[VORP] Crowe Interactions v1.0 - Hybrid Third-Eye World Interactions, Seats & Bathing

Crowe Interactions v1.0 is a standalone RedM world interaction system for furniture, fixed locations, spawned entities, NPCs, players, and actions supplied by other Crowe resources. It pairs a hybrid third-eye selector with a synchronized NUI action picker so players can approach a target, open visible world spots, cycle distinct nearby interaction groups, and launch the exact action they want without relying on the default native prompt flow. The system also includes occupied spot handling, server-managed reservations, active interaction controls, optional direct execution for one-action targets, optional bathing and cleanliness support, configurable no-interaction areas, and no framework or database dependency.

Buy on Tebex Here


Key Features

  • Standalone Interaction System: Built for RedM without a framework or database dependency.

  • Hybrid Third-Eye Selector: Tap Left Alt near a valid target to open visible world spots and the synchronized action picker together.

  • Nearby Group Cycling: Distinct nearby interaction groups can be cycled with E while related seats and targets stay together on screen.

  • Direct Execution for Single Actions: Targets with only one valid action can execute directly instead of forcing extra menu steps.

  • Active Interaction Controls: Players can tap E during an active interaction to open the current-interaction menu and stop cleanly, with Backspace available as a stop control.

  • Broad Target Coverage: Supports furniture, fixed locations, spawned entities, NPCs, players, and actions supplied by other Crowe resources.

  • Built-In World Coverage: Ships with seating, benches, beds, pianos, baths, and fixed-location interaction definitions.

  • Bench Seat Target Splits: Benches can expose separate left, middle, and right selectable targets.

  • Merged Single-Spot Targets: Single-position props such as chairs and pianos can show one target with all valid action variants.

  • Occupied Spot Feedback: Busy spots remain visible with blocked feedback instead of silently failing.

  • Server-Managed Reservations: Reserved seats and spots are protected so two players cannot start the same interaction at once, with cleanup on stop, disconnect, or restart.

  • Cooldown Protection: Separate cooldowns handle starts, reservation requests, and busy-target spam.

  • Preview and Input Locking: Hovering picker actions can preview poses while gameplay input, weapon switching, and mouse-wheel conflicts are blocked during selection.

  • Automatic UI Suppression: The interaction UI suppresses itself while the pause menu or map is open and when another owning activity takes over.

  • Optional Native Prompt Suppression: Can suppress RedM’s built-in sitting prompt category while keeping the resource on the Crowe UI flow by default.

  • Bathing Cleanup Support: Bathing interactions can clear dirt and blood, remove clothes, and trigger a configurable skin refresh event.

  • Configurable No-Interaction Areas: Banned-area support can block nearby interaction opening in restricted zones.

  • Crowe Resource Integration Ready: Built to supply actions to Crowe resources such as crowe_water, crowe_telegram, crowe_estates, crowe_blackjack, crowe_poker, crowe_banking, crowe_crafting, and more.

  • Recommended Crowe Integrations: Supports crowe_notification and crowe_metabolism when those resources are present.

  • 14 Bundled Locales: Ships with ar, de, en, es, fr, it, ja, ko, nl, pl, pt, ru, tr, and zh.

  • No Database Setup: The reservation system and interaction flow do not require SQL setup.


Installation & Requirements

Requirements:

  • No framework or database dependency

Recommended:

  • crowe_notification

Setup:

  1. Place crowe_interactions in your server resources folder.

  2. Review config.lua, interactions.lua, and the files in locales/.

  3. Start optional notification or metabolism resources first if your server uses them.

  4. Start crowe_interactions before resources that use its interaction system.

  5. Restart the server or restart affected resources in dependency order.


Default Player Controls

Control Behavior
Left Alt Open or close the nearby third-eye selector
E Cycle distinct nearby interaction groups
E while active Open the current-interaction menu
Backspace Stop the current interaction
Escape Close the selector or return from a picker view

Resource Information

Code is accessible No
Subscription-based No
Lines (approximately) ~8,300
Requirements No framework or database dependency; recommended crowe_notification; recommended crowe_metabolism for bathing cleanliness
Support Yes
4 Likes

Crowe Interactions MAJOR UPDATE

  • Fully functional interaction framework
  • Runtime API for objects, locations, entities, NPCs, and players
  • Hybrid third-eye selector with synchronized action menu
  • Smart nearby interaction grouping and cycling
  • Automatic execution for simple single-action targets
  • One-time player selector for medical, law, and similar systems
  • Custom integration text, UI suppression, and automatic cleanup
  • Native prompt fallback when Crowe Interactions is unavailable