Homeless for VORP
VIDEO : https://youtu.be/LaWuKiaO-Zw
TEBEX VORP : https://hitomim.tebex.io/package/7093816
29.99€ | VAT NOT INCLUDED
Immerse your players in a survival and roleplay experience of unparalleled depth with the Homeless Script for VORP.
This script transforms destitution into a true adventure, where every day is a fight filled with opportunities, dangers, and human interactions.
Go beyond simple begging — and discover a complete street-life ecosystem!
Main Features
•
Active & Visual Begging — Use a cardboard sign to ask NPCs for help.
•Environmental Scavenging — Search trash cans, crates, and other world props for loot.
•Dynamic Job Offers — Receive interactive job proposals from NPCs with guided missions.
•Betrayal & Robbery System — Not all offers are honest… beware of ambushes!
•Intense Chases — Pursue thieves with a real-time, color-changing blip.
•Street Musicians — Use instruments from your inventory to earn money.
•Interactive Donation Hat — NPCs can drop cash into your hat while you play.
•Rhythm Minigame — The better your performance, the more donations you receive!
•Songs— Linking YouTube music to instruments
Detailed Feature Breakdown
Begging & Scavenging
- Visual Beggar Mode: Your character pulls out a cardboard sign with a full animation, making the roleplay immersive and visible to everyone.
- Ask for Alms: Approach NPCs with your sign to trigger interactive animations — they might give you money, items, or ignore you.
- Search the World: Configure which props (trash cans, barrels, etc.) can be scavenged for resources.
Dynamic Job System
- Unexpected Offers: NPCs may offer you work instead of a handout.
- Follow the Guide: Accept a job and follow the NPC with a dynamic map blip — it changes color (
Green →
Orange →
Red) based on your distance. - Automatic Detection: If no nearby missions exist, the script won’t offer any jobs.
Betrayal, Robbery & Chases
- The Ambush: Any job can turn into a setup. NPCs may draw weapons and attempt to rob you.
- The Chase: Once robbed, the thief flees! A live color-changing blip appears (green when close, red when far), creating a thrilling pursuit.
Mission & Music Tracker
- During jobs or performances, a dynamic tracker UI shows your objectives and progress.
- For music, it displays your donation chance and attraction radius, which update in real time as you play the rhythm minigame.
Street Musician & Rhythm Minigame
3D Synchronized Sound: Perfectly synced across all nearby players via xsound.- Immersive 3D positional audio — sound fades naturally with distance.
- Configure each song’s volume and audible range individually.
Available Instruments: Pre-configured for harmonica, guitar, banjo, and trumpet.
Song Selection UI: Choose your tune from a clean, easy-to-use interface.
Donation Hat: NPCs attracted by your performance approach and drop money.
Rhythm Minigame: The better you hit notes, the more donations and the wider your attraction radius!
Complete Configuration Options
Everything in this script is fully customizable through your configuration files.
General Configuration
• Begging Item: Define the inventory item (e.g.,
sign) used to beg.
• Interaction Key: Default isE— changeable.
• Interaction Distance: Adjust the radius for interaction prompts.
Active Begging System
• Success Chance: Base % chance that NPCs give something.
• Cooldowns: Separate timers for player and NPC interactions.
• Animations: Fully customizable for both giver and receiver.
• Loot Table: Configure type (money,item), chance, amount, and prop used.
Rummaging System (Trash, Crates, etc.)
• Enable/Disable scavenging.
• Define searchable 3D models (hashes).
• Set cooldowns for props.
• Configure rummaging animations and durations.
• Create a dedicated loot table for scavenged items.
Job Management
• Job Offer Chance: % chance a beg converts into a job.
• Job Search Radius: Define how far jobs can spawn.
• NPC Following: Control NPC blip behavior and fail distance.
• Modular Jobs: Add unlimited custom jobs with name, dialogues, icons, rewards, animations, and props.
Betrayal & Robbery System
• Toggle globally ON/OFF.
• Betrayal Chance: Adjust robbery probability.
• Choose NPC’s weapon and timing.
• Configure what gets stolen (money, items).
• Add blacklists to protect specific items.
Chase System
• Enable/Disable chase mechanics.
• Escape Distance: Define how far a thief must go to escape.
• Catch Radius: Set how close the player must be to succeed.
Music & Instrument System
• Link instruments (
guitar,banjo, etc.) to inventory items.
• Toggle sound system on/off (for servers not usingxsound).
• Configure each song with name, link, volume, and radius.
Donation Hat System
• Enable/Disable hat feature.
• Choose hat model.
• Configure donation radius, chance, and amounts.
• Define NPC donation animations.
Rhythm Minigame
• Enable/Disable globally.
• Customize keys and UI layout.
• Adjust note speed and difficulty scaling.
• Set performance rewards to affect donation chance and radius.
• Performance dynamically overrides default hat settings.
Translations
• Every text line is stored in one table for easy translation.
• Translate all UI, notifications, prompts, and messages into any language.
Dependencies
•
VORP_CORE
•VORP_INVENTORY
•xsound (Strongly recommended for full music system)
Note:
xsoundis optional — without it, musicians will animate but no audio will play.
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 2000 |
| Requirements | VORP_CORE – VORP_INVENTORY – XSOUND (Strongly recommended for full music system) |
| Support | Yes |
