~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Victoria Police Marked BMW 530d 1.0 [ELS]
		      BY MACGREGOR
		  FOR GRAND THEFT AUTO V
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ABOUT:
This vehicle is used regularly by Victoria Police for Highway Patrol since the end of production to the Holden Commodore

NOTES:
This model makes use of reflective liveries. This uses a single texture (bmw_reflective). the bmw_sign_# textures only change the aerial ID.

TERMS OF USE:
The user of this vehicle has permission to edit the liveries on this vehicle or create their own with the provided template.
IF the user modifies my liveries, they do not have permission to re-upload it to any website, if they make their own they have permission to, although they cannot upload the vehicle with it.
The user has permission to use this vehicle for a clan, provided the clan pack is not uploaded to the public.
The user does not have permission to use this vehicle in any sort of GTA Online, or similar, without permission.
If any user wishes to create a public vehicle pack with this vehicle, they must ask permission from me, Macgregor, prior to using it.
NOBODY has permission to use unlocking or ripping software to gain access to the model for dev use. If you wish to use anything seen in this model you must contact me.

~~IF ANYBODY IS FOUND TO HAVE BREACHED THESE TERMS I WILL ASK FOR YOU TO TAKE THE MODEL OFF THE INTERNET. FAILURE TO COMPLY MAY RESULT IN LEGAL ACTION~~

CREDITS:
BMW 530d by Moose
Modifications, slight material alterations by myself
Livery by the Joker
Emergency lighting, police gear all scratch modelled by myself

SPECIFICATIONS:
LIGHTING SYSTEM: ELS
EXTRAS: Yes
VEHICLE SLOT: SHERIFF

HANDLING:
    <Item type="CHandlingData">
      <handlingName>sheriff</handlingName>
      <fMass value="1703.000000" />
      <fInitialDragCoeff value="7.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
      <vecInertiaMultiplier x="1.200000" y="1.300000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.200000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.000000" />
      <fClutchChangeRateScaleDownShift value="2.000000" />
      <fInitialDriveMaxFlatVel value="230.000000" />
      <fBrakeForce value="0.900000" />
      <fBrakeBiasFront value="0.425000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.550000" />
      <fTractionCurveMin value="2.250000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.480000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.800000" />
      <fSuspensionCompDamp value="1.200000" />
      <fSuspensionReboundDamp value="1.800000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.560000" />
      <fAntiRollBarForce value="0.800000" />
      <fAntiRollBarBiasFront value="0.600000" />
      <fRollCentreHeightFront value="0.340000" />
      <fRollCentreHeightRear value="0.350000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="-0.150000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="35000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

VEHICLES:
    <Item>
      <modelName>sheriff</modelName>
      <txdName>sheriff</txdName>
      <handlingId>SHERIFF</handlingId>
      <gameName>SHERIFF</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>COGNOSCENTI</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.080000" z="-0.020000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.120000" z="-0.060000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.025000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.025000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.146000" y="0.279000" z="0.539000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.233000" z="0.435000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.176000" z="0.445000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.176000" z="0.445000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.262200" />
      <wheelScaleRear value="0.262200" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0xcf101010" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000	
        140.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.856" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

INSTALLATION INSTRUCTIONS:
NOTE: It is highly recommended (but not critical) to use the OpenIV mod folder for all vehicle/ped/weapon/sound modifications.
For more information about it refer to this link:
http://gtaforums.com/topic/798272-how-to-use-openiv-mods-folder-and-keep-your-original-gta-v-files-safe/


This method uses the OpenIV mod folder. If you do not have the mod folder, follow these instructions, but use the files in your main GTA V directory
Vehicle:
1. In OpenIV, locate your Grand Theft Auto V location, and turn on edit mode in the top of the tab.
2. Navigate to mods > update > x64 > dlcpacks > patchday3ng > dlc.rpf > x64 > levels > gta5 > vehicles.rpf
3. Right-click anywhere in there and click add.
4. Navigate to where this folder is and select sheriff.yft, sheriff_hi.yft and sheriff.ytd and click open.

The vehicle is now installed, the next steps installs the vehicle settings and handling line. This is optional, but HIGHLY recommended.

Handling line:
5. Back in the main GTA V directory, navigate to mods > update > update.rpf > common > data
6. Right-click handling.meta and export it to somewhere you will remember.
7. Now open handling.meta from where ever you exported it to.
8. Navigate down to the SHERIFF handling line, and replace it with the handling line included above.
9. Save and close that file and go back to OpenIV.
10. Right-Click and replace the handling.meta in OpenIV with the one you just edited.

Vehicle line:
11. Navigate to mods > update > update.rpf > common > data > levels > gta5
12. Right-click on vehicles.meta and export it.
13. Just like the handling line, open it and navigate to the SHERIFF vehicle line, and replace it with the one included above.
14. Save, close, and in OpenIV right-click and replace the vehicles.meta with the one you just edited.

Congratulations, the vehicle is now installed!

DISCLAIMER:
I, Macgregor, do not take responsibility for any damage to your game, or any punishments as a result to using this mod in GTA Online.
It is the user's responsibility to know how to operate OpenIV correctly.

Readme file created by Macgregor, 9/12/19