Hitomi Companies ![]()
VIDEO : https://youtu.be/4nUq_bfltwk
TEBEX VORP : https://hitomim.tebex.io/package/7179775
74.99€ | VAT NOT INCLUDED
This script represents a complete economic and social management solution for RedM servers.
Designed to offer total autonomy to administrators and advanced management for players, it redefines interaction between jobs, banking, and institutions. ![]()
I.
THE ADMINISTRATION INTERFACE (REAL-TIME CREATION)
The script administration is done entirely in-game, allowing the creation of a dynamic economy without ever having to touch configuration files or restart the server. ![]()
Complete Company Creation
Each company is defined by seven specific parameters:
Unique Identifier (ID): Defines the technical name for the job system (setjob).
Label: The public name of the company as it will appear to players.
Zone of Influence: Allows the company to be sectorized so it is attached to a specific town hall or government.
Visual (Blip): Choice of the map icon.
Public Recruitment: A toggle (True/False) to allow town halls to offer this job.
Blip Coordinates: Exact location of the icon on the map.
Prompt Coordinates: Location of the physical interaction point to open the menu.
Hierarchical Architecture (Grades)
The grade system is flexible and editable on the fly:
Automatic Numbering: The script automatically manages rank order (+1/1 when adding or removing).
Grade Label: Custom name (e.g., Apprentice, Artisan, Boss).
Salary: Fixed amount paid each pay cycle.
Commission: Percentage of profit paid to the employee/company during sales to vendors.
Permissions: Checkbox system to define access rights to each tab.
Creation of Harvesting Zones
For manual jobs, configure live resource points:
Zone Name: Resource identification.
Interaction Type: Choice between an invisible point or a physical object (Prop) placed in the world!
Object Model: If the type is “Prop”, choice of the 3D model to display.
Regeneration: Resource respawn time after harvesting.
Multi-positions: Ability to add multiple locations for the same zone.
Animations: Choice of animation (with or without an object in hand) and action duration.
Processing Locations
Transform raw materials into finished products:
Name and Location: Identification of the location and placement of the interaction point.
Crafting Recipe: Definition of the source item (quantity) and the final item (quantity).
Processing Time: Time required to perform the transformation.
Vendor System
Identity: Merchant name.
Location: Sales prompt location.
Dynamic Pricing: Ability to set a fixed price or a price range (min/max) for a random aspect.
II.
THE COMPANY MENU (THE 5 PILLARS)
A structured interface for total immersion for employees and bosses.
DASHBOARD
The immediate control center of the company.
Opening Status: Three available modes (Open, Shop Only, Closed).
Dynamic Blips: The icon changes color on the map (Green = Open, Red = Closed, Blue = Shop Only).
Duty Management: “Start Duty” and “End Duty” buttons.
Service Notes: Internal communication system (read, publish, edit, delete) with author and date.
STORAGE
Manages the logistical and material aspect.
Stash Access: Opening of a physical inventory chest.
Upgrade: Pay to increase storage capacity (in kg).
Storage Logs: Ultra-detailed history (Name, item, quantity, time) for each movement.
FINANCE (Treasury)
The accounting aspect of the company.
Live Balance: Display of available cash in the register.
Fund Movements: Cash deposit and withdrawal functions.
Financial History: Record of all transactions (sales, salaries, withdrawals).
SHOP (The Store)
Turn the company into a shop for citizens.
Setup: Creation of the point of sale and shop name.
Shelf Management: Put items from the stash up for sale via the shop UI (Stash and shop linked!), set/modify prices, or remove items.
Expansion: Pay to unlock more sale slots in the shop.
Visibility: Enable or disable public access to the shop.
ORGANIZATION (Human Resources)
The ultimate tool for team management.
Drag & Drop Organization Chart: Change an employee’s grade by dragging their card from one column to another!
Recruitment: Hiring via server ID with player accept/decline system.
Activity Tracking: Colored indicators (Green = on duty, Red = off duty, Orange = busy in another job (multijob)).
Employee File: Edit Telegram number or IBAN.
Auto-Hierarchy: The script automatically rebalances ranks when a grade is added or removed.
Permissions, Salaries & Commissions: Individual setup of access rights, salaries, and sales profit percentage per grade.
III.
INTEGRATED MULTIJOB SYSTEM
The script allows a true frictionless multi-career system. ![]()
Persistence: Saves each job and grade.
/myjobs Interface: Visual menu listing all careers with grade and active job indicator.
Instant Switch: The player changes jobs themselves. Immediate update of salary, grade, and permissions (Forces “Off Duty” to prevent abuse).
Resignation: Ability to permanently remove a job to free up space.
Protection: Strict limit on the number of jobs (Configurable, e.g., 2 max) to avoid excessive stacking.
IV.
PUBLIC RECRUITMENT & INSTITUTIONS & UNEMPLOYMENT
The system creates a direct bridge with the government:
Town Hall & Job Center: If the option is checked, the company appears in the government registry.
Centralization: The Mayor can view the establishment and offer contracts to citizens, enhancing immersion and visibility.
An integrated unemployment system for the unemployed job, with toggle and amount configuration.
V.
ADVANCED INTEGRATION: HITOMI_BANK
Total economic immersion by removing “magic money”. ![]()
Company Accounts: Automatic creation of an account with a unique IBAN linked to the Boss.
Flow Management:
Option Bank:
Money is directly linked to the bank account, bank account viewable from the company interface but no manual deposit/withdrawal possible; you must go to the bank.
Option Safe (Realism):
Money physically remains in the company safe.
Banker Gameplay: In “Safe” mode, a banker must physically collect the funds via a Money Bag (item) to transport them to the bank.
Automation: Salaries are real account-to-account transfers. If the company is broke, no one gets paid!
Traceability: The finance tab displays real bank statements from the database.
Restriction: An IBAN must be registered to be able to go on duty (Start Duty).
CONFIGURATION: TOTAL CONTROL OF THE SYSTEM
The Config.lua file is the brain of your script.
It was designed to be ultra-complete, allowing modification of every aspect of gameplay, economy, and immersion without any programming knowledge.
1. GENERAL SETTINGS & ACCESS
Take control of who can administer and how players access menus.
Admin Group: Define which user group (e.g., “admin”) has the power to use creation tools.
Custom Commands:
/company: To open the creation and administration menu.
/myjobs: To open the career management interface (Multijob).
2. KEY MAPPING (INPUTS)
Adapt controls to your community. Each action is bound to a specific key.
Interaction: Main key for prompts (default [E]).
Cancel: Exit menus or cancel placement (default [G]).
Edit Mode:
Rotation (Left/Right)
Height adjustment (Up/Down)
Social: Quick keys to accept or decline a job offer.
Job: Specific key for bankers to collect funds (default [J]).
3. GEOGRAPHY & INSTITUTIONAL RECRUITMENT
Manage the territorial influence of your companies.
Zones of Influence: Complete list of cities (Valentine, Saint Denis, Rhodes, etc.) to sectorize companies.
Recruitment Offices (Job Centers):
Required job
Control zone
Exact position
Detection Distance: Adjust the distance at which a mayor can detect a citizen to offer a contract.
4. ECONOMY & PROGRESSION
Balance your server economy precisely.
Salaries: Define the interval between each payment (in minutes).
Storage Upgrade (Safe):
Upgrade name
Capacity in KG
Financial cost
Shop Upgrade:
Max number of items
Purchase price
Multijob:
Limit the number of jobs a player can hold (e.g., 2 jobs max).
5. BANKING INTEGRATION (Hitomi_Bank)
Activation: Enable or disable integration with one click.
Default Bank: Choose where company accounts are created upon opening.
Money Flow (MoneyFlow):*
Bank: Money is virtual and goes directly to the account.
Safe: Money is physical, stays in the safe, and requires transport.
Collection Item: Define which item (e.g., money bag) is given to the banker during physical fund collection.
6. IMMERSION & HARVESTING (ANIMATIONS)
Make manual work rewarding and visual.
Custom name
Animation dictionaries
Duration
Work props with precise position and rotation adjustment on the hand bone
7. SOCIAL SECURITY SYSTEM (UNEMPLOYMENT)
Leave no citizen behind.
“Unemployed” job name
Grade
Enable/Disable state aid
Allowance amount
Payment interval
8. DYNAMIC BLIP SYSTEM
A clear and interactive map for players.
Companies: Blip appearance (size, etc.).
State Colors:
Green = Open
Red = Closed
Blue = Auto Shop
9. FULL LOCALIZATION (TRANSLATIONS)
Translate the script into any language.
The script includes a massive translation table covering:
Notifications
Admin Interface
Player Interface
System Messages
Prompts
COMPATIBILITY & PERFORMANCE
Frameworks: Fully compatible VORP.
Hot Installation: Dynamic architecture. No complex manual SQL modification or server restart required to create a company.
A turnkey tool, immediately functional, for a rich and interactive server economy! ![]()
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 4000 |
| Requirements | VORP_CORE, VORP_INVENTORY & Hitomi_bank (Optional) |
| Support | Yes |
