_menuPool = NativeUI.CreatePool()
mainMenu = NativeUI.CreateMenu("Aktionen", "~b~NeoxGaming Menu")
_menuPool:Add(mainMenu)
-- Used in "SubMenu"
ESX = nil
bool = false
local xPlayer = ESX.GetPlayerFromId(source)
local job = xPlayer.job.name
local PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
-- used in "FourthItem"
seats = {-1,0,1,2}
function FirstItem(menu)
local submenu = _menuPool:AddSubMenu(menu, "~b~Auto Menu")
local seat = NativeUI.CreateSliderItem("Sitzplatz ändern", seats, 1)
submenu.OnSliderChange = function(sender, item, index)
if item == seat then
vehSeat = item:IndexToItem(index)
local pedsCar = GetVehiclePedIsIn(GetPlayerPed(-1),false)
SetPedIntoVehicle(PlayerPedId(), pedsCar, vehSeat)
end
end
local checkbox = NativeUI.CreateCheckboxItem("Unterbodenbeleuchtung", bool, "An / Aus")
menu.OnCheckboxChange = function (sender, item, checked_)
-- check if what changed is from this menu
if item == checkbox then
bool = checked_
end
end
submenu:AddItem(seat)
if job == 'fib' then
submenu:AddItem(checkbox)
end
end
FirstItem(mainMenu)
_menuPool:RefreshIndex()
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
--[[ The "e" button will activate the menu ]]
if IsControlJustPressed(1, 47) then
mainMenu:Visible(not mainMenu:Visible())
end
end
end)
--[[ COPY BELOW ]]
function notify(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(true, true)
end
function giveWeapon(hash)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey(hash), 999, false, false)
end
function spawnCar(car)
local car = GetHashKey(car)
RequestModel(car)
while not HasModelLoaded(car) do
RequestModel(car)
Citizen.Wait(50)
end
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false))
local vehicle = CreateVehicle(car, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false)
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetEntityAsNoLongerNeeded(vehicle)
SetModelAsNoLongerNeeded(vehicleName)
--[[ SetEntityAsMissionEntity(vehicle, true, true) ]]
end
1 Like
I… Don’t know, you tell me! What happens when it’s run? In what way does it not work? What have you tried so far?
If it start it come no error but when i press g then didnt open the menu and i meen it it this:
and this: