vMenu

Hey, I added this line into my vMenu permissions.cfg

add_principal identifier.steam:11000013c215691 group.admin

I checked that is is my Hex and it is but Im still not admin very confusing could someone help ?

are you executing it in your server.cfg?
if not this is what you would put
exec resources/vMenu/config/permissions.cfg
make sure that the permissions.cfg is in the vmenu where it was when you installed it and all the perms should work.

thats not true i have vMenu and simple trainer and i have no issues so idk what your talking about it interfering

its one of two things

  1. they have to clear there cache and try other various trouble shooting
  2. as you stated probably a model issue but if a few people are having issues and others not its usually and issue with the people

I have had issues with server and client-sided vehicle spawning scripts in the past.

I added vehicles to my server but the vehicles are in the unavailable section in the vehicle spawn menu
Can anyone help me fix this issue

vMenu works on linux version fivem?

Is there anyway to change the default chat distance to 20m instead of global?

vMenu version v3.4.0

Pull requests

  • Merged PR #237 (Increased max distance to lock car doors (personal vehicle menu))
  • Merged PR #238 (OneSync Infinity fixes)
  • Merged PR #239 (Fixed swapped death notifications/join and leave notifications permissions.)
  • Merged PR #245 (Added entity spawner to misc settings > dev tools) and improved the code slightly.
  • Merged PR #244 (Fixed invisibility) and improved the code slightly.
  • Merged PR #249 (Added missing casino/cayo perioco DLC vehicles and weapons).
  • Manually fixed the issue mentioned in PR #235

(Performance) improvements

  • Only start tick functions for specific menu’s if the user is allowed to open the menu.
  • No longer run any tick functions if the user is not allowed to use vMenu at all.
  • Remove unused code from tick functions, and merge them into other functions that only get called once.
  • Improved setting weather types from client menu.
  • Various small code improvements and cleanup.

New features

  • Added a manual snow toggle in the weather options that allows you to enable snow effects for any weather type, not just XMAS. You still get the best results if you use XMAS weather though. (use the vmenu_enable_snow convar to set the default value)
  • Ability to disable vMenu’s player stats control completely (use the vmenu_disable_player_stats_setup convar).
  • Added warnings to certain features that are incompatible with OneSync Infinity.

Fixed

  • Current weather type not being selected correctly in some cases.

Permission changes

  • Added vMenu.WeaponOptions.CeramicPistol
  • Added vMenu.WeaponOptions.NavyRevolver
  • Added vMenu.WeaponOptions.PericoPistol
  • Added vMenu.WeaponOptions.MilitaryRifle
  • Added vMenu.WeaponOptions.CombatShotgun
  • Added vMenu.MiscSettings.EntitySpawner (moderators only by default)

Config changes

  • Added vmenu_handle_invisibility to prevent vMenu from setting the player’s invisibility every frame. Useful if you have other resources that want to override vMenu’s player invisibility option.
  • Added vmenu_disable_player_stats_setup to prevent vMenu from setting any player stats like stamina, shooting, driving ability, etc.
  • Added vmenu_enable_snow to manually enable snow on the ground without having the ‘xmas’ weather type selected.

Download

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Thank you for the amazing update, Vespura! +respect

did you add them to the addon.json file?

Question, is there a chat command that locks vehicles?
I want to set locking vehicle as keybinding and you can usually do it with F8 if there is a chat command for it
(yes I know you can double click E, but I would prefer dedicated key)

Could they include in future versions the possibility to deactivate and activate the voice chat function in ‘permissions.cfg’?
At least, if not, you can configure the default transmission type on the server for all players (300m, 100m, …)
Thanks

there is a page in the docs for that

I am not referring to the permissions to access the voice chat menu (people can speak via voice chat anyway). I mean literally disable voice chat or limit it by default to the distance you want for everyone

disabling can be done through the permissions.cfg, setting default distance cannot afaik

Any reason the menu makes you punche when you try to close it?
When I restart vMenu it works but im not always in server to do that.

Player blips also go away when they get a certain distance and it interferes with a police blip script I have, any idea on how to fix?

Awesome update! And works seamlessly with ZAP too, which brings me to my question…

I just setup a simple ZAP server so players can ‘test drive’ my models, but I only want my addons to be available, and not any of the GTA vehicles.
Currently all my vehicles are set to VC_MUSCLE, and appear as they should under the Addon Vehicles submenu. I have set permissions to only allow Muscle vehicles for players (which also seems to be a requirement to allow players to spawn my vehicles)

Problem is, with it setup as it is, players can access all the GTA muscle vehicles too, which is half defeating the purpose.
Is there a way I can setup the permissions and vehicle metas, so that that players have access to my addons only, or is this just an inherent thing with vMenu (cant have one without the other kinda deal)?

Cheers.


Any idea why users who dont have any permission to open vMenu at all got spammed by this exceptions in F8 console?

The distance problem is of course caused by onesync Infinity, so probably u dont have the last version of vMenu. So u need to change version or u should call “allplayerslist” from server and u will fix it.

Thats the new version compatible with onesync infinity Release [Release] vMenu v3.4.0 · TomGrobbe/vMenu · GitHub

same is broken