so, straight to the point.
restarting resources is not something u would do in a full server iknow, but i still have some questions.
whenever i restart for example my car spawning script. it will remove all the cars spawned in a client radius.
now when i move away, out of scope from the vehicles and then restart script its fine and it will leave them there.
https://cookbook.fivem.net/2020/07/10/a-quick-note-about-onesync-server-side-persistence/
now i read something here on cookbook fivem… it seems like im reading this that when i restart resource and im in scope with the entitys the server is like hellno, i cant take over those vehicles, and then client cleans them? and when out of scope the server is like, ill take them over no worries bro!
im not fully sure… but i would like some more explenation about this…
because in the end even if i restart a script, i would like that all cars stay! same goes for peds, and ped behavior. (without having to move out of scope)
idk if its relevant, but im in ‘strict’ mode with population disabled.
i spawn my entitys server sided to let them be persistant.
im on latest artifacts and latest gamebuild
please light me up with information 
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