By default the control is M
on keyboard, or holding the back button (change camera) on controller for ~400ms.
Not F1, so yeah it’s completely normal that F1 wouldn’t have worked on my server. However, F2 should have.
Looking at the log shows this error:
[ 186188] Error invoking callback for event vMenu:ConfigureClient: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'Newtonsoft.Json.Serialization.DefaultSerializationBinder' threw an exception. ---> System.MethodAccessException: Error verifying Newtonsoft.Json.Serialization.DefaultSerializationBinder:.ctor (): Method System.Runtime.Serialization.SerializationBinder:.ctor () is not accessible at 0x0001
[ 186203] at Newtonsoft.Json.Serialization.DefaultSerializationBinder..cctor () [0x00000] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186219] --- End of inner exception stack trace ---
[ 186235] at Newtonsoft.Json.JsonSerializer.Create () [0x00000] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186250] at Newtonsoft.Json.JsonSerializer.Create (Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186266] at Newtonsoft.Json.JsonSerializer.CreateDefault () [0x00011] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186282] at Newtonsoft.Json.JsonSerializer.CreateDefault (Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186297] at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186313] at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value) [0x00000] in <07e3893119a945b29a35e81930b1c8ad>:0
[ 186328] at vMenuClient.MainMenu.SetPermissions (System.Object dict) [0x001bf] in C:\projects\vmenu\vMenu\MainMenu.cs:281
[ 186344] at (wrapper dynamic-method) System.Object:CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,System.Type,object)
[ 186360] at (wrapper dynamic-method) System.Object:CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,System.Type,object)
[ 186375] at vMenuClient.EventManager.ConfigureClient (System.Object addonVehicles, System.Object addonPeds, System.Object addonWeapons, System.Object perms) [0x00000] in C:\projects\vmenu\vMenu\EventManager.cs:71
[ 186391] at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
[ 186407] at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <a4e3abdd630b4c98a9d6f31a99197de6>:0
[ 186422] --- End of inner exception stack trace ---
[ 186438] at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <a4e3abdd630b4c98a9d6f31a99197de6>:0
[ 186453] at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <a4e3abdd630b4c98a9d6f31a99197de6>:0
[ 186469] at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <a4e3abdd630b4c98a9d6f31a99197de6>:0
[ 186485] at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <a4e3abdd630b4c98a9d6f31a99197de6>:0
[ 186500] at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <a4e3abdd630b4c98a9d6f31a99197de6>:0
[ 186516] at CitizenFX.Core.EventHandlerEntry+<Invoke>d__5.MoveNext () [0x00064] in C:\gl\builds\edf06b9b\0\cfx\fivem\code\client\clrcore\EventHandlerDictionary.cs:85
Looks like newtonsoft.json is broken. Try re-installing GTA V, that usually works. Alternatively, I’ve heard someone was able to fix this by downloading vMenu, taking the Newtonsoft.Json.dll from that download, and placing it inside your GTA V installation folder manually, however I’ve never actually had this issue myself, so I can’t really repro this to test it.