Hello,
First of all, hi all, this is my first post on this forum. I’ve been working on some coding for ressources for a few days and I tough it would be nice to start engaging with the community.
I decided to spend some time to figure out a way to do 3D/proximity Voice in-game (server side code only). At first I tought that it would just be a matter of muting everyone and un-muting when positions are close, but eh, looks like GTA removed the native function NETWORK_SET_PLAYER_MUTED a few versions ago. That being said, I have an idea of a way to work around this, but in order to accomplish it, I first need to find a way to force a client to stop receiving all voice communications.
So thats why I tough I might ask the community. Is there any situation in-game where the receiving of voice communication is all blocked? Like in a conversation with NPC, or in a mission or anything that you might know about that game that could lead me to a way to block all incoming voice communications.
Thanks,