WM Freight | True Co-op Freight Missions | RSG + VORP + Standalone

:package: WM Freight

Real cooperative freight gameplay for RedM

Most “co-op jobs” are not really cooperative.
One player does the work, the rest just follow along and collect the payout.

WM Freight was built to solve that.

This resource delivers a true group-based freight job for RedM, centered around shared mission progression, wagon logistics, team participation, and server-authoritative validation.

From the moment the mission begins, the group moves through a full delivery loop together:
create the team, choose the route, load the wagon, travel to the destination, unload the cargo, and complete the run for a validated reward.

It is clean for the player, reliable for the server, and structured for long-term commercial use.


:clapper_board: Media

VIDEO PREVIEW

🖼️ IMAGES PREVIEW

:gear: How the Job Works

WM Freight gives players a structured mission flow from start to finish:

  • Open the dispatch system
  • Choose a mission
  • Invite nearby players
  • Sync the group in the lobby
  • Start the route
  • Spawn and register the wagon
  • Pick up and load the crates
  • Travel together to the destination
  • Unload the cargo
  • Complete the delivery
  • Receive validated rewards

The result is a job loop that feels organized, cooperative, and rewarding without creating unnecessary admin overhead.


:sparkles: Main Features

  • :handshake: True cooperative freight missions with shared progression
  • :busts_in_silhouette: Group creation with invite / accept lobby flow
  • :shield: Server-authoritative mission validation
  • :horse: Wagon spawn, registration, and mission tracking
  • :package: Full crate loop: pickup, carry, load, unload, and delivery
  • :money_bag: Reward payout on successful completion
  • :chart_increasing: Optional bonus logic for larger groups
  • :cross_mark: Failure rules for time, distance, and wagon loss
  • :three_o_clock: Mission cooldown support
  • :compass: Route guidance and mission HUD
  • :gear: Config-driven setup for missions, wagons, crates, dispatches, and rewards

:fire: Why WM Freight Feels Different

A lot of freight or delivery scripts look cooperative on paper, but still behave like solo jobs with shared payment.

WM Freight is built around actual group flow.

That means:

  • the mission is shared
  • the route is shared
  • the wagon is part of the loop
  • the progression is synchronized
  • the reward is validated server-side

So instead of fake co-op, you get a resource that creates real team activity and real gameplay structure.


:unlocked: Flexible Access Modes

Each dispatch can be configured to open through:

  • command
  • event
  • target
  • prompt

This makes the resource easy to fit into different server styles without rewriting the core gameplay loop.


:puzzle_piece: Framework Support

  • :white_check_mark: RSG Core — tested
  • :yellow_circle: VORP Core — adapter included, not yet validated in this release
  • :hammer_and_wrench: Standalone — documented integration template included

Important

Standalone is not presented as a fake plug-and-play bridge.

It is provided as a documented and open integration path for customers who want to connect the script properly into their own framework structure.

That keeps the resource more honest, cleaner to maintain, and easier to adapt over time.


:hammer_and_wrench: Open Customer Surface

The resource keeps the editable surface open exactly where it should be:

  • shared/config.lua
  • shared/locales/en.lua
  • shared/locales/pt-br.lua
  • server/frameworks/*.lua
  • client/frameworks/*.lua
  • web/index.html
  • web/style.css

This allows customers to adjust:

  • :round_pushpin: Mission locations
  • :memo: Mission labels and descriptions
  • :horse: Wagon and crate setup
  • :money_bag: Rewards and bonus logic
  • :hourglass_not_done: Cooldowns and failure rules
  • :globe_showing_europe_africa: Locale text
  • :electric_plug: Framework adapters
  • :artist_palette: HTML / CSS presentation layer

So the buyer can customize the operational layer without touching the core mission structure.


:bullseye: Ideal For

WM Freight works especially well for:

  • :dollar_banknote: Economy-focused servers
  • :performing_arts: Serious RP environments
  • :chart_increasing: Progression-based group jobs
  • :delivery_truck: Logistics / trader roleplay
  • :repeat_button: Servers that want repeatable co-op content with low maintenance overhead

:white_check_mark: Why Server Owners Buy It

  • Real co-op loop instead of fake shared payout
  • Structured and production-friendly mission design
  • Clean framework separation
  • Open config and locale surface
  • Commercial-ready presentation
  • Strong long-term customization value

:clipboard: Requirements

  • ox_lib
  • ox_target if using dispatch points with access.mode = 'target'

:inbox_tray: Installation Notes

  • Set Config.Framework to rsg, vorp, or standalone
  • Configure dispatches and missions in shared/config.lua
  • Adjust locale text in shared/locales/*.lua
  • If using standalone, wire the provided framework templates before production use

:shopping_cart: Purchase / Support

:credit_card: BUY HERE

:hammer_and_wrench: SUPPORT HERE


:pushpin: Extra Notes

  • Built specifically for RedM
  • Main runtime is server-authoritative
  • Customer-facing config and locale surfaces remain open
  • RSG is the validated framework path in the current release
  • VORP adapter is included, but not yet validated in a final live pass
  • Standalone is provided as a documented integration path, not as a misleading fake-finished bridge

Feature Value
:locked: Code is accessible No
:credit_card: Subscription-based No
:straight_ruler: Lines (approximately) 9300+
:package: Requirements ox_lib / framework cores
:hammer_and_wrench: Support Yes
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