Except ‘the problem’ doesn’t happen without Discord overlay, and nothing is wrong on our end in this regard. Why, then, is it solely FiveM’s problem, and why are you so adamant about it not possibly being Discord’s fault?
Same goes for the example of Steam crashing when using Windows.Gaming.Input’s get_Gamepads API and connecting a controller: this is a race condition in Steam’s code, even if it ‘only happens with FiveM’ and ‘only happens after an update’, that doesn’t mean we are doing anything wrong, we are in fact using the API as documented and it works without weird overlays, so the bug is in the weird overlay not liking the use of a new feature.
Same goes for Discord here: it doesn’t happen with any other overlay, just Discord’s, why are we at fault then?