Voice control managements | Native controls

Hello,

First of all, hi all, this is my first post on this forum. I’ve been working on some coding for ressources for a few days and I tough it would be nice to start engaging with the community.

I decided to spend some time to figure out a way to do 3D/proximity Voice in-game (server side code only). At first I tought that it would just be a matter of muting everyone and un-muting when positions are close, but eh, looks like GTA removed the native function NETWORK_SET_PLAYER_MUTED a few versions ago. That being said, I have an idea of a way to work around this, but in order to accomplish it, I first need to find a way to force a client to stop receiving all voice communications.

So thats why I tough I might ask the community. Is there any situation in-game where the receiving of voice communication is all blocked? Like in a conversation with NPC, or in a mission or anything that you might know about that game that could lead me to a way to block all incoming voice communications.

Thanks,

Did you tryed ‘NetworkSetVoiceActive(false)’?

In the time between this topic was being created and you replying, I’m pretty sure he had time to try every native.

Please do not bump old topics.