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QBCore
ESX
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The price of Weed Laboratory has been reduced, check out our store now!
QBCore
ESX
Donât miss out on this opportunity and grab it at a lower price!
The script that had the most problems Iâve ever experienced, daily fixes by the creator for about 2-3 hours and never solved it. And I paid 100⏠for the lab and the sale when it was still worth it, itâs a horror. Iâve never had a worse script than this in my life.
The creator of the script fixes one thing 5 times and in the end it still doesnât work, and he will say that everything else is wrong but his script. He doesnât want to return the money and in the end you get kicked out of discord.
Youâre confusing situations. I helped you fix the Weed Laboratory a total of three times, and the last time, you decided that you wouldnât use the script â thatâs your choice. No, fixing the script didnât take 2 or 3 hours.
So look at the last fix when we started and when we finished the caster in ticket it was at least 2 hours I remember it well, youâre lucky I didnât take screenshots and after each one you just fix something that nothing is done about and after each fix itâs the same bug so I donât know if youâre just pretending to fix something or if youâre actually doing it because youâve done 3 things at least 5 times and still those 3 things are wrong so I doubt youâre actually doing anything there.
People donât buy 100⏠scripts to fix them every day and still they were broken but to put them on the server and they work. Should you wake up, buy a car and it will stand in the service every day will you be happy?
But I see you still donât understand. There was only one problem with the Weed Laboratory, which was loading a certain object that couldnât load â I tried to fix it, but it didnât work, so I finally removed it and sent you the Open Source file to replace â thatâs the end of the issues with that script.
The rest of the time youâre talking about â two hours of adjusting YOUR SCRIPTS, which you didnât buy from us, something I didnât have to do, but I still took it upon myself. Donât blame me for something that doesnât work in someone elseâs script. If you buy a car at a Mercedes dealership, will you drive it to a BMW service because something isnât working?
The documentation should be simple and logical, as developers base their work on it, and the script should be secured against unwanted errors.
This is the code for the paid Inventory you have, the coded part I added to avoid throwing errors â HOW CAN THIS BE MY FAULT CAUSING THE FUNCTION? Itâs someone elseâs oversight/error.
Hereâs our code for your inventory, it handles adding, removing, reading the amount of specified items, and the item name. ITâS CLEARLY visible that if the item amount is 0 or doesnât exist, it returns nil, i.e., NOTHING, and then our scripts know what to do next. The fact that thereâs an error at this point is an issue ON THE INVENTORY SIDE.
Your next problem was the failure to activate the âQBCore:Client:OnPlayerUnloadâ event ON THE MULTICHARACTER SIDE, which you also didnât buy from us. Despite that, you had an issue with me, and out of my POLITENESS and EMPATHY, I fixed it for you.
Strangely, we have many clients who use our scripts on different systems, whether itâs inventory or multicharacter. Why is it only you having a problem with this?
Stop commenting on my posts suggesting that we are dishonest or scammers, because youâre just embarrassing yourself.
// EDIT
I banned you only because I will not tolerate insults, swearing towards me, and lack of respect.
Thatâs right, everything is at fault but you. Interestingly, other scripts donât have this problem, only yours. Nothing youâve supposedly fixed has ever worked. Yes prop youâve patched 3 times and it still doesnât work so I donât know what youâre talking about. Fine, take your money for broken products.