Thanks man, its really Usefull
what i type in server cfg? start weaponry?
Is there anyway to have recoil when shooting from vehicles? At the moment it’s just the shake effect when you’re shooting out of a vehicle, and no recoil.
very helpful
yo i love your weaponry but can u tell me or your have a script of realistic gun sound script plz i am trying to put it in my server with that it will give my server a beautiful boost plz
its working great for me so far but both downloads are showing up to be 1.0 for me so melee is still existing sadly. not sure what to do about that one.
In the latest verison, i see you can only add cam shake for all weapons, but in the old one you ca adjust that for every weapon. Can tell me where i can enable the reticle ?
I know that my english isn’t that good but help me! 
hello I want to ask about specialcarbine rifle I change all codes but it still shoots straight any idea why?
be sure that the weaponry script is activiated
Any possibility of having a faster fire rate for pistols with this?
can i disable the ammo hub ?
Hi! I was wondering if there was a way to make it so the reticle on a taser still appears
How to keep reticles on certain guns like sniper with scope because need it for that gun to aim really.
sorry if this is a dumb question but is there a way to still have a crosshair and have ammo hud while having camera shake and recoil?
not work
I have the problem that sometimes if I shoot the aim pulls down extremly. I dont know why this bug happens. Any Ideas?
Kinda late but here it is.
Open client.lua and add two hyphens before ManageReticle() (line 40) and DisplayAmmoThisFrame(false) (line 52)
Should look like this:
--ManageReticle()
--DisplayAmmoThisFrame(false)
Once I added Syn_injury to the server, this stopped working. Can someone help me make these work together?
Is there any way to re-enable the reticle on certain vehicles?
Hello, I was wondering if there is anyway I can enable the reticle for one certain weapon? Specifically the “Marksman Rifle” It seems that the reticle disappears once the script is started.