I apologize if this question was asked before, but I have been wondering why scripthook was omitted from RedM and why there is no intention to add it?
From the perspective of someone outside of the dev team it seems like a loss, as FiveM uses Scripthook, which allows for servers that are not eco-based, which attracts more players who want to do more creative RolePlays. While I do think there is good and bad sides to both economic and menu based roleplay, RedM seems to be alienating the menu based roleplay community, even though it would greatly enhance the lifespan of RedM and allow it to be as popular as its FiveM cousin.
Not meant to be a rant or anything, honestly just genuinely curious, Iâve not seen answers beyond âitâs not happeningâ, reasons as to why this is the case would be helpful?
I myself am looking into potentially founding a community for a RedM menu based server.
Unlike with V, no âscripthookâ was even out for RDR at the time we released it, and now thereâs like 3-4 different variants of such.
Similarly, unlike with V, where we didnât have any built-in scripting functionality during initial previews, they were always present here, so there wasnât any need for a random client mod feature to exist at all.
Huh? âFiveM uses Scripthookâ seems incorrect, nor is âScripthookâ needed for âservers that are not eco-basedâ to exist.
Server-side scripts donât necessarily have to be âeco-basedâ/ânot menu-basedâ, and if the source code for a âScripthookâ mod you so much want is available you can fairly easily port it.
Only for singleplayer mode that will be added in RedM later for users that own full Red Dead Redemption 2 (i.e. it wonât work on RDO edition without storymode).
Weâre not planning to add scripthook support for servers for multiple reasons. First of all, scripthook mods are mostly done exclusively for singleplayer and might cause problems in multiplayer mode (there was a lot of such cases in FiveM). Last time weâve spent too much time to figure out that some popular scripthook mod was causing major issues in FiveM (including affecting other players gameplay) and there wasnât any regression in our code. Also singleplayer mods might cause issues on older builds of the game. RedM support 3 game builds at this moment and most scripthook scripts are targeting the latest. And of course, donât forget about security factor.