968f7afc91 to the index cache. [ 1820313] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:9f4aee4b9dcfb8ee57ed0b31d7e0dc0733943eb5 to the index cache. [ 1821078] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:bf385d6845f1ae4b73fe4089e876643c6d0fb49c to the index cache. [ 1821563] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:3aaf0677ad3c48068bea681c709b42d122485263 to the index cache. [ 1821844] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:a771c2689e7f36f6e1579129c9b7d9ac3f841e51 to the index cache. [ 1823188] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:9505dbc024c500426e5ab0511a2a1f6fba68aa93 to the index cache. [ 1825984] [b3095_GTAProce] MainThrd/ State applied to door: PerimiterDoor3 [ 1827000] [b3095_GTAProce] MainThrd/ Found and created zone for - 1 PerimiterDoor3 [ 1827313] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:a62fb353a16b15a16593322997686edf73d66d3b to the index cache. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolCol.ybn. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 672 edge reference is invalid. It leads to vertex 56608, when there are only 30586 vertices. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolCol.ybn. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 198 edge reference is invalid. It leads to vertex 2488, when there are only 2480 vertices. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolf2Col.ybn. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828063] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53007, when there are only 24885 vertices. [ 1828078] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset MilosHighSchoolf2Col.ybn. [ 1828078] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828078] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65535, when there are only 547 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 146 edge reference is invalid. It leads to vertex 65087, when there are only 3810 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51, when there are only 26 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65364, when there are only 1934 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64580, when there are only 3058 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65410, when there are only 2379 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65531, when there are only 58 vertices. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset bh1_30_0.ybn. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1828563] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65503, when there are only 68 vertices. [ 1829031] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:0082b3475e1358eeaf6272bae9a1d4e8fe73cae7 to the index cache. [ 1829031] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset qnx_pb_int_3.ybn. [ 1829031] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1829031] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1124, when there are only 867 vertices. [ 1829031] [b3095_GTAProce] MainThrd/ State applied to door: PerimiterDoor4 [ 1830047] [b3095_GTAProce] MainThrd/ Found and created zone for - 1 PerimiterDoor4 [ 1831016] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:dba0061ef4240fd66330fd2e68f7336c619dfb09 to the index cache. [ 1831063] [b3095_GTAProce] MainThrd/ State applied to door: PerimiterGate2 [ 1831094] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:16b294a90c39b13dd5570224545cea9b1f30cf98 to the index cache. [ 1831422] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:4798b15d1cdd8a0141aeb65804bac7e1056294be to the index cache. [ 1831500] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:85f2fec1f50e9bc72c1e5330064305156c3314f4 to the index cache. [ 1832656] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:54ee6e69641aa5b2d6aa8daa8abe2c069d8af39d to the index cache. [ 1833234] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:17ebace7d1eaa21f7b2706b778cb8c379d6e22be to the index cache. [ 1833313] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:c194ad37d8823f016597eb8e6d9809d7b8bbc76e to the index cache. [ 1833813] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:c1769b07dc8815dbc46b5dbd4126efdb37607379 to the index cache. [ 1833969] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:ac3d9c78504eda4f605c06adc54bd37b74fab7a5 to the index cache. [ 1834813] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:085b4c60de5477408fa2cab741e60ce3e1e492d2 to the index cache. [ 1837313] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:6a9e76ced6d8bce49db1d0195bb074dfebfc60b3 to the index cache. [ 1837406] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:1b320cdf8e42e337d1b27f9ab5574295bab52bbc to the index cache. [ 1837406] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:aacce534b4f9d6f2137cf4299e46857e3f114067 to the index cache. [ 1839141] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:38ce8e0a90b2377824c9c3928dcd384c0b11b6c8 to the index cache. [ 1840000] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:d339dcbc749bc57ed3eb9b9d4e2f07a576bf70c6 to the index cache. [ 1843172] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:fa07d4c54d31727d185104d499240d580087ea5b to the index cache. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 42 edge reference is invalid. It leads to vertex 65342, when there are only 11141 vertices. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65535, when there are only 82 vertices. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 72 edge reference is invalid. It leads to vertex 65459, when there are only 1706 vertices. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset pablito_lvabar_col.ybn. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843266] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 62895, when there are only 3328 vertices. [ 1843266] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:b059346b7f893d468bd50cf9cb2602bcdeb7f551 to the index cache. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2922, when there are only 2541 vertices. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6953, when there are only 2686 vertices. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65179, when there are only 1730 vertices. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 63517, when there are only 2814 vertices. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hei_ch1_01_32.ybn. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1843500] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 53, when there are only 50 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65476, when there are only 80 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 99, when there are only 92 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 32 edge reference is invalid. It leads to vertex 104, when there are only 103 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 96 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 480 edge reference is invalid. It leads to vertex 64501, when there are only 1918 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 162, when there are only 160 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 150 edge reference is invalid. It leads to vertex 2422, when there are only 2116 vertices. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset breze_church_col.ybn. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1845047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65516, when there are only 16 vertices. [ 1848344] [b3095_GTAProce] 6544/ ResourceCache::AddEntry: Saved cache:v1:a9f8fcc33ce60597f6e286e5a6873426ddea36fc to the index cache. [ 1852469] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:8f70fdd82e2841a9d59d1d658b67fc8a8fae6bdb to the index cache. [ 1852828] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:fe2638a6c6e413a88fa164302ebc0ab49d28cc31 to the index cache. [ 1852859] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:a9ca3a66bcaaa916847f331be01ee7dfda0124a3 to the index cache. [ 1853188] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:2d4e002fa7412aa5b887c0dfef438735c5ad35c7 to the index cache. [ 1853875] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:f61af8fb596738c72756d0530da27fedc43d24cf to the index cache. [ 1854969] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:e3739082918b743a4420fddfec905c22c56f4883 to the index cache. [ 1868656] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:ede976d7023896e4a37aa8c3f92f7490c85a75f1 to the index cache. [ 1868719] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:b7e58b21da568a12fb27cdaf8dedf52c983f43ce to the index cache. [ 1868750] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:390dcf9a1764aa6c681813f0a1781dbb9d1e93f0 to the index cache. [ 1869313] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:a9f021d809bc629bce20e247d3b66ee695d8defd to the index cache. [ 1869984] [b3095_GTAProce] 6544/ ResourceCache::AddEntry: Saved cache:v1:9e8878096e7f3d3810890a58382a67d6a6604d8e to the index cache. [ 1870266] [b3095_GTAProce] 6544/ ResourceCache::AddEntry: Saved cache:v1:f75e85b8cd2489fadc44fea550ee27d7712f6aba to the index cache. [ 1870766] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:f58efb38acbed905ee783fcd5f5933239984dca6 to the index cache. [ 1870953] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 2933^7 [ 1872031] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:127d40bbaba3ccffaa66438699028f700cc38047 to the index cache. [ 1873328] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:adf7a340cf4192b87faa968cd40c58f405b73f6b to the index cache. [ 1873391] [b3095_GTAProce] 6544/ ResourceCache::AddEntry: Saved cache:v1:b765f527afd542537d0dc7d9162593de0a72e323 to the index cache. [ 1873438] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset rfc_jewelry_irsref_pot.ydr. [ 1873438] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1873438] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 895, when there are only 468 vertices. [ 1874531] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 2933^7 [ 1875313] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:b6eae7b2b6c73bf7f606d5e552eb92410a4a822e to the index cache. [ 1877313] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:1c194036c8eb4a01c48af783ae32aae523bbf600 to the index cache. [ 1877797] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:ec8408c94bc596e3bf2e712334e0955f58e3dc75 to the index cache. [ 1878234] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 2933^7 [ 1880375] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:6d81e7d276eab6a299c81f163b4758aa715ef968 to the index cache. [ 1880766] [b3095_GTAProce] 29596/ ResourceCache::AddEntry: Saved cache:v1:41cf5f823667813b89719264f65970f2670f561e to the index cache. [ 1881141] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:d08b7194728e8da4e60474cc108987c8b604e223 to the index cache. [ 1881141] [b3095_GTAProce] 29596/ ResourceCache::AddEntry: Saved cache:v1:1abb3c2dfe268041dc04d4b627902fe45cd8a715 to the index cache. [ 1881344] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:fda5a17bbdb38fea9c8ee4f52681e30545867fc9 to the index cache. [ 1881734] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:1ab91b2ff55fd24623fffbba6e4c9c8f8bfc90ef to the index cache. [ 1881734] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:68b92dcd6be2716ed6922f0e0aa7e7fdb8465e8e to the index cache. [ 1881797] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 2933^7 [ 1881891] [b3095_GTAProce] MainThrd/ State applied to door: entrance [ 1881922] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:43ac97abe0a9bf9c9895e182b0666918870b0732 to the index cache. [ 1882906] [b3095_GTAProce] MainThrd/ State applied to door: entrance [ 1883047] [b3095_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_48_recp_planter.ydr. [ 1883047] [b3095_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1883047] [b3095_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 525, when there are only 247 vertices. [ 1883641] [b3095_GTAProce] 1992/ ResourceCache::AddEntry: Saved cache:v1:72c44fdabe60d91e61d01c49aaecb8ad528448f6 to the index cache. [ 1885469] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:51ed5cb33d41df51d744538031f1b4720615815e to the index cache. [ 1892500] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:bc52f72e8ee0dea3dab4b207a1fd1f4af61f2adc to the index cache. [ 1894172] [b3095_GTAProce] 29616/ ResourceCache::AddEntry: Saved cache:v1:be7090a966cb387c46456c6907f582f5a567aa55 to the index cache. [ 1894234] [b3095_GTAProce] 29596/ ResourceCache::AddEntry: Saved cache:v1:96404c8508e84dcdc9b5c823fff202084350dca7 to the index cache. [ 1902594] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:1b9969357746383a6bcf85df07b6d0da9ae30ff9 to the index cache. [ 1906172] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:3af12abaa80a8433b993489f9e5d43b06767fb03 to the index cache. [ 1906750] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:fe6b95b0eea4f464ea19718b24353a94626de036 to the index cache. [ 1906844] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:7a4511e56e5c322bd45bfcb78f887cd74c37b10d to the index cache. [ 1907047] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:30d54a77404cef27ca48c46f70911c378c7044ad to the index cache. [ 1907625] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:52f522f2b8edb45dbf2ad19a28f1acc036ff94b6 to the index cache. [ 1908781] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:e4540664ab3172ab43729fb514ea71206886d5ca to the index cache. [ 1910703] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:9a814b1f36e7dd260d2616ed0214df64fb32a05a to the index cache. [ 1911922] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:8ab0feee532d7a57e6bbcb0f7bd20bf5d35f0c39 to the index cache. [ 1913734] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:73d282fc4cb1fcaa3fcb821a973a1d930e79d35d to the index cache. [ 1914656] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:486a76891c8bbb3f60fab34254588f6546e46262 to the index cache. [ 1923703] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:0a9e6dd18c659c11a1a33743485630c08da6f0de to the index cache. [ 1923813] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:775efa8123678afa0aec12bd6c2353600eea51e7 to the index cache. [ 1924109] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:8874629143f4af911f2b4c40bf016546f134532b to the index cache. [ 1931203] [b3095_GTAProce] 28416/ ResourceCache::AddEntry: Saved cache:v1:8a3d5b90ac62ddcf730f1c7a0cbc8d6c603bb2bc to the index cache. [ 1932172] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:be07b29650ee3f934a745f60d9fede283f024e17 to the index cache. [ 1939563] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 2345^7 [ 1951016] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:900886605b7a715a0c7356e721f307c49d50fb38 to the index cache. [ 1951313] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:44dd72d72b538ef9b4c9bb4c9208a8de65ecfd5a to the index cache. [ 1964844] [b3095_GTAProce] 26396/ ResourceCache::AddEntry: Saved cache:v1:f779b01298d37659324a3d46922e8772619bc43c to the index cache. [ 1977797] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:f924f5f7782c092beac5c93cc488f2ddf7dbaa8f to the index cache. [ 1981047] [b3095_GTAProce] 9460/ ResourceCache::AddEntry: Saved cache:v1:9c56235ae168fe4db4e8f5f7d3cafe2470258f53 to the index cache. [ 1982219] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:2188f63b925abab31ba2e257a99327467df6d8f6 to the index cache. [ 1982406] [b3095_GTAProce] 28280/ ResourceCache::AddEntry: Saved cache:v1:3857912b4656ff2a533c8b6fedaceda59f634dae to the index cache. [ 1982484] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:a32a0d20dbfa6917c04ed3d8facbc7c5c20535a3 to the index cache. [ 1982578] [b3095_GTAProce] 28280/ ResourceCache::AddEntry: Saved cache:v1:3b12f99dabb7b6785798220880de2ab7b0fd8f5e to the index cache. [ 1983344] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:1dd6342b310bb746bbbc359ab22b2eb8bba2fdff to the index cache. [ 1984125] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:e026fddbe59aee4cb000860dbe60ac0aca1980ae to the index cache. [ 1984141] [b3095_GTAProce] 28280/ ResourceCache::AddEntry: Saved cache:v1:22063b48cb95e643d4abc8e1de00872683fa1f55 to the index cache. [ 1984891] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:7472a67528248b6b369e5e1441b06f126191fb5c to the index cache. [ 1985484] [b3095_GTAProce] 28280/ ResourceCache::AddEntry: Saved cache:v1:d5ed5a15cc7354d74e193a10f707be12d9de8d0b to the index cache. [ 1985672] [b3095_GTAProce] 28280/ ResourceCache::AddEntry: Saved cache:v1:68612ea433f7cabf544eeeb40c0901cabcd306cb to the index cache. [ 1996094] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:a4dd96fb05a097032913edd47d420d7f49c2d56a to the index cache. [ 2001734] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:0c001082a67a02a58fc46b134dc3afeca3682f25 to the index cache. [ 2003609] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:f8c9f19d60531d4fb727762146ed6ec722f5956d to the index cache. [ 2008219] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:6bddc1a10708c65e5457e18e573ca5312923dfa6 to the index cache. [ 2011656] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:c08cceba53648772c45bdcd07a7c44d48489ecb9 to the index cache. [ 2012156] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:fc7316c00543f70251ce3ee905ecefa6b25f3681 to the index cache. [ 2021422] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:ba734957cb2129760ede55140a5fb57ffd716caa to the index cache. [ 2025453] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:e3a85a3563d0be8a0ed4c6da3bc2db707a53569b to the index cache. [ 2029797] [b3095_GTAProce] 12044/ ResourceCache::AddEntry: Saved cache:v1:20fb0ef87a35107500a67cec80400c4b2e27452c to the index cache. [ 2029984] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:e1c6fa4ede6e2aada8ff699d3fdd0597295aa77f to the index cache. [ 2040219] [b3095_GTAProce] 29496/ ResourceCache::AddEntry: Saved cache:v1:3bd8675e6b0b9eb3c032a224820e97d541fb7fac to the index cache. [ 2081094] [b3095_GTAProce] MainThrd/ ^3Warning: GetNetworkObject: no object by ID 1566^7