Weird texture flickering on a Nurburgring map

As the title says, I’ve got this weird issue with flickering textures on a custom map. All 3D models load fine, but the textures are very weird.

Here’s a video to illustrate what I mean:

Now, in the original RPF, there was a .meta file which I put in like this:

The .meta file contains this:

Does anyone have any idea what’s causing this and how to fix it? Thanks!

I’m trying to get the same map working, stuck on resizing the ytd files but I have an idea for you to try. In your __resource.lua try loading the meta data with the following code:

files {
    'gtxd.meta'
}

data_file 'GTXD_PARENTING_DATA' 'gtxd.meta'

If you do get a working version let me know, I’m on the same struggle :smile:

I’ve tried your code in my __resource.lua but I’m still having this issue. Also, the northern part of the track does not have any collisions. I feel the gtxd.meta file isn’t the issue, it’s somewhere in the .ytd, .ydr or .ytf files that’s causing this. How far ae you on getting this map working? We can get into a call on discord to see how far we can get

I have a working version that I just released, check it out [Release] Nurburgring GP and Nordschleife - 16.1 miles of race tracks for FiveM [v1.20]

Wow! Congratulations man! Some of these .ytd seemed impossible to compress enough. Thanks!

hi im getting same problem but with over the map any fix?