Warzone: San Andreas is a military conquest gamemode, in which two teams battle for control of the island.
RP is encouraged but NOT REQUIRED. A second whitelist server may come along down the road that would have more aspects of that.
Our goal is to have a heavily modified server while keeping performance a priority. We aim to bring an enjoyable, unique, and intuitive experience.
Graphics such as HUD elements and icons are not final and will likely be redone
MEET THE TEAMSThese are the generic names for both teams, will probably keep them that way unless something way better comes up.
BLUFOR - Consists mainly of the San Andreas National Guard, along with Special Forces units and some Private Military Contractors.
OPFOR - Consists mainly of rebel insurgents, along with foreign nation military forces.
We fully understand that people will want to hop in and squad up with their friends, and that is exactly what you can do.
Optionally, if you have no friends you can grab a Battle Buddy (An AI Friend, don’t go out there alone!) or you can join a designated Commander or Squad Lead if they are on.
Instead you get a great way to interact with players, vehicles, objects, AI, and the environment.
All you have to do is look at text and hit the interaction key (Default: LMouse & E) or use ALT to use your mouse if you prefer.
Those are a few of the many interactions that are available.
Control Points (CPs)They are located throughout sectors of San Andreas and cover the whole island. When controlled, provide supply points which can be used to get weapons, vehicles, and more.
Forward Operating Bases (FOBs)Scattered around the island in strategic locations, these are used as defense, to resupply your ammo, as well as to deploy vehicles and other types of weaponry. They do not have unlimited resources however, and teams will be required to convoy supplies from their main base or another FOB.
Convoy Types: Ammunition, Defenders (Friendly AI), and Fortifications (Increases FOB health)
Scripted WeaponsWeapons like Grenades (Frag, Smoke, Gas, Flash, Incindiary), Mortars, Mines, and IEDS were all scripted. Suppresion effects and *non-motion sick* recoil.
Radio CommunicationIn-game distance/frequency based radio (Only vehicles and Radio Operators have long range radios, all others are a shorter range) Each team has one secure frequency for main communications. Uses the method of sending your voice to specific people instead of just proximity.
Medical SystemAbility to cripple limbs, limb specific bleeding, factor and chance based body armor protection.
Uses interaction system to apply bandages to limbs and perform other medical tasks.
Arsenal & Depot
Custom camera soon to be added to better view your player.
Only accessible in team controlled FOBs
StancesMost everyone can run around, crouch, and even crawl, but shooting while prone, that's pretty cool!
Also be prepared to dolphin dive at the most inconvenient time because you accidently hit a button. (Joking, obviously)
SettingsYou can change a multitude of options from custom HUD features to the color of the icons.
Want the enemy FOB icon to be hot pink? Gross, but sure, you can do that!
Full Ground Vehicle Table (WIP)
|Scout||Willy Jeep||Dirt Bike|
|Light Transport||M939 5-Ton||Ural Truck|
|Heavy Transport||M977 HEMTT||Kamaz Typhoon|
|Medium||HMMWV (Armored)||Gaz Tiger (Unarmed)|
|Medium||MRAP (Unarmed)||Gaz Tiger (Unarmed)|
|Light||Growler (Armed)||Technical (Armed)|
|Medium||HMMWV (Armed)||Gaz Tiger (Armed)|
There are many air vehicles as well, most have unarmed and armed variants. Those will be disclosed at a later time.
Interested?Join our Discord for the latest news and updates!
Also check out our website at DeltaDistrict.com and sign up there.
For Developers/Artists: If you are a scripter, graphic designer, web developer, etc, and interested in helping out, please contact us through the Discord or apply on the site. We are currently expanding and looking for talented professionals.
Release DateAlpha testing is currently on going and we plan to move into Beta testing shortly. If you want to be a part of the testing, the Discord and website will have the info. Public release is scheduled for late July, early August.
Some features have been left out and many more features are planned which will be updated at a later date.