Hello. Please tell me how to give a weapon a player through a command on the server-side.
I use the method GIVE_WEAPON_TO_PED - RedM Native Reference (vespura.com)
This code does not work (c#). What could be a mistake?
RegisterCommand("gag", new Action<int, List<object>, string>((source, args, raw) =>
{
Player player = Players[source];
int pedId = NetworkGetEntityFromNetworkId(source);
uint hash = (uint)GetHashKey("weapon_shotgun_pump");
GiveWeaponToPed(pedId, hash, 50, false, true);
//GiveWeaponToPed(source, hash, 50, false, true);
//GiveWeaponToPed(player.Character.NetworkId, hash, 50, false, true);
}), false);
Is it safe to give weapons on command on the client side?