WM Freight
Real cooperative freight gameplay for RedM
Most “co-op jobs” are not really cooperative.
One player does the work, the rest just follow along and collect the payout.
WM Freight was built to solve that.
This resource delivers a true group-based freight job for RedM, centered around shared mission progression, wagon logistics, team participation, and server-authoritative validation.
From the moment the mission begins, the group moves through a full delivery loop together:
create the team, choose the route, load the wagon, travel to the destination, unload the cargo, and complete the run for a validated reward.
It is clean for the player, reliable for the server, and structured for long-term commercial use.
Media
How the Job Works
WM Freight gives players a structured mission flow from start to finish:
- Open the dispatch system
- Choose a mission
- Invite nearby players
- Sync the group in the lobby
- Start the route
- Spawn and register the wagon
- Pick up and load the crates
- Travel together to the destination
- Unload the cargo
- Complete the delivery
- Receive validated rewards
The result is a job loop that feels organized, cooperative, and rewarding without creating unnecessary admin overhead.
Main Features
True cooperative freight missions with shared progression
Group creation with invite / accept lobby flow
Server-authoritative mission validation
Wagon spawn, registration, and mission tracking
Full crate loop: pickup, carry, load, unload, and delivery
Reward payout on successful completion
Optional bonus logic for larger groups
Failure rules for time, distance, and wagon loss
Mission cooldown support
Route guidance and mission HUD
Config-driven setup for missions, wagons, crates, dispatches, and rewards
Why WM Freight Feels Different
A lot of freight or delivery scripts look cooperative on paper, but still behave like solo jobs with shared payment.
WM Freight is built around actual group flow.
That means:
- the mission is shared
- the route is shared
- the wagon is part of the loop
- the progression is synchronized
- the reward is validated server-side
So instead of fake co-op, you get a resource that creates real team activity and real gameplay structure.
Flexible Access Modes
Each dispatch can be configured to open through:
commandeventtargetprompt
This makes the resource easy to fit into different server styles without rewriting the core gameplay loop.
Framework Support
RSG Core— tested
VORP Core— adapter included, not yet validated in this release
Standalone— documented integration template included
Important
Standalone is not presented as a fake plug-and-play bridge.
It is provided as a documented and open integration path for customers who want to connect the script properly into their own framework structure.
That keeps the resource more honest, cleaner to maintain, and easier to adapt over time.
Open Customer Surface
The resource keeps the editable surface open exactly where it should be:
shared/config.luashared/locales/en.luashared/locales/pt-br.luaserver/frameworks/*.luaclient/frameworks/*.luaweb/index.htmlweb/style.css
This allows customers to adjust:
Mission locations
Mission labels and descriptions
Wagon and crate setup
Rewards and bonus logic
Cooldowns and failure rules
Locale text
Framework adapters
HTML / CSS presentation layer
So the buyer can customize the operational layer without touching the core mission structure.
Ideal For
WM Freight works especially well for:
Economy-focused servers
Serious RP environments
Progression-based group jobs
Logistics / trader roleplay
Servers that want repeatable co-op content with low maintenance overhead
Why Server Owners Buy It
- Real co-op loop instead of fake shared payout
- Structured and production-friendly mission design
- Clean framework separation
- Open config and locale surface
- Commercial-ready presentation
- Strong long-term customization value
Requirements
ox_libox_targetif using dispatch points withaccess.mode = 'target'
Installation Notes
- Set
Config.Frameworktorsg,vorp, orstandalone - Configure dispatches and missions in
shared/config.lua - Adjust locale text in
shared/locales/*.lua - If using
standalone, wire the provided framework templates before production use
Purchase / Support
Extra Notes
- Built specifically for RedM
- Main runtime is server-authoritative
- Customer-facing config and locale surfaces remain open
- RSG is the validated framework path in the current release
- VORP adapter is included, but not yet validated in a final live pass
- Standalone is provided as a documented integration path, not as a misleading fake-finished bridge
| Feature | Value |
|---|---|
| No | |
| No | |
| 9300+ | |
| ox_lib / framework cores | |
| Yes |



