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GTAProcess] MainThrd/ pre-gameload component steam [ 405344] [ GTAProcess] MainThrd/ pre-gameload component vfs:core [ 405360] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:core [ 405375] [ GTAProcess] MainThrd/ pre-gameload component http-client [ 405391] [ GTAProcess] MainThrd/ pre-gameload component rage:scripting:five [ 405407] [ GTAProcess] MainThrd/ pre-gameload component scripting:gta [ 405407] [ GTAProcess] MainThrd/ pre-gameload component conhost:v2 [ 405641] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:core [ 405657] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:client [ 405672] [ GTAProcess] MainThrd/ pre-gameload component rage:device:five [ 405688] [ GTAProcess] MainThrd/ pre-gameload component rage:nutsnbolts:five [ 405688] [ GTAProcess] MainThrd/ Skipping XAudio2 patches - XAudio 2.7 is present. [ 405703] [ GTAProcess] MainThrd/ pre-gameload component rage:input:five [ 405719] [ GTAProcess] MainThrd/ pre-gameload component rage:graphics:five [ 405735] [ GTAProcess] MainThrd/ pre-gameload component gta:core:five [ 405735] [ GTAProcess] MainThrd/ pre-gameload component gta:game:five [ 405750] [ GTAProcess] MainThrd/ pre-gameload component gta:mission-cleanup:five [ 405766] [ GTAProcess] MainThrd/ pre-gameload component rage:formats:x [ 405782] [ GTAProcess] MainThrd/ pre-gameload component gta:streaming:five [ 405797] [ GTAProcess] MainThrd/ >12 GiB of system RAM, increasing streaming allocator size to 1.5 GiB [ 405797] [ GTAProcess] MainThrd/ pre-gameload component citizen:level-loader:five [ 405813] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:gta [ 405828] [ GTAProcess] MainThrd/ pre-gameload component font-renderer [ 405844] [ GTAProcess] MainThrd/ [FontRenderer] Initializing DirectWrite. [ 405860] [ GTAProcess] MainThrd/ pre-gameload component nui:core [ 405860] [ GTAProcess] MainThrd/ pre-gameload component scrbind:base [ 405875] [ GTAProcess] MainThrd/ pre-gameload component nui:resources [ 405891] [ GTAProcess] MainThrd/ pre-gameload component profiles [ 405907] [ GTAProcess] MainThrd/ pre-gameload component net:base [ 405922] [ GTAProcess] MainThrd/ pre-gameload component net:tcp-server [ 405922] [ GTAProcess] MainThrd/ pre-gameload component net:http-server [ 405938] [ GTAProcess] MainThrd/ pre-gameload component ros-patches:five [ 405953] [ GTAProcess] MainThrd/ pre-gameload component net [ 405969] [ GTAProcess] MainThrd/ pre-gameload component devcon [ 405985] [ GTAProcess] MainThrd/ pre-gameload component voip:mumble [ 406000] [ GTAProcess] MainThrd/ pre-gameload component gta:net:five [ 406157] [ GTAProcess] MainThrd/ pre-gameload component citizen:legacy-net:resources [ 406172] [ GTAProcess] MainThrd/ pre-gameload component debug:net [ 406172] [ GTAProcess] MainThrd/ pre-gameload component citizen:game:ipc [ 406188] [ GTAProcess] MainThrd/ pre-gameload component citizen:game:main [ 406203] [ GTAProcess] MainThrd/ pre-gameload component asi:five [ 406219] [ GTAProcess] MainThrd/ pre-gameload component scripthookv [ 406235] [ GTAProcess] MainThrd/ pre-gameload component lovely-script [ 406250] [ GTAProcess] MainThrd/ pre-gameload component extra-natives:five [ 406266] [ GTAProcess] MainThrd/ pre-gameload component vfs:impl:rage [ 406282] [ GTAProcess] MainThrd/ pre-gameload component glue [ 406297] [ GTAProcess] MainThrd/ pre-gameload component loading-screens:five [ 406297] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:lua [ 406313] [ GTAProcess] MainThrd/ pre-gameload component handling-loader:five [ 406328] [ GTAProcess] MainThrd/ pre-gameload component nui:gsclient [ 406344] [ GTAProcess] MainThrd/ pre-gameload component n19ui [ 406344] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:mono [ 406360] [ GTAProcess] MainThrd/ pre-gameload component citizen:devtools [ 406375] [ GTAProcess] MainThrd/ pre-gameload component nui:profiles [ 406391] [ GTAProcess] MainThrd/ pre-gameload component tool:formats [ 406391] [ GTAProcess] MainThrd/ pre-gameload component citizen:resources:metadata:lua [ 406407] [ GTAProcess] MainThrd/ pre-gameload component citizen:mod-loader:five [ 406422] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:v8 [ 406438] [ GTAProcess] MainThrd/ pre-gameload component fxdk:main [ 406453] [ GTAProcess] MainThrd/ pre-gameload component citizen:playernames:five [ 406469] [ GTAProcess] MainThrd/ pre-gameload component citizen:scripting:lua54 [ 406485] [ GTAProcess] MainThrd/ pre-gameload component devtools:five [ 406500] [ GTAProcess] MainThrd/ pre-gameload component discord [ 406500] [ GTAProcess] MainThrd/ pre-gameload component tool:vehrec [ 406516] [ GTAProcess] MainThrd/ pre-gameload component adhesive [ 406532] [ GTAProcess] [Mumble] Audio Input/ MumbleAudioInput::InitializeAudioDevice: Initialized audio capture device. [ 406547] [ GTAProcess] MainThrd/ pre-gameload component legacy-game:re3 [ 408485] [ GTAProcess] Render/ Creating backbuffer. [ 408485] [ GTAProcess] Render/ Done creating backbuffer. [ 420516] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay20NGCRC:/content.xml [ 420532] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY19NGCRC:/content.xml [ 420532] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY18NGCRC:/content.xml [ 420547] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY17NGCRC:/content.xml [ 420563] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY16NGCRC:/content.xml [ 420578] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY15NGCRC:/content.xml [ 420594] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY14NGCRC:/content.xml [ 420688] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY13NGCRC:/content.xml [ 420703] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY12NGCRC:/content.xml [ 420719] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY11NGCRC:/content.xml [ 420719] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY10NGCRC:/content.xml [ 420735] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchday9NGCRC:/content.xml [ 420750] [ GTAProcess] MainThrd/ Loading content XML: dlc_PATCHDAY8NGCRC:/content.xml [ 420766] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay7NGCRC:/content.xml [ 420828] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay6NGCRC:/content.xml [ 420844] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay5NGCRC:/content.xml [ 420860] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay4NGCRC:/content.xml [ 420875] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay3NGCRC:/content.xml [ 420891] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2bNGCRC:/content.xml [ 420891] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay2NGCRC:/content.xml [ 420938] [ GTAProcess] MainThrd/ Loading content XML: dlc_patchDay1NGCRC:/content.xml [ 420953] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpPatchesNGCRC:/content.xml [ 423078] [ GTAProcess] MainThrd/ NullInitializeGraphics [ 423594] [ GTAProcess] MainThrd/ ^2Opening GTAVLauncher_Pipe, waiting for launcher to load... [ 423610] [ GTAProcess] MainThrd/ ^2Launcher gave all-clear - waiting for pipe. [ 423625] [ GTAProcess] MainThrd/ ^2Launcher is fine, continuing to initialize! [ 423782] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_CORE init functions [ 423797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (52 total) [ 423813] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking InitSystem INIT_CORE init (1 out of 52) [ 423828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderLib INIT_CORE init (2 out of 52) [ 424563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_CORE init (3 out of 52) [ 424610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_CORE init (4 out of 52) [ 424625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_CORE init (5 out of 52) [ 424766] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_CORE init (6 out of 52) [ 424782] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_CORE init (7 out of 52) [ 424797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_CORE init (8 out of 52) [ 425453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_CORE init (9 out of 52) [ 425485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_CORE init (10 out of 52) [ 425485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCullZones INIT_CORE init (11 out of 52) [ 425516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExpensiveProcessDistributer INIT_CORE init (12 out of 52) [ 425532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_CORE init (13 out of 52) [ 425547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CutSceneManagerWrapper INIT_CORE init (14 out of 52) [ 425563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAnimSceneManager INIT_CORE init (15 out of 52) [ 425578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortalTracker INIT_CORE init (16 out of 52) [ 425594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_CORE init (17 out of 52) [ 425922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_CORE init (18 out of 52) [ 425953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_CORE init (19 out of 52) [ 425969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPlantMgr INIT_CORE init (20 out of 52) [ 427157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CShaderHairSort INIT_CORE init (21 out of 52) [ 427172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_CORE init (22 out of 52) [ 427188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_CORE init (23 out of 52) [ 427203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_CORE init (24 out of 52) [ 427719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_CORE init (25 out of 52) [ 427735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoRecording INIT_CORE init (26 out of 52) [ 427750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlayback INIT_CORE init (27 out of 52) [ 427782] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking VideoPlaybackThumbnailManager INIT_CORE init (28 out of 52) [ 427797] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_CORE init (29 out of 52) [ 428125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFrontendStatsMgr INIT_CORE init (30 out of 52) [ 428141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControllerLabelMgr INIT_CORE init (31 out of 52) [ 428157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_CORE init (32 out of 52) [ 428172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_CORE init (33 out of 52) [ 429032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_CORE init (34 out of 52) [ 429063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_CORE init (35 out of 52) [ 429078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_CORE init (36 out of 52) [ 429094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_CORE init (37 out of 52) [ 429125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_CORE init (38 out of 52) [ 429141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWaypointRecording INIT_CORE init (39 out of 52) [ 429157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_CORE init (40 out of 52) [ 429172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskClassInfoManager INIT_CORE init (41 out of 52) [ 429188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTuningManager INIT_CORE init (42 out of 52) [ 429266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAppDataMgr INIT_CORE init (43 out of 52) [ 429282] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetRespawnMgr INIT_CORE init (44 out of 52) [ 429297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAgitatedManager INIT_CORE init (45 out of 52) [ 429313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioActionManager INIT_CORE init (46 out of 52) [ 429328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_CORE init (47 out of 52) [ 429344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPostScan INIT_CORE init (48 out of 52) [ 429375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr INIT_CORE init (49 out of 52) [ 429391] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_CORE init (50 out of 52) [ 429407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CIplCullBox INIT_CORE init (51 out of 52) [ 429422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking perfClearingHouse INIT_CORE init (52 out of 52) [ 429438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (11 total) [ 429453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScene INIT_CORE init (1 out of 11) [ 431094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_CORE init (2 out of 11) [ 431110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_CORE init (3 out of 11) [ 431516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInit INIT_CORE init (4 out of 11) [ 431532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_CORE init (5 out of 11) [ 431578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_CORE init (6 out of 11) [ 431594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLightManager INIT_CORE init (7 out of 11) [ 431610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLODLights INIT_CORE init (8 out of 11) [ 431625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AmbientLights INIT_CORE init (9 out of 11) [ 431641] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_CORE init (10 out of 11) [ 431703] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_CORE init (11 out of 11) [ 431719] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (21 total) [ 431735] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_CORE init (1 out of 21) [ 431750] [ GTAProcess] MainThrd/ loading AUDIO_SOUNDDATA xm18:/x64/audio/dlcAWXM2018_sounds.dat. [ 431766] [ GTAProcess] MainThrd/ done loading xm18:/x64/audio/dlcAWXM2018_sounds.dat in data file mounter class audMetadataDataFileMounter. [ 431782] [ GTAProcess] MainThrd/ loading AUDIO_WAVEPACK xm18:/x64/audio/sfx/dlc_AWXM2018. [ 431797] [ GTAProcess] MainThrd/ done loading xm18:/x64/audio/sfx/dlc_AWXM2018 in data file mounter class `private: static void __cdecl audNorthAudioEngine::RegisterDataFileMounters(void)'::`2'::audWavePackDataFileMounter. [ 431813] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking cStoreScreenMgr INIT_CORE init (2 out of 21) [ 431828] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorUI INIT_CORE init (3 out of 21) [ 431844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WatermarkRenderer INIT_CORE init (4 out of 21) [ 431860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMousePointer INIT_CORE init (5 out of 21) [ 431860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTextInputBox INIT_CORE init (6 out of 21) [ 431875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x602ee6e2 INIT_CORE init (7 out of 21) [ 431907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_CORE init (8 out of 21) [ 431907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_CORE init (9 out of 21) [ 431938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking WarningScreen INIT_CORE init (10 out of 21) [ 431953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_CORE init (11 out of 21) [ 431969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_CORE init (12 out of 21) [ 431985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_CORE init (13 out of 21) [ 432000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameStreamMgr INIT_CORE init (14 out of 21) [ 432844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4d167300 INIT_CORE init (15 out of 21) [ 432860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMetaDataStore INIT_CORE init (16 out of 21) [ 432891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayCoordinator INIT_CORE init (17 out of 21) [ 432907] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVideoEditorInterface INIT_CORE init (18 out of 21) [ 432922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking UI3DDrawManager INIT_CORE init (19 out of 21) [ 432938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking 0x4f916676 INIT_CORE init (20 out of 21) [ 432953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCreditsText INIT_CORE init (21 out of 21) [ 433000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_CORE init functions! [ 458032] [ ROSLauncher] 10864/ SC JS message: SetGameLaunchState -> {"launchState":"running","message":"","titleName":"gta5"} [ 513703] [ GTAProcess] CrBrowserMain/ An element was lazyloaded with loading=lazy, but had no dimensions specified. Specifying dimensions improves performance. See https://crbug.com/954323 (@game/ui/root.html:0) [ 516203] [ GTAProcess] UV loop: httpClient/ Getting auth ticket for pipe appID 218 - should be 218. [ 536985] [ GTAProcess] UV loop: httpClient/ Required resources: monitor mysql-async vSql vmenu_perms vMenu Peds2 Peds4 mapmanager chat spawnmanager sessionmanager fivem rconlog modelblacklist fivemqueue NoName Logs NNDLogs z-loadingscreen z-scoreboard Cars Wheels Peds skeleton emotes Mapsold transfa MapFix addonYMAPs addonprops ad ar_Races brakediscs angle-meter vstancer wheelsteersave dv smoke noped surface speedometer light-trail limits radio helppanel rulespanel cmdpanel lane_r lane_l InversePowerMP freecam_API FreeCam [ 538000] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:a9ab43c03414f073d56270044708be2424c61d48 to the index cache. [ 539625] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:d3792b7bc002c869f612410ae486301ba2f53297 to the index cache. [ 539813] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:421255e8972b2cbfe271677a2f4f498dc97b3d4f to the index cache. [ 539985] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:97b64e9fbf5620583d86008312440035e901b071 to the index cache. [ 551438] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:461aef8eff23c74859bbe47859f40df0298d16d1 to the index cache. [ 551625] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:bbf9c612f22add83f8833dd74c7e1ff25b58e0f5 to the index cache. [ 552813] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:b4f0d2b0ce6c5a6476f103990d0521c62d1313fc to the index cache. [ 552953] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:d319e92f9e7d4a31c569f8fe5c3c9f88f968b139 to the index cache. [ 553469] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:02d0ce5dafb5bcfd48b9120fe6416e776e372f26 to the index cache. [ 553594] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:960e0fbab338c545006edad178c51b9e34c7d318 to the index cache. [ 553719] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:ade36f9cdef2696fe332607715ce13653c9c6ba6 to the index cache. [ 553875] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:7495703e8088ebd396b84b347770d158f5b341be to the index cache. [ 554078] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:d2da4eec8d751fa8cef125dcbd946879a3f560bf to the index cache. [ 554282] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:be7f0ee1ca91891aacb25d78d7292017fcce085b to the index cache. [ 555891] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:e5c03da616908c509cd62537acbaf0c396081eab to the index cache. [ 556094] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:79f533c8daeda9989fac018415d4fd9f8c81d2c5 to the index cache. [ 556219] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:af5412e7ed968435f24e2a95211fb2909e4b15bf to the index cache. [ 556407] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:8830f938a94274cfcf9ded3d116b832d07ac3689 to the index cache. [ 596625] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:c8816bc2a850300404aac89240ec561ee7b7c2aa to the index cache. [ 597782] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:45fa8bab08fe8677aec8b7cf845a5a302b040df2 to the index cache. [ 620438] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:4166921d0c3892ec8af989cd070945e56a58330d to the index cache. [ 621157] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:59416d9ccd97c5da1f4f3b10c801c25a15bbbeff to the index cache. [ 621657] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:ddb80e2a26c2ee86aca640ebd86c5515569dd7cf to the index cache. [ 622000] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:923e0fa73ee92962fa8458a76cc1aad3f955b50b to the index cache. [ 622141] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:7cf924a65bb785cd8d221e5a91f83bbeebb0232f to the index cache. [ 625860] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:134e5030e0e342b7a98f9909dd9157f273bd279b to the index cache. [ 626078] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:a89e0919437914eb2b2cca4d56cc817dbc9dd521 to the index cache. [ 627016] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:f37d996edaf15827e8fae5f67a616448b3b00724 to the index cache. [ 627203] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:03944a15dfabd50fe168322fff86c87f8913f978 to the index cache. [ 627422] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:9ae228e072060671b32f3d85a900fa7bccf47653 to the index cache. [ 627750] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:1096fafbb0e9a20d4a9dc58e992ff220ae0c013a to the index cache. [ 632594] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:4f8cfc7fe21fb6ec2b974d9611cc3ed62db1b944 to the index cache. [ 632969] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:73f8b7a3184cdc73b107f702ed7752b846aee453 to the index cache. [ 633157] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:7c33c8c710f5a55a6a7e9e978de3e4683a795ff8 to the index cache. [ 634563] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:c2a8ef20acc6fb1b8c780630eeaa9e67036bde71 to the index cache. [ 634719] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:b24cc6e2bb37c4c60e17719f12d75b8f4c6110b8 to the index cache. [ 634844] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:546e3f443bb23209025e97b73c308b4c5aae5952 to the index cache. [ 634953] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:f33369650a699edbd8369378389c02c6813caa67 to the index cache. [ 635078] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:f15be421d53b0581fe1b37a63f30b422227f8524 to the index cache. [ 635422] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:af569c3d716e9d20e36b1a49d1a69c431df8970f to the index cache. [ 635625] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:39d8b19413b647425cbdd8adc3ccc07b7548046e to the index cache. [ 635750] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:236e9d46b8c9e7aeef985f088711eeafd84b5ea1 to the index cache. [ 635875] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:0993242e81de0c0b10b6cabf1af2ec39e41e3339 to the index cache. [ 636891] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:e07f6641f41eb1e3a31b6ff0b43d247af15243aa to the index cache. [ 637032] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:97563a3b68473bca18fe1ca1125e058832bb935d to the index cache. [ 637157] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:c94b988c7060b012267442ef1001cefb230e80c4 to the index cache. [ 637313] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:0ef665b1b293af97bb3cacbaa14066549ae60cd4 to the index cache. [ 637532] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:f908a62c91c54c4f4e317c4b2c3c452aab57f214 to the index cache. [ 637672] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:f45b66d3e1e02c307fe634b35d6fbd376159fbf6 to the index cache. [ 637828] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:0ed95c46d3eaafb02f0749fbddfa0b596b8d3765 to the index cache. [ 637985] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:2c0dfce9ad100f3d6d04ad1e981fc23a8a6def44 to the index cache. [ 638125] [ GTAProcess] 9728/ ResourceCache::AddEntry: Saved cache:v1:882624b283678847cf9835fd2c393f3b1263eb77 to the index cache. [ 642203] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\10\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamparent:11336 [ 642219] [ SteamChild] MainThrd/ Initializing Steam parent. [ 642969] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. [ 643078] [ SteamChild] MainThrd/ Initializing Steam parent: Initializing presence. [ 643094] [ SteamChild] MainThrd/ Initializing Steam parent: Attempting to run processes. [ 643578] [ GTAProcess] Render/ ^2Received connectOK: ServerID 817, SlotID 65535, HostID 786 [ 643672] [ GTAProcess] Render/ ^2Network connected, triggering initial game load... [ 644250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_BEFORE_MAP_LOADED init functions [ 644266] [ GTAProcess] MainThrd/ Loading default meta overrides (total: 0) [ 644266] [ GTAProcess] MainThrd/ Done loading default meta overrides! [ 644282] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (31 total) [ 644297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_BEFORE_MAP_LOADED init (1 out of 31) [ 644313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_BEFORE_MAP_LOADED init (2 out of 31) [ 644328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_BEFORE_MAP_LOADED init (3 out of 31) [ 644344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_BEFORE_MAP_LOADED init (4 out of 31) [ 644360] [ GTAProcess] MainThrd/ Loading 254 handling entries from commoncrc:/data/handling.meta [ 644375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking INSTANCESTORE INIT_BEFORE_MAP_LOADED init (5 out of 31) [ 644438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_BEFORE_MAP_LOADED init (6 out of 31) [ 644453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwMapTypesStore INIT_BEFORE_MAP_LOADED init (7 out of 31) [ 644469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo INIT_BEFORE_MAP_LOADED init (8 out of 31) [ 644485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPatrolRoutes INIT_BEFORE_MAP_LOADED init (9 out of 31) [ 644500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_BEFORE_MAP_LOADED init (10 out of 31) [ 644516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_BEFORE_MAP_LOADED init (11 out of 31) [ 644532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_BEFORE_MAP_LOADED init (12 out of 31) [ 644547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_BEFORE_MAP_LOADED init (13 out of 31) [ 644578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_BEFORE_MAP_LOADED init (14 out of 31) [ 644594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking COcclusion INIT_BEFORE_MAP_LOADED init (15 out of 31) [ 644625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_BEFORE_MAP_LOADED init (16 out of 31) [ 644657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_BEFORE_MAP_LOADED init (17 out of 31) [ 644672] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_BEFORE_MAP_LOADED init (18 out of 31) [ 644750] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTVPlaylistManager INIT_BEFORE_MAP_LOADED init (19 out of 31) [ 644844] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientModelSetManager INIT_BEFORE_MAP_LOADED init (20 out of 31) [ 644875] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CLadderMetadataManager INIT_BEFORE_MAP_LOADED init (21 out of 31) [ 644922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_BEFORE_MAP_LOADED init (22 out of 31) [ 644938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CConditionalAnimManager INIT_BEFORE_MAP_LOADED init (23 out of 31) [ 644969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleMetadataMgr INIT_BEFORE_MAP_LOADED init (24 out of 31) [ 644985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRandomEventManager INIT_BEFORE_MAP_LOADED init (25 out of 31) [ 645016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCrimeInformationManager INIT_BEFORE_MAP_LOADED init (26 out of 31) [ 645032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWitnessInformationManager INIT_BEFORE_MAP_LOADED init (27 out of 31) [ 645078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPortal INIT_BEFORE_MAP_LOADED init (28 out of 31) [ 645094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking LightEntityMgr INIT_BEFORE_MAP_LOADED init (29 out of 31) [ 645125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking AnimBlackboard INIT_BEFORE_MAP_LOADED init (30 out of 31) [ 645125] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\10\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamchild:4596 [ 645125] [ SteamChild] MainThrd/ game parent PID: 4596 [ 645125] [ SteamChild] MainThrd/ waiting for process to exit... [ 645141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitBeforeMapLoaded INIT_BEFORE_MAP_LOADED init (31 out of 31) [ 645157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_BEFORE_MAP_LOADED init functions! [ 649782] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140d92098 (2) took 674msec [ 666172] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408cf618 (53) took 16376msec [ 719813] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1407bfa90 (56) took 53639msec [ 719953] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1409081bc (7) took 136msec [ 720250] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408f8dbc (24) took 143msec [ 720969] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140c3e5b0 (30) took 722msec [ 721016] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408fa054 (31) took 52msec [ 721328] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408fab38 (33) took 293msec [ 730907] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408d7dac (36) took 9582msec [ 731094] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x140df1188 (38) took 183msec [ 731250] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408f8fd8 (39) took 163msec [ 732766] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408d7d28 (41) took 1515msec [ 732875] [ GTAProcess] MainThrd/ LoadScreenFuncs::OnEnd: Instrumented function 0x1408fd264 (45) took 96msec [ 732922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_AFTER_MAP_LOADED init functions [ 732953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (29 total) [ 732969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_AFTER_MAP_LOADED init (1 out of 29) [ 733000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClock INIT_AFTER_MAP_LOADED init (2 out of 29) [ 733016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CEventDataManager INIT_AFTER_MAP_LOADED init (3 out of 29) [ 733047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CHandlingDataMgr INIT_AFTER_MAP_LOADED init (4 out of 29) [ 733094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapAreas INIT_AFTER_MAP_LOADED init (5 out of 29) [ 733125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_AFTER_MAP_LOADED init (6 out of 29) [ 733157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_AFTER_MAP_LOADED init (7 out of 29) [ 733172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopZones INIT_AFTER_MAP_LOADED init (8 out of 29) [ 733188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMapZoneManager INIT_AFTER_MAP_LOADED init (9 out of 29) [ 733203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreamingWrapper INIT_AFTER_MAP_LOADED init (10 out of 29) [ 733219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_AFTER_MAP_LOADED init (11 out of 29) [ 733250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_AFTER_MAP_LOADED init (12 out of 29) [ 733266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_AFTER_MAP_LOADED init (13 out of 29) [ 733282] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_AFTER_MAP_LOADED init (14 out of 29) [ 733297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleModelInfo INIT_AFTER_MAP_LOADED init (15 out of 29) [ 733344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_AFTER_MAP_LOADED init (16 out of 29) [ 733375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking Water INIT_AFTER_MAP_LOADED init (17 out of 29) [ 733407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldHeightMap INIT_AFTER_MAP_LOADED init (18 out of 29) [ 733438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorldWaterHeight INIT_AFTER_MAP_LOADED init (19 out of 29) [ 733469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAnimationManager INIT_AFTER_MAP_LOADED init (20 out of 29) [ 733500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAmbientAudioManager INIT_AFTER_MAP_LOADED init (21 out of 29) [ 733532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_AFTER_MAP_LOADED init (22 out of 29) [ 733547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_AFTER_MAP_LOADED init (23 out of 29) [ 736282] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 2829 msec (invoked from 00000001415c66c1)! [ 736297] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 736313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_AFTER_MAP_LOADED init (24 out of 29) [ 736422] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_AFTER_MAP_LOADED init (25 out of 29) [ 736453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_AFTER_MAP_LOADED init (26 out of 29) [ 736469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CThePopMultiplierAreas INIT_AFTER_MAP_LOADED init (27 out of 29) [ 736500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking MeshBlendManager INIT_AFTER_MAP_LOADED init (28 out of 29) [ 736532] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProceduralInfo INIT_AFTER_MAP_LOADED init (29 out of 29) [ 736563] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (2 total) [ 736578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_AFTER_MAP_LOADED init (1 out of 2) [ 737188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_AFTER_MAP_LOADED init (2 out of 2) [ 737250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Done running INIT_AFTER_MAP_LOADED init functions! [ 737266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running INIT_SESSION init functions [ 737485] [ GTAProcess] MainThrd/ can't register compcache:/Cars/F_bumper5.bak: no streaming module (does this file even belong in stream?) [ 737500] [ GTAProcess] MainThrd/ can't register compcache:/Cars/Gym6_main.png: no streaming module (does this file even belong in stream?) [ 737516] [ GTAProcess] MainThrd/ can't register compcache:/Cars/Gym_main.png: no streaming module (does this file even belong in stream?) [ 737532] [ GTAProcess] MainThrd/ can't register compcache:/Cars/Livery.TXT: no streaming module (does this file even belong in stream?) [ 737547] [ GTAProcess] MainThrd/ can't register compcache:/Cars/NISSANGT-R Template.png: no streaming module (does this file even belong in stream?) [ 737563] [ GTAProcess] MainThrd/ can't register compcache:/Cars/Template.dds: no streaming module (does this file even belong in stream?) [ 737594] [ GTAProcess] MainThrd/ can't register compcache:/Cars/Template.png: no streaming module (does this file even belong in stream?) [ 737641] [ GTAProcess] MainThrd/ can't register compcache:/Cars/backup.dds: no streaming module (does this file even belong in stream?) [ 737828] [ GTAProcess] MainThrd/ can't register compcache:/Cars/exhaust_dual.bak: no streaming module (does this file even belong in stream?) [ 737844] [ GTAProcess] MainThrd/ can't register compcache:/Cars/fb3s.bak: no streaming module (does this file even belong in stream?) [ 737875] [ GTAProcess] MainThrd/ can't register compcache:/Cars/fb3s_hlight.bak: no streaming module (does this file even belong in stream?) [ 737891] [ GTAProcess] MainThrd/ can't register compcache:/Cars/fhg_main.png: no streaming module (does this file even belong in stream?) [ 739563] [ GTAProcess] MainThrd/ can't register compcache:/Cars/sign_1.dds: no streaming module (does this file even belong in stream?) [ 739578] [ GTAProcess] MainThrd/ can't register compcache:/Cars/sign_1.png: no streaming module (does this file even belong in stream?) [ 739688] [ GTAProcess] MainThrd/ can't register compcache:/Cars/spoiler1.bak: no streaming module (does this file even belong in stream?) [ 739750] [ GTAProcess] MainThrd/ can't register compcache:/Cars/template.jpg: no streaming module (does this file even belong in stream?) [ 739953] [ GTAProcess] MainThrd/ can't register compcache:/Cars/window.png: no streaming module (does this file even belong in stream?) [ 741813] [ GTAProcess] MainThrd/ can't register compcache:/Mapsold/minaminew.cwproj: no streaming module (does this file even belong in stream?) [ 742047] [ GTAProcess] MainThrd/ can't register compcache:/Peds/2B51NND.jpg: no streaming module (does this file even belong in stream?) [ 742063] [ GTAProcess] MainThrd/ can't register compcache:/Peds/2BNND.jpg: no streaming module (does this file even belong in stream?) [ 742453] [ GTAProcess] MainThrd/ can't register compcache:/transfa/trans_textures_5.ytd.filepart: no streaming module (does this file even belong in stream?) [ 742469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 1 (5 total) [ 742485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleRecordingMgr INIT_SESSION init (1 out of 5) [ 742516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreaming INIT_SESSION init (2 out of 5) [ 742578] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CFocusEntityMgr INIT_SESSION init (3 out of 5) [ 742610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngine INIT_SESSION init (4 out of 5) [ 744063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGtaAnimManager INIT_SESSION init (5 out of 5) [ 744078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 2 (84 total) [ 744094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CModelInfo::Init INIT_SESSION init (1 out of 84) [ 744110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CInstanceListAssetLoader::Init INIT_SESSION init (2 out of 84) [ 744985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTask INIT_SESSION init (3 out of 84) [ 745000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioPointManagerInitSession INIT_SESSION init (4 out of 84) [ 745016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderPhaseCascadeShadowsInterface INIT_SESSION init (5 out of 84) [ 745032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwAnimDirector INIT_SESSION init (6 out of 84) [ 745063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwClipSetManager INIT_SESSION init (7 out of 84) [ 745078] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwExpressionSetManager INIT_SESSION init (8 out of 84) [ 745094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwFacialClipSetGroupManager INIT_SESSION init (9 out of 84) [ 745110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTaskRecover INIT_SESSION init (10 out of 84) [ 745125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking camManager INIT_SESSION init (11 out of 84) [ 745141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CAssistedMovementRouteStore INIT_SESSION init (12 out of 84) [ 745157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBuses INIT_SESSION init (13 out of 84) [ 745172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCheat INIT_SESSION init (14 out of 84) [ 745188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CControlMgr INIT_SESSION init (15 out of 84) [ 745235] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameLogic INIT_SESSION init (16 out of 84) [ 745266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameWorld INIT_SESSION init (17 out of 84) [ 745282] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGarages INIT_SESSION init (18 out of 84) [ 745313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGps INIT_SESSION init (19 out of 84) [ 745407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CJunctions INIT_SESSION init (20 out of 84) [ 745469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathZoneManager INIT_SESSION init (21 out of 84) [ 745516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMessages INIT_SESSION init (22 out of 84) [ 745547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetwork INIT_SESSION init (23 out of 84) [ 745594] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CObjectPopulationNY INIT_SESSION init (24 out of 84) [ 745625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathFind INIT_SESSION init (25 out of 84) [ 745657] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPed INIT_SESSION init (26 out of 84) [ 746016] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedModelInfo INIT_SESSION init (27 out of 84) [ 746094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedPopulation INIT_SESSION init (28 out of 84) [ 746125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPerformance INIT_SESSION init (29 out of 84) [ 746157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPedAILodManager INIT_SESSION init (30 out of 84) [ 746172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleAILodManager INIT_SESSION init (31 out of 84) [ 746188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhoneMgr INIT_SESSION init (32 out of 84) [ 746219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhotoManager INIT_SESSION init (33 out of 84) [ 746250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPhysics INIT_SESSION init (34 out of 84) [ 746266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupManager INIT_SESSION init (35 out of 84) [ 746297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNetworkTelemetry INIT_SESSION init (36 out of 84) [ 746328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopCycle INIT_SESSION init (37 out of 84) [ 746360] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CProcObjectMan INIT_SESSION init (38 out of 84) [ 746407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CReplayMgr INIT_SESSION init (39 out of 84) [ 746438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRestart INIT_SESSION init (40 out of 84) [ 746469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScaleformMgr INIT_SESSION init (41 out of 84) [ 746516] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSlownessZonesManager INIT_SESSION init (42 out of 84) [ 746547] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStreamingRequestList INIT_SESSION init (43 out of 84) [ 746860] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStuntJumpManager INIT_SESSION init (44 out of 84) [ 746891] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CActionManager INIT_SESSION init (45 out of 84) [ 746985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderTargetMgr INIT_SESSION init (46 out of 84) [ 747000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTheScripts INIT_SESSION init (47 out of 84) [ 747094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptAreas INIT_SESSION init (48 out of 84) [ 747125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptCars INIT_SESSION init (49 out of 84) [ 747141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPeds INIT_SESSION init (50 out of 84) [ 747172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptEntities INIT_SESSION init (51 out of 84) [ 747203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptDebug INIT_SESSION init (52 out of 84) [ 747219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptHud INIT_SESSION init (53 out of 84) [ 747250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptPedAIBlips INIT_SESSION init (54 out of 84) [ 747266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CStatsMgr INIT_SESSION init (55 out of 84) [ 747282] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTrain INIT_SESSION init (56 out of 84) [ 747297] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CUserDisplay INIT_SESSION init (57 out of 84) [ 747313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehiclePopulation INIT_SESSION init (58 out of 84) [ 747328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVisualEffects INIT_SESSION init (59 out of 84) [ 758094] [ ROSLauncher] 10864/ SC JS message: SetTitleInfo -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.1604.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","parentApp":null,"shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2021-02-28T17:34:19+00:00","preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":72484280,"updateBytes":0,"updateProgress":0,"updateState":"verifyQueued","updateTotal":0},"titleName":"gta5"} [ 775547] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:a3c7e6d457b8e958e1fa11422ccbc6d9628d4e5c to the index cache. [ 776438] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 29219 msec (invoked from 0000000140d90e2c)! [ 776453] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 776469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDispatchData INIT_SESSION init (60 out of 84) [ 776485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRoadBlock INIT_SESSION init (61 out of 84) [ 776500] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWeaponManager INIT_SESSION init (62 out of 84) [ 776922] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScriptedGunTaskMetadataMgr INIT_SESSION init (63 out of 84) [ 776953] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleCombatAvoidanceArea INIT_SESSION init (64 out of 84) [ 776985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatInfoMgr INIT_SESSION init (65 out of 84) [ 777000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCombatDirector INIT_SESSION init (66 out of 84) [ 777047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CVehicleChaseDirector INIT_SESSION init (67 out of 84) [ 777094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBoatChaseDirector INIT_SESSION init (68 out of 84) [ 777157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTacticalAnalysis INIT_SESSION init (69 out of 84) [ 777172] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCoverFinder INIT_SESSION init (70 out of 84) [ 777188] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CWorldPoints INIT_SESSION init (71 out of 84) [ 777203] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking fwTimer INIT_SESSION init (72 out of 84) [ 777219] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking PostFX INIT_SESSION init (73 out of 84) [ 777235] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRenderer INIT_SESSION init (74 out of 84) [ 777250] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking ViewportSystemInitLevel INIT_SESSION init (75 out of 84) [ 777266] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGameSituation INIT_SESSION init (76 out of 84) [ 777282] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetRequestManager INIT_SESSION init (77 out of 84) [ 777313] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPrioritizedClipSetStreamer INIT_SESSION init (78 out of 84) [ 777328] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CSituationalClipSetStreamer INIT_SESSION init (79 out of 84) [ 777344] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CClipDictionaryStoreInterface INIT_SESSION init (80 out of 84) [ 777360] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CRiots INIT_SESSION init (81 out of 84) [ 777375] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CCover INIT_SESSION init (82 out of 84) [ 777391] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraMetadataMgr::ClassInit INIT_SESSION init (83 out of 84) [ 777407] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking BackgroundScripts INIT_SESSION init (84 out of 84) [ 777438] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Running functions of order 3 (17 total) [ 777453] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CText INIT_SESSION init (1 out of 17) [ 777469] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMiniMap INIT_SESSION init (2 out of 17) [ 777485] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CNewHud INIT_SESSION init (3 out of 17) [ 779485] [ GTAProcess] 10124/ ResourceCache::AddEntry: Saved cache:v1:9fb7747a55f3e6dcbed069f2d05ee051f17f3477 to the index cache. [ 779907] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 2610 msec (invoked from 0000000140202357)! [ 779922] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 779938] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CBusySpinner INIT_SESSION init (4 out of 17) [ 779969] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CMultiplayerChat INIT_SESSION init (5 out of 17) [ 779985] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExplosionManager INIT_SESSION init (6 out of 17) [ 780000] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPickupDataManager INIT_SESSION init (7 out of 17) [ 780032] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPopulationStreaming INIT_SESSION init (8 out of 17) [ 780047] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDecoratorInterface INIT_SESSION init (9 out of 17) [ 780063] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CScenarioManager INIT_SESSION init (10 out of 17) [ 780094] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CGestureManager INIT_SESSION init (11 out of 17) [ 780110] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CTexLod INIT_SESSION init (12 out of 17) [ 780125] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPathServer::InitSession INIT_SESSION init (13 out of 17) [ 780141] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CPauseMenu INIT_SESSION init (14 out of 17) [ 780157] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CExtraContentWrapper INIT_SESSION init (15 out of 17) [ 780172] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBeachCRC:/content.xml [ 780266] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBeachCRC:/common/data/handling.meta [ 780438] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmasCRC:/content.xml [ 780500] [ GTAProcess] MainThrd/ Loading content XML: dlcMPValentinesCRC:/content.xml [ 780735] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlcMPValentinesCRC:/common/data/handling.meta [ 780953] [ GTAProcess] MainThrd/ Loading content XML: dlcMPBusinessCRC:/content.xml [ 781297] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMPBusinessCRC:/common/data/handling.meta [ 781578] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBusiness2CRC:/content.xml [ 781735] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpBusiness2CRC:/common/data/handling.meta [ 781938] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHipsterCRC:/content.xml [ 782125] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlcMPHipsterCRC:/common/data/handling.meta [ 782375] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpIndependenceCRC:/content.xml [ 782594] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpIndependenceCRC:/common/data/handling.meta [ 782813] [ GTAProcess] MainThrd/ Loading content XML: dlcMPPilotCRC:/content.xml [ 782969] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlcMpPilotCRC:/common/data/handling.meta [ 783172] [ GTAProcess] MainThrd/ Loading content XML: dlcMPLTSCRC:/content.xml [ 783438] [ GTAProcess] MainThrd/ Loading 3 handling entries from dlcMPLTSCRC:/common/data/handling.meta [ 783688] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2CRC:/content.xml [ 783844] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpChristmas2CRC:/common/data/handling.meta [ 784047] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHeistCRC:/content.xml [ 784907] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlcMPHeistCRC:/common/data/handling.meta [ 785453] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxeCRC:/content.xml [ 785735] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxeCRC:/common/data/handling.meta [ 786016] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLuxe2CRC:/content.xml [ 786266] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLuxe2CRC:/common/data/handling.meta [ 786485] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpReplayCRC:/content.xml [ 786578] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowriderCRC:/content.xml [ 787219] [ GTAProcess] MainThrd/ Loading 6 handling entries from dlc_mpLowriderCRC:/common/data/handling.meta [ 787610] [ GTAProcess] MainThrd/ Loading content XML: dlcMPHalloweenCRC:/content.xml [ 787735] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlcMPHalloweenCRC:/common/data/handling.meta [ 788063] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpApartmentCRC:/content.xml [ 788610] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpApartmentCRC:/common/data/handling.meta [ 788953] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpxmas_604490CRC:/content.xml [ 789063] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpxmas_604490CRC:/common/data/handling.meta [ 789235] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpJanuary2016CRC:/content.xml [ 789453] [ GTAProcess] MainThrd/ Loading 2 handling entries from dlc_mpJanuary2016CRC:/common/data/handling.meta [ 789672] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpValentines2CRC:/content.xml [ 789782] [ GTAProcess] MainThrd/ Loading 1 handling entries from dlc_mpValentines2CRC:/common/data/handling.meta [ 789922] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpLowrider2CRC:/content.xml [ 790282] [ GTAProcess] MainThrd/ Loading 7 handling entries from dlc_mpLowrider2CRC:/common/data/handling.meta [ 790594] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpExecutiveCRC:/content.xml [ 791094] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpExecutiveCRC:/common/data/handling.meta [ 791453] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpStuntCRC:/content.xml [ 791938] [ GTAProcess] MainThrd/ Loading 15 handling entries from dlc_mpStuntCRC:/common/data/handling.meta [ 792297] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBikerCRC:/content.xml [ 793453] [ GTAProcess] MainThrd/ Loading 21 handling entries from dlc_mpBikerCRC:/common/data/handling.meta [ 794094] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpImportExportCRC:/content.xml [ 794813] [ GTAProcess] MainThrd/ Loading 23 handling entries from dlc_mpImportExportCRC:/common/data/handling.meta [ 795313] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSpecialRacesCRC:/content.xml [ 795578] [ GTAProcess] MainThrd/ Loading 4 handling entries from dlc_mpSpecialRacesCRC:/common/data/handling.meta [ 795766] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpGunRunningCRC:/content.xml [ 797157] [ GTAProcess] MainThrd/ Loading 18 handling entries from dlc_mpGunRunningCRC:/common/data/handling.meta [ 798172] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAirRacesCRC:/content.xml [ 798500] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpSmugglerCRC:/content.xml [ 799250] [ GTAProcess] MainThrd/ Loading 19 handling entries from dlc_mpSmugglerCRC:/common/data/handling.meta [ 799985] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2017CRC:/content.xml [ 801391] [ GTAProcess] MainThrd/ Loading 29 handling entries from dlc_mpChristmas2017CRC:/common/data/handling.meta [ 802438] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpAssaultCRC:/content.xml [ 802766] [ GTAProcess] MainThrd/ Loading 16 handling entries from dlc_mpassaultCRC:/common/data/handling.meta [ 803141] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpBattleCRC:/content.xml [ 803969] [ GTAProcess] MainThrd/ Loading 14 handling entries from dlc_mpBattleCRC:/common/data/handling.meta [ 804719] [ GTAProcess] MainThrd/ Loading content XML: dlc_mpChristmas2018CRC:/content.xml [ 807094] [ GTAProcess] MainThrd/ Loading 33 handling entries from dlc_mpChristmas2018CRC:/common/data/handling.meta [ 808813] [ GTAProcess] MainThrd/ Loading content XML: dlcSPUpgradeCRC:/content.xml [ 809125] [ GTAProcess] MainThrd/ Loading 12 handling entries from dlcSPUpgrade:/common/data/handling.meta [ 818610] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking CDLCScript INIT_SESSION init (16 out of 17) [ 818625] [ GTAProcess] MainThrd/ rage::gameSkeleton::RunInitFunctions: Invoking audNorthAudioEngineDLC INIT_SESSION init (17 out of 17) [ 819000] [ GTAProcess] MainThrd/ Loading mounted data files (total: 67) [ 819016] [ GTAProcess] MainThrd/ loading VEHICLE_LAYOUTS_FILE resources:/Cars/vehiclelayouts.meta. [ 819032] [ GTAProcess] MainThrd/ done loading resources:/Cars/vehiclelayouts.meta in data file mounter class CVehicleMetadataFileMounter. [ 819063] [ GTAProcess] MainThrd/ loading HANDLING_FILE resources:/Cars/handling.meta. [ 819110] [ GTAProcess] MainThrd/ Loading 262 handling entries from resources:/Cars/handling.meta [ 819125] [ GTAProcess] MainThrd/ done loading resources:/Cars/handling.meta in data file mounter class CVehicleHandlingFileMounter. [ 819141] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 819157] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 819172] [ GTAProcess] MainThrd/ loading VEHICLE_METADATA_FILE resources:/Cars/vehicles.meta. [ 819469] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0xee99888f [ 819485] [ GTAProcess] MainThrd/ Couldn't find handling for hash ee99888f - returning ADDER instead! [ 819500] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x35f74da6 [ 819532] [ GTAProcess] MainThrd/ Couldn't find handling for hash 35f74da6 - returning ADDER instead! [ 819547] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0xa030a3a9 [ 819563] [ GTAProcess] MainThrd/ Couldn't find handling for hash a030a3a9 - returning ADDER instead! [ 819578] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0xccea098b [ 819594] [ GTAProcess] MainThrd/ Couldn't find handling for hash ccea098b - returning ADDER instead! [ 819625] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x10f01008 [ 819641] [ GTAProcess] MainThrd/ Couldn't find handling for hash 10f01008 - returning ADDER instead! [ 819657] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x38bf8777 [ 819766] [ GTAProcess] MainThrd/ Couldn't find handling for hash 38bf8777 - returning ADDER instead! [ 819797] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x5959cdd1 [ 819813] [ GTAProcess] MainThrd/ Couldn't find handling for hash 5959cdd1 - returning ADDER instead! [ 819828] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x7f61ac53 [ 819844] [ GTAProcess] MainThrd/ Couldn't find handling for hash 7f61ac53 - returning ADDER instead! [ 819860] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x5db58ef8 [ 819875] [ GTAProcess] MainThrd/ Couldn't find handling for hash 5db58ef8 - returning ADDER instead! [ 819891] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0xf345ae2d [ 819907] [ GTAProcess] MainThrd/ Couldn't find handling for hash f345ae2d - returning ADDER instead! [ 819938] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0xab826d28 [ 819953] [ GTAProcess] MainThrd/ Couldn't find handling for hash ab826d28 - returning ADDER instead! [ 819969] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x86e8580e [ 819985] [ GTAProcess] MainThrd/ Couldn't find handling for hash 86e8580e - returning ADDER instead! [ 820000] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x4acde26a [ 820032] [ GTAProcess] MainThrd/ Couldn't find handling for hash 4acde26a - returning ADDER instead! [ 820047] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x34486d71 [ 820063] [ GTAProcess] MainThrd/ Couldn't find handling for hash 34486d71 - returning ADDER instead! [ 820078] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x711bdd36 [ 820110] [ GTAProcess] MainThrd/ Couldn't find handling for hash 711bdd36 - returning ADDER instead! [ 820141] [ GTAProcess] MainThrd/ Couldn't find handling data for hash 0x0c9bb9b9 [ 820172] [ GTAProcess] MainThrd/ Couldn't find handling for hash 0c9bb9b9 - returning ADDER instead! [ 820203] [ GTAProcess] MainThrd/ done loading resources:/Cars/vehicles.meta in data file mounter class CVehicleMetaDataFileMounter. [ 820235] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/Cars/carcols.meta. [ 820250] [ GTAProcess] MainThrd/ done loading resources:/Cars/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 820282] [ GTAProcess] MainThrd/ loading VEHICLE_VARIATION_FILE resources:/Cars/carvariations.meta. [ 820313] [ GTAProcess] MainThrd/ done loading resources:/Cars/carvariations.meta in data file mounter class CVehicleVariationDataFileMounter. [ 820328] [ GTAProcess] MainThrd/ loading CARCOLS_FILE resources:/Wheels/carcols.meta. [ 820344] [ GTAProcess] MainThrd/ done loading resources:/Wheels/carcols.meta in data file mounter class CVehicleColorsDataFileMounter. [ 820360] [ GTAProcess] MainThrd/ loading PED_METADATA_FILE resources:/Peds/peds.meta. [ 820375] [ GTAProcess] MainThrd/ done loading resources:/Peds/peds.meta in data file mounter class CPedModelMetaDataFileMounter. [ 820407] [ GTAProcess] MainThrd/ loading PED_METADATA_FILE resources:/skeleton/peds.meta. [ 820422] [ GTAProcess] MainThrd/ done loading resources:/skeleton/peds.meta in data file mounter class CPedModelMetaDataFileMounter. [ 820438] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/tsuchi.ityp. [ 820453] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/tsuchi.ityp in data file mounter class CfxProxyItypMounter. [ 820469] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/estonia.ityp. [ 820485] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/estonia.ityp in data file mounter class CfxProxyItypMounter. [ 820500] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/estonia_grass.ityp. [ 820516] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/estonia_grass.ityp in data file mounter class CfxProxyItypMounter. [ 820532] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/gunsaitouge.ityp. [ 820547] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/gunsaitouge.ityp in data file mounter class CfxProxyItypMounter. [ 820563] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/happo.ityp. [ 820578] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/happo.ityp in data file mounter class CfxProxyItypMounter. [ 820594] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/irohazaka.ityp. [ 820610] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/irohazaka.ityp in data file mounter class CfxProxyItypMounter. [ 820625] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/lookoutpoint.ityp. [ 820641] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/lookoutpoint.ityp in data file mounter class CfxProxyItypMounter. [ 820657] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/meihanrework.ityp. [ 820672] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/meihanrework.ityp in data file mounter class CfxProxyItypMounter. [ 820688] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/DriftNoodle.ityp. [ 820703] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/DriftNoodle.ityp in data file mounter class CfxProxyItypMounter. [ 820719] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/DriftNoodleProps.ymap. [ 820750] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/DriftNoodleProps.ymap in data file mounter class CfxProxyItypMounter. [ 820750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/projtouge.ityp. [ 820766] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/projtouge.ityp in data file mounter class CfxProxyItypMounter. [ 820782] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/sekia.ityp. [ 820797] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/sekia.ityp in data file mounter class CfxProxyItypMounter. [ 820813] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/san.ityp. [ 820844] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/san.ityp in data file mounter class CfxProxyItypMounter. [ 820860] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavvehicles.ityp. [ 820875] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavvehicles.ityp in data file mounter class CfxProxyItypMounter. [ 820922] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavtreeplus.ityp. [ 820953] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavtreeplus.ityp in data file mounter class CfxProxyItypMounter. [ 821016] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavtree.ityp. [ 821063] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavtree.ityp in data file mounter class CfxProxyItypMounter. [ 821094] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavlights.ityp. [ 821110] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavlights.ityp in data file mounter class CfxProxyItypMounter. [ 821125] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:6f72e76beaea7fe8adf0841b4c2be074bea0a4cf to the index cache. [ 821141] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:a51aae38d92040daa51c2656dce1eb839a21d2a1 to the index cache. [ 821157] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:92f279734e561fa94c0c0b24a001d080098fec06 to the index cache. [ 821172] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:07e1ba63f60b11d50264f7de19aa3f8df0dec9a6 to the index cache. [ 821188] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavisland.ityp. [ 821203] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:9a90405d51642bf3a40e90b84e03dcb73ac04835 to the index cache. [ 821219] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:033be7a31d4a11f68cdb4072f848b45fa0739d87 to the index cache. [ 821250] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavisland.ityp in data file mounter class CfxProxyItypMounter. [ 821282] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:cdf5c2e4307291f64cb8493908a610cb79695cfa to the index cache. [ 821360] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:71081d7a52d1cc6c9519917309009fd4b1915fb2 to the index cache. [ 821375] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:7a2f4ea7fe17aed52705fdfa189dd61f21307157 to the index cache. [ 821438] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:fa2033d52e14ac5dd174a7737ccad406588965a5 to the index cache. [ 821469] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:6d6aa173d353c311ade1654c1043e824c6350009 to the index cache. [ 821500] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:f3a37d49972f87beee9a784aa5e145cb51930d58 to the index cache. [ 821516] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:fe22099f90f81d60690b9de6eeae05a04e255db0 to the index cache. [ 821532] [ GTAProcess] 15292/ ResourceCache::AddEntry: Saved cache:v1:cd698f9517b65b6bfd5e9e10970e6f4ad5b090bf to the index cache. [ 821563] [ GTAProcess] 15292/ ResourceCache::AddEntry: Saved cache:v1:d4b49f156b6548a69066f2cf4cab8f68ca0c6852 to the index cache. [ 821578] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:dec5add5484c45948775f57d701d53b42138741a to the index cache. [ 821610] [ GTAProcess] 15292/ ResourceCache::AddEntry: Saved cache:v1:04b5a938ec1d5618c994a98e7977597f8a5219be to the index cache. [ 821625] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:f1ef30e05cfeb9bd4321d9afc809e6934d0c6ccc to the index cache. [ 821657] [ GTAProcess] 15292/ ResourceCache::AddEntry: Saved cache:v1:49a752a93940b883fdbca75a8db84be80ef52f4b to the index cache. [ 821672] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:05fde1505dc1afd24b81c427360932b2b5895463 to the index cache. [ 821688] [ GTAProcess] 4024/ ResourceCache::AddEntry: Saved cache:v1:1c353543f386cfd512e1225e1c6ba1f79a7a2dac to the index cache. [ 821719] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:f06c4715db9e01c10c5a13104c8b583a9e25e44d to the index cache. [ 821750] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:85f8289d53671c11d27fb8b8ff196f2c6b1f79b7 to the index cache. [ 821782] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:90c78960d2e85485ca951f118a27497a4fa35873 to the index cache. [ 821813] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:22403664f043aca18f6e725f09199cb7d1b8f1b6 to the index cache. [ 821828] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:587a2a831985d92da5c3d3675c0ec46e8dadbd6e to the index cache. [ 821844] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:cacdc161476429e4ae5ecead76eb79f82d8670a1 to the index cache. [ 821860] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:6df1c1033b33347901c2df7a2a4a6ba00ade0394 to the index cache. [ 821875] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:3bade9fde6bf575af4093c9eb6d71ce860f96c99 to the index cache. [ 821891] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:7a0b8b79e5cbf4155e09eed4b7b80af06ab4d444 to the index cache. [ 821907] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:155adb32642f964087911f527407cc0f5d945345 to the index cache. [ 821922] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:9138d62a06d3d1ddb79d2eaf0472534f559eb27a to the index cache. [ 821922] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:27fbf27d533393cabd4c19e86b262d2c3603ff30 to the index cache. [ 821938] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:b5f7d3871fd1fe4b0c0b0adc2de8bbfcca7aa6cc to the index cache. [ 821953] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:cf08f91326e0873d6248429ebf1278948a282ed4 to the index cache. [ 821969] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:9d1c9ae8981b4563ff08a080b7b0a3796e135b4f to the index cache. [ 821985] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:376cab1a2f308d5110e159c736f66885c47e1b78 to the index cache. [ 822000] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:6f8072a17426c685bbec16d7c1837f52f7f1a173 to the index cache. [ 822032] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:8922644977711856504b27e3a43f0915ce068212 to the index cache. [ 822047] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:2421ba21149f99de967c2b2a2df5881c873e3746 to the index cache. [ 822078] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:92d1e8d410b883fcf1dc44f2e5cb89e5535bd841 to the index cache. [ 822094] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:03d598ae8cf91c6b491ae74734ca71c35ef880a4 to the index cache. [ 822110] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:32d6525502d3187cc07888207b357fcbc8762cc5 to the index cache. [ 822125] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavdetails.ityp. [ 822141] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavdetails.ityp in data file mounter class CfxProxyItypMounter. [ 822157] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:542e8c32e32296617c8129f0dd7c2324179b95ee to the index cache. [ 822172] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavdetailmid.ityp. [ 822188] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:87fdcfa72d2acd0524c5135844826cfa902086fb to the index cache. [ 822203] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:f426d8569cac902ef317008db4b4fa5fc50e2713 to the index cache. [ 822219] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavdetailmid.ityp in data file mounter class CfxProxyItypMounter. [ 822235] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:ddbcf1e3aa585c65eb8957d2b5d35010fe804ca3 to the index cache. [ 822250] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:b770d3084c2db6ae1087f7476ddffaf88e102ed4 to the index cache. [ 822266] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavbridgedetails.ityp. [ 822282] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavbridgedetails.ityp in data file mounter class CfxProxyItypMounter. [ 822297] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akinavbridge.ityp. [ 822313] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akinavbridge.ityp in data file mounter class CfxProxyItypMounter. [ 822313] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/DaikokuFuto.ityp. [ 822328] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/DaikokuFuto.ityp in data file mounter class CfxProxyItypMounter. [ 822344] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/DeriphillRemastered.ityp. [ 822360] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/DeriphillRemastered.ityp in data file mounter class CfxProxyItypMounter. [ 822391] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/EbisuTouge.ityp. [ 822391] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/EbisuTouge.ityp in data file mounter class CfxProxyItypMounter. [ 822407] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/meihanrework.ityp. [ 822422] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/meihanrework.ityp in data file mounter class CfxProxyItypMounter. [ 822438] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/okutama.ityp. [ 822453] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/okutama.ityp in data file mounter class CfxProxyItypMounter. [ 822485] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/usui.ityp. [ 822547] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/usui.ityp in data file mounter class CfxProxyItypMounter. [ 822578] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/gokart.ityp. [ 822594] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/gokart.ityp in data file mounter class CfxProxyItypMounter. [ 822610] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/kagara.ityp. [ 822625] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/kagara.ityp in data file mounter class CfxProxyItypMounter. [ 822641] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/EbisuWest.ityp. [ 822657] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/EbisuWest.ityp in data file mounter class CfxProxyItypMounter. [ 822657] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/akagipass.ityp. [ 822672] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/akagipass.ityp in data file mounter class CfxProxyItypMounter. [ 822688] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/dragon.ityp. [ 822703] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/dragon.ityp in data file mounter class CfxProxyItypMounter. [ 822719] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/tail.ityp. [ 822735] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/tail.ityp in data file mounter class CfxProxyItypMounter. [ 822750] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/FujiShort.ityp. [ 822782] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/FujiShort.ityp in data file mounter class CfxProxyItypMounter. [ 822797] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/EbisuRemastered.ityp. [ 822813] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/EbisuRemastered.ityp in data file mounter class CfxProxyItypMounter. [ 822828] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/haruna.ityp. [ 822828] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/haruna.ityp in data file mounter class CfxProxyItypMounter. [ 822844] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/shomaru.ityp. [ 822875] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/shomaru.ityp in data file mounter class CfxProxyItypMounter. [ 822891] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/Yamanashi.ityp. [ 822907] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/Yamanashi.ityp in data file mounter class CfxProxyItypMounter. [ 822907] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/NikkoCurcuit.ityp. [ 822922] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/NikkoCurcuit.ityp in data file mounter class CfxProxyItypMounter. [ 822938] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/kanagawat.ityp. [ 822953] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/kanagawat.ityp in data file mounter class CfxProxyItypMounter. [ 822969] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/bihokuspy.ityp. [ 822985] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/bihokuspy.ityp in data file mounter class CfxProxyItypMounter. [ 822985] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/kita_minami.ityp. [ 823000] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/kita_minami.ityp in data file mounter class CfxProxyItypMounter. [ 823016] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/yz.ityp. [ 823032] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/yz.ityp in data file mounter class CfxProxyItypMounter. [ 823047] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/miyagase.ityp. [ 823063] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/miyagase.ityp in data file mounter class CfxProxyItypMounter. [ 823063] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/Dp.ityp. [ 823078] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/Dp.ityp in data file mounter class CfxProxyItypMounter. [ 823094] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/MondelloVDC.ityp. [ 823110] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/MondelloVDC.ityp in data file mounter class CfxProxyItypMounter. [ 823125] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/TamadaRemastered.ityp. [ 823141] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/TamadaRemastered.ityp in data file mounter class CfxProxyItypMounter. [ 823157] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/lakelouise.ityp. [ 823157] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/lakelouise.ityp in data file mounter class CfxProxyItypMounter. [ 823172] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/higashi.ityp. [ 823188] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/higashi.ityp in data file mounter class CfxProxyItypMounter. [ 823219] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/Mapsold/stream/myogi.ityp. [ 823235] [ GTAProcess] MainThrd/ done loading resources:/Mapsold/stream/myogi.ityp in data file mounter class CfxProxyItypMounter. [ 823266] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 823282] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 823282] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_CACHE Mapsold. [ 823297] [ GTAProcess] MainThrd/ done loading Mapsold in data file mounter class CfxCacheMounter. [ 823313] [ GTAProcess] MainThrd/ loading DLC_ITYP_REQUEST resources:/transfa/stream/trans.ityp. [ 823344] [ GTAProcess] MainThrd/ done loading resources:/transfa/stream/trans.ityp in data file mounter class CfxProxyItypMounter. [ 823344] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 823360] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 823375] [ GTAProcess] MainThrd/ loading CFX_PSEUDO_ENTRY RELOAD_MAP_STORE. [ 823391] [ GTAProcess] MainThrd/ done loading RELOAD_MAP_STORE in data file mounter class CfxPseudoMounter. [ 823407] [ GTAProcess] MainThrd/ loading materials resources:/surface/materials.dat. [ 823422] [ GTAProcess] MainThrd/ Could not add data_file resources:/surface/materials.dat - invalid type materials. [ 823438] [ GTAProcess] MainThrd/ loading wheel resources:/surface/wheelfx.dat. [ 823453] [ GTAProcess] MainThrd/ Could not add data_file resources:/surface/wheelfx.dat - invalid type wheel. [ 823469] [ GTAProcess] 15292/ ResourceCache::AddEntry: Saved cache:v1:de782d41acef7a5e75775d918e6b4e2445737ccb to the index cache. [ 823485] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:373825abec548d26da8cf3c454975e01c999685d to the index cache. [ 823500] [ GTAProcess] MainThrd/ Performing deferred RELOAD_MAP_STORE. [ 829688] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:11e8f15cd8d45c7ed76e5327539799a0b2fc3261 to the index cache. [ 829828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 829844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 829860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 30 edge reference is invalid. It leads to vertex 8606, when there are only 7083 vertices. [ 829969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 829985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 830000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 12348, when there are only 8714 vertices. [ 830125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 830141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 830157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65266, when there are only 8643 vertices. [ 830328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 830344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 830344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 11172, when there are only 8713 vertices. [ 830485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 830500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 830516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 62246, when there are only 8574 vertices. [ 830657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 830672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 830688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 112 edge reference is invalid. It leads to vertex 10860, when there are only 8553 vertices. [ 830813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 830828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 830844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10642, when there are only 8571 vertices. [ 830985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 831000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 831016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11625, when there are only 8531 vertices. [ 831157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 831172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 831188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 10516, when there are only 8713 vertices. [ 831313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 831328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 831344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 9069, when there are only 8966 vertices. [ 831516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 831532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 831547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 13037, when there are only 8840 vertices. [ 831688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 831703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 831719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10488, when there are only 8739 vertices. [ 831891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 831907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 831922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65533, when there are only 8844 vertices. [ 832047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 832063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 832078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 547 edge reference is invalid. It leads to vertex 10361, when there are only 8518 vertices. [ 832219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 832235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 832250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 8816, when there are only 8735 vertices. [ 832375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 832375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 832391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 14140, when there are only 8705 vertices. [ 832516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 832532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 832547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 10570, when there are only 8663 vertices. [ 832672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 832688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 832703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 11448, when there are only 8701 vertices. [ 832860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 832875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 832907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 876 edge reference is invalid. It leads to vertex 65493, when there are only 8509 vertices. [ 833094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 833110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 833141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11102, when there are only 8686 vertices. [ 833344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 833360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 833360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 490 edge reference is invalid. It leads to vertex 64422, when there are only 8720 vertices. [ 833516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier.ybn. [ 833516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 833532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65522, when there are only 8433 vertices. [ 833813] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 13000 msec (invoked from 00007ff96070eab0)! [ 833828] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 833844] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 833860] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 833875] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 833891] [ GTAProcess] MainThrd/ ---------------- [ 833907] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 833922] [ GTAProcess] MainThrd/ Loaded Barrier.ybn (id 12550) [ 840219] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:78a4921d8ba2d4cf148b8657502345390075837f to the index cache. [ 840313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 840328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 840344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 6234, when there are only 4270 vertices. [ 840407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 840422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 840438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8768, when there are only 8660 vertices. [ 840578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 840594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 840610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 60206, when there are only 8598 vertices. [ 840750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 840766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 840766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 60023, when there are only 8691 vertices. [ 840907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 840922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 840938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 9103, when there are only 8597 vertices. [ 841063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 841063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 841078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 8857, when there are only 8759 vertices. [ 841203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 841219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 841235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65535, when there are only 8451 vertices. [ 841375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 841391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 841407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 10871, when there are only 8656 vertices. [ 841532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 841547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 841563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 60721, when there are only 8432 vertices. [ 841813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 841844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 841875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 13814, when there are only 8830 vertices. [ 842094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 842110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 842110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 64591, when there are only 8815 vertices. [ 842250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 842266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 842282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 59895, when there are only 8672 vertices. [ 842532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 842547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 842563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 52548, when there are only 8736 vertices. [ 842688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 842703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 842719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11220, when there are only 8811 vertices. [ 843157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 843172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 843188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 11091, when there are only 8412 vertices. [ 843328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 843344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 843360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63718, when there are only 8620 vertices. [ 843500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 843500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 843532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63630, when there are only 8805 vertices. [ 843688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 843703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 843703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 567 edge reference is invalid. It leads to vertex 65508, when there are only 8660 vertices. [ 843875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 843891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 843907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 64590, when there are only 8769 vertices. [ 844063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Barrier2.ybn. [ 844078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 844094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 38 edge reference is invalid. It leads to vertex 10247, when there are only 8460 vertices. [ 844297] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 10484 msec (invoked from 00007ff96070eab0)! [ 844313] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 844328] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 844344] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 844360] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 844375] [ GTAProcess] MainThrd/ ---------------- [ 844391] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 844391] [ GTAProcess] MainThrd/ Loaded Barrier2.ybn (id 12551) [ 864875] [ GTAProcess] 13448/ ResourceCache::AddEntry: Saved cache:v1:c8948c17a745b07fd79e51f8c5afabc531df93f0 to the index cache. [ 865157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 19207, when there are only 10991 vertices. [ 865297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 16985, when there are only 9289 vertices. [ 865422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 57887, when there are only 8916 vertices. [ 865532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64850, when there are only 8859 vertices. [ 865641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 12936, when there are only 9365 vertices. [ 865782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65401, when there are only 9922 vertices. [ 865922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 865938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 865953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58941, when there are only 9382 vertices. [ 866078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55025, when there are only 8384 vertices. [ 866203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57285, when there are only 9918 vertices. [ 866328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55682, when there are only 8725 vertices. [ 866438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64925, when there are only 11299 vertices. [ 866578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8749, when there are only 8708 vertices. [ 866688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14834, when there are only 8714 vertices. [ 866797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65207, when there are only 10387 vertices. [ 866922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 866938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 866953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58582, when there are only 8701 vertices. [ 867047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 51848, when there are only 11103 vertices. [ 867203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53703, when there are only 8594 vertices. [ 867297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 23146, when there are only 12138 vertices. [ 867453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 10572, when there are only 8864 vertices. [ 867563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55655, when there are only 11717 vertices. [ 867735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11777, when there are only 9553 vertices. [ 867891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 867907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 867922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11999, when there are only 10587 vertices. [ 868047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 868063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 868078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 58398, when there are only 10713 vertices. [ 868282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 868313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 868313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53632, when there are only 10164 vertices. [ 868453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 868469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 868485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 27605, when there are only 9947 vertices. [ 868625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 868625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 868641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12565, when there are only 9173 vertices. [ 868735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 868750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 868766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53994, when there are only 10458 vertices. [ 868907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 868907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 868922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 51060, when there are only 11097 vertices. [ 869063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 869078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 869094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 15293, when there are only 10868 vertices. [ 869282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 869297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 869297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 15902, when there are only 10440 vertices. [ 869422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 869438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 869453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 54215, when there are only 10176 vertices. [ 869578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 869594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 869610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 28 edge reference is invalid. It leads to vertex 47916, when there are only 10720 vertices. [ 869735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 869750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 869750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 49564, when there are only 9126 vertices. [ 869860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 869875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 869891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 26864, when there are only 10517 vertices. [ 870032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20317, when there are only 9990 vertices. [ 870141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15003, when there are only 9616 vertices. [ 870297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59896, when there are only 8542 vertices. [ 870407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 24339, when there are only 8591 vertices. [ 870532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60663, when there are only 10842 vertices. [ 870672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 62260, when there are only 10359 vertices. [ 870828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 870844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65019, when there are only 10055 vertices. [ 870969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 870985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64934, when there are only 9760 vertices. [ 871125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61027, when there are only 7518 vertices. [ 871219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57062, when there are only 10482 vertices. [ 871344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58591, when there are only 9062 vertices. [ 871453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 17893, when there are only 11060 vertices. [ 871594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 15 edge reference is invalid. It leads to vertex 60305, when there are only 6471 vertices. [ 871657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 11253, when there are only 10079 vertices. [ 871782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65143, when there are only 10509 vertices. [ 871922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 871938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 871953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60381, when there are only 9273 vertices. [ 872047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60416, when there are only 10181 vertices. [ 872203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14515, when there are only 9059 vertices. [ 872313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57904, when there are only 10160 vertices. [ 872469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 21416, when there are only 8646 vertices. [ 872578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 58719, when there are only 9277 vertices. [ 872672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56703, when there are only 11171 vertices. [ 872813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 60825, when there are only 6872 vertices. [ 872891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 872907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 872922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62904, when there are only 11026 vertices. [ 873047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 873063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 873063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56797, when there are only 10222 vertices. [ 873250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 873266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 873266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 22316, when there are only 11659 vertices. [ 873438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 873453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 873469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 56096, when there are only 9482 vertices. [ 873594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 873610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 873625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 14047, when there are only 11851 vertices. [ 873750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 873766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 873766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 27839, when there are only 11226 vertices. [ 873875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 873891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 873907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61418, when there are only 8101 vertices. [ 874000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 874016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 874032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 24756, when there are only 11657 vertices. [ 874157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 874172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 874172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51608, when there are only 7720 vertices. [ 874266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto1.ybn. [ 874282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 874297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59201, when there are only 9725 vertices. [ 874407] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 30110 msec (invoked from 00007ff96070eab0)! [ 874422] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 874438] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 874453] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 874469] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 874485] [ GTAProcess] MainThrd/ ---------------- [ 874500] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 874500] [ GTAProcess] MainThrd/ Loaded DaikokuFuto1.ybn (id 12552) [ 894297] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:a65e6bf05b162d68a1d072203a8117b608fd9f47 to the index cache. [ 894688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 894703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 894719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59568, when there are only 11457 vertices. [ 894844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 894860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 894875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 10855, when there are only 9021 vertices. [ 894969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 894985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 48649, when there are only 11012 vertices. [ 895110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 17702, when there are only 10206 vertices. [ 895235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 61184, when there are only 11749 vertices. [ 895438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58212, when there are only 11978 vertices. [ 895625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13937, when there are only 9724 vertices. [ 895797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 56738, when there are only 4951 vertices. [ 895860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9414, when there are only 7626 vertices. [ 895953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 895969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 895985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 21426, when there are only 10998 vertices. [ 896078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 896094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 896110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15506, when there are only 10278 vertices. [ 896219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 896235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 896235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 53501, when there are only 12445 vertices. [ 896391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 896407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 896422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 28698, when there are only 10423 vertices. [ 896703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 896703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 896719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 16374, when there are only 9365 vertices. [ 896969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 897000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 897047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65451, when there are only 10302 vertices. [ 897313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 897328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 897360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 12414, when there are only 7005 vertices. [ 897422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 897438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 897453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 61715, when there are only 7475 vertices. [ 897578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 897594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 897610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64993, when there are only 10396 vertices. [ 897703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 897719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 897735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 14037, when there are only 9560 vertices. [ 897844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 897860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 897875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 63292, when there are only 12068 vertices. [ 897985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898016] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 26927, when there are only 11530 vertices. [ 898125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51850, when there are only 10844 vertices. [ 898282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20316, when there are only 11564 vertices. [ 898407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 55803, when there are only 10439 vertices. [ 898657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 13551, when there are only 10293 vertices. [ 898860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12292, when there are only 7699 vertices. [ 898953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 898969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 898985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14503, when there are only 9894 vertices. [ 899110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 899125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 899141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62966, when there are only 10437 vertices. [ 899235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 899266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 899297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 21332, when there are only 8559 vertices. [ 899516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 899532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 899547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 10890, when there are only 10367 vertices. [ 899750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 899766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 899782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62578, when there are only 10665 vertices. [ 899891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 899907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 899922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62102, when there are only 9828 vertices. [ 900032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 900047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 900063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 18845, when there are only 9963 vertices. [ 900235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 900266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 900282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59910, when there are only 9942 vertices. [ 900469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 900485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 900500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 57877, when there are only 10564 vertices. [ 900641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 900672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 900688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13330, when there are only 11568 vertices. [ 900891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 900891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 900907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 22108, when there are only 11142 vertices. [ 901032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 18925, when there are only 10315 vertices. [ 901157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 56530, when there are only 11139 vertices. [ 901313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 52978, when there are only 10865 vertices. [ 901469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12303, when there are only 11740 vertices. [ 901610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55192, when there are only 10166 vertices. [ 901719] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901735] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 13541, when there are only 10246 vertices. [ 901844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 901875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 901907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 13715, when there are only 12133 vertices. [ 902094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 902110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 902125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 59801, when there are only 9964 vertices. [ 902266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 902282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 902297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12333, when there are only 11377 vertices. [ 902438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 902453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 902453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 15472, when there are only 9314 vertices. [ 902578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 902594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 902610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 61159, when there are only 9917 vertices. [ 902828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 902844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 902875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 62844, when there are only 12547 vertices. [ 903125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 903141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 903157] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15063, when there are only 10229 vertices. [ 903266] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 903282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 903282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14601, when there are only 11271 vertices. [ 903453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 903453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 903469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 21100, when there are only 9681 vertices. [ 903578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 903594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 903610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64613, when there are only 11012 vertices. [ 903703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 903719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 903735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58730, when there are only 9812 vertices. [ 903844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 903860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 903875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 14474, when there are only 12656 vertices. [ 904016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 13 edge reference is invalid. It leads to vertex 64596, when there are only 6702 vertices. [ 904110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63160, when there are only 11540 vertices. [ 904235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 16350, when there are only 7870 vertices. [ 904360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 23750, when there are only 9961 vertices. [ 904485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 20589, when there are only 10070 vertices. [ 904610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 17 edge reference is invalid. It leads to vertex 16892, when there are only 10317 vertices. [ 904766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 31922, when there are only 10826 vertices. [ 904891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 904891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 904907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11137, when there are only 10543 vertices. [ 905078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 905094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 905110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64401, when there are only 10012 vertices. [ 905235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 905282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 905313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55629, when there are only 11832 vertices. [ 905485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 905500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 905516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15049, when there are only 10612 vertices. [ 905625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 905641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 905657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 22694, when there are only 9814 vertices. [ 905766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 905782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 905797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 58347, when there are only 11432 vertices. [ 905953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 905969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 905985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 24094, when there are only 10517 vertices. [ 906078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65501, when there are only 10836 vertices. [ 906219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55436, when there are only 10306 vertices. [ 906344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11435, when there are only 10179 vertices. [ 906485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 10840, when there are only 10283 vertices. [ 906625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57484, when there are only 9003 vertices. [ 906750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65535, when there are only 5692 vertices. [ 906844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9826, when there are only 7584 vertices. [ 906953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 906969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 906985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62260, when there are only 10184 vertices. [ 907063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 54146, when there are only 10987 vertices. [ 907188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 12909, when there are only 10443 vertices. [ 907297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64039, when there are only 11092 vertices. [ 907422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 64778, when there are only 11057 vertices. [ 907547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62845, when there are only 10684 vertices. [ 907672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56077, when there are only 11149 vertices. [ 907782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 59315, when there are only 11488 vertices. [ 907922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 907938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 907953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56697, when there are only 10640 vertices. [ 908032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 908047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 908063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 15325, when there are only 10768 vertices. [ 908172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 908188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 908203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63999, when there are only 7051 vertices. [ 908250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 908266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 908282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 30623, when there are only 10410 vertices. [ 908469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DaikokuFuto2.ybn. [ 908500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 908516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4921, when there are only 4347 vertices. [ 908657] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 34235 msec (invoked from 00007ff96070eab0)! [ 908672] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 908688] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 908688] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 908703] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 908719] [ GTAProcess] MainThrd/ ---------------- [ 908735] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 908750] [ GTAProcess] MainThrd/ Loaded DaikokuFuto2.ybn (id 12553) [ 910922] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:8f66171273b3c9554ad9e59d43fdb67756ba5344 to the index cache. [ 910985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 910985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62862, when there are only 2514 vertices. [ 911016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1982, when there are only 990 vertices. [ 911094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1541, when there are only 1266 vertices. [ 911157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1206, when there are only 1111 vertices. [ 911203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65467, when there are only 276 vertices. [ 911250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65092, when there are only 660 vertices. [ 911313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65189, when there are only 900 vertices. [ 911375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65128, when there are only 7172 vertices. [ 911422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64609, when there are only 5212 vertices. [ 911516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 911532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 911563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60725, when there are only 14383 vertices. [ 912032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 912047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 912078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63427, when there are only 1831 vertices. [ 912110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemastered.ybn. [ 912125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 912141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 58 vertices. [ 912157] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 3484 msec (invoked from 00007ff96070eab0)! [ 912172] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 912188] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 912203] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 912203] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 912219] [ GTAProcess] MainThrd/ ---------------- [ 912235] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 912250] [ GTAProcess] MainThrd/ Loaded DeriphillRemastered.ybn (id 12554) [ 915078] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:1005fe58532e0dc52ee42951414b10e50b2794bb to the index cache. [ 915141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 915157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 915172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 58 vertices. [ 915188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 915188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 915203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63427, when there are only 1831 vertices. [ 915219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 915235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 915250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60725, when there are only 14383 vertices. [ 915547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 915563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 915578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64609, when there are only 5212 vertices. [ 915953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 915969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65128, when there are only 7160 vertices. [ 916250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64853, when there are only 900 vertices. [ 916297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65092, when there are only 660 vertices. [ 916391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 65467, when there are only 276 vertices. [ 916438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1206, when there are only 1111 vertices. [ 916500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1541, when there are only 1266 vertices. [ 916547] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 4359 msec (invoked from 00007ff96070eab0)! [ 916563] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 916578] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 916610] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 916625] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 916641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1982, when there are only 990 vertices. [ 916688] [ GTAProcess] MainThrd/ ---------------- [ 916703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65535, when there are only 12 vertices. [ 916750] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 916766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DeriphillRemasteredColission.ybn. [ 916782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 916797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62862, when there are only 2514 vertices. [ 916813] [ GTAProcess] MainThrd/ Loaded DeriphillRemasteredColission.ybn (id 12555) [ 920235] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:534ec00dcfe432b6f4b2141894dc0fd6f301f660 to the index cache. [ 920344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftNoodle.ybn. [ 920360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 920375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60823, when there are only 7615 vertices. [ 920563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftNoodle.ybn. [ 920578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 920594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 36349, when there are only 17322 vertices. [ 920969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftNoodle.ybn. [ 921000] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 921032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 47498, when there are only 17872 vertices. [ 921516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftNoodle.ybn. [ 921532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 921563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 44017, when there are only 16704 vertices. [ 921907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftNoodle.ybn. [ 921922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 921938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64720, when there are only 17266 vertices. [ 922172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftNoodle.ybn. [ 922188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 922203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 408 edge reference is invalid. It leads to vertex 17830, when there are only 10400 vertices. [ 922594] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 6078 msec (invoked from 00007ff96070eab0)! [ 922641] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 922657] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 922672] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 922719] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 922750] [ GTAProcess] MainThrd/ ---------------- [ 922766] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 922782] [ GTAProcess] MainThrd/ Loaded DriftNoodle.ybn (id 12556) [ 925032] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:0ef1e709b18b25477d8de3aa5ee2ff60110b7250 to the index cache. [ 925141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65509, when there are only 372 vertices. [ 925235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64271, when there are only 4265 vertices. [ 925422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 9735, when there are only 9472 vertices. [ 925625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65281, when there are only 400 vertices. [ 925703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925750] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 91, when there are only 42 vertices. [ 925766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65423, when there are only 200 vertices. [ 925828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65443, when there are only 7344 vertices. [ 925875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 925891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 925922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8676, when there are only 7440 vertices. [ 926000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 926016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 926032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64376, when there are only 9372 vertices. [ 926125] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 926141] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 926172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59339, when there are only 9456 vertices. [ 926453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 926500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 926516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 21420, when there are only 10704 vertices. [ 926641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 926657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 926672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 50132, when there are only 8728 vertices. [ 926750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 926766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 926782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 29 edge reference is invalid. It leads to vertex 64768, when there are only 8140 vertices. [ 927032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 927032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 927063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 560, when there are only 298 vertices. [ 927110] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 4469 msec (invoked from 00007ff96070eab0)! [ 927188] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 927250] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 927282] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 927297] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 927313] [ GTAProcess] MainThrd/ ---------------- [ 927328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 927344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 927375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 794, when there are only 396 vertices. [ 927407] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 927438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlayground.ybn. [ 927485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 927500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 160, when there are only 98 vertices. [ 927516] [ GTAProcess] MainThrd/ Loaded DriftPlayground.ybn (id 12557) [ 927813] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:31c2485f94081f60dca1492f7e35e605cf7d878f to the index cache. [ 927844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlaygroundGrass.ybn. [ 927860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 927875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62864, when there are only 6456 vertices. [ 927938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlaygroundGrass.ybn. [ 927953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 927969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62683, when there are only 9105 vertices. [ 928016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlaygroundGrass.ybn. [ 928032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 928047] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 17031, when there are only 13033 vertices. [ 928172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset DriftPlaygroundGrass.ybn. [ 928188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 928203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10088, when there are only 5561 vertices. [ 928250] [ GTAProcess] MainThrd/ Loaded DriftPlaygroundGrass.ybn (id 12558) [ 929313] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:a4d39d248c8224d1b9785edc251a90cadca003dc to the index cache. [ 929360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1592, when there are only 1180 vertices. [ 929407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1083 edge reference is invalid. It leads to vertex 64910, when there are only 3850 vertices. [ 929485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1124 edge reference is invalid. It leads to vertex 65086, when there are only 1533 vertices. [ 929532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 2890, when there are only 1758 vertices. [ 929578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1592, when there are only 1180 vertices. [ 929625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1624 edge reference is invalid. It leads to vertex 31140, when there are only 12782 vertices. [ 929766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 4306, when there are only 3319 vertices. [ 929828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuRemastered.ybn. [ 929844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 929860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10397, when there are only 9256 vertices. [ 929969] [ GTAProcess] MainThrd/ Loaded EbisuRemastered.ybn (id 12559) [ 935953] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:7c16ceb545a18ff03c984bc6d52f0e6a6c26ac5c to the index cache. [ 936297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 936328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 936360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 40 edge reference is invalid. It leads to vertex 65466, when there are only 3459 vertices. [ 936516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 936532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 936532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 19462, when there are only 9375 vertices. [ 936735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 936750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 936782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 32299, when there are only 10911 vertices. [ 937032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 937047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13687, when there are only 9248 vertices. [ 937235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 937250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 27 edge reference is invalid. It leads to vertex 55951, when there are only 6302 vertices. [ 937360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 937375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63875, when there are only 11103 vertices. [ 937610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 937625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11043, when there are only 10211 vertices. [ 937813] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuTouge.ybn. [ 937828] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 937844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58633, when there are only 7797 vertices. [ 938016] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 8047 msec (invoked from 00007ff96070eab0)! [ 938032] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 938047] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 938063] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 938063] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 938078] [ GTAProcess] MainThrd/ ---------------- [ 938094] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 938110] [ GTAProcess] MainThrd/ Loaded EbisuTouge.ybn (id 12560) [ 949813] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:d424722e7c338c8bf01cdc0424aff4eaea76e943 to the index cache. [ 949985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 949985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 950000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20903, when there are only 14708 vertices. [ 950313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 950328] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 950344] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55699, when there are only 17492 vertices. [ 950672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 950688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 950703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62257, when there are only 17013 vertices. [ 951094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 951110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 951125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 20417, when there are only 16407 vertices. [ 951453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 951469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 951485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 22461, when there are only 18025 vertices. [ 951860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 951875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 951891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20191, when there are only 12537 vertices. [ 952172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 952188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 952188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20058, when there are only 10099 vertices. [ 952407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 952422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 952438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65124, when there are only 3468 vertices. [ 952469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 952485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 952500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 193 edge reference is invalid. It leads to vertex 61341, when there are only 5118 vertices. [ 952532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 952547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 952563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13150, when there are only 10304 vertices. [ 952797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 952813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 952813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14483, when there are only 11120 vertices. [ 953078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 953094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 953110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 28593, when there are only 10375 vertices. [ 953360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 953375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 953391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 18000, when there are only 11744 vertices. [ 953703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 953719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 953719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62739, when there are only 4580 vertices. [ 953750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 953766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 953782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65158, when there are only 2206 vertices. [ 953797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 953797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 953813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 25 edge reference is invalid. It leads to vertex 65519, when there are only 7777 vertices. [ 953875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 953891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 953907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57200, when there are only 12526 vertices. [ 954047] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset EbisuWest.ybn. [ 954063] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 954078] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 64590, when there are only 1438 vertices. [ 954094] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 16078 msec (invoked from 00007ff96070eab0)! [ 954110] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 954125] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 954141] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 954157] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 954172] [ GTAProcess] MainThrd/ ---------------- [ 954188] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 954203] [ GTAProcess] MainThrd/ Loaded EbisuWest.ybn (id 12561) [ 958625] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:bea4303b48522c40ac104e4be5b087293bbb4e46 to the index cache. [ 958750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 958766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 958782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64429, when there are only 3005 vertices. [ 958797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 958813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 958828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 38 edge reference is invalid. It leads to vertex 49039, when there are only 10099 vertices. [ 959032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 63338, when there are only 4014 vertices. [ 959078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65310, when there are only 8734 vertices. [ 959172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 54810, when there are only 7146 vertices. [ 959235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 56609, when there are only 7572 vertices. [ 959328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60932, when there are only 6494 vertices. [ 959407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 52780, when there are only 7506 vertices. [ 959485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9024, when there are only 8530 vertices. [ 959578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 61917, when there are only 6910 vertices. [ 959672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 54374, when there are only 6576 vertices. [ 959750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60017, when there are only 7370 vertices. [ 959828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 8701, when there are only 5502 vertices. [ 959891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 959922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 63048, when there are only 5782 vertices. [ 959969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 959985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 10851, when there are only 6196 vertices. [ 960032] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960047] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960063] [ GTAProcess] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 65446, when there are only 7730 vertices. [ 960110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55639, when there are only 8268 vertices. [ 960203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55923, when there are only 8022 vertices. [ 960297] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 64178, when there are only 8626 vertices. [ 960375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 16 edge reference is invalid. It leads to vertex 62584, when there are only 7772 vertices. [ 960469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 50769, when there are only 7948 vertices. [ 960766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 960797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 960875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 41 edge reference is invalid. It leads to vertex 65196, when there are only 6438 vertices. [ 961141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 961157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 961188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 44 edge reference is invalid. It leads to vertex 64857, when there are only 3897 vertices. [ 961328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 961360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 961375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65241, when there are only 2312 vertices. [ 961469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 961485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 961500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 7779, when there are only 6447 vertices. [ 961641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 961657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 961672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 54835, when there are only 6820 vertices. [ 961875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 961907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 961922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 18 edge reference is invalid. It leads to vertex 65008, when there are only 5727 vertices. [ 962282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 962297] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 962313] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 5277, when there are only 4585 vertices. [ 962516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 962532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 962547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65342, when there are only 6420 vertices. [ 962657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 962672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 962688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64984, when there are only 6370 vertices. [ 962782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 962797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 962813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8784, when there are only 5668 vertices. [ 962875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 962891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 962907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 21608, when there are only 7708 vertices. [ 963063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 963078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 963094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58503, when there are only 4478 vertices. [ 963157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 963172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 963188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 65533, when there are only 7636 vertices. [ 963344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset FujiShort.ybn. [ 963360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 963375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65384, when there are only 408 vertices. [ 963391] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 9281 msec (invoked from 00007ff96070eab0)! [ 963407] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 963422] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 963438] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 963438] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 963453] [ GTAProcess] MainThrd/ ---------------- [ 963469] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 963485] [ GTAProcess] MainThrd/ Loaded FujiShort.ybn (id 12562) [ 973282] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:c0596d1dfaae2a8160bab923390408582bc6a54c to the index cache. [ 973375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 973391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 973407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 4079, when there are only 1932 vertices. [ 973407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 973422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 973438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56574, when there are only 5619 vertices. [ 973500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 973516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 973532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 562, when there are only 528 vertices. [ 973547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 973563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 973578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56747, when there are only 5588 vertices. [ 973641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 973657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 973672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59772, when there are only 9967 vertices. [ 973860] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 973875] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 973891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58520, when there are only 9356 vertices. [ 974172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 974188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 974203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60415, when there are only 10516 vertices. [ 974422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 974438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 974453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60557, when there are only 9824 vertices. [ 974657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 974672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 974688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14471, when there are only 7093 vertices. [ 974828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 974844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 974860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 263 edge reference is invalid. It leads to vertex 65055, when there are only 5779 vertices. [ 974953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 974953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 974969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 16866, when there are only 9214 vertices. [ 975141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 57482, when there are only 8376 vertices. [ 975250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20635, when there are only 9304 vertices. [ 975391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975422] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61798, when there are only 6169 vertices. [ 975453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975469] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975485] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59512, when there are only 5616 vertices. [ 975516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 53391, when there are only 10508 vertices. [ 975625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 65496, when there are only 1906 vertices. [ 975672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8945, when there are only 7738 vertices. [ 975750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6508, when there are only 5776 vertices. [ 975875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset GunsaiTouge.ybn. [ 975891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 975891] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 3779, when there are only 3755 vertices. [ 975969] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 12594 msec (invoked from 00007ff96070eab0)! [ 975985] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 976000] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 976000] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 976016] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 976032] [ GTAProcess] MainThrd/ ---------------- [ 976047] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 976063] [ GTAProcess] MainThrd/ Loaded GunsaiTouge.ybn (id 12563) [ 986532] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:97d2b33a6169392f77a17bf2bbce184f5f47ab95 to the index cache. [ 986641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 986657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 986672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 50 edge reference is invalid. It leads to vertex 4852, when there are only 3667 vertices. [ 986735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 986750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 986766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 11215, when there are only 5631 vertices. [ 986875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 986891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 986907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 39 edge reference is invalid. It leads to vertex 64460, when there are only 5445 vertices. [ 987016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 987032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 987032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 92 edge reference is invalid. It leads to vertex 65077, when there are only 5532 vertices. [ 987141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 987157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 987172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1909 edge reference is invalid. It leads to vertex 6047, when there are only 5688 vertices. [ 987407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 987422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 987438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1389 edge reference is invalid. It leads to vertex 10456, when there are only 5541 vertices. [ 987532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 987547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 987563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 22 edge reference is invalid. It leads to vertex 6965, when there are only 5758 vertices. [ 987672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 987688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 987703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 170 edge reference is invalid. It leads to vertex 63834, when there are only 8644 vertices. [ 987828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 987844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 987860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 871 edge reference is invalid. It leads to vertex 11772, when there are only 11722 vertices. [ 988016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 988032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 569 edge reference is invalid. It leads to vertex 12115, when there are only 11575 vertices. [ 988172] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988188] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 988203] [ GTAProcess] ResourcePlacementThr/ Details: Poly 93 edge reference is invalid. It leads to vertex 11460, when there are only 11437 vertices. [ 988344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 988375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 227 edge reference is invalid. It leads to vertex 14238, when there are only 13620 vertices. [ 988532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 988563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2201 edge reference is invalid. It leads to vertex 65398, when there are only 5919 vertices. [ 988703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988719] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 988735] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 6341, when there are only 6281 vertices. [ 988844] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988860] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 988875] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1260 edge reference is invalid. It leads to vertex 6706, when there are only 6556 vertices. [ 988969] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 988985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 989000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 5429, when there are only 5385 vertices. [ 989110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 989125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 989141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2240 edge reference is invalid. It leads to vertex 5521, when there are only 5416 vertices. [ 989235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 989250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 989266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 148 edge reference is invalid. It leads to vertex 5457, when there are only 5417 vertices. [ 989375] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 989391] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 989407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 75 edge reference is invalid. It leads to vertex 65345, when there are only 7379 vertices. [ 989500] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 989516] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 989532] [ GTAProcess] ResourcePlacementThr/ Details: Poly 21 edge reference is invalid. It leads to vertex 6417, when there are only 5546 vertices. [ 989641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset Hotel_room.ybn. [ 989657] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 989672] [ GTAProcess] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 65177, when there are only 5513 vertices. [ 989797] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 13828 msec (invoked from 00007ff96070eab0)! [ 989813] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 989828] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 989844] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 989860] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 989875] [ GTAProcess] MainThrd/ ---------------- [ 989875] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 989891] [ GTAProcess] MainThrd/ Loaded Hotel_room.ybn (id 12564) [ 993907] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:fb9f200d4d920d5ed1a8af0abaf3c4c4e797950d to the index cache. [ 994016] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994032] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 28537, when there are only 13107 vertices. [ 994250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 43 edge reference is invalid. It leads to vertex 21325, when there are only 10407 vertices. [ 994360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 44865, when there are only 14730 vertices. [ 994485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55086, when there are only 11918 vertices. [ 994625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55452, when there are only 10473 vertices. [ 994750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 56949, when there are only 11427 vertices. [ 994875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 59624, when there are only 7917 vertices. [ 994953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 994969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 994985] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 44518, when there are only 11188 vertices. [ 995094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 995125] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 29778, when there are only 24253 vertices. [ 995328] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995344] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 995360] [ GTAProcess] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 12644, when there are only 10194 vertices. [ 995438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 995469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 43067, when there are only 14819 vertices. [ 995563] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995578] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 995594] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61527, when there are only 3554 vertices. [ 995641] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 995657] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 59445, when there are only 9452 vertices. [ 995797] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995813] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 995828] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 49904, when there are only 10827 vertices. [ 995985] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 995985] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 996000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 20099, when there are only 11808 vertices. [ 996203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 996219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 996235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 18425, when there are only 12299 vertices. [ 996391] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 996407] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 996407] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 14458, when there are only 8179 vertices. [ 996469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 996485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 996500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 5 edge reference is invalid. It leads to vertex 9384, when there are only 5037 vertices. [ 996532] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 996547] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 996563] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 51378, when there are only 11533 vertices. [ 996766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 996797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 996813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 62118, when there are only 9999 vertices. [ 996938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 996969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 997000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 60821, when there are only 11131 vertices. [ 997235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 997235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 997250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11117, when there are only 7571 vertices. [ 997313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset MondelloVDC.ybn. [ 997313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 997328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64732, when there are only 3151 vertices. [ 997360] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 7563 msec (invoked from 00007ff96070eab0)! [ 997375] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 997391] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 997407] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 997422] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 997438] [ GTAProcess] MainThrd/ ---------------- [ 997453] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 997469] [ GTAProcess] MainThrd/ Loaded MondelloVDC.ybn (id 12565) [ 999157] [ GTAProcess] 9524/ ResourceCache::AddEntry: Saved cache:v1:c4b6673a27ef3183cb0c3b92d05ff6daeddef282 to the index cache. [ 999219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 65323, when there are only 9642 vertices. [ 999344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 66 edge reference is invalid. It leads to vertex 64933, when there are only 7725 vertices. [ 999407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 26 edge reference is invalid. It leads to vertex 52373, when there are only 7177 vertices. [ 999469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 70 edge reference is invalid. It leads to vertex 64586, when there are only 10464 vertices. [ 999578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64516, when there are only 11010 vertices. [ 999688] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999703] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2935 edge reference is invalid. It leads to vertex 54638, when there are only 10741 vertices. [ 999782] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1728 edge reference is invalid. It leads to vertex 5860, when there are only 5827 vertices. [ 999828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999844] [ GTAProcess] ResourcePlacementThr/ Details: Poly 282 edge reference is invalid. It leads to vertex 25834, when there are only 9202 vertices. [ 999907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 999922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 999938] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 53856, when there are only 11327 vertices. [ 1000000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 195 edge reference is invalid. It leads to vertex 64370, when there are only 7447 vertices. [ 1000078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 196 edge reference is invalid. It leads to vertex 65438, when there are only 5994 vertices. [ 1000141] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000157] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000172] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1417 edge reference is invalid. It leads to vertex 6124, when there are only 5057 vertices. [ 1000188] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000203] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000219] [ GTAProcess] ResourcePlacementThr/ Details: Poly 755 edge reference is invalid. It leads to vertex 6616, when there are only 3417 vertices. [ 1000235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1434 edge reference is invalid. It leads to vertex 7413, when there are only 5448 vertices. [ 1000282] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000282] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000297] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 56754, when there are only 9077 vertices. [ 1000407] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000422] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 12 edge reference is invalid. It leads to vertex 65499, when there are only 342 vertices. [ 1000453] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 273 edge reference is invalid. It leads to vertex 61593, when there are only 8095 vertices. [ 1000485] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000500] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000516] [ GTAProcess] ResourcePlacementThr/ Details: Poly 427 edge reference is invalid. It leads to vertex 14163, when there are only 10400 vertices. [ 1000578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 250 edge reference is invalid. It leads to vertex 63345, when there are only 1355 vertices. [ 1000625] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset NikkoSUCK.ybn. [ 1000641] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1000641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 14 edge reference is invalid. It leads to vertex 47098, when there are only 10237 vertices. [ 1000703] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 3343 msec (invoked from 00007ff96070eab0)! [ 1000719] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 1000735] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 1000750] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 1000766] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 1000782] [ GTAProcess] MainThrd/ ---------------- [ 1000797] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 1000813] [ GTAProcess] 1904/ ResourceCache::AddEntry: Saved cache:v1:d1adeea38dbe872cc307481dee9505601a085585 to the index cache. [ 1000813] [ GTAProcess] MainThrd/ Loaded NikkoSUCK.ybn (id 12566) [ 1000844] [ GTAProcess] MainThrd/ Loaded Pit.ybn (id 12567) [ 1006813] [ GTAProcess] 8656/ ResourceCache::AddEntry: Saved cache:v1:33a4d82cf04cff4b74f8d667327fc8609c0a4bd4 to the index cache. [ 1007000] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007016] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007032] [ GTAProcess] ResourcePlacementThr/ Details: Poly 64 edge reference is invalid. It leads to vertex 57453, when there are only 8542 vertices. [ 1007094] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007110] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 15026, when there are only 7493 vertices. [ 1007219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007250] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11421, when there are only 9108 vertices. [ 1007422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007438] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 14175, when there are only 11543 vertices. [ 1007672] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007688] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 46 edge reference is invalid. It leads to vertex 65535, when there are only 6292 vertices. [ 1007766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007782] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007797] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 64759, when there are only 8694 vertices. [ 1007938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1007953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1007969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65522, when there are only 8252 vertices. [ 1008078] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1008094] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1008110] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64921, when there are only 10612 vertices. [ 1008250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1008266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1008282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 61784, when there are only 10940 vertices. [ 1008422] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1008438] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1008453] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 54956, when there are only 11052 vertices. [ 1008594] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1008610] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1008625] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 55996, when there are only 10722 vertices. [ 1008750] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1008766] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1008782] [ GTAProcess] ResourcePlacementThr/ Details: Poly 158 edge reference is invalid. It leads to vertex 65314, when there are only 11598 vertices. [ 1008922] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1008938] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1008953] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64954, when there are only 8986 vertices. [ 1009157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1009172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1009188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 53839, when there are only 12078 vertices. [ 1009516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1009532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1009547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 57866, when there are only 10018 vertices. [ 1009703] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1009703] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1009719] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59045, when there are only 10852 vertices. [ 1010907] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1010922] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1010922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 14532, when there are only 11632 vertices. [ 1011110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1011125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1011141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60331, when there are only 11248 vertices. [ 1011344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1011360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1011375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 13650, when there are only 10927 vertices. [ 1011610] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1011625] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1011641] [ GTAProcess] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 50234, when there are only 9854 vertices. [ 1011891] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1011907] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1011922] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 52286, when there are only 11015 vertices. [ 1012110] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1012125] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1012141] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56985, when there are only 9346 vertices. [ 1012250] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1012266] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1012282] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 15765, when there are only 12169 vertices. [ 1012438] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1012453] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1012469] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57019, when there are only 8627 vertices. [ 1012578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1012594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1012610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56368, when there are only 9902 vertices. [ 1012766] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1012797] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1012813] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57582, when there are only 8370 vertices. [ 1012938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1012953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1012969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 7 edge reference is invalid. It leads to vertex 64697, when there are only 8596 vertices. [ 1013063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64946, when there are only 11062 vertices. [ 1013203] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013219] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 69 edge reference is invalid. It leads to vertex 29993, when there are only 12002 vertices. [ 1013344] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013360] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013375] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65520, when there are only 10464 vertices. [ 1013547] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013563] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013578] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58620, when there are only 7542 vertices. [ 1013657] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013672] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013688] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 56772, when there are only 9032 vertices. [ 1013828] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013844] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013860] [ GTAProcess] ResourcePlacementThr/ Details: Poly 1 edge reference is invalid. It leads to vertex 64394, when there are only 8612 vertices. [ 1013938] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1013953] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1013969] [ GTAProcess] ResourcePlacementThr/ Details: Poly 81 edge reference is invalid. It leads to vertex 16890, when there are only 10020 vertices. [ 1014219] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014235] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1014235] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 58026, when there are only 11454 vertices. [ 1014360] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014375] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1014391] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64404, when there are only 8990 vertices. [ 1014469] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014485] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1014500] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 17435, when there are only 10062 vertices. [ 1014578] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014594] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1014610] [ GTAProcess] ResourcePlacementThr/ Details: Poly 8 edge reference is invalid. It leads to vertex 61366, when there are only 11502 vertices. [ 1014735] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014750] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1014766] [ GTAProcess] ResourcePlacementThr/ Details: Poly 463 edge reference is invalid. It leads to vertex 57554, when there are only 10340 vertices. [ 1014875] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014891] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1014907] [ GTAProcess] ResourcePlacementThr/ Details: Poly 20 edge reference is invalid. It leads to vertex 65501, when there are only 6637 vertices. [ 1014953] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1014969] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1015000] [ GTAProcess] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 57193, when there are only 8801 vertices. [ 1015063] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1015078] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1015094] [ GTAProcess] ResourcePlacementThr/ Details: Poly 472 edge reference is invalid. It leads to vertex 56375, when there are only 8384 vertices. [ 1015157] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1015172] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1015188] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 65177, when there are only 7257 vertices. [ 1015235] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1015250] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1015266] [ GTAProcess] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 60130, when there are only 6949 vertices. [ 1015313] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1015313] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1015328] [ GTAProcess] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 59782, when there are only 9267 vertices. [ 1015516] [ GTAProcess] ResourcePlacementThr/ Physics validation failed for asset ProjectTougeCol.ybn. [ 1015532] [ GTAProcess] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it. [ 1015547] [ GTAProcess] ResourcePlacementThr/ Details: Poly 360 edge reference is invalid. It leads to vertex 20137, when there are only 8725 vertices. [ 1015641] [ GTAProcess] MainThrd/ Warning: LoadObjectsNow took 14797 msec (invoked from 00007ff96070eab0)! [ 1015657] [ GTAProcess] MainThrd/ ---------------- DO FIX THE ABOVE ^ [ 1015672] [ GTAProcess] MainThrd/ ---------------- IF YOU CAN NOT FIX IT AND THIS OCCURS DURING GAMEPLAY [ 1015688] [ GTAProcess] MainThrd/ ---------------- PLEASE CONTACT THE FIVEM DEVELOPERS ON https://forum.fivem.net/ [ 1015703] [ GTAProcess] MainThrd/ ---------------- WITH THIS CITIZENFX.LOG FILE [ 1015719] [ GTAProcess] MainThrd/ ---------------- [ 1015735] [ GTAProcess] MainThrd/ ---------------- THIS BLOCKING LOAD _WILL_ CAUSE CLIENT GAME CRASHES [ 1015750] [ GTAProcess] MainThrd/ Loaded ProjectTougeCol.ybn (id 12568) [ 1023328] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\10\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamparent:11336 [ 1023360] [ SteamChild] MainThrd/ Initializing Steam parent. [ 1023813] [ SteamChild] MainThrd/ Initializing Steam parent: Steam's running. [ 1024110] [ SteamChild] MainThrd/ Initializing Steam parent: Initializing presence. [ 1024141] [ SteamChild] MainThrd/ Initializing Steam parent: Attempting to run processes. [ 1025110] [ SteamChild] MainThrd/ CitizenFX Steam child starting - command line: "C:\Users\10\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe" -steamchild:4596 [ 1025125] [ SteamChild] MainThrd/ game parent PID: 4596 [ 1025157] [ SteamChild] MainThrd/ waiting for process to exit...