[ 0] [ DumpServer] 17700/ DumpServer is active and waiting. [ 0] [ FiveM] MainThrd/ --- BEGIN LOGGING AT Tue Jun 2 16:58:14 2020 --- [ 4438] [ FiveM] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\Alex\AppData\Local\FiveM\FiveM.exe" "fivem://connect/game.gtaliferp.fr:30120" [ 4610] [ FiveM] MainThrd/ hello from "C:\Users\Alex\AppData\Local\FiveM\FiveM.exe" "fivem://connect/game.gtaliferp.fr:30120" [ 4828] [ FiveM] MainThrd/ Got ros:launcher process - pid 8716 [ 5032] [ ROSLauncher] MainThrd/ hello from "C:\Users\Alex\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_ROSLauncher" ros:launcher --parent_pid=20152 "C:\program files\rockstar games\launcher\launcher.exe" [ 5219] [ ROSLauncher] MainThrd/ launcher! "C:\Users\Alex\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_ROSLauncher" ros:launcher --parent_pid=20152 "C:\program files\rockstar games\launcher\launcher.exe" [ 5266] [ ROSLauncher] MainThrd/ Replacing function table list entry 0x140a11000 with 0x140a11000 [ 5266] [ ROSLauncher] MainThrd/ qvm 0000000140000000 6 [ 6360] [ GTAProcess] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\Alex\AppData\Local\FiveM\FiveM.exe" "fivem://connect/game.gtaliferp.fr:30120" [ 6375] [ GTAProcess] MainThrd/ hello from "C:\Users\Alex\AppData\Local\FiveM\FiveM.exe" "fivem://connect/game.gtaliferp.fr:30120" [ 7047] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\Alex\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamparent:15768 [ 7047] [ SteamChild] MainThrd/ Initializing Steam parent. [ 7063] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. 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Noire: Complete Edition","shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"lanoire"} [ 10047] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"branches":[],"currentBranch":-1,"currentBranchFriendlyName":"","currentVersion":"","externalInstall":[],"friendlyName":"Max Payne 3: Complete Edition","shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"mp3"} [ 10063] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"branches":[],"currentBranch":-1,"currentBranchFriendlyName":"","currentVersion":"","externalInstall":[],"friendlyName":"Bully: Scholarship Edition","shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"bully"} [ 10078] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"branches":[],"currentBranch":-1,"currentBranchFriendlyName":"","currentVersion":"","externalInstall":[],"friendlyName":"L.A. Noire: The VR Case Files","shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"neverInstallable","updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"lanoirevr"} [ 10110] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"branches":[],"currentBranch":-1,"currentBranchFriendlyName":"","currentVersion":"","externalInstall":[],"friendlyName":"Grand Theft Auto: Vice City","shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gtavc"} [ 10125] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[],"currentBranch":-1,"currentBranchFriendlyName":"","currentVersion":"","externalInstall":[],"friendlyName":"Grand Theft Auto III","shortcuts":{"desktop":false,"startMenu":false},"status":{"entitlement":false,"install":false,"preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta3"} [ 10141] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-06-02T15:55:29+02:00","preparing":false,"queuePosition":0,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"verifying","updateTotal":72484280},"titleName":"gta5"} [ 10157] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-06-02T15:55:29+02:00","preparing":false,"queuePosition":0,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"verifying","updateTotal":72484280},"titleName":"gta5"} [ 10438] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-06-02T15:55:29+02:00","preparing":false,"queuePosition":0,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"verifying","updateTotal":72484280},"titleName":"gta5"} [ 10719] [ GTAProcess] CrBrowserMain/ Changing NUI shared resource (for NUI window root)... [ 11157] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-06-02T15:55:29+02:00","preparing":false,"queuePosition":0,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"starting","updateTotal":72484280},"titleName":"gta5"} [ 11266] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-06-02T15:55:29+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 14235] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay20NGCRC:/content.xml [ 14250] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY19NGCRC:/content.xml [ 14250] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY18NGCRC:/content.xml [ 14266] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY17NGCRC:/content.xml [ 14266] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY16NGCRC:/content.xml [ 14282] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY15NGCRC:/content.xml [ 14282] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY14NGCRC:/content.xml [ 14297] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY13NGCRC:/content.xml [ 14297] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY12NGCRC:/content.xml [ 14313] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY11NGCRC:/content.xml [ 14313] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY10NGCRC:/content.xml [ 14328] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchday9NGCRC:/content.xml [ 14328] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY8NGCRC:/content.xml [ 14328] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay7NGCRC:/content.xml [ 14344] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay6NGCRC:/content.xml [ 14344] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay5NGCRC:/content.xml [ 14360] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay4NGCRC:/content.xml [ 14360] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay3NGCRC:/content.xml [ 14375] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2bNGCRC:/content.xml [ 14375] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2NGCRC:/content.xml [ 14391] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay1NGCRC:/content.xml [ 14391] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpPatchesNGCRC:/content.xml [ 14938] [ GTAProcess] MainThrd/ NullInitializeGraphics [ 15219] [ GTAProcess] MainThrd/ ^2Opening GTAVLauncher_Pipe, waiting for launcher to load... [ 15219] [ GTAProcess] MainThrd/ ^2Launcher gave all-clear - waiting for pipe. [ 15235] [ GTAProcess] MainThrd/ ^2Launcher is fine, continuing to initialize! [ 15297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_CORE init functions [ 15328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (52 total) [ 15328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking InitSystem INIT_CORE init (1 out of 52) [ 15344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderLib INIT_CORE init (2 out of 52) [ 15391] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_CORE init (3 out of 52) [ 15422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_CORE init (4 out of 52) [ 15438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_CORE init (5 out of 52) [ 15469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_CORE init (6 out of 52) [ 15485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_CORE init (7 out of 52) [ 15485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_CORE init (8 out of 52) [ 15672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_CORE init (9 out of 52) [ 15688] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_CORE init (10 out of 52) [ 15688] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCullZones INIT_CORE init (11 out of 52) [ 15703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExpensiveProcessDistributer INIT_CORE init (12 out of 52) [ 15703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_CORE init (13 out of 52) [ 15719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CutSceneManagerWrapper INIT_CORE init (14 out of 52) [ 15719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAnimSceneManager INIT_CORE init (15 out of 52) [ 15735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortalTracker INIT_CORE init (16 out of 52) [ 15750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_CORE init (17 out of 52) [ 15766] [ ROSLauncher] 14092/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.1","externalInstall":[],"friendlyName":"Grand Theft Auto V","shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Red Dead Redemption 2\\Grand Theft Auto V","lastUsed":"2020-06-02T18:58:25+02:00","preparing":false,"queuePosition":-1,"releaseState":"available","updateBytes":72484280,"updateProgress":0,"updateState":"notUpdating","updateTotal":72484280},"titleName":"gta5"} [ 15766] [ ROSLauncher] 14092/ SC JS message: SetGameLaunchState -> {"launchState":"prelaunch","message":"","titleName":"gta5"} [ 15782] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_CORE init (18 out of 52) [ 15797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_CORE init (19 out of 52) [ 15797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPlantMgr INIT_CORE init (20 out of 52) [ 15985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderHairSort INIT_CORE init (21 out of 52) [ 15985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_CORE init (22 out of 52) [ 16000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_CORE init (23 out of 52) [ 16016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_CORE init (24 out of 52) [ 16328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_CORE init (25 out of 52) [ 16328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoRecording INIT_CORE init (26 out of 52) [ 16344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlayback INIT_CORE init (27 out of 52) [ 16360] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlaybackThumbnailManager INIT_CORE init (28 out of 52) [ 16360] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_CORE init (29 out of 52) [ 16485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFrontendStatsMgr INIT_CORE init (30 out of 52) [ 16500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControllerLabelMgr INIT_CORE init (31 out of 52) [ 16500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_CORE init (32 out of 52) [ 16516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_CORE init (33 out of 52) [ 16907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_CORE init (34 out of 52) [ 16907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_CORE init (35 out of 52) [ 16922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_CORE init (36 out of 52) [ 16922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_CORE init (37 out of 52) [ 16938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_CORE init (38 out of 52) [ 16938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWaypointRecording INIT_CORE init (39 out of 52) [ 16953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_CORE init (40 out of 52) [ 16953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskClassInfoManager INIT_CORE init (41 out of 52) [ 16969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTuningManager INIT_CORE init (42 out of 52) [ 16969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAppDataMgr INIT_CORE init (43 out of 52) [ 16985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetRespawnMgr INIT_CORE init (44 out of 52) [ 16985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAgitatedManager INIT_CORE init (45 out of 52) [ 17000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioActionManager INIT_CORE init (46 out of 52) [ 17000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_CORE init (47 out of 52) [ 17016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPostScan INIT_CORE init (48 out of 52) [ 17016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr INIT_CORE init (49 out of 52) [ 17032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_CORE init (50 out of 52) [ 17032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CIplCullBox INIT_CORE init (51 out of 52) [ 17047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking perfClearingHouse INIT_CORE init (52 out of 52) [ 17047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (11 total) [ 17063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScene INIT_CORE init (1 out of 11) [ 17594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_CORE init (2 out of 11) [ 17610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_CORE init (3 out of 11) [ 17860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInit INIT_CORE init (4 out of 11) [ 17860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_CORE init (5 out of 11) [ 17891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_CORE init (6 out of 11) [ 17907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLightManager INIT_CORE init (7 out of 11) [ 17907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLights INIT_CORE init (8 out of 11) [ 17922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AmbientLights INIT_CORE init (9 out of 11) [ 17938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_CORE init (10 out of 11) [ 17938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_CORE init (11 out of 11) [ 17953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (21 total) [ 17969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_CORE init (1 out of 21) [ 17969] [ GTAProcess] MainThrd/ loading AUDIO_SOUNDDATA xm18:/x64/audio/dlcAWXM2018_sounds.dat. [ 17985] [ GTAProcess] MainThrd/ done loading xm18:/x64/audio/dlcAWXM2018_sounds.dat in data file mounter class audMetadataDataFileMounter. [ 17985] [ GTAProcess] MainThrd/ loading AUDIO_WAVEPACK xm18:/x64/audio/sfx/dlc_AWXM2018. [ 18000] [ GTAProcess] MainThrd/ done loading xm18:/x64/audio/sfx/dlc_AWXM2018 in data file mounter class `private: static void __cdecl audNorthAudioEngine::RegisterDataFileMounters(void)'::`2'::audWavePackDataFileMounter. [ 18016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking cStoreScreenMgr INIT_CORE init (2 out of 21) [ 18016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorUI INIT_CORE init (3 out of 21) [ 18032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WatermarkRenderer INIT_CORE init (4 out of 21) [ 18047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMousePointer INIT_CORE init (5 out of 21) [ 18047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTextInputBox INIT_CORE init (6 out of 21) [ 18063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x602ee6e2 INIT_CORE init (7 out of 21) [ 18078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_CORE init (8 out of 21) [ 18078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_CORE init (9 out of 21) [ 18094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WarningScreen INIT_CORE init (10 out of 21) [ 18094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_CORE init (11 out of 21) [ 18110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_CORE init (12 out of 21) [ 18125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_CORE init (13 out of 21) [ 18125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameStreamMgr INIT_CORE init (14 out of 21) [ 18141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4d167300 INIT_CORE init (15 out of 21) [ 18141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMetaDataStore INIT_CORE init (16 out of 21) [ 18157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayCoordinator INIT_CORE init (17 out of 21) [ 18172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorInterface INIT_CORE init (18 out of 21) [ 18172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking UI3DDrawManager INIT_CORE init (19 out of 21) [ 18188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4f916676 INIT_CORE init (20 out of 21) [ 18188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCreditsText INIT_CORE init (21 out of 21) [ 18203] [ GTAProcess] [Cfx] HttpClient Thr/ Required resources: lscreen noob gtalife_blazx gtalife gcphone mysql-async pichot_core screenshot pichot_datahandler cntls pichot_scaleform pichot_ui pvoice2 ob radio scope-management lsmap sessionmanager monitor spawnmanag mapmanager cnt cnt2 gtalife_cloth yarn chat lossantos webpack bcmap life_map staticmap 42_beast speedometer [ 18219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_CORE init functions! [ 21766] [ GTAProcess] Render/ ^2Received connectOK: ServerID 453, SlotID 128, HostID 65535 [ 21828] [ GTAProcess] 15704/ ^2Network connected, triggering initial game load... [ 21907] [ GTAProcess] [Cfx] HttpClient Thr/ Server feature policy is [onesync][onesync_big][color_server_names][subdir_file_mapping][mumble_voice_prerelease][onesync_plus][platinum] [ 21985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_BEFORE_MAP_LOADED init functions [ 21985] [ GTAProcess] MainThrd/ Loading default meta overrides (total: 0) [ 22000] [ GTAProcess] MainThrd/ Done loading default meta overrides! [ 22016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (31 total) [ 22016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_BEFORE_MAP_LOADED init (1 out of 31) [ 22032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_BEFORE_MAP_LOADED init (2 out of 31) [ 22032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_BEFORE_MAP_LOADED init (3 out of 31) [ 22047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_BEFORE_MAP_LOADED init (4 out of 31) [ 22047] [ GTAProcess] MainThrd/ Loading 254 handling entries from commoncrc:/data/handling.meta [ 22063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking INSTANCESTORE INIT_BEFORE_MAP_LOADED init (5 out of 31) [ 22063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_BEFORE_MAP_LOADED init (6 out of 31) [ 22078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMapTypesStore INIT_BEFORE_MAP_LOADED init (7 out of 31) [ 22078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo INIT_BEFORE_MAP_LOADED init (8 out of 31) [ 22094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPatrolRoutes INIT_BEFORE_MAP_LOADED init (9 out of 31) [ 22094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_BEFORE_MAP_LOADED init (10 out of 31) [ 22110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_BEFORE_MAP_LOADED init (11 out of 31) [ 22110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_BEFORE_MAP_LOADED init (12 out of 31) [ 22125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_BEFORE_MAP_LOADED init (13 out of 31) [ 22125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_BEFORE_MAP_LOADED init (14 out of 31) [ 22141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_BEFORE_MAP_LOADED init (15 out of 31) [ 22141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_BEFORE_MAP_LOADED init (16 out of 31) [ 22157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_BEFORE_MAP_LOADED init (17 out of 31) [ 22157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_BEFORE_MAP_LOADED init (18 out of 31) [ 22172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTVPlaylistManager INIT_BEFORE_MAP_LOADED init (19 out of 31) [ 22172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientModelSetManager INIT_BEFORE_MAP_LOADED init (20 out of 31) [ 22188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLadderMetadataManager INIT_BEFORE_MAP_LOADED init (21 out of 31) [ 22188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_BEFORE_MAP_LOADED init (22 out of 31) [ 22203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CConditionalAnimManager INIT_BEFORE_MAP_LOADED init (23 out of 31) [ 22203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleMetadataMgr INIT_BEFORE_MAP_LOADED init (24 out of 31) [ 22219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRandomEventManager INIT_BEFORE_MAP_LOADED init (25 out of 31) [ 22219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCrimeInformationManager INIT_BEFORE_MAP_LOADED init (26 out of 31) [ 22235] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWitnessInformationManager INIT_BEFORE_MAP_LOADED init (27 out of 31) [ 22235] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortal INIT_BEFORE_MAP_LOADED init (28 out of 31) [ 22250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking LightEntityMgr INIT_BEFORE_MAP_LOADED init (29 out of 31) [ 22250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AnimBlackboard INIT_BEFORE_MAP_LOADED init (30 out of 31) [ 22266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitBeforeMapLoaded INIT_BEFORE_MAP_LOADED init (31 out of 31) [ 22266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_BEFORE_MAP_LOADED init functions! [ 22500] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140d92098 (2) took 178msec [ 22875] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408cf618 (53) took 362msec [ 24907] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1407bfa90 (56) took 2030msec [ 25032] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408f8dbc (24) took 104msec [ 25250] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408fab38 (33) took 168msec [ 25328] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140df1188 (38) took 75msec [ 25391] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_AFTER_MAP_LOADED init functions [ 25407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (29 total) [ 25407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_AFTER_MAP_LOADED init (1 out of 29) [ 25422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_AFTER_MAP_LOADED init (2 out of 29) [ 25438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CEventDataManager INIT_AFTER_MAP_LOADED init (3 out of 29) [ 25438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_AFTER_MAP_LOADED init (4 out of 29) [ 25453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_AFTER_MAP_LOADED init (5 out of 29) [ 25453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_AFTER_MAP_LOADED init (6 out of 29) [ 25469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_AFTER_MAP_LOADED init (7 out of 29) [ 25469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_AFTER_MAP_LOADED init (8 out of 29) [ 25485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_AFTER_MAP_LOADED init (9 out of 29) [ 25485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_AFTER_MAP_LOADED init (10 out of 29) [ 25500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_AFTER_MAP_LOADED init (11 out of 29) [ 25516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_AFTER_MAP_LOADED init (12 out of 29) [ 25516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_AFTER_MAP_LOADED init (13 out of 29) [ 25532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_AFTER_MAP_LOADED init (14 out of 29) [ 25532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleModelInfo INIT_AFTER_MAP_LOADED init (15 out of 29) [ 25547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_AFTER_MAP_LOADED init (16 out of 29) [ 25547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_AFTER_MAP_LOADED init (17 out of 29) [ 25563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldHeightMap INIT_AFTER_MAP_LOADED init (18 out of 29) [ 25563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldWaterHeight INIT_AFTER_MAP_LOADED init (19 out of 29) [ 25578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAnimationManager INIT_AFTER_MAP_LOADED init (20 out of 29) [ 25578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAudioManager INIT_AFTER_MAP_LOADED init (21 out of 29) [ 25594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_AFTER_MAP_LOADED init (22 out of 29) [ 25594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_AFTER_MAP_LOADED init (23 out of 29) [ 26016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_AFTER_MAP_LOADED init (24 out of 29) [ 27563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_AFTER_MAP_LOADED init (25 out of 29) [ 27563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_AFTER_MAP_LOADED init (26 out of 29) [ 27578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CThePopMultiplierAreas INIT_AFTER_MAP_LOADED init (27 out of 29) [ 27578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_AFTER_MAP_LOADED init (28 out of 29) [ 27594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProceduralInfo INIT_AFTER_MAP_LOADED init (29 out of 29) [ 27625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (2 total) [ 27625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_AFTER_MAP_LOADED init (1 out of 2) [ 27828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_AFTER_MAP_LOADED init (2 out of 2) [ 27860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_AFTER_MAP_LOADED init functions! [ 27875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_SESSION init functions [ 28610] [ GTAProcess] MainThrd/ can't register compcache:/gtalife_cloth/mp_f_freemode_01_mp_f_gtalife.meta: no streaming module (does this file even belong in stream?) [ 29203] [ GTAProcess] MainThrd/ can't register compcache:/gtalife_cloth/mp_f_freemode_01_mpvinewood_shop.meta: no streaming module (does this file even belong in stream?) [ 29203] [ GTAProcess] MainThrd/ can't register compcache:/gtalife_cloth/mp_m_freemode_01_mp_m_gtalife.meta: no streaming module (does this file even belong in stream?) [ 30094] [ GTAProcess] MainThrd/ can't register compcache:/gtalife_cloth/mp_m_freemode_01_mpvinewood_shop.meta: no streaming module (does this file even belong in stream?) [ 30125] [ GTAProcess] MainThrd/ can't register compcache:/lsmap/sc1_27_0.obn: no streaming module (does this file even belong in stream?) [ 30141] [ GTAProcess] MainThrd/ can't register compcache:/lsmap/unicorn.cwproj: no streaming module (does this file even belong in stream?) [ 30141] [ GTAProcess] MainThrd/ can't register compcache:/lsmap/v_club_cc_stool.odr: no streaming module (does this file even belong in stream?) [ 30563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (5 total) [ 30578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_SESSION init (1 out of 5) [ 30578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreaming INIT_SESSION init (2 out of 5) [ 30594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFocusEntityMgr INIT_SESSION init (3 out of 5) [ 30594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_SESSION init (4 out of 5) [ 32094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_SESSION init (5 out of 5) [ 32094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (84 total) [ 32110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo::Init INIT_SESSION init (1 out of 84) [ 32110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CInstanceListAssetLoader::Init INIT_SESSION init (2 out of 84) [ 32563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_SESSION init (3 out of 84) [ 32578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioPointManagerInitSession INIT_SESSION init (4 out of 84) [ 32578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderPhaseCascadeShadowsInterface INIT_SESSION init (5 out of 84) [ 32594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_SESSION init (6 out of 84) [ 32594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_SESSION init (7 out of 84) [ 32610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_SESSION init (8 out of 84) [ 32610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_SESSION init (9 out of 84) [ 32625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskRecover INIT_SESSION init (10 out of 84) [ 32641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_SESSION init (11 out of 84) [ 32641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAssistedMovementRouteStore INIT_SESSION init (12 out of 84) [ 32657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBuses INIT_SESSION init (13 out of 84) [ 32657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_SESSION init (14 out of 84) [ 32672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControlMgr INIT_SESSION init (15 out of 84) [ 32672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_SESSION init (16 out of 84) [ 32688] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_SESSION init (17 out of 84) [ 32688] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_SESSION init (18 out of 84) [ 32703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_SESSION init (19 out of 84) [ 32703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CJunctions INIT_SESSION init (20 out of 84) [ 32719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathZoneManager INIT_SESSION init (21 out of 84) [ 32719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMessages INIT_SESSION init (22 out of 84) [ 32735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_SESSION init (23 out of 84) [ 32735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_SESSION init (24 out of 84) [ 32750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathFind INIT_SESSION init (25 out of 84) [ 32750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_SESSION init (26 out of 84) [ 32797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_SESSION init (27 out of 84) [ 32860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedPopulation INIT_SESSION init (28 out of 84) [ 32860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPerformance INIT_SESSION init (29 out of 84) [ 32875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_SESSION init (30 out of 84) [ 32875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleAILodManager INIT_SESSION init (31 out of 84) [ 32891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_SESSION init (32 out of 84) [ 32891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_SESSION init (33 out of 84) [ 32907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_SESSION init (34 out of 84) [ 32907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupManager INIT_SESSION init (35 out of 84) [ 32922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_SESSION init (36 out of 84) [ 32922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_SESSION init (37 out of 84) [ 32938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProcObjectMan INIT_SESSION init (38 out of 84) [ 32953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_SESSION init (39 out of 84) [ 32953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRestart INIT_SESSION init (40 out of 84) [ 32953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScaleformMgr INIT_SESSION init (41 out of 84) [ 32969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSlownessZonesManager INIT_SESSION init (42 out of 84) [ 32985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_SESSION init (43 out of 84) [ 32985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_SESSION init (44 out of 84) [ 32985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CActionManager INIT_SESSION init (45 out of 84) [ 33000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderTargetMgr INIT_SESSION init (46 out of 84) [ 33000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_SESSION init (47 out of 84) [ 33016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_SESSION init (48 out of 84) [ 33032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptCars INIT_SESSION init (49 out of 84) [ 33032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPeds INIT_SESSION init (50 out of 84) [ 33047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptEntities INIT_SESSION init (51 out of 84) [ 33047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_SESSION init (52 out of 84) [ 33063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_SESSION init (53 out of 84) [ 33063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_SESSION init (54 out of 84) [ 33078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_SESSION init (55 out of 84) [ 33078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_SESSION init (56 out of 84) [ 33094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CUserDisplay INIT_SESSION init (57 out of 84) [ 33094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_SESSION init (58 out of 84) [ 33110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_SESSION init (59 out of 84) [ 33313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDispatchData INIT_SESSION init (60 out of 84) [ 33328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRoadBlock INIT_SESSION init (61 out of 84) [ 33328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWeaponManager INIT_SESSION init (62 out of 84) [ 33547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptedGunTaskMetadataMgr INIT_SESSION init (63 out of 84) [ 33563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleCombatAvoidanceArea INIT_SESSION init (64 out of 84) [ 33578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatInfoMgr INIT_SESSION init (65 out of 84) [ 33578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatDirector INIT_SESSION init (66 out of 84) [ 33578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleChaseDirector INIT_SESSION init (67 out of 84) [ 33594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBoatChaseDirector INIT_SESSION init (68 out of 84) [ 33594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTacticalAnalysis INIT_SESSION init (69 out of 84) [ 33610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCoverFinder INIT_SESSION init (70 out of 84) [ 33610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWorldPoints INIT_SESSION init (71 out of 84) [ 33625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwTimer INIT_SESSION init (72 out of 84) [ 33625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_SESSION init (73 out of 84) [ 33641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_SESSION init (74 out of 84) [ 33641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInitLevel INIT_SESSION init (75 out of 84) [ 33657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameSituation INIT_SESSION init (76 out of 84) [ 33657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetRequestManager INIT_SESSION init (77 out of 84) [ 33672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetStreamer INIT_SESSION init (78 out of 84) [ 33688] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSituationalClipSetStreamer INIT_SESSION init (79 out of 84) [ 33703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClipDictionaryStoreInterface INIT_SESSION init (80 out of 84) [ 33703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRiots INIT_SESSION init (81 out of 84) [ 33719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCover INIT_SESSION init (82 out of 84) [ 33735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr::ClassInit INIT_SESSION init (83 out of 84) [ 33735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_SESSION init (84 out of 84) [ 33750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (17 total) [ 33766] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CText INIT_SESSION init (1 out of 17) [ 33766] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_SESSION init (2 out of 17) [ 33782] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_SESSION init (3 out of 17) [ 33782] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_SESSION init (4 out of 17) [ 33797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMultiplayerChat INIT_SESSION init (5 out of 17) [ 33797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExplosionManager INIT_SESSION init (6 out of 17) [ 33813] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupDataManager INIT_SESSION init (7 out of 17) [ 33813] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreaming INIT_SESSION init (8 out of 17) [ 33828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDecoratorInterface INIT_SESSION init (9 out of 17) [ 33828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_SESSION init (10 out of 17) [ 33844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGestureManager INIT_SESSION init (11 out of 17) [ 33844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTexLod INIT_SESSION init (12 out of 17) [ 33860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitSession INIT_SESSION init (13 out of 17) [ 33860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_SESSION init (14 out of 17) [ 33875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraContentWrapper INIT_SESSION init (15 out of 17) [ 33875] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBeachCRC:/content.xml [ 33891] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBeachCRC:/common/data/handling.meta [ 33891] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmasCRC:/content.xml [ 33907] [ GTAProcess] MainThrd/ Loading content XML: dlcMPValentinesCRC:/content.xml [ 33907] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlcMPValentinesCRC:/common/data/handling.meta [ 33922] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBusinessCRC:/content.xml [ 33938] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBusinessCRC:/common/data/handling.meta [ 34032] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBusiness2CRC:/content.xml [ 34094] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpBusiness2CRC:/common/data/handling.meta [ 34157] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHipsterCRC:/content.xml [ 34188] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlcMPHipsterCRC:/common/data/handling.meta [ 34235] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpIndependenceCRC:/content.xml [ 34297] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpIndependenceCRC:/common/data/handling.meta [ 34360] [ GTAProcess] MainThrd/ Loading content XML: dlcMPPilotCRC:/content.xml [ 34375] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMpPilotCRC:/common/data/handling.meta [ 34453] [ GTAProcess] MainThrd/ Loading content XML: dlcMPLTSCRC:/content.xml [ 34516] [ GTAProcess] MainThrd/ Loading 3 handling entries from dlcMPLTSCRC:/common/data/handling.meta [ 34641] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2CRC:/content.xml [ 34641] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpChristmas2CRC:/common/data/handling.meta [ 34688] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHeistCRC:/content.xml [ 34797] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlcMPHeistCRC:/common/data/handling.meta [ 35032] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxeCRC:/content.xml [ 35094] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxeCRC:/common/data/handling.meta [ 35188] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxe2CRC:/content.xml [ 35250] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxe2CRC:/common/data/handling.meta [ 35297] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpReplayCRC:/content.xml [ 35313] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowriderCRC:/content.xml [ 35407] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLowriderCRC:/common/data/handling.meta [ 35532] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHalloweenCRC:/content.xml [ 35563] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlcMPHalloweenCRC:/common/data/handling.meta [ 35594] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpApartmentCRC:/content.xml [ 35688] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpApartmentCRC:/common/data/handling.meta [ 35797] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpxmas_604490CRC:/content.xml [ 35828] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpxmas_604490CRC:/common/data/handling.meta [ 35875] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpJanuary2016CRC:/content.xml [ 35907] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlc_mpJanuary2016CRC:/common/data/handling.meta [ 35953] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpValentines2CRC:/content.xml [ 35969] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpValentines2CRC:/common/data/handling.meta [ 35985] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowrider2CRC:/content.xml [ 36063] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlc_mpLowrider2CRC:/common/data/handling.meta [ 36157] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpExecutiveCRC:/content.xml [ 36219] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpExecutiveCRC:/common/data/handling.meta [ 36328] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpStuntCRC:/content.xml [ 36391] [ GTAProcess] MainThrd/ Loading 15 handling entries from dlc_mpStuntCRC:/common/data/handling.meta [ 36516] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBikerCRC:/content.xml [ 36688] [ GTAProcess] MainThrd/ Loading 21 handling entries from dlc_mpBikerCRC:/common/data/handling.meta [ 36907] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpImportExportCRC:/content.xml [ 37000] [ GTAProcess] MainThrd/ Loading 23 handling entries from dlc_mpImportExportCRC:/common/data/handling.meta [ 37203] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSpecialRacesCRC:/content.xml [ 37250] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpSpecialRacesCRC:/common/data/handling.meta [ 37313] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpGunRunningCRC:/content.xml [ 37469] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpGunRunningCRC:/common/data/handling.meta [ 37875] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAirRacesCRC:/content.xml [ 37985] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSmugglerCRC:/content.xml [ 38094] [ GTAProcess] MainThrd/ Loading 19 handling entries from dlc_mpSmugglerCRC:/common/data/handling.meta [ 38328] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2017CRC:/content.xml [ 38547] [ GTAProcess] MainThrd/ Loading 29 handling entries from dlc_mpChristmas2017CRC:/common/data/handling.meta [ 38922] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAssaultCRC:/content.xml [ 38969] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlc_mpassaultCRC:/common/data/handling.meta [ 39125] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBattleCRC:/content.xml [ 39250] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpBattleCRC:/common/data/handling.meta [ 39516] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2018CRC:/content.xml [ 39875] [ GTAProcess] MainThrd/ Loading 33 handling entries from dlc_mpChristmas2018CRC:/common/data/handling.meta [ 40391] [ GTAProcess] MainThrd/ Loading content XML: dlcSPUpgradeCRC:/content.xml [ 40469] [ GTAProcess] MainThrd/ Loading 12 handling entries from dlcSPUpgrade:/common/data/handling.meta [ 43657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_SESSION init (16 out of 17) [ 43657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngineDLC INIT_SESSION init (17 out of 17) [ 43782] [ GTAProcess] MainThrd/ Loading mounted data files (total: 125) [ 43782] [ GTAProcess] MainThrd/ loading FIVEM_LOVES_YOU_341B23A2F0E0F131 resources:/cntls/circulation/popgroups.ymt. [ 43782] [ GTAProcess] MainThrd/ done loading resources:/cntls/circulation/popgroups.ymt in data file mounter class CPopulationDataFileMounter. [ 43797] [ GTAProcess] MainThrd/ loading POPSCHED_FILE resources:/cntls/circulation/popcycle.dat. [ 43797] [ GTAProcess] MainThrd/ done loading resources:/cntls/circulation/popcycle.dat in data file mounter class CPopulationDataFileMounter. [ 43813] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cntls/circulation/vehicles.meta. [ 43813] [ GTAProcess] MainThrd/ done loading resources:/cntls/circulation/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 43828] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 43828] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 43828] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE lsmap. [ 44016] [ GTAProcess] MainThrd/ done loading lsmap in data file mounter class CfxCacheMounter. [ 44016] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/cnt/nice/carcols.meta. [ 44032] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 44032] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cnt/nice/vehicles.meta. [ 44032] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x503cf25f [ 44047] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 44047] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cnt/nice/handling.meta. [ 44063] [ GTAProcess] MainThrd/ Loading 4 handling entries from resources:/cnt/nice/handling.meta [ 44063] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 44078] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cnt/nice/carvariations.meta. [ 44078] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 44078] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/cnt/nice/tow/carcols.meta. [ 44094] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/tow/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 44094] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cnt/nice/tow/vehicles.meta. [ 44110] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/tow/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 44110] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cnt/nice/tow/handling.meta. [ 44110] [ GTAProcess] MainThrd/ Failed to load DLC handling file resources:/cnt/nice/tow/handling.meta [ 44125] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/tow/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 44125] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cnt/nice/tow/carvariations.meta. [ 44141] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/tow/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 44141] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cnt/nice/bc/vehicles.meta. [ 44141] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/bc/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 44157] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cnt/nice/bc/carvariations.meta. [ 44157] [ GTAProcess] MainThrd/ done loading resources:/cnt/nice/bc/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 44172] [ GTAProcess] MainThrd/ loading ALTERNATE_VARIATIONS_FILE resources:/cnt/data/pedalternatevariations.meta. [ 44172] [ GTAProcess] MainThrd/ done loading resources:/cnt/data/pedalternatevariations.meta in data file mounter class CPedVariationStreamFileMounter. [ 44172] [ GTAProcess] MainThrd/ loading PED_FIRST_PERSON_ALTERNATE_DATA resources:/cnt/data/first_person_alternates.meta. [ 44188] [ GTAProcess] MainThrd/ done loading resources:/cnt/data/first_person_alternates.meta in data file mounter class CPedVariationStreamFileMounter. [ 44188] [ GTAProcess] MainThrd/ loading PED_FIRST_PERSON_ASSET_DATA resources:/cnt/data/first_person.meta. [ 44203] [ GTAProcess] MainThrd/ done loading resources:/cnt/data/first_person.meta in data file mounter class CPedVariationStreamFileMounter. [ 44203] [ GTAProcess] MainThrd/ loading PED_OVERLAY_FILE resources:/cnt/data/mpVinewood_overlays.xml. [ 44203] [ GTAProcess] MainThrd/ done loading resources:/cnt/data/mpVinewood_overlays.xml in data file mounter class CPedDecorationsDataFileMounter. [ 44219] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weaponsnowball.meta. [ 44219] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponsnowball.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44235] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weapons_doubleaction.meta. [ 44235] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weapons_doubleaction.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44250] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weaponflaregun.meta. [ 44250] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponflaregun.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44250] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weapons.meta. [ 44266] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weapons.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44266] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weaponrailgun.meta. [ 44282] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponrailgun.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44282] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weapons_spacerangers.meta. [ 44282] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weapons_spacerangers.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44297] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/weapons_pistol_mk2.meta. [ 44297] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weapons_pistol_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44313] [ GTAProcess] MainThrd/ loading WEAPON_METADATA_FILE resources:/cnt2/weapons/weaponarchetypes.meta. [ 44313] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponarchetypes.meta in data file mounter class CWeaponMetaDataFileMounter. [ 44313] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/cnt2/weapons/weaponanimations.meta. [ 44328] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponanimations.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 44328] [ GTAProcess] MainThrd/ loading WEAPON_ANIMATIONS_FILE resources:/cnt2/weapons/weaponanimations2.meta. [ 44344] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponanimations2.meta in data file mounter class CWeaponAnimationsDataFileMounter. [ 44344] [ GTAProcess] MainThrd/ loading LOADOUTS_FILE resources:/cnt2/weapons/loadouts.meta. [ 44360] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/loadouts.meta in data file mounter class CExtraContentFileMounter. [ 44360] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE resources:/cnt2/weapons/weaponsgtalife.meta. [ 44360] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/weaponsgtalife.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44375] [ GTAProcess] MainThrd/ loading PED_PERSONALITY_FILE resources:/cnt2/weapons/pedpersonality.meta. [ 44375] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/pedpersonality.meta in data file mounter class CPedModelMetaDataFileMounter. [ 44391] [ GTAProcess] MainThrd/ loading PED_PERSONALITY_FILE resources:/cnt2/weapons/pedpersonality2.meta. [ 44391] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/pedpersonality2.meta in data file mounter class CPedModelMetaDataFileMounter. [ 44391] [ GTAProcess] MainThrd/ loading EXPLOSION_INFO_FILE resources:/cnt2/weapons/explosion.ymt. [ 44407] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/explosion.ymt in data file mounter class CExplosionFileMounter. [ 44407] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cnt2/datals/handling.meta. [ 44422] [ GTAProcess] MainThrd/ Loading 77 handling entries from resources:/cnt2/datals/handling.meta [ 44422] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datals/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 44422] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cnt2/datals/vehicles.meta. [ 44438] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datals/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 44438] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/cnt2/datals/carcols.meta. [ 44532] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datals/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 44532] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cnt2/datals/carvariations.meta. [ 44532] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datals/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 44547] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cnt2/datals/handlingmoto.meta. [ 44547] [ GTAProcess] MainThrd/ Loading 42 handling entries from resources:/cnt2/datals/handlingmoto.meta [ 44563] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datals/handlingmoto.meta in data file mounter class CVehicleHandlingFileMounter. [ 44563] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cnt2/datab2d/handling.meta. [ 44578] [ GTAProcess] MainThrd/ Loading 6 handling entries from resources:/cnt2/datab2d/handling.meta [ 44578] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datab2d/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 44578] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cnt2/datab2d/vehicles.meta. [ 44594] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datab2d/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 44594] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/cnt2/datab2d/carcols.meta. [ 44610] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datab2d/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 44610] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cnt2/datab2d/carvariations.meta. [ 44625] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datab2d/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 44625] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/cnt2/datab2d/vehiclelayouts.meta. [ 44625] [ GTAProcess] MainThrd/ done loading resources:/cnt2/datab2d/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 44641] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/cnt2/flatbed/handling.meta. [ 44641] [ GTAProcess] MainThrd/ Loading 0 handling entries from resources:/cnt2/flatbed/handling.meta [ 44657] [ GTAProcess] MainThrd/ done loading resources:/cnt2/flatbed/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 44657] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/cnt2/flatbed/vehicles.meta. [ 44657] [ GTAProcess] MainThrd/ done loading resources:/cnt2/flatbed/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 44672] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/cnt2/flatbed/carcols.meta. [ 44672] [ GTAProcess] MainThrd/ done loading resources:/cnt2/flatbed/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 44688] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/cnt2/flatbed/carvariations.meta. [ 44688] [ GTAProcess] MainThrd/ done loading resources:/cnt2/flatbed/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 44703] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/cnt2/flatbed/vehiclelayouts.meta. [ 44703] [ GTAProcess] MainThrd/ done loading resources:/cnt2/flatbed/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 44703] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/cnt2/stream/flatbed/def_flatbed3_props.ytyp. [ 44719] [ GTAProcess] MainThrd/ done loading resources:/cnt2/stream/flatbed/def_flatbed3_props.ytyp in data file mounter class CfxProxyItypMounter. [ 44719] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponautoshotgun.meta. [ 44735] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponautoshotgun.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44735] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponbullpuprifle.meta. [ 44735] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponbullpuprifle.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44750] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponcombatpdw.meta. [ 44750] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponcombatpdw.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44766] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponcompactrifle.meta. [ 44766] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponcompactrifle.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44782] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapondbshotgun.meta. [ 44782] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapondbshotgun.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44782] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponfirework.meta. [ 44797] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponfirework.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44797] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapongusenberg.meta. [ 44813] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapongusenberg.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44813] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponheavypistol.meta. [ 44813] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponheavypistol.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44828] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponheavyshotgun.meta. [ 44828] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponheavyshotgun.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44844] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponmachinepistol.meta. [ 44844] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponmachinepistol.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44844] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponmarksmanpistol.meta. [ 44860] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponmarksmanpistol.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44860] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponmarksmanrifle.meta. [ 44875] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponmarksmanrifle.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44875] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponminismg.meta. [ 44875] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponminismg.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44891] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponmusket.meta. [ 44891] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponmusket.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44907] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponrevolver.meta. [ 44907] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponrevolver.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44907] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_assaultrifle_mk2.meta. [ 44922] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_assaultrifle_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44922] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_bullpuprifle_mk2.meta. [ 44938] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_bullpuprifle_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44938] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_carbinerifle_mk2.meta. [ 44938] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_carbinerifle_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44953] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_combatmg_mk2.meta. [ 44953] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_combatmg_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44969] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_heavysniper_mk2.meta. [ 44969] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_heavysniper_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44969] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_marksmanrifle_mk2.meta. [ 44985] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_marksmanrifle_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 44985] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_pumpshotgun_mk2.meta. [ 45000] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_pumpshotgun_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45000] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_revolver_mk2.meta. [ 45016] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_revolver_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45016] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_smg_mk2.meta. [ 45016] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_smg_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45032] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_snspistol_mk2.meta. [ 45032] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_snspistol_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45047] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weapons_specialcarbine_mk2.meta. [ 45047] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weapons_specialcarbine_mk2.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45063] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponsnspistol.meta. [ 45063] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponsnspistol.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45063] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponspecialcarbine.meta. [ 45078] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponspecialcarbine.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45078] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/recul/weaponvintagepistol.meta. [ 45094] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/recul/weaponvintagepistol.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45094] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/melee/weaponknuckle.meta. [ 45110] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/melee/weaponknuckle.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45110] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/melee/weaponswitchblade.meta. [ 45110] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/melee/weaponswitchblade.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45125] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/melee/weaponbottle.meta. [ 45125] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/melee/weaponbottle.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45141] [ GTAProcess] MainThrd/ loading WEAPONINFO_FILE_PATCH resources:/cnt2/weapons/melee/weaponpoolcue.meta. [ 45141] [ GTAProcess] MainThrd/ done loading resources:/cnt2/weapons/melee/weaponpoolcue.meta in data file mounter class CWeaponInfoDataFileMounter. [ 45141] [ GTAProcess] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/gtalife_cloth/stream/mp_m_freemode_01_mpvinewood_shop.meta. [ 45157] [ GTAProcess] MainThrd/ done loading resources:/gtalife_cloth/stream/mp_m_freemode_01_mpvinewood_shop.meta in data file mounter class CExtraMetaDataFileMounter. [ 45157] [ GTAProcess] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/gtalife_cloth/stream/mp_f_freemode_01_mpvinewood_shop.meta. [ 45172] [ GTAProcess] MainThrd/ done loading resources:/gtalife_cloth/stream/mp_f_freemode_01_mpvinewood_shop.meta in data file mounter class CExtraMetaDataFileMounter. [ 45172] [ GTAProcess] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/gtalife_cloth/stream/mp_f_freemode_01_mp_f_gtalife.meta. [ 45172] [ GTAProcess] MainThrd/ done loading resources:/gtalife_cloth/stream/mp_f_freemode_01_mp_f_gtalife.meta in data file mounter class CExtraMetaDataFileMounter. [ 45188] [ GTAProcess] MainThrd/ loading SHOP_PED_APPAREL_META_FILE resources:/gtalife_cloth/stream/mp_m_freemode_01_mp_m_gtalife.meta. [ 45188] [ GTAProcess] MainThrd/ done loading resources:/gtalife_cloth/stream/mp_m_freemode_01_mp_m_gtalife.meta in data file mounter class CExtraMetaDataFileMounter. [ 45203] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/bcmap/stream/ammunation/v_int_7.ytyp. [ 45203] [ GTAProcess] MainThrd/ done loading resources:/bcmap/stream/ammunation/v_int_7.ytyp in data file mounter class CfxProxyItypMounter. [ 45203] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 45219] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 45219] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE bcmap. [ 45235] [ GTAProcess] MainThrd/ done loading bcmap in data file mounter class CfxCacheMounter. [ 45235] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 45250] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 45250] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE life_map. [ 45250] [ GTAProcess] MainThrd/ done loading life_map in data file mounter class CfxCacheMounter. [ 45266] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/v_int_10.ytyp. [ 45266] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/v_int_10.ytyp in data file mounter class CfxProxyItypMounter. [ 45282] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/props/props.ytyp. [ 45282] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/props/props.ytyp in data file mounter class CfxProxyItypMounter. [ 45297] [ GTAProcess] MainThrd/ loading INTERIOR_PROXY_ORDER_FILE resources:/staticmap/interiorproxies.meta. [ 45297] [ GTAProcess] MainThrd/ done loading resources:/staticmap/interiorproxies.meta in data file mounter class CInteriorProxyFileMounter. [ 45297] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casino/vw_prop_vw_casino.ytyp. [ 45313] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casino/vw_prop_vw_casino.ytyp in data file mounter class CfxProxyItypMounter. [ 45313] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_tables/vw_prop_vw_tables.ytyp. [ 45328] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_tables/vw_prop_vw_tables.ytyp in data file mounter class CfxProxyItypMounter. [ 45328] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_accs.rpf/vw_prop_vw_accs.ytyp. [ 45328] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_accs.rpf/vw_prop_vw_accs.ytyp in data file mounter class CfxProxyItypMounter. [ 45344] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_accs_01.rpf/vw_prop_vw_accs_01.ytyp. [ 45344] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_accs_01.rpf/vw_prop_vw_accs_01.ytyp in data file mounter class CfxProxyItypMounter. [ 45360] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_animated_walls.rpf/vw_prop_vw_animated_walls.ytyp. [ 45360] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_animated_walls.rpf/vw_prop_vw_animated_walls.ytyp in data file mounter class CfxProxyItypMounter. [ 45360] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_cabinets.rpf/vw_prop_vw_cabinets.ytyp. [ 45375] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_cabinets.rpf/vw_prop_vw_cabinets.ytyp in data file mounter class CfxProxyItypMounter. [ 45375] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_cards.rpf/vw_prop_vw_cards.ytyp. [ 45391] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_cards.rpf/vw_prop_vw_cards.ytyp in data file mounter class CfxProxyItypMounter. [ 45391] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casinochips.rpf/vw_prop_vw_casino.ytyp. [ 45391] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casinochips.rpf/vw_prop_vw_casino.ytyp in data file mounter class CfxProxyItypMounter. [ 45407] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casino_art_01.rpf/vw_prop_vw_casino_art_01.ytyp. [ 45407] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casino_art_01.rpf/vw_prop_vw_casino_art_01.ytyp in data file mounter class CfxProxyItypMounter. [ 45422] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casino_art_02.rpf/vw_prop_vw_casino_art_02.ytyp. [ 45422] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casino_art_02.rpf/vw_prop_vw_casino_art_02.ytyp in data file mounter class CfxProxyItypMounter. [ 45422] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casino_art_03.rpf/vw_prop_vw_casino_art_03.ytyp. [ 45438] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casino_art_03.rpf/vw_prop_vw_casino_art_03.ytyp in data file mounter class CfxProxyItypMounter. [ 45438] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casino_art_04.rpf/vw_prop_vw_casino_art_04.ytyp. [ 45453] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casino_art_04.rpf/vw_prop_vw_casino_art_04.ytyp in data file mounter class CfxProxyItypMounter. [ 45453] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_casino_art_05.rpf/vw_prop_vw_casino_art_05.ytyp. [ 45453] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_casino_art_05.rpf/vw_prop_vw_casino_art_05.ytyp in data file mounter class CfxProxyItypMounter. [ 45469] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_collectibles.rpf/vw_prop_vw_collectibles.ytyp. [ 45469] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_collectibles.rpf/vw_prop_vw_collectibles.ytyp in data file mounter class CfxProxyItypMounter. [ 45485] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_disposal.rpf/vw_prop_vw_disposal.ytyp. [ 45485] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_disposal.rpf/vw_prop_vw_disposal.ytyp in data file mounter class CfxProxyItypMounter. [ 45485] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_door_break.rpf/vw_prop_vw_door_break.ytyp. [ 45500] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_door_break.rpf/vw_prop_vw_door_break.ytyp in data file mounter class CfxProxyItypMounter. [ 45500] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_machinery.rpf/vw_prop_vw_machinery.ytyp. [ 45516] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_machinery.rpf/vw_prop_vw_machinery.ytyp in data file mounter class CfxProxyItypMounter. [ 45516] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_screens.rpf/vw_prop_vw_screens.ytyp. [ 45516] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_screens.rpf/vw_prop_vw_screens.ytyp in data file mounter class CfxProxyItypMounter. [ 45532] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_storage.rpf/vw_prop_vw_storage.ytyp. [ 45532] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_storage.rpf/vw_prop_vw_storage.ytyp in data file mounter class CfxProxyItypMounter. [ 45532] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/prop_vw_turntable.rpf/vw_prop_vw_turntable.ytyp. [ 45547] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/prop_vw_turntable.rpf/vw_prop_vw_turntable.ytyp in data file mounter class CfxProxyItypMounter. [ 45547] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/staticmap/stream/casino/vw_prop_vw_casinochips.rpf/vw_prop_vw_casinochips.ytyp. [ 45563] [ GTAProcess] MainThrd/ done loading resources:/staticmap/stream/casino/vw_prop_vw_casinochips.rpf/vw_prop_vw_casinochips.ytyp in data file mounter class CfxProxyItypMounter. [ 45563] [ GTAProcess] MainThrd/ loading PED_METADATA_FILE resources:/staticmap/peds.meta. [ 45578] [ GTAProcess] MainThrd/ done loading resources:/staticmap/peds.meta in data file mounter class CPedModelMetaDataFileMounter. [ 45578] [ GTAProcess] MainThrd/ loading AUDIO_GAMEDATA resources:/staticmap/audio/dlcvinewood_game.dat. [ 45578] [ GTAProcess] MainThrd/ done loading resources:/staticmap/audio/dlcvinewood_game.dat in data file mounter class audMetadataDataFileMounter. [ 45594] [ GTAProcess] MainThrd/ loading AUDIO_SOUNDDATA resources:/staticmap/audio/dlcvinewood_sounds.dat. [ 45594] [ GTAProcess] MainThrd/ done loading resources:/staticmap/audio/dlcvinewood_sounds.dat in data file mounter class audMetadataDataFileMounter. [ 45610] [ GTAProcess] MainThrd/ loading AUDIO_DYNAMIXDATA resources:/staticmap/audio/dlcvinewood_mix.dat. [ 45610] [ GTAProcess] MainThrd/ done loading resources:/staticmap/audio/dlcvinewood_mix.dat in data file mounter class audMetadataDataFileMounter. [ 45625] [ GTAProcess] MainThrd/ loading AUDIO_SYNTHDATA resources:/staticmap/audio/dlcVinewood_amp.dat. [ 45625] [ GTAProcess] MainThrd/ done loading resources:/staticmap/audio/dlcVinewood_amp.dat in data file mounter class audMetadataDataFileMounter. [ 45625] [ GTAProcess] MainThrd/ loading AUDIO_SPEECHDATA resources:/staticmap/audio/dlcvinewood_speech.dat. [ 45641] [ GTAProcess] MainThrd/ done loading resources:/staticmap/audio/dlcvinewood_speech.dat in data file mounter class `private: static void __cdecl audNorthAudioEngine::RegisterDataFileMounters(void)'::`3'::audSpeechDataFileMounter. [ 45641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 1florholl.ybn. [ 45657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 234, when there are only 172 vertices. [ 45672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 1florrooms2.ybn. [ 45672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 4063, when there are only 2392 vertices. [ 45688] [ GTAProcess] MainThrd/ loading AUDIO_WAVEPACK resources:/staticmap/audio/sfx/dlc_vinewood. [ 45688] [ GTAProcess] MainThrd/ done loading resources:/staticmap/audio/sfx/dlc_vinewood in data file mounter class `private: static void __cdecl audNorthAudioEngine::RegisterDataFileMounters(void)'::`2'::audWavePackDataFileMounter. [ 45703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 4floorhollh.ybn. [ 45703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2348, when there are only 1766 vertices. [ 45719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 4floorrooms2h.ybn. [ 45735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65022, when there are only 3158 vertices. [ 45735] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 45750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 5floorrooms1.ybn. [ 45750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60845, when there are only 5375 vertices. [ 45766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 5floorrooms2.ybn. [ 45766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64985, when there are only 1801 vertices. [ 45782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 5floorrooms2.ybn. [ 45797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65534, when there are only 10 vertices. [ 45797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 45813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 37 edge reference is invalid. It leads to vertex 65495, when there are only 994 vertices. [ 45828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 45828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65488, when there are only 966 vertices. [ 45844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 45844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 55 edge reference is invalid. It leads to vertex 65288, when there are only 3089 vertices. [ 45860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 45860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3231, when there are only 1330 vertices. [ 45875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 45891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65438, when there are only 506 vertices. [ 45907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset apa_ch2_10_6.ybn. [ 45907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 16 vertices. [ 45922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ballas2.ybn. [ 45922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 174 edge reference is invalid. It leads to vertex 4809, when there are only 3497 vertices. [ 45938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ballas2.ybn. [ 45938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 167, when there are only 60 vertices. [ 45953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ballas_gang.ybn. [ 45969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 49392, when there are only 11124 vertices. [ 45985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_13_0.ybn. [ 45985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 45985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65533, when there are only 33 vertices. [ 46000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_13_0.ybn. [ 46000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2659, when there are only 973 vertices. [ 46016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 46016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65445, when there are only 4878 vertices. [ 46032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 46047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65145, when there are only 1411 vertices. [ 46063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 46063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2478, when there are only 2273 vertices. [ 46078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 46078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64985, when there are only 1748 vertices. [ 46094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 46094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65501, when there are only 60 vertices. [ 46110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_21_0.ybn. [ 46125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 95, when there are only 58 vertices. [ 46125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_0.ybn. [ 46141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 493 edge reference is invalid. It leads to vertex 65525, when there are only 2469 vertices. [ 46157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_0.ybn. [ 46157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64349, when there are only 1920 vertices. [ 46172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_0.ybn. [ 46172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65143, when there are only 3331 vertices. [ 46188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_0.ybn. [ 46188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65433, when there are only 82 vertices. [ 46203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_1.ybn. [ 46219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 393 edge reference is invalid. It leads to vertex 65514, when there are only 1640 vertices. [ 46235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_1.ybn. [ 46235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6276, when there are only 3487 vertices. [ 46250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_36_1.ybn. [ 46250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 65518, when there are only 54 vertices. [ 46266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 46266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 4494, when there are only 4303 vertices. [ 46282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 46297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65437, when there are only 290 vertices. [ 46297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 46313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64632, when there are only 2601 vertices. [ 46328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 46328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 45 edge reference is invalid. It leads to vertex 64394, when there are only 4060 vertices. [ 46344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_47_0.ybn. [ 46344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 55, when there are only 42 vertices. [ 46360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 46360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 121 edge reference is invalid. It leads to vertex 65519, when there are only 1982 vertices. [ 46375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 46391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65396, when there are only 1430 vertices. [ 46391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 46407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3187, when there are only 2021 vertices. [ 46422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 46422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64522, when there are only 1923 vertices. [ 46438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 46438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 2131, when there are only 1164 vertices. [ 46453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bh1_rd_23.ybn. [ 46469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65234, when there are only 1271 vertices. [ 46469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bkr_bi_id1_23_door_1.ybn. [ 46485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 26, when there are only 25 vertices. [ 46500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bkr_id1_23_0.ybn. [ 46500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 729, when there are only 498 vertices. [ 46516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset bkr_id1_23_0.ybn. [ 46516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1625, when there are only 1427 vertices. [ 46532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset carpark100.ybn. [ 46532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63945, when there are only 1087 vertices. [ 46547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset carpark100.ybn. [ 46563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 62042, when there are only 2515 vertices. [ 46563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 46578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65136, when there are only 1336 vertices. [ 46594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 46594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65356, when there are only 2382 vertices. [ 46610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 46610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5980, when there are only 2747 vertices. [ 46625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 46625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 63809, when there are only 2368 vertices. [ 46641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch1_09b_12.ybn. [ 46657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65505, when there are only 52 vertices. [ 46657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_1.ybn. [ 46672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65209, when there are only 1673 vertices. [ 46688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_1.ybn. [ 46688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1071, when there are only 1031 vertices. [ 46703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_1.ybn. [ 46703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1137, when there are only 1080 vertices. [ 46719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_1.ybn. [ 46719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65076, when there are only 1460 vertices. [ 46735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_1.ybn. [ 46750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65532, when there are only 592 vertices. [ 46766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_2.ybn. [ 46766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65457, when there are only 3440 vertices. [ 46782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_2.ybn. [ 46782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65438, when there are only 692 vertices. [ 46797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_2.ybn. [ 46797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64635, when there are only 914 vertices. [ 46813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_2.ybn. [ 46828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 65443, when there are only 1464 vertices. [ 46828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_2.ybn. [ 46844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 553, when there are only 552 vertices. [ 46860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_03c_2.ybn. [ 46860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65289, when there are only 644 vertices. [ 46875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_1.ybn. [ 46875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 3745 vertices. [ 46891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_1.ybn. [ 46891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 64861, when there are only 3364 vertices. [ 46907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_1.ybn. [ 46922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65435, when there are only 629 vertices. [ 46922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_1.ybn. [ 46938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 1908, when there are only 1795 vertices. [ 46953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_1.ybn. [ 46953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 37, when there are only 36 vertices. [ 46969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 46969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 46985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 62479, when there are only 3179 vertices. [ 46985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 46985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 331 edge reference is invalid. It leads to vertex 992, when there are only 916 vertices. [ 47000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 47016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65315, when there are only 1968 vertices. [ 47016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 47032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 506 edge reference is invalid. It leads to vertex 2734, when there are only 2309 vertices. [ 47047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 47047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65411, when there are only 1416 vertices. [ 47063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 47063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1554 edge reference is invalid. It leads to vertex 65422, when there are only 1580 vertices. [ 47078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_06_5.ybn. [ 47094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 261 edge reference is invalid. It leads to vertex 1019, when there are only 913 vertices. [ 47094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_10_6.ybn. [ 47110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 33 edge reference is invalid. It leads to vertex 65527, when there are only 982 vertices. [ 47125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_10_6.ybn. [ 47125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65488, when there are only 966 vertices. [ 47141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_10_6.ybn. [ 47141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 65514, when there are only 3117 vertices. [ 47157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_10_6.ybn. [ 47172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 3231, when there are only 1330 vertices. [ 47172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_10_6.ybn. [ 47188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65438, when there are only 506 vertices. [ 47203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch2_10_6.ybn. [ 47203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 16 vertices. [ 47219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_10_0.ybn. [ 47219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65513, when there are only 42 vertices. [ 47235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_10_0.ybn. [ 47250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65464, when there are only 410 vertices. [ 47250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_10_0.ybn. [ 47266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 1549, when there are only 1343 vertices. [ 47266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_11_7.ybn. [ 47282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 63 edge reference is invalid. It leads to vertex 65535, when there are only 631 vertices. [ 47297] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 47297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_11_7.ybn. [ 47313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 65271, when there are only 699 vertices. [ 47313] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE staticmap. [ 47328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_11_7.ybn. [ 47328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1140, when there are only 733 vertices. [ 47344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ch3_11_7.ybn. [ 47344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2512, when there are only 1998 vertices. [ 47360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_0.ybn. [ 47375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65429, when there are only 155 vertices. [ 47375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_0.ybn. [ 47391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65435, when there are only 600 vertices. [ 47407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_0.ybn. [ 47407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2209, when there are only 1445 vertices. [ 47422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_3.ybn. [ 47422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 157 edge reference is invalid. It leads to vertex 65501, when there are only 1513 vertices. [ 47438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_3.ybn. [ 47438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65412, when there are only 499 vertices. [ 47453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_3.ybn. [ 47469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65445, when there are only 2179 vertices. [ 47469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_03_3.ybn. [ 47485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64140, when there are only 993 vertices. [ 47500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_0.ybn. [ 47500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 50 edge reference is invalid. It leads to vertex 65437, when there are only 916 vertices. [ 47516] [ GTAProcess] MainThrd/ done loading staticmap in data file mounter class CfxCacheMounter. [ 47516] [ GTAProcess] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 47532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_0.ybn. [ 47532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 2199, when there are only 1991 vertices. [ 47547] [ GTAProcess] MainThrd/ Loaded 1florholl.ybn (id 12603) [ 47547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_0.ybn. [ 47563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65266, when there are only 1816 vertices. [ 47578] [ GTAProcess] MainThrd/ Loaded 1florrooms2.ybn (id 12604) [ 47578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_0.ybn. [ 47578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 23, when there are only 16 vertices. [ 47594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 47610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 89 edge reference is invalid. It leads to vertex 65506, when there are only 878 vertices. [ 47610] [ GTAProcess] MainThrd/ Loaded 4floorhollh.ybn (id 12605) [ 47625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 47625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65494, when there are only 4483 vertices. [ 47641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 47641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5110, when there are only 2953 vertices. [ 47657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_05_2.ybn. [ 47672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 31 edge reference is invalid. It leads to vertex 65414, when there are only 377 vertices. [ 47672] [ GTAProcess] MainThrd/ Loaded 4floorrooms2h.ybn (id 12606) [ 47688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 47688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1997, when there are only 1990 vertices. [ 47703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 47703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 400 edge reference is invalid. It leads to vertex 64973, when there are only 2207 vertices. [ 47719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 47735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64991, when there are only 1768 vertices. [ 47750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs1_16_0.ybn. [ 47750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2020, when there are only 1039 vertices. [ 47766] [ GTAProcess] MainThrd/ Loaded 5floorrooms1.ybn (id 12607) [ 47766] [ GTAProcess] MainThrd/ Loaded 5floorrooms2.ybn (id 12608) [ 47782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_14_0.ybn. [ 47782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65490, when there are only 2690 vertices. [ 47797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_14_0.ybn. [ 47797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1870, when there are only 1135 vertices. [ 47813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_14_0.ybn. [ 47813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 725, when there are only 697 vertices. [ 47828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_14_0.ybn. [ 47828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 64933, when there are only 1048 vertices. [ 47844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs4_14_0.ybn. [ 47860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65472, when there are only 76 vertices. [ 47860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs5_3_0.ybn. [ 47875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 65240, when there are only 5125 vertices. [ 47891] [ GTAProcess] MainThrd/ Loaded apa_ch2_10_6.ybn (id 10667) [ 47891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs5_3_0.ybn. [ 47891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63494, when there are only 4813 vertices. [ 47907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs5_3_0.ybn. [ 47922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64, when there are only 50 vertices. [ 47922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 47938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 930, when there are only 646 vertices. [ 47953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 47953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 65018, when there are only 4325 vertices. [ 47969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 47969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 47985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 839 edge reference is invalid. It leads to vertex 65500, when there are only 2554 vertices. [ 47985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_03_0.ybn. [ 48000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1089 edge reference is invalid. It leads to vertex 2643, when there are only 2603 vertices. [ 48000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_04_5.ybn. [ 48016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 64324, when there are only 3215 vertices. [ 48032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_04_5.ybn. [ 48032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 448 edge reference is invalid. It leads to vertex 1864, when there are only 1672 vertices. [ 48047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_04_5.ybn. [ 48047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65333, when there are only 1877 vertices. [ 48063] [ GTAProcess] MainThrd/ Loaded ballas2.ybn (id 12569) [ 48063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset cs6_04_5.ybn. [ 48078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65534, when there are only 74 vertices. [ 48094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 48094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 909 edge reference is invalid. It leads to vertex 65287, when there are only 5456 vertices. [ 48266] [ GTAProcess] MainThrd/ Loaded ballas_gang.ybn (id 12570) [ 48282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_06_0.ybn. [ 48282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 65256, when there are only 5610 vertices. [ 48297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_18_0.ybn. [ 48297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64780, when there are only 1929 vertices. [ 48313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_24_0.ybn. [ 48328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65291, when there are only 1347 vertices. [ 48328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_24_0.ybn. [ 48344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 65430, when there are only 3554 vertices. [ 48360] [ GTAProcess] MainThrd/ Loaded bh1_13_0.ybn (id 1388) [ 48360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset dt1_25_0.ybn. [ 48360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64161, when there are only 2577 vertices. [ 48375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset elevatorbig.ybn. [ 48391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65500, when there are only 236 vertices. [ 48391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset elevatorsmale.ybn. [ 48407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 220, when there are only 108 vertices. [ 48422] [ GTAProcess] MainThrd/ Loaded bh1_21_0.ybn (id 1411) [ 48422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset garagel_ballas_gang.ybn. [ 48422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65520, when there are only 76 vertices. [ 48438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset gtal_mlo_studio_coll.ybn. [ 48453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65380, when there are only 186 vertices. [ 48453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 48469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 930, when there are only 646 vertices. [ 48485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 48485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 65018, when there are only 4325 vertices. [ 48500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 48500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 839 edge reference is invalid. It leads to vertex 65500, when there are only 2554 vertices. [ 48516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_03_0.ybn. [ 48516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1089 edge reference is invalid. It leads to vertex 2643, when there are only 2603 vertices. [ 48532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_04_5.ybn. [ 48532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 64324, when there are only 3215 vertices. [ 48547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_04_5.ybn. [ 48563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 448 edge reference is invalid. It leads to vertex 1864, when there are only 1672 vertices. [ 48578] [ GTAProcess] MainThrd/ Loaded bh1_36_0.ybn (id 1442) [ 48578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_04_5.ybn. [ 48578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65333, when there are only 1877 vertices. [ 48594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_cs6_04_5.ybn. [ 48610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65534, when there are only 74 vertices. [ 48610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_02_0.ybn. [ 48625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 473 edge reference is invalid. It leads to vertex 64016, when there are only 9319 vertices. [ 48641] [ GTAProcess] MainThrd/ Loaded bh1_36_1.ybn (id 1443) [ 48641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_02_0.ybn. [ 48641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3536, when there are only 2498 vertices. [ 48657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_02_0.ybn. [ 48672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 734 edge reference is invalid. It leads to vertex 65488, when there are only 3319 vertices. [ 48672] [ GTAProcess] MainThrd/ Loaded bh1_47_0.ybn (id 1503) [ 48688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_02_0.ybn. [ 48688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 48703] [ GTAProcess] MainThrd/ Loaded bh1_rd_23.ybn (id 1535) [ 48719] [ GTAProcess] MainThrd/ Loaded bkr_bi_id1_23_door_1.ybn (id 9783) [ 48719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hei_hw1_02_0.ybn. [ 48719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 84, when there are only 68 vertices. [ 48735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ballas_gang.ybn. [ 48735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 395 edge reference is invalid. It leads to vertex 61503, when there are only 3256 vertices. [ 48750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_13_0.ybn. [ 48766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6935, when there are only 5821 vertices. [ 48782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_13_0.ybn. [ 48782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63180, when there are only 3383 vertices. [ 48797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 48797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 2759, when there are only 2707 vertices. [ 48813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 48813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 164 edge reference is invalid. It leads to vertex 64814, when there are only 8736 vertices. [ 48828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_21_0.ybn. [ 48844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 68 edge reference is invalid. It leads to vertex 64444, when there are only 1494 vertices. [ 48844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_36_1.ybn. [ 48860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65519, when there are only 4987 vertices. [ 48875] [ GTAProcess] MainThrd/ Loaded bkr_id1_23_0.ybn (id 9785) [ 48875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_36_1.ybn. [ 48875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 36 edge reference is invalid. It leads to vertex 4389, when there are only 3783 vertices. [ 48891] [ GTAProcess] MainThrd/ Loaded carpark100.ybn (id 12609) [ 48907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_36_1.ybn. [ 48907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 3107, when there are only 3094 vertices. [ 48922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bh1_47_0.ybn. [ 48922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 271 edge reference is invalid. It leads to vertex 65507, when there are only 10738 vertices. [ 48938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bkr_id1_23_0.ybn. [ 48953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 634 edge reference is invalid. It leads to vertex 65213, when there are only 8993 vertices. [ 48953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bkr_id1_23_0.ybn. [ 48969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 48969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8147, when there are only 3484 vertices. [ 48985] [ GTAProcess] MainThrd/ Loaded ch1_09b_12.ybn (id 6468) [ 48985] [ GTAProcess] MainThrd/ Loaded ch2_03c_1.ybn (id 6879) [ 48985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@bkr_id1_23_0.ybn. [ 49000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65406, when there are only 2546 vertices. [ 49016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_0.ybn. [ 49016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65529, when there are only 2837 vertices. [ 49032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_0.ybn. [ 49032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 7949, when there are only 5020 vertices. [ 49047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_0.ybn. [ 49063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 65527, when there are only 519 vertices. [ 49063] [ GTAProcess] MainThrd/ Loaded ch2_03c_2.ybn (id 6880) [ 49078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 49078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 388 edge reference is invalid. It leads to vertex 4260, when there are only 3552 vertices. [ 49094] [ GTAProcess] MainThrd/ Loaded ch2_06_1.ybn (id 6978) [ 49094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch1_09b_4.ybn. [ 49110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 528 edge reference is invalid. It leads to vertex 2086, when there are only 837 vertices. [ 49125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_03c_0.ybn. [ 49125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 285 edge reference is invalid. It leads to vertex 63529, when there are only 6076 vertices. [ 49141] [ GTAProcess] MainThrd/ Loaded ch2_06_5.ybn (id 6982) [ 49141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_03c_0.ybn. [ 49157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2081 edge reference is invalid. It leads to vertex 63346, when there are only 8858 vertices. [ 49172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_03c_0.ybn. [ 49172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 29 edge reference is invalid. It leads to vertex 62752, when there are only 3078 vertices. [ 49188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_03c_0.ybn. [ 49188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1091, when there are only 1085 vertices. [ 49203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_10_7.ybn. [ 49203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 65328, when there are only 2869 vertices. [ 49219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_10_7.ybn. [ 49235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3034, when there are only 2941 vertices. [ 49235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_10_7.ybn. [ 49250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64327, when there are only 3463 vertices. [ 49266] [ GTAProcess] MainThrd/ Loaded ch2_10_6.ybn (id 7053) [ 49266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch2_10_7.ybn. [ 49266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1354, when there are only 1230 vertices. [ 49282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_10_3.ybn. [ 49297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4388, when there are only 4302 vertices. [ 49297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_10_3.ybn. [ 49313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 54 edge reference is invalid. It leads to vertex 65501, when there are only 1218 vertices. [ 49328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_11_3.ybn. [ 49328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 350 edge reference is invalid. It leads to vertex 65531, when there are only 7477 vertices. [ 49344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ch3_11_3.ybn. [ 49344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 184 edge reference is invalid. It leads to vertex 65422, when there are only 3125 vertices. [ 49360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_03_3.ybn. [ 49360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 104 edge reference is invalid. It leads to vertex 65357, when there are only 4747 vertices. [ 49375] [ GTAProcess] MainThrd/ Loaded ch3_10_0.ybn (id 7702) [ 49391] [ GTAProcess] MainThrd/ Loaded ch3_11_7.ybn (id 7744) [ 49391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_03_3.ybn. [ 49391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 2968, when there are only 2450 vertices. [ 49407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_0.ybn. [ 49422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 63 edge reference is invalid. It leads to vertex 65088, when there are only 7861 vertices. [ 49422] [ GTAProcess] MainThrd/ Loaded church.ybn (id 12610) [ 49438] [ GTAProcess] MainThrd/ Loaded cs1_03_0.ybn (id 2266) [ 49438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_0.ybn. [ 49453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 457 edge reference is invalid. It leads to vertex 3986, when there are only 3643 vertices. [ 49453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_0.ybn. [ 49469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1351, when there are only 1350 vertices. [ 49485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_1.ybn. [ 49485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 524 edge reference is invalid. It leads to vertex 64798, when there are only 7551 vertices. [ 49500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_05_1.ybn. [ 49500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 1334, when there are only 1333 vertices. [ 49516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn. [ 49516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 45 edge reference is invalid. It leads to vertex 64347, when there are only 7011 vertices. [ 49532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn. [ 49547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63287, when there are only 1675 vertices. [ 49563] [ GTAProcess] MainThrd/ Loaded cs1_03_3.ybn (id 2269) [ 49563] [ GTAProcess] MainThrd/ Loaded cs1_05_0.ybn (id 2286) [ 49563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs1_16_4.ybn. [ 49578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 65524, when there are only 611 vertices. [ 49578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs5_3_0.ybn. [ 49594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 64850, when there are only 3132 vertices. [ 49610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs5_3_0.ybn. [ 49610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1434, when there are only 676 vertices. [ 49625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs5_3_0.ybn. [ 49625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65428, when there are only 208 vertices. [ 49641] [ GTAProcess] MainThrd/ Loaded cs1_05_2.ybn (id 2288) [ 49657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_03_0.ybn. [ 49657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 302 edge reference is invalid. It leads to vertex 64843, when there are only 8834 vertices. [ 49672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_03_0.ybn. [ 49672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 576 edge reference is invalid. It leads to vertex 2243, when there are only 2211 vertices. [ 49688] [ GTAProcess] MainThrd/ Loaded cs1_16_0.ybn (id 3583) [ 49688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_03_0.ybn. [ 49703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65523, when there are only 725 vertices. [ 49719] [ GTAProcess] MainThrd/ Loaded cs4_14_0.ybn (id 5559) [ 49719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_04_4.ybn. [ 49719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2513, when there are only 2179 vertices. [ 49735] [ GTAProcess] MainThrd/ Loaded cs5_3_0.ybn (id 5887) [ 49750] [ GTAProcess] MainThrd/ Loaded cs6_03_0.ybn (id 8047) [ 49750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_04_4.ybn. [ 49750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 734, when there are only 720 vertices. [ 49766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@cs6_04_4.ybn. [ 49782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 63489, when there are only 7710 vertices. [ 49782] [ GTAProcess] MainThrd/ Loaded cs6_04_5.ybn (id 8078) [ 49797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 49797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 6467, when there are only 5178 vertices. [ 49813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_06_0.ybn. [ 49813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64800, when there are only 2924 vertices. [ 49828] [ GTAProcess] MainThrd/ Loaded dt1_06_0.ybn (id 425) [ 49844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_24_0.ybn. [ 49844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64692, when there are only 7262 vertices. [ 49860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_24_0.ybn. [ 49860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 55 edge reference is invalid. It leads to vertex 4499, when there are only 3619 vertices. [ 49875] [ GTAProcess] MainThrd/ Loaded dt1_18_0.ybn (id 465) [ 49875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@dt1_24_0.ybn. [ 49891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65535, when there are only 3580 vertices. [ 49907] [ GTAProcess] MainThrd/ Loaded dt1_24_0.ybn (id 485) [ 49907] [ GTAProcess] MainThrd/ Loaded dt1_25_0.ybn (id 487) [ 49907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@families_gang.ybn. [ 49922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59831, when there are only 27426 vertices. [ 49938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 49938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 302 edge reference is invalid. It leads to vertex 64843, when there are only 8834 vertices. [ 49953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 49953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 576 edge reference is invalid. It leads to vertex 2243, when there are only 2211 vertices. [ 49969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_03_0.ybn. [ 49985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 49985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65523, when there are only 725 vertices. [ 49985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_04_4.ybn. [ 50000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2513, when there are only 2179 vertices. [ 50016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_04_4.ybn. [ 50016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 734, when there are only 720 vertices. [ 50032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_cs6_04_4.ybn. [ 50032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 63489, when there are only 7710 vertices. [ 50047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_02_0.ybn. [ 50047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1756 edge reference is invalid. It leads to vertex 64683, when there are only 9833 vertices. [ 50063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_02_0.ybn. [ 50078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 65512, when there are only 346 vertices. [ 50094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_02_0.ybn. [ 50094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 43 edge reference is invalid. It leads to vertex 4447, when there are only 3495 vertices. [ 50110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hei_hw1_02_0.ybn. [ 50110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 155, when there are only 92 vertices. [ 50125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_01_0.ybn. [ 50125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64582, when there are only 10036 vertices. [ 50141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_01_0.ybn. [ 50157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3947, when there are only 3578 vertices. [ 50157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_01_0.ybn. [ 50172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 65491, when there are only 331 vertices. [ 50188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_01_0.ybn. [ 50188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 471, when there are only 330 vertices. [ 50203] [ GTAProcess] MainThrd/ Loaded elevatorbig.ybn (id 12611) [ 50203] [ GTAProcess] MainThrd/ Loaded elevatorsmale.ybn (id 12612) [ 50219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_12_0.ybn. [ 50219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 23 edge reference is invalid. It leads to vertex 65398, when there are only 3991 vertices. [ 50235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_23_0.ybn. [ 50235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1388 edge reference is invalid. It leads to vertex 63658, when there are only 9547 vertices. [ 50250] [ GTAProcess] MainThrd/ Loaded families_gang.ybn (id 12571) [ 50250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_23_0.ybn. [ 50266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1209 edge reference is invalid. It leads to vertex 65279, when there are only 9689 vertices. [ 50282] [ GTAProcess] MainThrd/ Loaded garagel_ballas_gang.ybn (id 12572) [ 50282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_23_0.ybn. [ 50282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 421 edge reference is invalid. It leads to vertex 65158, when there are only 5367 vertices. [ 50297] [ GTAProcess] MainThrd/ Loaded gtal_mlo_studio_coll.ybn (id 12573) [ 50313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_28_0.ybn. [ 50313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 284 edge reference is invalid. It leads to vertex 65383, when there are only 8823 vertices. [ 50328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@hw1_28_0.ybn. [ 50328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 41 edge reference is invalid. It leads to vertex 65136, when there are only 4127 vertices. [ 50344] [ GTAProcess] MainThrd/ Loaded hei_cs6_03_0.ybn (id 12550) [ 50360] [ GTAProcess] MainThrd/ Loaded hei_cs6_04_5.ybn (id 12574) [ 50360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@int_cls_sheriff.ybn. [ 50360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15282, when there are only 7616 vertices. [ 50375] [ GTAProcess] MainThrd/ Loaded hei_hw1_02_0.ybn (id 9652) [ 50391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@int_cls_sheriff.ybn. [ 50391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61451, when there are only 2642 vertices. [ 50407] [ GTAProcess] MainThrd/ Loaded hei_sm_16_0.ybn (id 10162) [ 50407] [ GTAProcess] MainThrd/ Loaded hei_vb_34_2.ybn (id 10210) [ 50407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 50422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1011 edge reference is invalid. It leads to vertex 65383, when there are only 11670 vertices. [ 50438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 50438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 64971, when there are only 3822 vertices. [ 50453] [ GTAProcess] MainThrd/ Loaded hi@ballas_gang.ybn (id 12575) [ 50453] [ GTAProcess] MainThrd/ Loaded hi@bh1_13_0.ybn (id 1389) [ 50469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 50469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 65 edge reference is invalid. It leads to vertex 3581, when there are only 3431 vertices. [ 50485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs4_10_0.ybn. [ 50485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65374, when there are only 2349 vertices. [ 50500] [ GTAProcess] MainThrd/ Loaded hi@bh1_21_0.ybn (id 1412) [ 50500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 50516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 302 edge reference is invalid. It leads to vertex 64843, when there are only 8834 vertices. [ 50532] [ GTAProcess] MainThrd/ Loaded hi@bh1_36_1.ybn (id 1446) [ 50532] [ GTAProcess] MainThrd/ Loaded hi@bh1_47_0.ybn (id 1508) [ 50547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 50547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 576 edge reference is invalid. It leads to vertex 2243, when there are only 2211 vertices. [ 50563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_03_0.ybn. [ 50563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 126 edge reference is invalid. It leads to vertex 65523, when there are only 725 vertices. [ 50578] [ GTAProcess] MainThrd/ Loaded hi@bkr_id1_23_0.ybn (id 9786) [ 50578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_04_1.ybn. [ 50594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 64718, when there are only 4282 vertices. [ 50610] [ GTAProcess] MainThrd/ Loaded hi@ch1_09b_0.ybn (id 6484) [ 50610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_04_4.ybn. [ 50610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2513, when there are only 2179 vertices. [ 50625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_04_4.ybn. [ 50641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 734, when there are only 720 vertices. [ 50657] [ GTAProcess] MainThrd/ Loaded hi@ch1_09b_4.ybn (id 6488) [ 50657] [ GTAProcess] MainThrd/ Loaded hi@ch2_03c_0.ybn (id 6881) [ 50657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_cs6_04_4.ybn. [ 50672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 63489, when there are only 7710 vertices. [ 50688] [ GTAProcess] MainThrd/ Loaded hi@ch2_10_7.ybn (id 7062) [ 50688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_11_0.ybn. [ 50688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 62907, when there are only 7456 vertices. [ 50703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_11_0.ybn. [ 50719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 58 edge reference is invalid. It leads to vertex 3351, when there are only 3308 vertices. [ 50735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@lr_sc1_11_0.ybn. [ 50735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2438, when there are only 1763 vertices. [ 50750] [ GTAProcess] MainThrd/ Loaded hi@ch3_10_3.ybn (id 7716) [ 50750] [ GTAProcess] MainThrd/ Loaded hi@ch3_11_3.ybn (id 7752) [ 50766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@marabunta_gang.ybn. [ 50766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 5852, when there are only 4737 vertices. [ 50782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_14_0.ybn. [ 50782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 210 edge reference is invalid. It leads to vertex 65275, when there are only 7930 vertices. [ 50797] [ GTAProcess] MainThrd/ Loaded hi@cs1_03_3.ybn (id 2273) [ 50797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_17_0.ybn. [ 50813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 50813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2026 edge reference is invalid. It leads to vertex 65083, when there are only 12729 vertices. [ 50828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_17_0.ybn. [ 50828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 249 edge reference is invalid. It leads to vertex 6454, when there are only 4159 vertices. [ 51016] [ GTAProcess] MainThrd/ Loaded hi@cs1_05_0.ybn (id 2290) [ 51016] [ GTAProcess] MainThrd/ Loaded hi@cs1_05_1.ybn (id 2291) [ 51016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_17_0.ybn. [ 51032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1087 edge reference is invalid. It leads to vertex 2194, when there are only 1759 vertices. [ 51047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_21_0.ybn. [ 51047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 7441, when there are only 3209 vertices. [ 51063] [ GTAProcess] MainThrd/ Loaded hi@cs1_16_4.ybn (id 3600) [ 51063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_21_0.ybn. [ 51078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 482 edge reference is invalid. It leads to vertex 63289, when there are only 7220 vertices. [ 51078] [ GTAProcess] MainThrd/ Loaded hi@cs5_3_0.ybn (id 5911) [ 51094] [ GTAProcess] MainThrd/ Loaded hi@cs6_03_0.ybn (id 8054) [ 51094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_21_0.ybn. [ 51110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 338 edge reference is invalid. It leads to vertex 65473, when there are only 2034 vertices. [ 51125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_21_0.ybn. [ 51125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 1583, when there are only 1377 vertices. [ 51141] [ GTAProcess] MainThrd/ Loaded hi@cs6_04_4.ybn (id 8087) [ 51141] [ GTAProcess] MainThrd/ Loaded hi@dt1_06_0.ybn (id 426) [ 51157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_27_0.ybn. [ 51157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 289 edge reference is invalid. It leads to vertex 4297, when there are only 4016 vertices. [ 51172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_27_0.ybn. [ 51172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65517, when there are only 133 vertices. [ 51188] [ GTAProcess] MainThrd/ Loaded hi@dt1_24_0.ybn (id 486) [ 51203] [ GTAProcess] MainThrd/ Loaded hi@families_gang.ybn (id 12576) [ 51219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_27_0.ybn. [ 51219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1404 edge reference is invalid. It leads to vertex 64594, when there are only 11817 vertices. [ 51235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_33_0.ybn. [ 51250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1599 edge reference is invalid. It leads to vertex 65507, when there are only 12364 vertices. [ 51266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@sc1_33_0.ybn. [ 51266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65433, when there are only 282 vertices. [ 51282] [ GTAProcess] MainThrd/ Loaded hi@hei_cs6_03_0.ybn (id 12551) [ 51282] [ GTAProcess] MainThrd/ Loaded hi@hei_cs6_04_4.ybn (id 12577) [ 51297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_12_0.ybn. [ 51297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 68 edge reference is invalid. It leads to vertex 65535, when there are only 6457 vertices. [ 51313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@ss1_12_0.ybn. [ 51313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 5411, when there are only 3590 vertices. [ 51328] [ GTAProcess] MainThrd/ Loaded hi@hei_hw1_02_0.ybn (id 9653) [ 51344] [ GTAProcess] MainThrd/ Loaded hi@hei_sm_16_0.ybn (id 10163) [ 51344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@v_gun.ybn. [ 51344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63757, when there are only 4533 vertices. [ 51360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@v_hicksbar.ybn. [ 51375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 3954, when there are only 2100 vertices. [ 51375] [ GTAProcess] MainThrd/ Loaded hi@hw1_01_0.ybn (id 519) [ 51391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@v_hicksbar.ybn. [ 51391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2161, when there are only 2069 vertices. [ 51407] [ GTAProcess] MainThrd/ Loaded hi@hw1_12_0.ybn (id 549) [ 51407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@vagos_gang.ybn. [ 51422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 18327, when there are only 7683 vertices. [ 51438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@vagos_gang.ybn. [ 51438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65460, when there are only 46 vertices. [ 51453] [ GTAProcess] MainThrd/ Loaded hi@hw1_23_0.ybn (id 578) [ 51453] [ GTAProcess] MainThrd/ Loaded hi@hw1_28_0.ybn (id 593) [ 51469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hi@vb_04_0.ybn. [ 51469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 753, when there are only 611 vertices. [ 51485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hospitalsandy.ybn. [ 51485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 7191, when there are only 6298 vertices. [ 51500] [ GTAProcess] MainThrd/ Loaded hi@int_cls_sheriff.ybn (id 12552) [ 51516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hospitalsandy.ybn. [ 51516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65090, when there are only 1235 vertices. [ 51532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hospitalsandy.ybn. [ 51532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 16774, when there are only 10769 vertices. [ 51547] [ GTAProcess] MainThrd/ Loaded hi@lr_cs4_10_0.ybn (id 12110) [ 51547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hospitalsandy.ybn. [ 51563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63970, when there are only 1166 vertices. [ 51578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hospitalsandy.ybn. [ 51578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 5687, when there are only 3940 vertices. [ 51594] [ GTAProcess] MainThrd/ Loaded hi@lr_cs6_03_0.ybn (id 12153) [ 51594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_01_0.ybn. [ 51610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65329, when there are only 2684 vertices. [ 51625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_01_0.ybn. [ 51625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 850 edge reference is invalid. It leads to vertex 64445, when there are only 5584 vertices. [ 51641] [ GTAProcess] MainThrd/ Loaded hi@lr_cs6_04_1.ybn (id 12170) [ 51641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_01_0.ybn. [ 51641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 756, when there are only 634 vertices. [ 51657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_01_0.ybn. [ 51672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 72, when there are only 36 vertices. [ 51672] [ GTAProcess] MainThrd/ Loaded hi@lr_cs6_04_4.ybn (id 12173) [ 51688] [ GTAProcess] MainThrd/ Loaded hi@lr_sc1_11_0.ybn (id 9967) [ 51688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_12_0.ybn. [ 51703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1725 edge reference is invalid. It leads to vertex 65222, when there are only 1259 vertices. [ 51703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_12_0.ybn. [ 51719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65534, when there are only 963 vertices. [ 51735] [ GTAProcess] MainThrd/ Loaded hi@marabunta_gang.ybn (id 12578) [ 51735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_23_0.ybn. [ 51750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 159 edge reference is invalid. It leads to vertex 64950, when there are only 5182 vertices. [ 51750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_23_0.ybn. [ 51766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 65254, when there are only 885 vertices. [ 51782] [ GTAProcess] MainThrd/ Loaded hi@sc1_14_0.ybn (id 219) [ 51782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_23_0.ybn. [ 51782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 536, when there are only 370 vertices. [ 51797] [ GTAProcess] MainThrd/ Loaded hi@sc1_17_0.ybn (id 225) [ 51813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_23_0.ybn. [ 51813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65519, when there are only 60 vertices. [ 51828] [ GTAProcess] MainThrd/ Loaded hi@sc1_21_0.ybn (id 242) [ 51828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_23_0.ybn. [ 51844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 43, when there are only 40 vertices. [ 51844] [ GTAProcess] MainThrd/ Loaded hi@sc1_24_0.ybn (id 254) [ 51860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 51860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65492, when there are only 97 vertices. [ 51875] [ GTAProcess] MainThrd/ Loaded hi@sc1_27_0.ybn (id 260) [ 51891] [ GTAProcess] MainThrd/ Loaded hi@sc1_33_0.ybn (id 280) [ 51891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 51891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65476, when there are only 1204 vertices. [ 51907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset hw1_28_0.ybn. [ 51922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65320, when there are only 2938 vertices. [ 51922] [ GTAProcess] MainThrd/ Loaded hi@ss1_12_0.ybn (id 992) [ 51938] [ GTAProcess] MainThrd/ Loaded hi@v_bahama.ybn (id 8437) [ 51938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_autoscool.ybn. [ 51953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 366 edge reference is invalid. It leads to vertex 63263, when there are only 1747 vertices. [ 51953] [ GTAProcess] MainThrd/ Loaded hi@v_gun.ybn (id 8441) [ 51969] [ GTAProcess] MainThrd/ Loaded hi@v_hicksbar.ybn (id 8520) [ 51969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_bloods2.ybn. [ 51985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 51985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 21434, when there are only 18797 vertices. [ 52000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_bloods2.ybn. [ 52000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 38 edge reference is invalid. It leads to vertex 65532, when there are only 96 vertices. [ 52016] [ GTAProcess] MainThrd/ Loaded hi@vagos_gang.ybn (id 12579) [ 52032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_cityhall.ybn. [ 52032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 46325, when there are only 21034 vertices. [ 52047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_green.ybn. [ 52047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 56884, when there are only 10699 vertices. [ 52063] [ GTAProcess] MainThrd/ Loaded hi@vb_04_0.ybn (id 1844) [ 52078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_hospb.ybn. [ 52078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62996, when there are only 2648 vertices. [ 52094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_hotel2.ybn. [ 52094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59692, when there are only 3545 vertices. [ 52110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_italy2.ybn. [ 52125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 7580, when there are only 6813 vertices. [ 52141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_italy2.ybn. [ 52141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65533, when there are only 194 vertices. [ 52157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_ltdnorth.ybn. [ 52157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 45680, when there are only 19275 vertices. [ 52172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_luxury.ybn. [ 52188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 63965, when there are only 2931 vertices. [ 52188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_mafc.ybn. [ 52203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55350, when there are only 8370 vertices. [ 52219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_mafc.ybn. [ 52219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65266, when there are only 294 vertices. [ 52235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_mara.ybn. [ 52250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 53709, when there are only 8084 vertices. [ 52266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_mara.ybn. [ 52266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65521, when there are only 16 vertices. [ 52282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_prison_first.ybn. [ 52297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64425, when there are only 1339 vertices. [ 52313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_prison_main.ybn. [ 52313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 9376, when there are only 6205 vertices. [ 52328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_prison_recep.ybn. [ 52344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 123 edge reference is invalid. It leads to vertex 52843, when there are only 11304 vertices. [ 52344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_prison_second.ybn. [ 52360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 2380, when there are only 1642 vertices. [ 52375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_standup.ybn. [ 52375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2708, when there are only 1647 vertices. [ 52391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_taxi.ybn. [ 52391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 44, when there are only 28 vertices. [ 52407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_taxi.ybn. [ 52422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62643, when there are only 3543 vertices. [ 52438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_truckpark10.ybn. [ 52438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65399, when there are only 505 vertices. [ 52453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vagos.ybn. [ 52469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 5700, when there are only 5509 vertices. [ 52485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_01_1.ybn. [ 52485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 1939, when there are only 1874 vertices. [ 52500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_01_2.ybn. [ 52516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65027, when there are only 672 vertices. [ 52532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_01_2.ybn. [ 52532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 26, when there are only 18 vertices. [ 52547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_02_1.ybn. [ 52547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65410, when there are only 692 vertices. [ 52563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_02_2.ybn. [ 52578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 583, when there are only 392 vertices. [ 52594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_02_2.ybn. [ 52594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 46, when there are only 34 vertices. [ 52610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_03_1.ybn. [ 52610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 65448, when there are only 1202 vertices. [ 52625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_03_1.ybn. [ 52641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65534, when there are only 32 vertices. [ 52657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_1_1.ybn. [ 52657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1745, when there are only 1022 vertices. [ 52672] [ GTAProcess] MainThrd/ Loaded hospitalsandy.ybn (id 12553) [ 52672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_1_1.ybn. [ 52672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65534, when there are only 13 vertices. [ 52688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_1_2.ybn. [ 52703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1866, when there are only 1210 vertices. [ 52719] [ GTAProcess] MainThrd/ Loaded hw1_01_0.ybn (id 520) [ 52719] [ GTAProcess] MainThrd/ Loaded hw1_12_0.ybn (id 550) [ 52719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_1_2.ybn. [ 52735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65513, when there are only 52 vertices. [ 52750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_3_1.ybn. [ 52750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 1664, when there are only 1655 vertices. [ 52766] [ GTAProcess] MainThrd/ Loaded hw1_23_0.ybn (id 579) [ 52766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_3_2.ybn. [ 52782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 113 edge reference is invalid. It leads to vertex 65382, when there are only 961 vertices. [ 52782] [ GTAProcess] MainThrd/ Loaded hw1_28_0.ybn (id 594) [ 52797] [ GTAProcess] MainThrd/ Loaded int_apteka3.ybn (id 12554) [ 52797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_3_2.ybn. [ 52813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 30, when there are only 30 vertices. [ 52828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_4_2.ybn. [ 52828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65402, when there are only 887 vertices. [ 52844] [ GTAProcess] MainThrd/ Loaded int_autoscool.ybn (id 12580) [ 52844] [ GTAProcess] MainThrd/ Loaded int_bloods2.ybn (id 12581) [ 52860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_4_2.ybn. [ 52860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 45, when there are only 20 vertices. [ 52875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_5_2.ybn. [ 52875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1463, when there are only 876 vertices. [ 52891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_big_stair.ybn. [ 52891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 57 edge reference is invalid. It leads to vertex 2723, when there are only 2720 vertices. [ 52907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset int_vesp_smole_stair.ybn. [ 52922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 2846, when there are only 2143 vertices. [ 52922] [ GTAProcess] MainThrd/ Loaded int_cityhall.ybn (id 12582) [ 52938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset jail_col.ybn. [ 52938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 910, when there are only 440 vertices. [ 52953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset jail_col.ybn. [ 52953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65062, when there are only 476 vertices. [ 52969] [ GTAProcess] MainThrd/ Loaded int_cls_sheriff.ybn (id 12555) [ 52985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 52985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 52985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64599, when there are only 2544 vertices. [ 53000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 53000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4180, when there are only 2400 vertices. [ 53016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs4_10_1.ybn. [ 53032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65530, when there are only 39 vertices. [ 53032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 53047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 67 edge reference is invalid. It leads to vertex 930, when there are only 646 vertices. [ 53063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 53063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 65018, when there are only 4325 vertices. [ 53078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 53078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 839 edge reference is invalid. It leads to vertex 65500, when there are only 2554 vertices. [ 53094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_03_0.ybn. [ 53110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1089 edge reference is invalid. It leads to vertex 2643, when there are only 2603 vertices. [ 53110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_0.ybn. [ 53125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 56 edge reference is invalid. It leads to vertex 65383, when there are only 4160 vertices. [ 53141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_0.ybn. [ 53141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1483 edge reference is invalid. It leads to vertex 1810, when there are only 1496 vertices. [ 53157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_0.ybn. [ 53157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 28 edge reference is invalid. It leads to vertex 65168, when there are only 2963 vertices. [ 53172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_0.ybn. [ 53188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 83 edge reference is invalid. It leads to vertex 65534, when there are only 138 vertices. [ 53188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_5.ybn. [ 53203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 52 edge reference is invalid. It leads to vertex 64324, when there are only 3215 vertices. [ 53219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_5.ybn. [ 53219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 448 edge reference is invalid. It leads to vertex 1864, when there are only 1672 vertices. [ 53235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_5.ybn. [ 53235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65333, when there are only 1877 vertices. [ 53250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_cs6_04_5.ybn. [ 53250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 65534, when there are only 74 vertices. [ 53266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 81, when there are only 66 vertices. [ 53282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 222 edge reference is invalid. It leads to vertex 65386, when there are only 3454 vertices. [ 53313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 34 edge reference is invalid. It leads to vertex 65501, when there are only 627 vertices. [ 53328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65075, when there are only 2661 vertices. [ 53344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65027, when there are only 2940 vertices. [ 53360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63872, when there are only 1032 vertices. [ 53375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 152, when there are only 112 vertices. [ 53407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 458 edge reference is invalid. It leads to vertex 65366, when there are only 6395 vertices. [ 53422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset lr_sc1_11_0.ybn. [ 53422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12, when there are only 12 vertices. [ 53438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 61466, when there are only 15482 vertices. [ 53453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 170 edge reference is invalid. It leads to vertex 65535, when there are only 1656 vertices. [ 53485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2648 edge reference is invalid. It leads to vertex 2628, when there are only 2613 vertices. [ 53500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 180 edge reference is invalid. It leads to vertex 65511, when there are only 3854 vertices. [ 53516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 267, when there are only 264 vertices. [ 53532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 82 edge reference is invalid. It leads to vertex 65535, when there are only 144 vertices. [ 53547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 566 edge reference is invalid. It leads to vertex 65535, when there are only 896 vertices. [ 53578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 294 edge reference is invalid. It leads to vertex 254, when there are only 248 vertices. [ 53594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 36 edge reference is invalid. It leads to vertex 65527, when there are only 162 vertices. [ 53610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 586 edge reference is invalid. It leads to vertex 65258, when there are only 6640 vertices. [ 53625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset mafia_col.ybn. [ 53641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 3939, when there are only 3937 vertices. [ 53657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset phxballas_interior_col.ybn. [ 53657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 1274, when there are only 782 vertices. [ 53672] [ GTAProcess] MainThrd/ Loaded int_green.ybn (id 12583) [ 53672] [ GTAProcess] MainThrd/ Loaded int_hospb.ybn (id 12556) [ 53688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset pizzamilo01.ybn. [ 53688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 257, when there are only 159 vertices. [ 53703] [ GTAProcess] MainThrd/ Loaded int_hotel2.ybn (id 12584) [ 53703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset pizzamilo01.ybn. [ 53719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 42 edge reference is invalid. It leads to vertex 59131, when there are only 5323 vertices. [ 53735] [ GTAProcess] MainThrd/ Loaded int_italy2.ybn (id 12557) [ 53735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset pltb_cityhall_col.ybn. [ 53735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 74, when there are only 65 vertices. [ 53750] [ GTAProcess] MainThrd/ Loaded int_ltdnorth.ybn (id 12558) [ 53766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset rc12b_default_1.ybn. [ 53766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65526, when there are only 32 vertices. [ 53782] [ GTAProcess] MainThrd/ Loaded int_luxury.ybn (id 12585) [ 53782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset rc12b_fixed_1.ybn. [ 53797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65535, when there are only 40 vertices. [ 53813] [ GTAProcess] MainThrd/ Loaded int_mafc.ybn (id 12559) [ 53813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset rc12b_fixed_2.ybn. [ 53813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 28 edge reference is invalid. It leads to vertex 65418, when there are only 184 vertices. [ 53828] [ GTAProcess] MainThrd/ Loaded int_mara.ybn (id 12586) [ 53844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset retssal_bobo_col.ybn. [ 53844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 35644, when there are only 29211 vertices. [ 53860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset rm_col.ybn. [ 53860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64772, when there are only 1288 vertices. [ 53875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_13_0.ybn. [ 53891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 49 edge reference is invalid. It leads to vertex 65460, when there are only 1319 vertices. [ 53891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_13_0.ybn. [ 53907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65483, when there are only 1957 vertices. [ 53922] [ GTAProcess] MainThrd/ Loaded int_prison_first.ybn (id 12560) [ 53922] [ GTAProcess] MainThrd/ Loaded int_prison_main.ybn (id 12561) [ 53922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_13_0.ybn. [ 53938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 324 edge reference is invalid. It leads to vertex 65519, when there are only 3907 vertices. [ 53953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_13_0.ybn. [ 53953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 53953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 72, when there are only 38 vertices. [ 53969] [ GTAProcess] MainThrd/ Loaded int_prison_recep.ybn (id 12562) [ 53969] [ GTAProcess] MainThrd/ Loaded int_prison_second.ybn (id 12563) [ 53985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_13_stripsgn_coll.ybn. [ 53985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 405 edge reference is invalid. It leads to vertex 2283, when there are only 2140 vertices. [ 54000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_14_0.ybn. [ 54000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 100 edge reference is invalid. It leads to vertex 65258, when there are only 1851 vertices. [ 54016] [ GTAProcess] MainThrd/ Loaded int_standup.ybn (id 12587) [ 54032] [ GTAProcess] MainThrd/ Loaded int_taxi.ybn (id 12588) [ 54032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_14_0.ybn. [ 54032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64095, when there are only 1482 vertices. [ 54047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_17_0.ybn. [ 54063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65504, when there are only 166 vertices. [ 54078] [ GTAProcess] MainThrd/ Loaded int_truckpark10.ybn (id 12564) [ 54078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_17_0.ybn. [ 54078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 64962, when there are only 4270 vertices. [ 54094] [ GTAProcess] MainThrd/ Loaded int_vagos.ybn (id 12589) [ 54110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_17_0.ybn. [ 54110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61854, when there are only 4005 vertices. [ 54125] [ GTAProcess] MainThrd/ Loaded int_vesp_01_1.ybn (id 12613) [ 54125] [ GTAProcess] MainThrd/ Loaded int_vesp_01_2.ybn (id 12614) [ 54141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_17_0.ybn. [ 54141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61370, when there are only 2721 vertices. [ 54157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 54157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 243, when there are only 173 vertices. [ 54172] [ GTAProcess] MainThrd/ Loaded int_vesp_02_1.ybn (id 12615) [ 54172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 54188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 63585, when there are only 3079 vertices. [ 54203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 54203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2256, when there are only 1983 vertices. [ 54219] [ GTAProcess] MainThrd/ Loaded int_vesp_02_2.ybn (id 12616) [ 54219] [ GTAProcess] MainThrd/ Loaded int_vesp_03_1.ybn (id 12617) [ 54235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 54235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 2279, when there are only 2021 vertices. [ 54250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 54250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 44, when there are only 44 vertices. [ 54266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_21_0.ybn. [ 54282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65415, when there are only 106 vertices. [ 54282] [ GTAProcess] MainThrd/ Loaded int_vesp_1_1.ybn (id 12618) [ 54297] [ GTAProcess] MainThrd/ Loaded int_vesp_1_2.ybn (id 12619) [ 54297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_24_0.ybn. [ 54313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 625 edge reference is invalid. It leads to vertex 64889, when there are only 5514 vertices. [ 54313] [ GTAProcess] MainThrd/ Loaded int_vesp_3_1.ybn (id 12620) [ 54328] [ GTAProcess] MainThrd/ Loaded int_vesp_3_2.ybn (id 12621) [ 54328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_24_0.ybn. [ 54344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65523, when there are only 67 vertices. [ 54344] [ GTAProcess] MainThrd/ Loaded int_vesp_4_2.ybn (id 12622) [ 54360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_24_0.ybn. [ 54360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65317, when there are only 699 vertices. [ 54375] [ GTAProcess] MainThrd/ Loaded int_vesp_5_2.ybn (id 12623) [ 54391] [ GTAProcess] MainThrd/ Loaded int_vesp_big_lift.ybn (id 12624) [ 54391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_24_0.ybn. [ 54391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65533, when there are only 8 vertices. [ 54407] [ GTAProcess] MainThrd/ Loaded int_vesp_big_stair.ybn (id 12625) [ 54407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_27_0.ybn. [ 54422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6000, when there are only 2983 vertices. [ 54438] [ GTAProcess] MainThrd/ Loaded int_vesp_slift.ybn (id 12626) [ 54438] [ GTAProcess] MainThrd/ Loaded int_vesp_smole_stair.ybn (id 12627) [ 54453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_27_0.ybn. [ 54453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 63694, when there are only 1889 vertices. [ 54469] [ GTAProcess] MainThrd/ Loaded jail_col.ybn (id 12590) [ 54469] [ GTAProcess] MainThrd/ Loaded lr_cs4_10_1.ybn (id 12112) [ 54485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_27_0.ybn. [ 54485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 79 edge reference is invalid. It leads to vertex 868, when there are only 348 vertices. [ 54500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_27_0.ybn. [ 54516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 240 edge reference is invalid. It leads to vertex 3641, when there are only 3484 vertices. [ 54516] [ GTAProcess] MainThrd/ Loaded lr_cs6_03_0.ybn (id 12162) [ 54532] [ GTAProcess] MainThrd/ Loaded lr_cs6_04_0.ybn (id 12179) [ 54532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_27_0.ybn. [ 54547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65517, when there are only 133 vertices. [ 54563] [ GTAProcess] MainThrd/ Loaded lr_cs6_04_5.ybn (id 12194) [ 54563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_33_0.ybn. [ 54563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65121, when there are only 5269 vertices. [ 54578] [ GTAProcess] MainThrd/ Loaded lr_sc1_11_0.ybn (id 9968) [ 54594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_33_0.ybn. [ 54594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 433 edge reference is invalid. It leads to vertex 1698, when there are only 1457 vertices. [ 54610] [ GTAProcess] MainThrd/ Loaded mafia_col.ybn (id 12591) [ 54610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_33_0.ybn. [ 54625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 104 edge reference is invalid. It leads to vertex 1599, when there are only 1460 vertices. [ 54641] [ GTAProcess] MainThrd/ Loaded marabunta_gang.ybn (id 12592) [ 54641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_33_0.ybn. [ 54657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 621 edge reference is invalid. It leads to vertex 65535, when there are only 1823 vertices. [ 54657] [ GTAProcess] MainThrd/ Loaded phxballas_interior_col.ybn (id 12593) [ 54672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_33_0.ybn. [ 54672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2438 edge reference is invalid. It leads to vertex 65401, when there are only 2008 vertices. [ 54688] [ GTAProcess] MainThrd/ Loaded pizzamilo01.ybn (id 12565) [ 54688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset sc1_33_0.ybn. [ 54703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 373 edge reference is invalid. It leads to vertex 65534, when there are only 1723 vertices. [ 54719] [ GTAProcess] MainThrd/ Loaded pltb_cityhall_col.ybn (id 12566) [ 54719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 600, when there are only 465 vertices. [ 54735] [ GTAProcess] MainThrd/ Loaded rc12b_default_1.ybn (id 428) [ 54750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 498, when there are only 296 vertices. [ 54766] [ GTAProcess] MainThrd/ Loaded rc12b_default_2.ybn (id 429) [ 54766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 5050, when there are only 3714 vertices. [ 54797] [ GTAProcess] MainThrd/ Loaded rc12b_fixed_1.ybn (id 430) [ 54797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 45780, when there are only 24434 vertices. [ 54813] [ GTAProcess] MainThrd/ Loaded rc12b_fixed_2.ybn (id 431) [ 54828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 11139, when there are only 8949 vertices. [ 54844] [ GTAProcess] MainThrd/ Loaded retssal_bobo_col.ybn (id 12594) [ 54860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 8 vertices. [ 54875] [ GTAProcess] MainThrd/ Loaded rm_col.ybn (id 12595) [ 54875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64990, when there are only 2041 vertices. [ 54907] [ GTAProcess] MainThrd/ Loaded sc1_13_0.ybn (id 218) [ 54907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset slb2k11_larry_col.ybn. [ 54907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1374, when there are only 925 vertices. [ 54922] [ GTAProcess] MainThrd/ Loaded sc1_13_stripsgn_coll.ybn (id 12596) [ 54938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_12_0.ybn. [ 54938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64992, when there are only 1273 vertices. [ 54953] [ GTAProcess] MainThrd/ Loaded sc1_14_0.ybn (id 221) [ 54953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_12_0.ybn. [ 54969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 54969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65534, when there are only 56 vertices. [ 54985] [ GTAProcess] MainThrd/ Loaded sc1_17_0.ybn (id 227) [ 54985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_12_0.ybn. [ 54985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 146 edge reference is invalid. It leads to vertex 65210, when there are only 1127 vertices. [ 55000] [ GTAProcess] MainThrd/ Loaded sc1_21_0.ybn (id 247) [ 55016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ss1_12_0.ybn. [ 55016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 2570, when there are only 1152 vertices. [ 55032] [ GTAProcess] MainThrd/ Loaded sc1_24_0.ybn (id 256) [ 55032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs1h.ybn. [ 55047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6414, when there are only 3990 vertices. [ 55063] [ GTAProcess] MainThrd/ Loaded sc1_27_0.ybn (id 262) [ 55063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs1h.ybn. [ 55078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 536, when there are only 450 vertices. [ 55094] [ GTAProcess] MainThrd/ Loaded sc1_33_0.ybn (id 282) [ 55094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs2h.ybn. [ 55094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 1701, when there are only 1206 vertices. [ 55110] [ GTAProcess] MainThrd/ Loaded slb2k11_larry_col.ybn (id 12567) [ 55125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs2h.ybn. [ 55125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11982, when there are only 4384 vertices. [ 55141] [ GTAProcess] MainThrd/ Loaded ss1_12_0.ybn (id 994) [ 55141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset tor_cartel_col.ybn. [ 55157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65479, when there are only 2688 vertices. [ 55172] [ GTAProcess] MainThrd/ Loaded stairs1h.ybn (id 12628) [ 55172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_bahama.ybn. [ 55172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65526, when there are only 11284 vertices. [ 55188] [ GTAProcess] MainThrd/ Loaded stairs2h.ybn (id 12629) [ 55203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_bahama.ybn. [ 55203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51745, when there are only 29510 vertices. [ 55219] [ GTAProcess] MainThrd/ Loaded tor_cartel_col.ybn (id 12568) [ 55219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_cinemavine.ybn. [ 55235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 7185, when there are only 6792 vertices. [ 55250] [ GTAProcess] MainThrd/ Loaded v_bahama.ybn (id 8438) [ 55250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_cinemavine.ybn. [ 55266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65534, when there are only 132 vertices. [ 55266] [ GTAProcess] MainThrd/ Loaded v_cinemavine.ybn (id 12597) [ 55282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_clotheshi.ybn. [ 55282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65477, when there are only 482 vertices. [ 55297] [ GTAProcess] MainThrd/ Loaded v_clotheshi.ybn (id 8575) [ 55313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_comedy.ybn. [ 55313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65526, when there are only 275 vertices. [ 55328] [ GTAProcess] MainThrd/ Loaded v_comedy.ybn (id 8466) [ 55328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gun.ybn. [ 55344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 60 edge reference is invalid. It leads to vertex 65519, when there are only 286 vertices. [ 55344] [ GTAProcess] MainThrd/ Loaded v_gun.ybn (id 8442) [ 55360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gun.ybn. [ 55360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65502, when there are only 488 vertices. [ 55375] [ GTAProcess] MainThrd/ Loaded v_hicksbar.ybn (id 8521) [ 55391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_gun.ybn. [ 55391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 9294, when there are only 7308 vertices. [ 55407] [ GTAProcess] MainThrd/ Loaded v_motel_mp.ybn (id 8567) [ 55407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_hicksbar.ybn. [ 55422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 2609, when there are only 2361 vertices. [ 55438] [ GTAProcess] MainThrd/ Loaded v_ranch.ybn (id 8579) [ 55438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_motel_mp.ybn. [ 55453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65438, when there are only 181 vertices. [ 55469] [ GTAProcess] MainThrd/ Loaded v_sheriff.ybn (id 8562) [ 55469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_ranch.ybn. [ 55469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 25150, when there are only 10192 vertices. [ 55485] [ GTAProcess] MainThrd/ Loaded v_sheriff2.ybn (id 8563) [ 55500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_sheriff.ybn. [ 55500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 25018, when there are only 24028 vertices. [ 55516] [ GTAProcess] MainThrd/ Loaded v_strip3.ybn (id 8463) [ 55516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_sheriff.ybn. [ 55532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 2852, when there are only 1982 vertices. [ 55547] [ GTAProcess] MainThrd/ Loaded vagos_gang.ybn (id 12598) [ 55547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_strip3.ybn. [ 55563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 2470, when there are only 2313 vertices. [ 55563] [ GTAProcess] MainThrd/ Loaded vb_04_0.ybn (id 1846) [ 55578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset v_strip3.ybn. [ 55578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65500, when there are only 126 vertices. [ 55594] [ GTAProcess] MainThrd/ Loaded vb_34_2.ybn (id 1935) [ 55610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vagos_gang.ybn. [ 55610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65452, when there are only 2715 vertices. [ 55625] [ GTAProcess] MainThrd/ Loaded vw_dlc_casino_apart.ybn (id 12630) [ 55625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_04_0.ybn. [ 55641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 82 edge reference is invalid. It leads to vertex 65298, when there are only 3134 vertices. [ 55657] [ GTAProcess] MainThrd/ Loaded vw_dlc_casino_carpark.ybn (id 12599) [ 55657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_04_0.ybn. [ 55672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 65488, when there are only 1341 vertices. [ 55672] [ GTAProcess] MainThrd/ Loaded vw_dlc_casino_garage.ybn (id 12600) [ 55688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vb_04_0.ybn. [ 55688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65514, when there are only 1992 vertices. [ 55703] [ GTAProcess] MainThrd/ Loaded vw_dlc_casino_main.ybn (id 12631) [ 55719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset warehouse_one_ballas_gang.ybn. [ 55719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65520, when there are only 88 vertices. [ 55735] [ GTAProcess] MainThrd/ Loaded warehouse_one_ballas_gang.ybn (id 12601) [ 55735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset warehouse_two_ballas_gang.ybn. [ 55750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 55750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 124, when there are only 116 vertices. [ 55766] [ GTAProcess] MainThrd/ Loaded warehouse_two_ballas_gang.ybn (id 12602) [ 63500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_SESSION init functions! [ 64797] [ GTAProcess] MainThrd/ ^2Game finished loading! [ 64813] [ GTAProcess] MainThrd/ HostState transitioning from HS_IDLE to HS_LOADED [ 64891] [ GTAProcess] MainThrd/ HostState transitioning from HS_LOADED to HS_START_HOSTING [ 64953] [ GTAProcess] MainThrd/ HostState transitioning from HS_START_HOSTING to HS_HOSTING [ 64969] [ GTAProcess] MainThrd/ HostState transitioning from HS_HOSTING to HS_HOSTING_NET_GAME [ 65578] [ GTAProcess] MainThrd/ HostState transitioning from HS_HOSTING_NET_GAME to HS_HOSTED [ 65610] [ GTAProcess] MainThrd/ Creating script environments for _cfx_internal [ 65610] [ GTAProcess] MainThrd/ Creating script environments for lscreen [ 65610] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 65625] [ GTAProcess] MainThrd/ Creating script environments for noob [ 65703] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 65703] [ GTAProcess] MainThrd/ Creating script environments for gtalife_blazx [ 65719] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 65735] [ GTAProcess] MainThrd/ Creating script environments for gtalife [ 65907] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 65922] [ GTAProcess] MainThrd/ Creating script environments for gcphone [ 65938] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 65953] [ GTAProcess] MainThrd/ Creating script environments for mysql-async [ 65985] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66000] [ GTAProcess] MainThrd/ Creating script environments for pichot_core [ 66016] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66032] [ GTAProcess] MainThrd/ Creating script environments for screenshot [ 66063] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66063] [ GTAProcess] MainThrd/ Creating script environments for pichot_datahandler [ 66078] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66094] [ GTAProcess] MainThrd/ Creating script environments for pichot_scaleform [ 66110] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66110] [ GTAProcess] MainThrd/ Creating script environments for pichot_ui [ 66125] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66141] [ GTAProcess] MainThrd/ Creating script environments for pvoice2 [ 66157] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66172] [ GTAProcess] MainThrd/ Creating script environments for ob [ 66188] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66188] [ GTAProcess] MainThrd/ Creating script environments for radio [ 66203] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66219] [ GTAProcess] MainThrd/ Creating script environments for lsmap [ 66235] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66235] [ GTAProcess] MainThrd/ Creating script environments for sessionmanager [ 66250] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66266] [ GTAProcess] MainThrd/ Creating script environments for monitor [ 66282] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66297] [ GTAProcess] MainThrd/ Creating script environments for spawnmanag [ 66297] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66313] [ GTAProcess] MainThrd/ Creating script environments for mapmanager [ 66328] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66328] [ GTAProcess] MainThrd/ Creating script environments for cnt2 [ 66344] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66344] [ GTAProcess] MainThrd/ Creating script environments for chat [ 66391] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66391] [ GTAProcess] MainThrd/ Creating script environments for 42_beast [ 66407] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66407] [ GTAProcess] MainThrd/ Creating script environments for speedometer [ 66422] [ GTAProcess] MainThrd/ Still executing script initialization routines... [ 66469] [ GTAProcess] MainThrd/ type lossantos map [ 66500] [ GTAProcess] MainThrd/ Dropping duplicate player for netID 453 (slotID 128). [ 66516] [ GTAProcess] MainThrd/ Dropping duplicate player for netID 453 (slotID 128). [ 66547] [ GTAProcess] CrBrowserMain/ THREE.WebGLRenderer (@screenshot/dist/ui.html:15) [ 66641] [ GTAProcess] MainThrd/ Returning device Haut-parleurs (Realtek High Definition Audio) for GUID {EED1706E-B78A-43C8-A9B7-7A32C222E98A} [ 66657] [ GTAProcess] CrBrowserMain/ f? (@screenshot/dist/ui.html:15) [ 67578] [ GTAProcess] CrBrowserMain/ TokoVOIP: timed out - 1591117161647 - 1591117161647 (@pvoice2/nui/script.js:193) [ 67594] [ GTAProcess] CrBrowserMain/ TokoVOIP: attempt new connection (@pvoice2/nui/script.js:94) [ 69594] [ GTAProcess] CrBrowserMain/ TokoVOIP: error - {"isTrusted":true} (@pvoice2/nui/script.js:137) [ 69594] [ GTAProcess] CrBrowserMain/ TokoVOIP: closed connection - The connection was closed abnormally, e.g., without sending or receiving a Close control frame (@pvoice2/nui/script.js:173) [ 69610] [ GTAProcess] CrBrowserMain/ TokoVOIP: attempt new connection (@pvoice2/nui/script.js:94) [ 70703] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Admin^3 initialized^7. [ 70719] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Bank^3 initialized^7. [ 70719] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Base^3 initialized^7. [ 70735] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Character^3 initialized^7. [ 70735] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Cloth^3 initialized^7. [ 70750] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Group^3 initialized^7. [ 70750] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Health^3 initialized^7. [ 70766] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Inventory^3 initialized^7. [ 70766] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Job^3 initialized^7. [ 70782] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Company^3 initialized^7. [ 70782] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Map^3 initialized^7. [ 70797] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Phone^3 initialized^7. [ 70797] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Utils^3 initialized^7. [ 70813] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Weather^3 initialized^7. [ 70813] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5ContextMenu^3 initialized^7. [ 70828] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5HUD^3 initialized^7. [ 70828] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Settings^3 initialized^7. [ 70844] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Activities^3 initialized^7. [ 70860] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Anticheat^3 initialized^7. [ 70860] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Bars^3 initialized^7. [ 70875] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Business^3 initialized^7. [ 70875] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Casino^3 initialized^7. [ 70891] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5CityJobs^3 initialized^7. [ 70891] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Darknet^3 initialized^7. [ 70907] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Delivery^3 initialized^7. [ 70907] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Door^3 initialized^7. [ 70922] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Drogue^3 initialized^7. [ 70922] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Election^3 initialized^7. [ 70938] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Fleeca^3 initialized^7. [ 70938] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Fuel^3 initialized^7. [ 70953] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Hairshop^3 initialized^7. [ 70953] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Hunting^3 initialized^7. [ 70969] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Illegal^3 initialized^7. [ 70985] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Missions^3 initialized^7. [ 70985] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Licenses^3 initialized^7. [ 71000] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Misc^3 initialized^7. [ 71000] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Police^3 initialized^7. [ 71016] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Property^3 initialized^7. [ 71016] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Race^3 initialized^7. [ 71032] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Shops^3 initialized^7. [ 71032] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Taxi^3 initialized^7. [ 71047] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Vehicle^3 initialized^7. [ 71063] [ GTAProcess] MainThrd/ ^2[GTALife] ^3Module ^5Garage^3 initialized^7. [ 71063] [ GTAProcess] MainThrd/ interior inits [ 71078] [ GTAProcess] MainThrd/ Waiting gamemode initialization [ 71078] [ GTAProcess] MainThrd/ 3 {"210":{"HQ":[{"a":127.41,"x":-1162.07,"y":-2019.84,"z":12.18}]},"215":{"HQ":[{"y":-1252.15,"x":-1090.09,"a":205.06,"z":4.38}]}} [ 71594] [ GTAProcess] CrBrowserMain/ TokoVOIP: error - {"isTrusted":true} (@pvoice2/nui/script.js:137) [ 71610] [ GTAProcess] CrBrowserMain/ TokoVOIP: closed connection - The connection was closed abnormally, e.g., without sending or receiving a Close control frame (@pvoice2/nui/script.js:173) [ 71610] [ GTAProcess] CrBrowserMain/ TokoVOIP: attempt new connection (@pvoice2/nui/script.js:94) [ 71719] [ GTAProcess] MainThrd/ Waiting gamemode initialization [ 71719] [ GTAProcess] CrBrowserMain/ TokoVOIP: attempt new connection (@pvoice2/nui/script.js:94) [ 72313] [ ROSLauncher] 14092/ SC JS message: SetGameLaunchState -> {"launchState":"running","message":"","titleName":"gta5"} [ 72719] [ GTAProcess] MainThrd/ [336.67,-583.82,74.06] [ 72782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset vagos_gang.ybn. [ 72797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 72813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65452, when there are only 2715 vertices. [ 72813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs2h.ybn. [ 72828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 72844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 1701, when there are only 1206 vertices. [ 72860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs2h.ybn. [ 72860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 72875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11982, when there are only 4384 vertices. [ 72891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 5floorrooms1.ybn. [ 72907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 72922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60845, when there are only 5375 vertices. [ 72922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 4floorhollh.ybn. [ 72938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 72953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2348, when there are only 1766 vertices. [ 72969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset elevatorsmale.ybn. [ 72969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 72985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 220, when there are only 108 vertices. [ 73000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 1florrooms2.ybn. [ 73016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 4063, when there are only 2392 vertices. [ 73032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs1h.ybn. [ 73047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6414, when there are only 3990 vertices. [ 73078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset stairs1h.ybn. [ 73078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 536, when there are only 450 vertices. [ 73094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 1florholl.ybn. [ 73110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 234, when there are only 172 vertices. [ 73125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset elevatorbig.ybn. [ 73719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65500, when there are only 236 vertices. [ 73735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 4floorrooms2h.ybn. [ 73735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65022, when there are only 3158 vertices. [ 73750] [ GTAProcess] CrBrowserMain/ TokoVOIP: error - {"isTrusted":true} (@pvoice2/nui/script.js:137) [ 73766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 5floorrooms2.ybn. [ 73766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64985, when there are only 1801 vertices. [ 73782] [ DumpServer] 4632/ Process crash captured. Crash dialog content: [ 73782] [ GTAProcess] CrBrowserMain/ TokoVOIP: closed connection - The connection was closed abnormally, e.g., without sending or receiving a Close control frame (@pvoice2/nui/script.js:173) [ 73797] [ DumpServer] 4632/ An error at GTA5+15A63BE caused FiveM to stop working. A crash report is being uploaded to the FiveM developers. [ 73797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset 5floorrooms2.ybn. [ 73813] [ DumpServer] 4632/ is asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 73813] [ DumpServer] 4632/ Legacy crash hash: table-blue-equal alid. It leads to vertex 65534, when there are only 10 vertices.