[VORP] Crowe Legendaries

Crowe Legendaries is a complete legendary hunting system for RedM/VORP servers with 28 contracts across 14 species, staged clue trails, rare quarry encounters, hunting parties, persistent standing, and a Western Hunters’ Ledger. Hunters purchase a notice, follow two guided clue searches, enter the quarry territory, skin the legendary animal for proof, return to the board, and file the completed trail. Three showcase encounters add a moving bison stampede, rival elk poachers, and a protective bear family, while the remaining contracts provide classic legendary pursuits throughout the world.

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Key Features

  • 28 Legendary Contracts: Includes two configurable hunts for each of 14 animal species.

  • Five-Stage Hunt Flow: Progress through two clues, the quarry territory, skinning proof, and final ledger filing.

  • Guided Clue Searches: Separate search, hint, and interaction ranges guide hunters without placing the objective directly in front of them.

  • Manzanita Hunting Board: Ships with a streamed board keeper, smoking scenario, map blip, and contract ledger.

  • Thunderhead Sodbreaker: Hunt a marked legendary bison moving inside a protected stampede.

  • Mistline Elk: Confront rival poachers as they flush and pursue the protected legendary elk.

  • Timberfall Bear: Face an oversized adult bear defending two fleeing cubs, with party actions affecting the hunt outcome.

  • 25 Classic Hunts: Every other contract follows the complete clue, territory, quarry, proof, and filing loop.

  • Four-Hunter Parties: Invite nearby players and share the same stages, objectives, quarry, and encounter actors.

  • Individual Party Payouts: Every eligible hunter receives a separate persistent reward claim after proof is filed.

  • Shared Networked Quarry: Each party hunts one server-authorized legendary animal instead of separate local copies.

  • Persistent Standing: Build standing with the board through completed hunts and unlock configurable contract discounts.

  • Personal Cooldowns and Global Locks: Individual cooldowns limit repeat contracts while live-quarry locks prevent duplicate active hunts.

  • Flexible Contract Costs: Charge cash, gold, consumed items, or non-consumed item requirements for individual notices.

  • Configurable Animals and Rewards: Control scale, health, combat behavior, outfits, costs, standing requirements, currency, items, and payouts per contract.

  • Western Hunters’ Ledger: Review contract details, requirements, rewards, active objectives, party members, encounters, and payment claims.

  • Field Journal: Track completed, cancelled, and interrupted trails alongside proof quality, shots, standing, and earned currency.

  • Deferred Payments: Filing proof completes the hunt immediately while cash, gold, and item rewards remain available to claim later.

  • Full-Inventory Protection: Hunters can retry their own payment after making inventory room without blocking the party or losing the completed trail.

  • Persistent Hunt Records: Standing, cooldowns, completed history, global locks, and pending payments survive resource and server restarts.

  • Configurable Access: Open contracts to everyone or restrict starts by VORP job, minimum grade, and admin group.

  • Server-Checked Progression: Board access, contract starts, clue stages, encounters, legendary reports, and payment claims are validated by the server.

  • Optional Crowe Integrations: Supports crowe_notification, crowe_progress, and crowe_interactions with native fallbacks.

  • Editable Hunt Content: Board settings, species contracts, rewards, clue routes, encounters, validation, locale, and SQL files are buyer-editable.


Installation & Requirements

Requirements:

  • vorp_core

  • oxmysql

  • crowe_libs

  • OneSync enabled

Optional:

  • crowe_notification

  • crowe_progress

  • crowe_interactions

Items Used:

  • Register all 28 custom trophy item IDs listed in the included README before enabling their contracts.

  • Confirm the configured ordinary meat, pelt, horn, antler, tooth, and material reward items exist in your inventory system.

Setup:

  1. Enable OneSync using the setting supported by your server host.

  2. Place crowe_legendaries in your server resources folder.

  3. Register all required trophy and ordinary reward items in your inventory system.

  4. Import the root install.sql file or allow the resource to create its six missing tables when oxmysql becomes ready.

  5. Review config.lua, config/boards.lua, and the files under config/hunts/species/.

  6. Confirm Config.TestMode = false and Config.DevMode = false before production release.

  7. Start oxmysql, vorp_core, and crowe_libs before crowe_legendaries, followed by any enabled optional integrations.

  8. Restart only when no hunters have an active trail.


Showcase Encounters

Encounter Legendary Animal Experience
Stampede Thunderhead Sodbreaker Track a marked legendary bison moving inside a protected herd
Rival Poachers Mistline Elk Clear networked poachers pursuing the protected elk
Family Guard Timberfall Bear Hunt an oversized adult while two cubs flee the den

Resource Information

Code is accessible No
Subscription-based No
Lines (approximately) ~18,900
Requirements vorp_core, oxmysql, crowe_libs, OneSync, and registered reward items; optional crowe_notification, crowe_progress, and crowe_interactions
Support Yes
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Another banger from Crowe, love to see it!

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